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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons/test_bullet.cc @ 4982

Last change on this file since 4982 was 4982, checked in by bensch, 19 years ago

orxonox/trunk: movement stuff in the data-filestructure adapted

File size: 2.2 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_bullet.h"
20
21#include "model.h"
22#include "vector.h"
23#include "garbage_collector.h"
24#include "fast_factory.h"
25
26using namespace std;
27
28CREATE_FAST_FACTORY(TestBullet, CL_TEST_BULLET);
29
30/**
31 *  standard constructor
32*/
33TestBullet::TestBullet () : Projectile()
34{
35  this->setClassID(CL_TEST_BULLET, "TestBullet");
36
37  float modelSize = .3;
38  this->model = (Model*)ResourceManager::getInstance()->load("models/projectiles/orx-rocket.obj", OBJ, RP_LEVEL, (void*) &modelSize);
39
40  this->energyMin = 1;
41  this->energyMax = 10;
42  this->remove();
43}
44
45
46/**
47 *  standard deconstructor
48*/
49TestBullet::~TestBullet ()
50{
51  /*
52     do not delete the test projectModel, since it is pnode
53     and will be cleaned out by world
54  */
55  //delete this->projectileModel;
56}
57
58
59
60/**
61 *  signal tick, time dependent things will be handled here
62 * @param time since last tick
63*/
64void TestBullet::tick (float time)
65{
66  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
67  Vector v = this->velocity * (time);
68  this->shiftCoor(v);
69
70  this->lifeCycle += time/this->lifeSpan;
71  if( this->lifeCycle >= 1)
72    {
73      PRINTF(5)("FINALIZE==========================\n");
74      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
75      PRINTF(5)("FINALIZE===========================\n");
76//      this->finalize();
77      GarbageCollector::getInstance()->collect(this);
78      this->lifeCycle = 0.0;
79
80    }
81}
82
83/**
84 *  the function gets called, when the projectile is destroyed
85*/
86void TestBullet::destroy ()
87{}
88
89
90void TestBullet::draw ()
91{
92  glMatrixMode(GL_MODELVIEW);
93  glPushMatrix();
94
95  float matrix[4][4];
96  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
97  this->getAbsDir().matrix (matrix);
98  glMultMatrixf((float*)matrix);
99  glScalef(2.0, 2.0, 2.0);
100  this->model->draw();
101
102  glPopMatrix();
103}
104
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