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source: orxonox.OLD/orxonox/trunk/src/world_entities/npc.cc @ 5054

Last change on this file since 5054 was 5054, checked in by patrick, 19 years ago

orxonox/trunk: only obb boxes drawn, obbtree of projectiles also generated

File size: 1.2 KB
RevLine 
[1853]1
2
[4597]3/*
[1853]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
[1855]12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
[1853]16*/
17
18
19#include "npc.h"
[5033]20#include "obb_tree.h"
[1853]21
[4984]22#include "state.h"
23
24
[1858]25using namespace std;
[1853]26
[1858]27
[4976]28NPC::NPC()
[1931]29{
[4597]30  this->setClassID(CL_NPC, "NPC");
[4976]31
[4982]32  this->loadModel("models/ships/bolido.obj");
[5054]33  if( this->obbTree == NULL)
[5042]34    this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());
[1931]35}
[1853]36
[5034]37
[1853]38NPC::~NPC () {}
39
40
[5029]41void NPC::collidesWith(WorldEntity* entity, const Vector& location)
42{
[5053]43  if (entity->isA(CL_PROJECTILE))
44    PRINTF(0)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
[1931]45}
46
[5029]47
[4984]48void NPC::tick(float dt)
49{
[4986]50  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor());
[2036]51
[4986]52  //if (directin.len() < 100)
[5054]53  this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0));
[4986]54
[4984]55}
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[5033]58
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