| 1 |  | 
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| 2 | /*  | 
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| 3 |    orxonox - the future of 3D-vertical-scrollers | 
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| 4 |  | 
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| 5 |    Copyright (C) 2004 orx | 
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| 6 |  | 
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| 7 |    This program is free software; you can redistribute it and/or modify | 
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| 8 |    it under the terms of the GNU General Public License as published by | 
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| 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 10 |    any later version. | 
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| 11 |  | 
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| 12 |    ### File Specific: | 
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| 13 |    main-programmer: David Gruetter | 
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| 14 |    co-programmer: Benjamin Grauer | 
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| 15 |     | 
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| 16 |    Created by Dave: this file is actually quite similar to player.cc and so is  | 
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| 17 |    skybox.h similar to player.h | 
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| 18 |    With that said, things should be clear:) | 
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| 19 |     | 
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| 20 |    Edited: | 
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| 21 |    Bensch: more constructors, changeability, comments... | 
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| 22 |    Patrick: giving it the common orxonox style, not much to do... good work Dave! | 
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| 23 |  | 
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| 24 | */ | 
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| 25 |  | 
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| 26 | #include "material.h" | 
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| 27 | #include "skysphere.h" | 
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| 28 | #include "stdincl.h" | 
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| 29 | #include "vector.h" | 
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| 30 | #include "world_entity.h" | 
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| 31 |  | 
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| 32 |  | 
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| 33 | using namespace std; | 
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| 34 |  | 
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| 35 | /** | 
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| 36 |    \brief Standart Constructor | 
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| 37 | */ | 
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| 38 | Skysphere::Skysphere() | 
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| 39 | {   | 
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| 40 |   initialize("../data/pictures/sky-replace.jpg"); | 
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| 41 | } | 
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| 42 |  | 
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| 43 | /** | 
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| 44 |    \brief Constructs a SkySphere and takes fileName as a map. | 
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| 45 |    \param fileName the file to take as input for the skysphere | 
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| 46 | */ | 
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| 47 | Skysphere::Skysphere(char* fileName) | 
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| 48 | { | 
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| 49 |   initialize(fileName); | 
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| 50 | } | 
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| 51 |  | 
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| 52 | /** | 
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| 53 |    \brief default destructor | 
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| 54 | */ | 
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| 55 | Skysphere::~Skysphere() | 
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| 56 | { | 
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| 57 |   PRINTF(3)("Deleting the SkySphere\n"); | 
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| 58 |   delete skyMaterial; | 
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| 59 |   free(sphereObj); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 |    \brief initializes the Skysphere. | 
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| 64 |    \param fileName the file to take as input for the skysphere | 
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| 65 | */ | 
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| 66 | void Skysphere::initialize(char* fileName) | 
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| 67 | { | 
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| 68 |   PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName); | 
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| 69 |   this->sphereObj = gluNewQuadric(); | 
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| 70 |   gluQuadricTexture(this->sphereObj, GL_TRUE); | 
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| 71 |   this->setRadius(250.0); | 
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| 72 |  | 
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| 73 |   this->skyMaterial = new Material("Sky"); | 
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| 74 |   this->setTexture(fileName); | 
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| 75 |   this->skyMaterial->setIllum(3); | 
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| 76 |   this->skyMaterial->setAmbient(1.0, 1.0, 1.0); | 
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| 77 | } | 
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| 78 |  | 
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| 79 |  | 
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| 80 | /** | 
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| 81 |    \brief sets the Radius of the Sphere. | 
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| 82 |    \param radius The Radius of The Sphere | 
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| 83 | */ | 
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| 84 | void Skysphere::setRadius(float radius) | 
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| 85 | { | 
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| 86 |   this->sphereRadius = radius; | 
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| 87 | } | 
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| 88 |  | 
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| 89 |  | 
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| 90 | /** | 
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| 91 |    \brief Defines which texture should be loaded onto the skysphere. | 
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| 92 |    \param fileName The filename of the Texture | 
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| 93 | */ | 
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| 94 | void Skysphere::setTexture(char* fileName) | 
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| 95 | { | 
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| 96 |   this->skyMaterial->setDiffuseMap(fileName); | 
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| 97 | } | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /** | 
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| 101 |    \brief updates the position of the Skysphere | 
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| 102 |    \param sphereCenter The coordinate of the Center of the Sphere | 
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| 103 |     | 
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| 104 |    This is normally done in the update-phase of world, so the Skysphere is always centered at the Camera. | 
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| 105 | */ | 
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| 106 | void Skysphere::updatePosition(Vector sphereCenter) | 
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| 107 | { | 
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| 108 |   this->sphereCenter = sphereCenter; | 
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| 109 | } | 
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| 110 |  | 
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| 111 |  | 
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| 112 | /** | 
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| 113 |    \brief draws the Skysphere | 
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| 114 |     | 
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| 115 |    This part is normally precessed in the "Painting Phase". | 
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| 116 | */ | 
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| 117 | void Skysphere::draw() | 
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| 118 | { | 
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| 119 |   glEnable(GL_TEXTURE_2D); | 
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| 120 |   skyMaterial->select(); | 
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| 121 |   glPushMatrix(); | 
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| 122 |   glTranslatef(this->sphereCenter.x,this->sphereCenter.y,this->sphereCenter.z); | 
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| 123 |    | 
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| 124 |   glRotatef(-30, 1, 0, 0); | 
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| 125 |   glRotatef(95.0f, 0.0f, 0.0f, 1.0f); | 
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| 126 |   glRotatef(-250.0f, 0.0, 1.0f, 0.0f); | 
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| 127 |    | 
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| 128 |   gluSphere(sphereObj, sphereRadius, 20, 20); | 
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| 129 |   glPopMatrix(); | 
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| 130 |   glDisable(GL_TEXTURE_2D); | 
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| 131 | } | 
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