[3573] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "projectile.h" |
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[3618] | 20 | |
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[3573] | 21 | #include "world_entity.h" |
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[3683] | 22 | #include "weapon.h" |
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[3646] | 23 | #include "null_parent.h" |
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[3678] | 24 | #include "model.h" |
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[3573] | 25 | #include "vector.h" |
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| 26 | |
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| 27 | using namespace std; |
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| 28 | |
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| 29 | |
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[3578] | 30 | /** |
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| 31 | \brief standard constructor |
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| 32 | */ |
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[3683] | 33 | Projectile::Projectile (Weapon* weapon) : WorldEntity() |
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[3573] | 34 | { |
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[3676] | 35 | this->model = (Model*)ResourceManager::getInstance()->load("sphere", PRIM, RP_LEVEL); |
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[3683] | 36 | this->weapon = weapon; |
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[3632] | 37 | this->flightDirection = NULL; |
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[3646] | 38 | this->currentLifeTime = 0.0f; |
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[3685] | 39 | this->ttl = 0.75f; /* sec */ |
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[3670] | 40 | this->speed = 2.0f; |
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[3573] | 41 | } |
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| 42 | |
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| 43 | |
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[3578] | 44 | /** |
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| 45 | \brief standard deconstructor |
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| 46 | */ |
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[3573] | 47 | Projectile::~Projectile () |
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| 48 | { |
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[3629] | 49 | /* |
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| 50 | do not delete the test projectModel, since it is pnode |
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| 51 | and will be cleaned out by world |
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| 52 | */ |
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| 53 | //delete this->projectileModel; |
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[3573] | 54 | } |
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| 55 | |
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[3578] | 56 | |
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| 57 | /** |
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[3632] | 58 | \brief this sets the flight direction of the projectile |
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| 59 | \param directin in which to flight |
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| 60 | |
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| 61 | this function will calculate a vector out of this to be used in the |
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| 62 | tick function |
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| 63 | */ |
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| 64 | void Projectile::setFlightDirection(Quaternion* flightDirection) |
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| 65 | { |
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| 66 | if( this->flightDirection == NULL) |
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| 67 | this->flightDirection = new Vector(); |
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| 68 | Vector v(1, 0, 0); |
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| 69 | *this->flightDirection = flightDirection->apply(v); |
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[3683] | 70 | this->flightDirection->normalize(); |
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[3632] | 71 | } |
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| 72 | |
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| 73 | |
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| 74 | /** |
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[3646] | 75 | \brief this sets the time to life of the projectile |
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| 76 | \param ttl in second |
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| 77 | |
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| 78 | after this life time, the projectile will garbage collect itself |
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| 79 | */ |
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| 80 | void Projectile::setTTL(float ttl) |
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| 81 | { |
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| 82 | this->ttl = ttl; |
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| 83 | } |
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| 84 | |
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| 85 | |
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| 86 | /** |
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[3670] | 87 | \brief sets the speed of the projectile |
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| 88 | */ |
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| 89 | void Projectile::setSpeed(float speed) |
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| 90 | { |
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[3685] | 91 | this->speed = speed * 3; |
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| 92 | PRINTF(4)("Projectile::setting speed to: %f\n", this->speed); |
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[3670] | 93 | } |
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| 94 | |
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| 95 | /** |
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[3578] | 96 | \brief signal tick, time dependent things will be handled here |
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| 97 | \param time since last tick |
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| 98 | */ |
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[3574] | 99 | void Projectile::tick (float time) |
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[3632] | 100 | { |
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[3686] | 101 | this->speed = this->weapon->getSpeed() * 3; |
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| 102 | Vector v; |
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| 103 | v = *this->flightDirection * this->speed * time; |
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| 104 | this->shiftCoor(v); |
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| 105 | //printf("PROJECTILE: current direction is: (%f, %f, %f)\n",this->flightDirection->x, this->flightDirection->y, this->flightDirection->z ); |
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| 106 | //printf("PROJECTILE: current shift vector is: (%f, %f, %f)\n", v.x, v.y, v.z); |
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| 107 | //printf("PROJECTILE: current speed is: %f\n", this->speed); |
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| 108 | //printf("PROJECTILE: current dt is: %f\n", time); |
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| 109 | //this->debug(); |
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[3683] | 110 | |
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[3646] | 111 | this->currentLifeTime += time; |
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[3685] | 112 | if( this->ttl < this->currentLifeTime) |
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| 113 | { |
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| 114 | PRINTF(5)("FINALIZE=============================================================\n"); |
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| 115 | PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl); |
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| 116 | PRINTF(5)("FINALIZE=============================================================\n"); |
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| 117 | this->finalize(); |
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[3686] | 118 | this->currentLifeTime = 0.0f; |
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[3685] | 119 | } |
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[3632] | 120 | } |
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[3573] | 121 | |
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[3578] | 122 | /** |
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| 123 | \brief the projectile gets hit by another entity |
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| 124 | \param the other entity |
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| 125 | \param place where it is hit |
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| 126 | */ |
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| 127 | void Projectile::hit (WorldEntity* entity, Vector* place) |
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[3574] | 128 | {} |
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[3573] | 129 | |
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[3578] | 130 | |
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| 131 | /** |
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| 132 | \brief the function gets called, when the projectile is destroyed |
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| 133 | */ |
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[3574] | 134 | void Projectile::destroy () |
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| 135 | {} |
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[3573] | 136 | |
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| 137 | |
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| 138 | void Projectile::draw () |
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| 139 | { |
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| 140 | glMatrixMode(GL_MODELVIEW); |
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| 141 | glPushMatrix(); |
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[3574] | 142 | |
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| 143 | float matrix[4][4]; |
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[3573] | 144 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 145 | this->getAbsDir().matrix (matrix); |
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[3574] | 146 | glMultMatrixf((float*)matrix); |
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[3672] | 147 | this->model->draw(); |
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[3573] | 148 | |
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| 149 | glPopMatrix(); |
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| 150 | } |
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| 151 | |
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