[1883] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[1883] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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[2036] | 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[1883] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "environment.h" |
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[2816] | 20 | #include "stdincl.h" |
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| 21 | #include "world_entity.h" |
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| 22 | #include "vector.h" |
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[3484] | 23 | #include "objModel.h" |
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[4682] | 24 | #include "obb_tree.h" |
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[1883] | 25 | |
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| 26 | using namespace std; |
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| 27 | |
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| 28 | |
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[4490] | 29 | /** |
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[4836] | 30 | * creates an environment |
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[4490] | 31 | */ |
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[2816] | 32 | Environment::Environment () : WorldEntity() |
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[1883] | 33 | { |
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[4597] | 34 | this->setClassID(CL_ENVIRONMENT, "Environment"); |
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[5033] | 35 | this->model = (Model*)ResourceManager::getInstance()->load("models/ships/bolido.obj", OBJ, RP_CAMPAIGN); |
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[4682] | 36 | |
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[5033] | 37 | if(this->obbTree == NULL) |
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| 38 | this->obbTree = new OBBTree(5, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); |
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[1883] | 39 | } |
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| 40 | |
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| 41 | |
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[4490] | 42 | /** |
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[4836] | 43 | * deletes an environment |
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[4490] | 44 | */ |
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[4597] | 45 | Environment::~Environment () |
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[3365] | 46 | { |
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[3566] | 47 | |
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[3365] | 48 | } |
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[1883] | 49 | |
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[4490] | 50 | /** |
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[4836] | 51 | * ticks the environment |
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| 52 | * @param time the time about which to tick |
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[4490] | 53 | */ |
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[2816] | 54 | void Environment::tick (float time) {} |
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[1883] | 55 | |
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[4490] | 56 | /** |
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[4836] | 57 | * if a hit occures |
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[4490] | 58 | */ |
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[3578] | 59 | void Environment::hit (WorldEntity* weapon, Vector* loc) {} |
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[2816] | 60 | |
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[4490] | 61 | /** |
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[4836] | 62 | * destroys an Environment |
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[4490] | 63 | */ |
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[2816] | 64 | void Environment::destroy () {} |
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| 65 | |
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[4490] | 66 | /** |
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[4836] | 67 | * a collision with some ship |
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[4490] | 68 | */ |
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[2816] | 69 | void Environment::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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| 70 | |
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[4490] | 71 | /** |
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[4836] | 72 | * draws the Environment |
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[4490] | 73 | */ |
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[4597] | 74 | void Environment::draw () |
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[2816] | 75 | { |
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[3986] | 76 | //this->getRelCoor().debug(); |
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[3964] | 77 | |
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[2816] | 78 | glMatrixMode(GL_MODELVIEW); |
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[3526] | 79 | glPushMatrix(); |
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[2816] | 80 | float matrix[4][4]; |
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[4597] | 81 | |
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[3365] | 82 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 83 | //rotate |
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[3433] | 84 | this->getAbsDir().matrix (matrix); |
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[3365] | 85 | glMultMatrixf((float*)matrix); |
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[4597] | 86 | |
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[3365] | 87 | this->model->draw(); |
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[3526] | 88 | |
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| 89 | glPopMatrix(); |
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[2816] | 90 | } |
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| 91 | |
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