| 1 |  | 
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| 2 | /* | 
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| 3 |    orxonox - the future of 3D-vertical-scrollers | 
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| 4 |  | 
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| 5 |    Copyright (C) 2004 orx | 
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| 6 |  | 
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| 7 |    This program is free software; you can redistribute it and/or modify | 
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| 8 |    it under the terms of the GNU General Public License as published by | 
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| 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 10 |    any later version. | 
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| 11 |  | 
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| 12 |    ### File Specific: | 
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| 13 |    main-programmer: Benjamin Grauer | 
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| 14 |    co-programmer: ... | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #include "skybox.h" | 
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| 21 |  | 
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| 22 | #include "stdincl.h" | 
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| 23 | #include "factory.h" | 
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| 24 |  | 
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| 25 | #include "material.h" | 
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| 26 | #include "vector.h" | 
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| 27 | #include "resource_manager.h" | 
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| 28 | #include "model.h" | 
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| 29 | //#include "world_entity.h" | 
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| 30 |  | 
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| 31 | CREATE_FACTORY(SkyBox); | 
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| 32 |  | 
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| 33 | using namespace std; | 
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| 34 |  | 
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| 35 | /** | 
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| 36 |    \brief Constructs a SkyBox and takes fileName as a map. | 
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| 37 |    \param fileName the file to take as input for the SkyBox | 
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| 38 | */ | 
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| 39 | SkyBox::SkyBox(const char* fileName) | 
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| 40 | { | 
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| 41 |   this->preInit(); | 
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| 42 |   if (fileName) | 
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| 43 |     this->setTextureAndType(fileName, ".jpg"); | 
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| 44 |   this->postInit(); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | /** | 
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| 48 |    \brief initializes a skybox from a XmlElement | 
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| 49 | */ | 
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| 50 | SkyBox::SkyBox(const TiXmlElement* root) | 
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| 51 | { | 
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| 52 |   this->preInit(); | 
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| 53 |  | 
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| 54 |   this->loadParams(root); | 
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| 55 |  | 
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| 56 |   this->postInit(); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | void SkyBox::loadParams(const TiXmlElement* root) | 
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| 60 | { | 
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| 61 |   static_cast<WorldEntity*>(this)->loadParams(root); | 
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| 62 |  | 
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| 63 |   LoadParam<SkyBox>(root, "Materialset", this, &SkyBox::setTexture) | 
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| 64 |       .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg"); | 
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| 65 |  | 
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| 66 |   LoadParam<SkyBox>(root, "Size", this, &SkyBox::setSize) | 
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| 67 |       .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance)."); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void SkyBox::preInit(void) | 
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| 71 | { | 
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| 72 |   this->setClassID(CL_SKYBOX, "SkyBox"); | 
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| 73 |  | 
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| 74 |   this->size = 100.0; | 
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| 75 |  | 
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| 76 |   this->material = new Material*[6]; | 
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| 77 |   for (int i = 0; i < 6; i++) | 
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| 78 |     { | 
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| 79 |       this->material[i] = new Material(); | 
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| 80 |       this->material[i]->setIllum(3); | 
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| 81 |       this->material[i]->setDiffuse(0.0,0.0,0.0); | 
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| 82 |       this->material[i]->setSpecular(0.0,0.0,0.0); | 
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| 83 |       this->material[i]->setAmbient(2.0, 2.0, 2.0); | 
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| 84 |     } | 
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| 85 |   this->setParentMode(PNODE_MOVEMENT); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | void SkyBox::postInit(void) | 
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| 89 | { | 
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| 90 |   this->rebuild(); | 
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| 91 | } | 
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| 92 |  | 
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| 93 |  | 
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| 94 | /** | 
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| 95 |    \brief default destructor | 
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| 96 | */ | 
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| 97 | SkyBox::~SkyBox() | 
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| 98 | { | 
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| 99 |   PRINTF(5)("Deleting SkyBox\n"); | 
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| 100 |   for (int i = 0; i < 6; i++) | 
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| 101 |     delete this->material[i]; | 
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| 102 |   delete []this->material; | 
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| 103 | } | 
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| 104 |  | 
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| 105 | /** | 
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| 106 |    \brief sets A set of textures when just giving a Name and an extension: | 
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| 107 |  | 
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| 108 |    usage: give this function an argument like | 
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| 109 |    setTexture("skybox", "jpg"); | 
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| 110 |    and it will convert this to | 
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| 111 |    setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg", | 
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| 112 |                "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg"); | 
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| 113 | */ | 
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| 114 | void SkyBox::setTextureAndType(const char* name, const char* extension) | 
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| 115 | { | 
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| 116 |   char* top    = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 117 |   char* bottom = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 118 |   char* left   = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 119 |   char* right  = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 120 |   char* front  = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 121 |   char* back   = new char[strlen(name)+strlen(extension)+ 10]; | 
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| 122 |  | 
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| 123 |   sprintf(top, "%s_top.%s", name, extension); | 
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| 124 |   sprintf(bottom, "%s_bottom.%s", name, extension); | 
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| 125 |   sprintf(left, "%s_left.%s", name, extension); | 
