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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "test_bullet.h" |
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| 20 | |
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| 21 | #include "world_entity.h" |
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| 22 | #include "weapon.h" |
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| 23 | #include "null_parent.h" |
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| 24 | #include "model.h" |
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| 25 | #include "vector.h" |
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| 26 | |
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| 27 | using namespace std; |
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| 28 | |
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| 29 | |
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| 30 | /** |
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| 31 | \brief standard constructor |
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| 32 | */ |
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| 33 | TestBullet::TestBullet (Weapon* weapon) : Projectile(weapon) |
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| 34 | { |
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| 35 | this->model = (Model*)ResourceManager::getInstance()->load("models/test_projectile.obj", OBJ, RP_LEVEL); |
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| 36 | } |
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| 37 | |
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| 38 | |
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| 39 | /** |
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| 40 | \brief standard deconstructor |
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| 41 | */ |
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| 42 | TestBullet::~TestBullet () |
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| 43 | { |
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| 44 | /* |
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| 45 | do not delete the test projectModel, since it is pnode |
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| 46 | and will be cleaned out by world |
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| 47 | */ |
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| 48 | //delete this->projectileModel; |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | \brief signal tick, time dependent things will be handled here |
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| 55 | \param time since last tick |
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| 56 | */ |
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| 57 | void TestBullet::tick (float time) |
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| 58 | { |
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| 59 | Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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| 60 | this->shiftCoor(v); |
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| 61 | |
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| 62 | this->currentLifeTime += time; |
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| 63 | if( this->ttl < this->currentLifeTime) |
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| 64 | { |
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| 65 | PRINTF(5)("FINALIZE==========================\n"); |
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| 66 | PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl); |
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| 67 | PRINTF(5)("FINALIZE===========================\n"); |
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| 68 | this->finalize(); |
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| 69 | this->currentLifeTime = 0.0f; |
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| 70 | } |
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| 71 | } |
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| 72 | |
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| 73 | /** |
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| 74 | \brief the projectile gets hit by another entity |
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| 75 | \param the other entity |
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| 76 | \param place where it is hit |
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| 77 | */ |
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| 78 | void TestBullet::hit (WorldEntity* entity, Vector* place) |
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| 79 | {} |
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| 80 | |
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| 81 | |
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| 82 | /** |
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| 83 | \brief the function gets called, when the projectile is destroyed |
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| 84 | */ |
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| 85 | void TestBullet::destroy () |
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| 86 | {} |
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| 87 | |
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| 88 | |
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| 89 | void TestBullet::draw () |
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| 90 | { |
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| 91 | glMatrixMode(GL_MODELVIEW); |
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| 92 | glPushMatrix(); |
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| 93 | |
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| 94 | float matrix[4][4]; |
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| 95 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 96 | this->getAbsDir().matrix (matrix); |
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| 97 | glMultMatrixf((float*)matrix); |
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| 98 | glScalef(2.0, 2.0, 2.0); |
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| 99 | this->model->draw(); |
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| 100 | |
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| 101 | glPopMatrix(); |
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| 102 | } |
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| 103 | |
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