[1853] | 1 | |
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[4010] | 2 | |
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[4555] | 3 | /* |
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[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 19 | |
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[2190] | 20 | #include "world.h" |
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[3608] | 21 | |
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| 22 | #include "orxonox.h" |
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[3620] | 23 | |
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[4347] | 24 | #include "state.h" |
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| 25 | |
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[3608] | 26 | #include "p_node.h" |
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| 27 | #include "null_parent.h" |
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[4326] | 28 | #include "pilot_node.h" |
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[3608] | 29 | #include "track_node.h" |
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[2190] | 30 | #include "world_entity.h" |
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[2036] | 31 | #include "player.h" |
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[2190] | 32 | #include "camera.h" |
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[2816] | 33 | #include "environment.h" |
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[3419] | 34 | #include "skysphere.h" |
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[3803] | 35 | #include "skybox.h" |
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[3750] | 36 | #include "satellite.h" |
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[4245] | 37 | #include "test_entity.h" |
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[3608] | 38 | #include "terrain.h" |
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[3436] | 39 | #include "light.h" |
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[3790] | 40 | #include "text_engine.h" |
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[4726] | 41 | #include "load_param.h" |
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[3620] | 42 | |
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[3646] | 43 | #include "track_manager.h" |
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| 44 | #include "garbage_collector.h" |
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[4940] | 45 | #include "fast_factory.h" |
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[3812] | 46 | #include "animation_player.h" |
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[4176] | 47 | #include "particle_engine.h" |
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[4245] | 48 | #include "graphics_engine.h" |
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[4338] | 49 | #include "physics_engine.h" |
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[4396] | 50 | #include "fields.h" |
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[3646] | 51 | |
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[4488] | 52 | #include "md2Model.h" |
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| 53 | |
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[3608] | 54 | #include "glmenu_imagescreen.h" |
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| 55 | #include "list.h" |
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[4010] | 56 | #include "game_loader.h" |
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[2036] | 57 | |
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[3964] | 58 | #include "animation3d.h" |
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[3608] | 59 | |
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[4010] | 60 | #include "substring.h" |
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[3608] | 61 | |
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[4261] | 62 | #include "factory.h" |
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[4245] | 63 | |
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[4287] | 64 | #include "projectile.h" |
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[4405] | 65 | #include "event_handler.h" |
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[4287] | 66 | |
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[4504] | 67 | #include "sound_engine.h" |
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[4961] | 68 | #include "ogg_player.h" |
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[4504] | 69 | |
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[4747] | 70 | #include "class_list.h" |
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| 71 | |
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[4917] | 72 | #include "cd_engine.h" |
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[4976] | 73 | #include "npc.h" |
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[4820] | 74 | |
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[1856] | 75 | using namespace std; |
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[1853] | 76 | |
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[3620] | 77 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 78 | |
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| 79 | |
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| 80 | /** |
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[4836] | 81 | * private constructor because of singleton |
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[3620] | 82 | */ |
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| 83 | WorldInterface::WorldInterface() |
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| 84 | { |
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| 85 | this->worldIsInitialized = false; |
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| 86 | this->worldReference = NULL; |
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| 87 | } |
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| 88 | |
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| 89 | /** |
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[4836] | 90 | * public deconstructor |
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[3620] | 91 | */ |
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| 92 | WorldInterface::~WorldInterface() |
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| 93 | { |
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| 94 | this->singletonRef = NULL; |
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| 95 | this->worldIsInitialized = false; |
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| 96 | this->worldReference = NULL; |
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| 97 | } |
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| 98 | |
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| 99 | /** |
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[4836] | 100 | * gets the singleton instance |
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| 101 | * @returns singleton instance |
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[3620] | 102 | */ |
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| 103 | WorldInterface* WorldInterface::getInstance() |
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| 104 | { |
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| 105 | if( singletonRef == NULL) |
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| 106 | singletonRef = new WorldInterface(); |
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| 107 | return singletonRef; |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | /** |
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[4836] | 112 | * initializes the interface |
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| 113 | * @param reference to the world |
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[3620] | 114 | |
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[4555] | 115 | if the worldinterface is not initilizes, there wont be any |
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[3620] | 116 | useable interface |
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| 117 | */ |
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| 118 | void WorldInterface::init(World* world) |
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| 119 | { |
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| 120 | this->worldReference = world; |
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[3629] | 121 | if( world != NULL) |
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[3620] | 122 | { |
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| 123 | this->worldIsInitialized = true; |
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| 124 | PRINTF(3)("WorldInterface up and running\n"); |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | /** |
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[4836] | 130 | * gets the entity list from the world |
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| 131 | * @return entity list |
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[3620] | 132 | */ |
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| 133 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 134 | { |
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| 135 | if( this->worldIsInitialized) |
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| 136 | return this->worldReference->getEntities(); |
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[4827] | 137 | PRINT(1)("tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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[3620] | 138 | return NULL; |
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| 139 | } |
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| 140 | |
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[4010] | 141 | CREATE_FACTORY(World); |
