| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Christian Meyer | 
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| 15 | co-programmer: ... | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #include "camera.h" | 
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| 19 |  | 
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| 20 | #include "world.h" | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "vector.h" | 
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| 23 |  | 
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| 24 | using namespace std; | 
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| 25 |  | 
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| 26 | //////////// | 
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| 27 | // CAMERA // | 
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| 28 | //////////// | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | \brief creates a Camera | 
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| 32 | */ | 
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| 33 | Camera::Camera(void) | 
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| 34 | { | 
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| 35 | this->setClassName("Camera"); | 
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| 36 | this->target = new CameraTarget(); | 
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| 37 |  | 
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| 38 | this->setFovy(90); | 
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| 39 | this->setAspectRatio(1.2f); | 
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| 40 | this->setClipRegion(.1, 2000); | 
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| 41 |  | 
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| 42 | this->setViewMode(VIEW_NORMAL); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | /** | 
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| 46 | \brief default destructor | 
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| 47 | */ | 
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| 48 | Camera::~Camera(void) | 
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| 49 | { | 
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| 50 | } | 
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| 51 |  | 
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| 52 | /** | 
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| 53 | \brief focuses the Camera onto a Target | 
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| 54 | \param target the new PNode the Camera should look at. | 
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| 55 | */ | 
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| 56 | void Camera::lookAt(PNode* target) | 
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| 57 | { | 
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| 58 | this->target->setParent(target); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | \returns The PNode of the Target (from there you can get position and so on | 
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| 63 | */ | 
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| 64 | PNode* Camera::getTarget(void) | 
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| 65 | { | 
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| 66 | return (PNode*)this->target; | 
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| 67 | } | 
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| 68 |  | 
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| 69 |  | 
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| 70 | /** | 
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| 71 | \brief sets a new AspectRatio | 
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| 72 | \param aspectRatio the new aspect ratio to set (width / height) | 
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| 73 | */ | 
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| 74 | void Camera::setAspectRatio(float aspectRatio) | 
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| 75 | { | 
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| 76 | this->aspectRatio = aspectRatio; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | /** | 
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| 80 | \brief sets the Field of View to fofy | 
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| 81 | \param fovy new field of view factor (in degrees) | 
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| 82 | */ | 
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| 83 | void Camera::setFovy(float fovy) | 
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| 84 | { | 
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| 85 | this->fovy = fovy; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | /** | 
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| 89 | \brief Sets a new clipping region | 
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| 90 | \param nearClip The near clip plane | 
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| 91 | \param farClip The far clip plane | 
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| 92 | */ | 
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| 93 | void Camera::setClipRegion(float nearClip, float farClip) | 
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| 94 | { | 
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| 95 | this->nearClip = nearClip; | 
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| 96 | this->farClip = farClip; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void Camera::setViewMode(ViewMode mode) | 
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| 100 | { | 
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| 101 | switch (mode) | 
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| 102 | { | 
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| 103 | default: | 
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| 104 | case VIEW_NORMAL: | 
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| 105 | this->toFovy = 60.0; | 
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| 106 | this->toRelCoor = Vector(-10, 5, 0); | 
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| 107 | break; | 
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| 108 | case VIEW_BEHIND: | 
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| 109 | this->toFovy = 120.0; | 
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| 110 | this->toRelCoor = Vector(-7, 0, 0); | 
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| 111 | break; | 
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| 112 | case VIEW_FRONT: | 
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| 113 | this->toFovy = 95.0; | 
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| 114 | this->toRelCoor = Vector(12, 5, 0); | 
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| 115 | break; | 
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| 116 | case VIEW_LEFT: | 
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| 117 | this->toFovy = 90; | 
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| 118 | this->toRelCoor = Vector(0, 2, -10); | 
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| 119 | break; | 
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| 120 | case VIEW_RIGHT: | 
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| 121 | this->toFovy = 90; | 
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| 122 | this->toRelCoor = Vector(0, 2, 10); | 
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| 123 | break; | 
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| 124 | case VIEW_TOP: | 
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| 125 | this->toFovy= 120; | 
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| 126 | this->toRelCoor = Vector(0, 4, 0); | 
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| 127 | } | 
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| 128 | } | 
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| 129 |  | 
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| 130 |  | 
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| 131 | /** | 
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| 132 | \brief Updates the position of the camera. | 
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| 133 | \param dt The time that elapsed. | 
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| 134 | */ | 
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| 135 | void Camera::tick(float dt) | 
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| 136 | { | 
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| 137 | dt /= 500; | 
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| 138 | float tmpFovy = (this->toFovy - this->fovy) * dt; | 
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| 139 | if (tmpFovy > .001) | 
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| 140 | this->fovy += (this->toFovy - this->fovy) * dt; | 
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| 141 | Vector tmpPos = (this->toRelCoor - *this->getRelCoor()) * dt; | 
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| 142 | if (tmpPos.len() >= .001) | 
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| 143 | { | 
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| 144 | tmpPos = tmpPos + *this->getRelCoor(); | 
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| 145 | this->setRelCoor(tmpPos); | 
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| 146 | } | 
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| 147 | } | 
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| 148 |  | 
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| 149 |  | 
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| 150 | /** | 
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| 151 | \brief initialize rendering perspective according to this camera | 
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| 152 |  | 
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| 153 | This is called immediately before the rendering cycle starts, it sets all global | 
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| 154 | rendering options as well as the GL_PROJECTION matrix according to the camera. | 
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| 155 | */ | 
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| 156 | void Camera::apply () | 
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| 157 | { | 
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| 158 | // switching to Projection Matrix | 
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| 159 | glMatrixMode (GL_PROJECTION); | 
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| 160 | glLoadIdentity (); | 
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| 161 |  | 
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| 162 | // setting up the perspective | 
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| 163 | gluPerspective(this->fovy, | 
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| 164 | this->aspectRatio, | 
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| 165 | this->nearClip, | 
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| 166 | this->farClip); | 
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| 167 |  | 
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| 168 | // speed-up feature | 
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| 169 | Vector cameraPosition = this->getAbsCoor(); | 
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| 170 | Vector targetPosition = this->target->getAbsCoor(); | 
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| 171 | Vector up = Vector(0, 1, 0); | 
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| 172 | up = this->getAbsDir().apply(up); | 
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| 173 |  | 
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| 174 | // Setting the Camera Eye, lookAt and up Vectors | 
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| 175 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, | 
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| 176 | targetPosition.x, targetPosition.y, targetPosition.z, | 
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| 177 | up.x, up.y, up.z); | 
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| 178 |  | 
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| 179 | // switching back to Modeling Matrix | 
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| 180 | glMatrixMode (GL_MODELVIEW); | 
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| 181 | } | 
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| 182 |  | 
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| 183 |  | 
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| 184 |  | 
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| 185 | /////////////////// | 
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| 186 | // CAMERA-TARGET // | 
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| 187 | /////////////////// | 
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| 188 |  | 
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| 189 |  | 
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| 190 | CameraTarget::CameraTarget() | 
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| 191 | { | 
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| 192 | this->setClassName("CameraTarget"); | 
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| 193 | this->setMode(PNODE_MOVEMENT); | 
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| 194 | } | 
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| 195 |  | 
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| 196 | CameraTarget::~CameraTarget() | 
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| 197 | { | 
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| 198 |  | 
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| 199 | } | 
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