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source: orxonox.OLD/orxonox/trunk/src/subprojects/collision_detection/collision_detection.cc @ 4619

Last change on this file since 4619 was 4619, checked in by bensch, 19 years ago

orxonox/trunk: windowName defineable by the GraphicsEngine

File size: 1.9 KB
RevLine 
[4615]1/*
[4333]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   this file extends the framework file, so it renders what i want.
16*/
17
18#include "framework.h"
19
[4378]20#include "fields.h"
[4381]21#include "stdlibincl.h"
[4552]22#include "light.h"
[4333]23
[4546]24#include "cd_engine.h"
[4333]25
[4615]26#include "md2Model.h"
27
28MD2Model* model;
29
[4343]30void Framework::moduleInit(int argc, char** argv)
[4333]31{
[4546]32  CDEngine::getInstance();
[4619]33  //CDEngine::getInstance()->debug();
[4552]34
[4619]35  model = new MD2Model("models/tris.md2", "models/tris.pcx");
36  model->tick(0.1f);
37  CDEngine::getInstance()->debugSpawnTree(1, model->data->pVertices, model->data->numVertices);
[4552]38
39  LightManager* lightMan = LightManager::getInstance();
40  lightMan->setAmbientColor(.1,.1,.1);
41  lightMan->addLight();
42  lightMan->addLight();
43  lightMan->setPosition(10, 20, 100);
[4333]44}
45
[4546]46
[4334]47void Framework::moduleEventHandler(SDL_Event* event)
48{
49  switch (event->type)
50    {
51    case SDL_KEYDOWN:
52      switch (event->key.keysym.sym)
[4615]53        {
54        case SDLK_i:
55          break;
56        }
[4334]57    }
[4333]58}
59
[4546]60
[4333]61void Framework::moduleTick(float dt)
62{
63}
64
[4546]65
[4349]66void Framework::moduleDraw() const
[4334]67{
[4618]68  CDEngine::getInstance()->drawBV(2,1);
[4552]69
70  LightManager::getInstance()->draw();
[4615]71
[4619]72  model->draw();
[4334]73}
[4333]74
[4334]75
[4333]76void Framework::moduleHelp(void) const
77{
78  PRINT(0)("\n");
[4530]79  PRINT(0)("i - print debug information of Collision-detection\n");
[4336]80  PRINT(0)("\n");
[4333]81}
82
[4546]83
[4343]84void Framework::moduleInitGui(int argc, char** argv)
[4333]85{
[4617]86//   Window* guiMainWindow = NULL;
87//
88//   initGUI(0, NULL);
89//
90//   guiMainWindow = new Window("Collision_detection");
91//   {
92//     // all the Widgets you need
93//   }
94//   Window::mainWindow->showall();
95//   Window::mainWindow->setSize(300, 500);
[4333]96}
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