[2636] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "story_entity.h" |
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| 20 | |
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| 21 | |
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| 22 | using namespace std; |
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| 23 | |
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| 24 | |
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| 25 | |
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| 26 | StoryEntity::StoryEntity () {} |
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| 27 | StoryEntity::~StoryEntity () {} |
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| 28 | |
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| 29 | |
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| 30 | /** |
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| 31 | \brief initialize the entity before use. |
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| 32 | |
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| 33 | After execution of this function, the Entity is ready to be played/executed, |
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| 34 | this shifts the initialisation work before the execution - very important... |
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| 35 | |
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| 36 | */ |
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| 37 | Error StoryEntity::init() |
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| 38 | {} |
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| 39 | |
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| 40 | |
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[3220] | 41 | void StoryEntity::setStoryID(int storyID) |
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[2636] | 42 | { |
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| 43 | this->storyID = storyID; |
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| 44 | } |
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| 45 | |
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| 46 | int StoryEntity::getStoryID() |
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| 47 | { |
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| 48 | return this->storyID; |
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| 49 | } |
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| 50 | |
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| 51 | |
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[3220] | 52 | void StoryEntity::setNextStoryID(int nextStoryID) |
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[2636] | 53 | { |
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| 54 | this->nextStoryID = nextStoryID; |
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| 55 | } |
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| 56 | |
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[3220] | 57 | int StoryEntity::getNextStoryID() |
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[2636] | 58 | { |
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| 59 | return this->nextStoryID; |
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| 60 | } |
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| 61 | |
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| 62 | |
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[3220] | 63 | Error StoryEntity::start(int storyID) |
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[2636] | 64 | {} |
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| 65 | |
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| 66 | Error StoryEntity::start() |
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| 67 | {} |
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| 68 | |
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| 69 | Error StoryEntity::stop() |
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| 70 | {} |
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| 71 | |
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| 72 | Error StoryEntity::pause() |
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| 73 | {} |
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| 74 | |
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| 75 | Error StoryEntity::resume() |
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| 76 | {} |
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| 77 | |
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| 78 | |
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| 79 | void StoryEntity::load() |
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| 80 | {} |
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| 81 | |
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[3220] | 82 | void StoryEntity::destroy() |
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| 83 | {} |
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[2636] | 84 | |
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[3220] | 85 | |
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| 86 | void StoryEntity::displayLoadScreen() |
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[2636] | 87 | {} |
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| 88 | |
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[3220] | 89 | void StoryEntity::releaseLoadScreen() |
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[2636] | 90 | {} |
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