| [3851] | 1 | /*!  | 
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 | 2 |     \file animation3d.h | 
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 | 3 | */ | 
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 | 4 |  | 
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| [3863] | 5 |  | 
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| [3851] | 6 | #include "animation.h" | 
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 | 7 |  | 
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 | 8 | #include "vector.h" | 
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 | 9 | class PNode; | 
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 | 10 |  | 
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| [3964] | 11 | #define DELTA_X_3D 0.05  //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta | 
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 | 12 |  | 
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| [3851] | 13 | //! KeyFrame3D Struct | 
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 | 14 | /** | 
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 | 15 |    This represents one point with direction of the animation | 
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 | 16 | */ | 
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 | 17 | typedef struct KeyFrame3D { | 
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| [3855] | 18 |   float duration;                   //!< The duration of this KeyFrame | 
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 | 19 |   Vector position;                  //!< The position of this KeyFrame | 
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| [3981] | 20 |   Vector lastPosition; | 
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| [3855] | 21 |   Quaternion direction;             //!< The direction of this KeyFrame | 
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| [3973] | 22 |   ANIM_FUNCTION animFuncMov;        //!< with whitch function to iterate movement to the next KeyFrame3D | 
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 | 23 |   ANIM_FUNCTION animFuncRot;        //!< with whitch function to iterate rotation to the next KeyFrame3D | 
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| [3851] | 24 | }; | 
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 | 25 |  | 
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 | 26 | //! Animation Struct | 
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 | 27 | /** | 
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 | 28 |    This represents an animation for a object | 
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 | 29 | */ | 
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 | 30 | class Animation3D : public Animation | 
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 | 31 | { | 
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 | 32 |  public: | 
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| [3852] | 33 |   Animation3D(PNode* object); | 
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| [3851] | 34 |   virtual ~Animation3D(void); | 
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 | 35 |      | 
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 | 36 |   virtual void rewind(void); | 
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 | 37 |  | 
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| [3979] | 38 |   void addKeyFrame(Vector position, Quaternion direction, float time, ANIM_FUNCTION animFuncMov = ANIM_DEFAULT_FUNCTION, ANIM_FUNCTION animFuncRot = ANIM_NULL); | 
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| [3855] | 39 |   //  void addKeyFrame(KeyFrame3D* frame); | 
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| [3851] | 40 |  | 
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| [3852] | 41 |   virtual void tick(float dt); | 
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| [3973] | 42 |   | 
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| [3859] | 43 |  private: | 
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| [3851] | 44 |   // animation functions | 
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| [3973] | 45 |   void setAnimFuncMov(ANIM_FUNCTION animFunc); | 
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 | 46 |   void setAnimFuncRot(ANIM_FUNCTION animFunc); | 
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 | 47 |   void mConstant(float timePassed) const; | 
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 | 48 |   void mLinear(float timePassed) const; | 
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 | 49 |   void mSine(float timePassed) const; | 
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 | 50 |   void mCosine(float timePassed) const; | 
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 | 51 |   void mExp(float timePassed) const; | 
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 | 52 |   void mNegExp(float timePassed) const; | 
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 | 53 |   void mQuadratic(float timePassed) const; | 
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 | 54 |   void mRandom(float timePassed) const; | 
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 | 55 |   void rConstant(float timePassed) const; | 
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 | 56 |   void rLinear(float timePassed) const; | 
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 | 57 |   void rSine(float timePassed) const; | 
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 | 58 |   void rCosine(float timePassed) const; | 
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 | 59 |   void rExp(float timePassed) const; | 
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 | 60 |   void rNegExp(float timePassed) const; | 
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 | 61 |   void rQuadratic(float timePassed) const; | 
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 | 62 |   void rRandom(float timePassed) const; | 
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| [3851] | 63 |   //  ANIM_FUNCTION animFunc; | 
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| [3973] | 64 |   void (Animation3D::*animFuncMov)(float) const;      //!< A Function for the AnimationType | 
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 | 65 |   void (Animation3D::*animFuncRot)(float) const;      //!< A Function for the AnimationType | 
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| [3851] | 66 |  | 
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| [3855] | 67 |   KeyFrame3D* currentKeyFrame;                     //!< The current KeyFrame | 
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 | 68 |   KeyFrame3D* nextKeyFrame;                        //!< The KeyFrame we iterate to | 
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 | 69 |   tList<KeyFrame3D>* keyFrameList;                 //!< The KeyFrameList | 
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 | 70 |  | 
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| [3851] | 71 |   // more class-local description | 
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| [3855] | 72 |   PNode* object;                                   //!< The Object from which to Animate something | 
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 | 73 |   Vector lastPosition;   //!< ?? | 
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 | 74 |   Vector tmpVect;        //!< what for?? | 
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 | 75 |   float deltaT;          //!< ?? | 
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| [3977] | 76 |   float expFactorMov; | 
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 | 77 |   float expFactorRot; | 
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| [3851] | 78 | }; | 
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