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source: orxonox.OLD/orxonox/trunk/src/world_entities/npc.cc @ 5058

Last change on this file since 5058 was 5058, checked in by bensch, 19 years ago

orxonox/trunk: models of NPC's are bigger now

File size: 1.0 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "npc.h"
20#include "obb_tree.h"
21
22#include "state.h"
23
24
25using namespace std;
26
27
28NPC::NPC()
29{
30  this->setClassID(CL_NPC, "NPC");
31
32  this->loadModelWithScale("models/ships/bolido.obj",5);
33}
34
35
36NPC::~NPC () {}
37
38
39void NPC::collidesWith(WorldEntity* entity, const Vector& location)
40{
41  if (entity->isA(CL_PROJECTILE))
42    PRINTF(0)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
43}
44
45
46void NPC::tick(float dt)
47{
48  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor());
49
50  //if (directin.len() < 100)
51  this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0));
52
53}
54
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