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source: orxonox.OLD/orxonox/trunk/src/util/animation/animation3d.h @ 3979

Last change on this file since 3979 was 3979, checked in by bensch, 19 years ago

orxonox/trunk: nicer implementation, also fool-proof now

File size: 2.7 KB
Line 
1/*!
2    \file animation3d.h
3*/
4
5
6#include "animation.h"
7
8#include "vector.h"
9class PNode;
10
11#define DELTA_X_3D 0.05  //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta
12
13//! KeyFrame3D Struct
14/**
15   This represents one point with direction of the animation
16*/
17typedef struct KeyFrame3D {
18  float duration;                   //!< The duration of this KeyFrame
19  Vector position;                  //!< The position of this KeyFrame
20  Quaternion direction;             //!< The direction of this KeyFrame
21  ANIM_FUNCTION animFuncMov;        //!< with whitch function to iterate movement to the next KeyFrame3D
22  ANIM_FUNCTION animFuncRot;        //!< with whitch function to iterate rotation to the next KeyFrame3D
23};
24
25//! Animation Struct
26/**
27   This represents an animation for a object
28*/
29class Animation3D : public Animation
30{
31 public:
32  Animation3D(PNode* object);
33  virtual ~Animation3D(void);
34   
35  virtual void rewind(void);
36
37  void addKeyFrame(Vector position, Quaternion direction, float time, ANIM_FUNCTION animFuncMov = ANIM_DEFAULT_FUNCTION, ANIM_FUNCTION animFuncRot = ANIM_NULL);
38  //  void addKeyFrame(KeyFrame3D* frame);
39
40  virtual void tick(float dt);
41 
42 private:
43  // animation functions
44  void setAnimFuncMov(ANIM_FUNCTION animFunc);
45  void setAnimFuncRot(ANIM_FUNCTION animFunc);
46  void mConstant(float timePassed) const;
47  void mLinear(float timePassed) const;
48  void mSine(float timePassed) const;
49  void mCosine(float timePassed) const;
50  void mExp(float timePassed) const;
51  void mNegExp(float timePassed) const;
52  void mQuadratic(float timePassed) const;
53  void mRandom(float timePassed) const;
54  void rConstant(float timePassed) const;
55  void rLinear(float timePassed) const;
56  void rSine(float timePassed) const;
57  void rCosine(float timePassed) const;
58  void rExp(float timePassed) const;
59  void rNegExp(float timePassed) const;
60  void rQuadratic(float timePassed) const;
61  void rRandom(float timePassed) const;
62  //  ANIM_FUNCTION animFunc;
63  void (Animation3D::*animFuncMov)(float) const;      //!< A Function for the AnimationType
64  void (Animation3D::*animFuncRot)(float) const;      //!< A Function for the AnimationType
65
66  KeyFrame3D* currentKeyFrame;                     //!< The current KeyFrame
67  KeyFrame3D* nextKeyFrame;                        //!< The KeyFrame we iterate to
68  tList<KeyFrame3D>* keyFrameList;                 //!< The KeyFrameList
69
70  // more class-local description
71  PNode* object;                                   //!< The Object from which to Animate something
72  Vector lastPosition;   //!< ??
73  Vector tmpVect;        //!< what for??
74  float deltaT;          //!< ??
75  float expFactorMov;
76  float expFactorRot;
77};
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