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source: orxonox.OLD/orxonox/trunk/src/world_entities/environment.cc @ 5042

Last change on this file since 5042 was 5042, checked in by patrick, 19 years ago

orxonox/trunk: cd debuging tour, the trip forced me to think about the cd feedback triggering - still working

File size: 1.7 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "environment.h"
20#include "stdincl.h"
21#include "world_entity.h"
22#include "vector.h"
23#include "objModel.h"
24#include "obb_tree.h"
25
26using namespace std;
27
28
29/**
30 *  creates an environment
31*/
32Environment::Environment () : WorldEntity()
33{
34  this->setClassID(CL_ENVIRONMENT, "Environment");
35  this->model = (Model*)ResourceManager::getInstance()->load("models/ships/bolido.obj", OBJ, RP_CAMPAIGN);
36
37  if(this->obbTree == NULL)
38    this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());
39}
40
41
42/**
43 *  deletes an environment
44*/
45Environment::~Environment ()
46{
47
48}
49
50/**
51 *  ticks the environment
52 * @param time the time about which to tick
53*/
54void Environment::tick (float time) {}
55
56/**
57 *  if a hit occures
58*/
59void Environment::hit (WorldEntity* weapon, Vector* loc) {}
60
61/**
62 *  destroys an Environment
63*/
64void Environment::destroy () {}
65
66/**
67 *  a collision with some ship
68*/
69void Environment::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
70
71/**
72 *  draws the Environment
73*/
74void Environment::draw ()
75{
76  //this->getRelCoor().debug();
77
78  glMatrixMode(GL_MODELVIEW);
79  glPushMatrix();
80  float matrix[4][4];
81
82  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
83  //rotate
84  this->getAbsDir().matrix (matrix);
85  glMultMatrixf((float*)matrix);
86
87  this->model->draw();
88
89  glPopMatrix();
90}
91
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