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| 126 |   sprintf(right, "%s_right.%s", name, extension); | 
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| 127 |   sprintf(front, "%s_front.%s", name, extension); | 
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| 128 |   sprintf(back, "%s_back.%s", name, extension); | 
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| 129 |  | 
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| 130 |   this->setTextures(top, bottom, left, right, front, back); | 
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| 131 |  | 
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| 132 |   // deleted alocated memory of this function | 
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| 133 |   delete []top; | 
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| 134 |   delete []bottom; | 
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| 135 |   delete []left; | 
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| 136 |   delete []right; | 
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| 137 |   delete []front; | 
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| 138 |   delete []back; | 
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| 139 | } | 
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| 140 |  | 
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| 141 | /** | 
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| 142 |    \brief Defines which textures should be loaded onto the SkyBox. | 
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| 143 |    \param top the top texture. | 
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| 144 |    \param bottom the bottom texture. | 
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| 145 |    \param left the left texture. | 
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| 146 |    \param right the right texture. | 
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| 147 |    \param front the front texture. | 
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| 148 |    \param back the back texture. | 
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| 149 | */ | 
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| 150 | void SkyBox::setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back) | 
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| 151 | { | 
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| 152 |   this->material[0]->setDiffuseMap(top); | 
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| 153 |   this->material[1]->setDiffuseMap(bottom); | 
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| 154 |   this->material[2]->setDiffuseMap(left); | 
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| 155 |   this->material[3]->setDiffuseMap(right); | 
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| 156 |   this->material[4]->setDiffuseMap(front); | 
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| 157 |   this->material[5]->setDiffuseMap(back); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | /** | 
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| 161 |    \param size The new size of the SkyBox | 
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| 162 |  | 
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| 163 |  * do not forget to rebuild the SkyBox after this. | 
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| 164 | */ | 
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| 165 | void SkyBox::setSize(float size) | 
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| 166 | { | 
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| 167 |   this->size = size; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | /** | 
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| 171 |    \brief draws the SkyBox | 
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| 172 | */ | 
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| 173 | void SkyBox::draw() | 
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| 174 | { | 
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| 175 |   glPushMatrix(); | 
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| 176 |   glMatrixMode(GL_MODELVIEW); | 
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| 177 |   Vector r = this->getAbsCoor(); | 
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| 178 |   glTranslatef(r.x, r.y, r.z); | 
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| 179 |  | 
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| 180 |   this->model->draw(); | 
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| 181 |  | 
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| 182 |   glPopMatrix(); | 
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| 183 | } | 
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| 184 |  | 
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| 185 |  | 
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| 186 | /** | 
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| 187 |    \brief rebuilds the SkyBox | 
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| 188 |  | 
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| 189 |    this must be done, when changing the Size of the Skybox (runtime-efficency) | 
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| 190 | */ | 
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| 191 | void SkyBox::rebuild() | 
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| 192 | { | 
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| 193 |   if (this->model) | 
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| 194 |     delete this->model; | 
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| 195 |   model = new Model(); | 
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| 196 |  | 
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| 197 |   this->model->addVertex (-0.5*size, -0.5*size, 0.5*size); | 
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| 198 |   this->model->addVertex (0.5*size, -0.5*size, 0.5*size); | 
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| 199 |   this->model->addVertex (-0.5*size, 0.5*size, 0.5*size); | 
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| 200 |   this->model->addVertex (0.5*size, 0.5*size, 0.5*size); | 
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| 201 |   this->model->addVertex (-0.5*size, 0.5*size, -0.5*size); | 
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| 202 |   this->model->addVertex (0.5*size, 0.5*size, -0.5*size); | 
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| 203 |   this->model->addVertex (-0.5*size, -0.5*size, -0.5*size); | 
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| 204 |   this->model->addVertex (0.5*size, -0.5*size, -0.5*size); | 
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| 205 |  | 
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| 206 |   this->model->addVertexTexture (0.0, 1.0); | 
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| 207 |   this->model->addVertexTexture (1.0, 1.0); | 
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| 208 |   this->model->addVertexTexture (1.0, 0.0); | 
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| 209 |   this->model->addVertexTexture (0.0, 0.0); | 
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| 210 |  | 
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| 211 |   this->model->addVertexNormal (0.0, 0.0, 1.0); | 
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| 212 |   this->model->addVertexNormal (0.0, 1.0, 0.0); | 
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| 213 |   this->model->addVertexNormal (0.0, 0.0, -1.0); | 
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| 214 |   this->model->addVertexNormal (0.0, -1.0, 0.0); | 
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| 215 |   this->model->addVertexNormal (1.0, 0.0, 0.0); | 
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| 216 |   this->model->addVertexNormal (-1.0, 0.0, 0.0); | 
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| 217 |  | 
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| 218 |   this->model->setMaterial(material[0]); | 
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| 219 |   this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top | 
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| 220 |   this->model->setMaterial(material[1]); | 
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| 221 |   this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom | 
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| 222 |   this->model->setMaterial(material[2]); | 
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| 223 |   this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left | 
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| 224 |   this->model->setMaterial(material[3]); | 
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| 225 |   this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right | 
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| 226 |   this->model->setMaterial(material[4]); | 
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| 227 |   this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front | 
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| 228 |   this->model->setMaterial(material[5]); | 
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| 229 |   this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back | 
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| 230 |  | 
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| 231 |   this->model->finalize(); | 
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| 232 | } | 
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