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Last change
on this file since 3650 was
3566,
checked in by bensch, 21 years ago
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orxonox/trunk: updated the terrain class to more functionality
view goes farther 2000 instead of 250
model gets deleted by world_entity instead of childs
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File size:
729 bytes
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| 1 | /*! |
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| 2 | \file terrain.h |
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| 3 | \brief Defines and handles the terrain of the World |
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| 4 | |
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| 5 | \todo implement it |
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| 6 | |
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| 7 | The terrain should either be build from a Model a OBJModel or from a HeightMap. |
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| 8 | */ |
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| 9 | |
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| 10 | #ifndef _TERRAIN_H |
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| 11 | #define _TERRAIN_H |
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| 12 | |
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| 13 | #include "world_entity.h" |
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| 14 | |
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| 15 | // FORWARD DEFINITION \\ |
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| 16 | |
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| 17 | //! A simple method to call a desired debug world. |
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| 18 | enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH}; |
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| 19 | |
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| 20 | |
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| 21 | //! A Class to handle Terrain of orxonox |
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| 22 | class Terrain : public WorldEntity |
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| 23 | { |
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| 24 | |
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| 25 | public: |
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| 26 | Terrain(); |
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| 27 | Terrain(char* fileName); |
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| 28 | Terrain(DebugTerrain debugTerrain); |
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| 29 | virtual ~Terrain(); |
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| 30 | void init(); |
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| 31 | |
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| 32 | void buildDebugTerrain(DebugTerrain debugTerrain); |
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| 33 | virtual void draw(); |
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| 34 | |
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| 35 | private: |
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| 36 | int objectList; |
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| 37 | }; |
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| 38 | |
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| 39 | #endif /* _TERRAIN_H */ |
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