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source: orxonox.OLD/orxonox/trunk/src/world_entities/test_bullet.cc @ 4322

Last change on this file since 4322 was 4322, checked in by patrick, 19 years ago

now the objectmanagment works smoothly with the garbage collection: shoots (projectiles) are now precached (100 pieces) used from this pool and recyled :)

File size: 2.2 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_bullet.h"
20
21#include "world_entity.h"
22#include "weapon.h"
23#include "null_parent.h"
24#include "model.h"
25#include "vector.h"
26
27using namespace std;
28
29
30/**
31   \brief standard constructor
32*/
33TestBullet::TestBullet (Weapon* weapon) : Projectile(weapon)
34{
35  this->setClassID(CL_TEST_BULLET, "TestBullet");
36  this->model = (Model*)ResourceManager::getInstance()->load("models/test_projectile.obj", OBJ, RP_LEVEL);
37}
38
39
40/**
41   \brief standard deconstructor
42*/
43TestBullet::~TestBullet () 
44{
45  /*
46     do not delete the test projectModel, since it is pnode
47     and will be cleaned out by world
48  */
49  //delete this->projectileModel;
50}
51
52
53
54/**
55   \brief signal tick, time dependent things will be handled here
56   \param time since last tick
57*/
58void TestBullet::tick (float time) 
59{
60  Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
61  this->shiftCoor(v);
62
63  this->currentLifeTime += time;
64  if( this->ttl < this->currentLifeTime)
65    {
66      PRINTF(5)("FINALIZE==========================\n");
67      PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl);
68      PRINTF(5)("FINALIZE===========================\n");
69      this->finalize();
70      this->currentLifeTime = 0.0f;
71    }
72}
73
74/**
75   \brief the projectile gets hit by another entity
76   \param the other entity
77   \param place where it is hit
78*/
79void TestBullet::hit (WorldEntity* entity, Vector* place) 
80{}
81
82
83/**
84   \brief the function gets called, when the projectile is destroyed
85*/
86void TestBullet::destroy () 
87{}
88
89
90void TestBullet::draw () 
91{
92  glMatrixMode(GL_MODELVIEW);
93  glPushMatrix();
94
95  float matrix[4][4]; 
96  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
97  this->getAbsDir().matrix (matrix);
98  glMultMatrixf((float*)matrix); 
99  glScalef(2.0, 2.0, 2.0);
100  this->model->draw();
101
102  glPopMatrix();
103}
104
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