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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons/test_bullet.cc @ 5054

Last change on this file since 5054 was 5054, checked in by patrick, 19 years ago

orxonox/trunk: only obb boxes drawn, obbtree of projectiles also generated

File size: 2.3 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_bullet.h"
20
21#include "model.h"
22#include "vector.h"
23#include "garbage_collector.h"
24#include "fast_factory.h"
25
26#include "obb_tree.h"
27
28using namespace std;
29
30CREATE_FAST_FACTORY(TestBullet, CL_TEST_BULLET);
31
32/**
33 *  standard constructor
34*/
35TestBullet::TestBullet () : Projectile()
36{
37  this->setClassID(CL_TEST_BULLET, "TestBullet");
38
39  float modelSize = .3;
40  this->model = (Model*)ResourceManager::getInstance()->load("models/projectiles/orx-rocket.obj", OBJ, RP_LEVEL, (void*) &modelSize);
41
42  if(this->obbTree == NULL)
43    this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());
44
45  this->energyMin = 1;
46  this->energyMax = 10;
47  this->remove();
48}
49
50
51/**
52 *  standard deconstructor
53*/
54TestBullet::~TestBullet ()
55{
56  /*
57     do not delete the test projectModel, since it is pnode
58     and will be cleaned out by world
59  */
60  //delete this->projectileModel;
61}
62
63
64
65/**
66 *  signal tick, time dependent things will be handled here
67 * @param time since last tick
68*/
69void TestBullet::tick (float time)
70{
71  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
72  Vector v = this->velocity * (time);
73  this->shiftCoor(v);
74
75  this->lifeCycle += time/this->lifeSpan;
76  if( this->lifeCycle >= 1)
77    {
78      PRINTF(5)("FINALIZE==========================\n");
79      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
80      PRINTF(5)("FINALIZE===========================\n");
81//      this->finalize();
82      GarbageCollector::getInstance()->collect(this);
83      this->lifeCycle = 0.0;
84
85    }
86}
87
88/**
89 *  the function gets called, when the projectile is destroyed
90*/
91void TestBullet::destroy ()
92{}
93
94
95void TestBullet::draw ()
96{
97  glMatrixMode(GL_MODELVIEW);
98  glPushMatrix();
99
100  float matrix[4][4];
101  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
102  this->getAbsDir().matrix (matrix);
103  glMultMatrixf((float*)matrix);
104  glScalef(2.0, 2.0, 2.0);
105  this->model->draw();
106
107  glPopMatrix();
108}
109
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