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[3620] | 142 | |
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[4261] | 143 | World::World(const TiXmlElement* root) |
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[4010] | 144 | { |
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| 145 | this->constuctorInit("", -1); |
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[4094] | 146 | this->path = NULL; |
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[4555] | 147 | |
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[4261] | 148 | this->loadParams(root); |
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[4010] | 149 | } |
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| 150 | |
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[4555] | 151 | /** |
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[4836] | 152 | * create a new World |
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[4555] | 153 | |
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[2551] | 154 | This creates a new empty world! |
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[1858] | 155 | */ |
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[2636] | 156 | World::World (char* name) |
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[1855] | 157 | { |
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[4094] | 158 | this->path = NULL; |
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[4010] | 159 | this->constuctorInit(name, -1); |
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[3573] | 160 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 161 | } |
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| 162 | |
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[3449] | 163 | /** |
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[4836] | 164 | * creates a new World... |
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| 165 | * @param worldID with this ID |
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[3449] | 166 | */ |
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[2636] | 167 | World::World (int worldID) |
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| 168 | { |
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[4094] | 169 | this->path = NULL; |
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[4010] | 170 | this->constuctorInit(NULL, worldID); |
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[2636] | 171 | } |
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| 172 | |
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[4555] | 173 | /** |
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[4838] | 174 | * remove the World from memory |
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[4555] | 175 | |
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[3365] | 176 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 177 | things contained in the tree are deleted automaticaly |
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[4838] | 178 | */ |
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[2190] | 179 | World::~World () |
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[1872] | 180 | { |
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[3546] | 181 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 182 | |
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[4726] | 183 | ParticleEngine::getInstance()->debug(); |
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| 184 | |
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[3620] | 185 | delete WorldInterface::getInstance(); |
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[4837] | 186 | delete this->entities; |
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[4830] | 187 | State::setWorldEntityList(NULL); |
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[4890] | 188 | // delete NullParent::getInstance(); |
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[4830] | 189 | |
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| 190 | |
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[4735] | 191 | delete LightManager::getInstance(); |
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[4822] | 192 | delete TrackManager::getInstance(); |
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| 193 | delete ParticleEngine::getInstance(); |
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| 194 | |
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[3790] | 195 | TextEngine::getInstance()->flush(); |
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[4504] | 196 | SoundEngine::getInstance()->flushAllBuffers(); |
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[4830] | 197 | SoundEngine::getInstance()->flushAllSources(); |
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[4504] | 198 | |
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[3812] | 199 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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[4396] | 200 | delete PhysicsEngine::getInstance(); |
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[3729] | 201 | //delete garbagecollecor |
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| 202 | //delete animator |
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[3790] | 203 | |
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[4936] | 204 | FastFactory::flushAll(); |
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[4870] | 205 | delete NullParent::getInstance(); |
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[4872] | 206 | EventHandler::getInstance()->debug(); |
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| 207 | |
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[4261] | 208 | LoadClassDescription::printAll(); |
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[4961] | 209 | |
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| 210 | |
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| 211 | ResourceManager::getInstance()->unload(this->music); |
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[4136] | 212 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[1872] | 213 | } |
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[1858] | 214 | |
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[3526] | 215 | /** |
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[4836] | 216 | * initializes the world. |
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[3629] | 217 | |
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| 218 | set all stuff here that is world generic and does not use to much memory |
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| 219 | because the real init() function StoryEntity::init() will be called |
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[4555] | 220 | shortly before start of the game. |
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[3629] | 221 | since all worlds are initiated/referenced before they will be started. |
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| 222 | NO LEVEL LOADING HERE - NEVER! |
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[3526] | 223 | */ |
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[4010] | 224 | void World::constuctorInit(char* name, int worldID) |
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[3526] | 225 | { |
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[4320] | 226 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 227 | |
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[4010] | 228 | //this->worldName = name; |
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| 229 | //this->worldName = new char[strlen(name)+1]; |
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| 230 | //strcpy(this->worldName, name); |
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[3526] | 231 | this->debugWorldNr = worldID; |
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[4961] | 232 | |
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| 233 | this->music = NULL; |
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[3629] | 234 | } |
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[3526] | 235 | |
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[4261] | 236 | void World::loadParams(const TiXmlElement* root) |
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| 237 | { |
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| 238 | const char *string; |
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| 239 | char *name; |
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| 240 | int id; |
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[3629] | 241 | |
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[4600] | 242 | PRINTF(4)("Creating a World\n"); |
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[4261] | 243 | |
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| 244 | LoadParam<World>(root, "identifier", this, &World::setStoryID) |
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| 245 | .describe("Sets the StoryID of this world"); |
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[4834] | 246 | |
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[4261] | 247 | LoadParam<World>(root, "nextid", this, &World::setNextStoryID) |
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| 248 | .describe("Sets the ID of the next world"); |
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[4834] | 249 | |
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[4261] | 250 | LoadParam<World>(root, "path", this, &World::setPath) |
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| 251 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 252 | } |
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| 253 | |
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| 254 | |
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[3629] | 255 | /** |
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[4836] | 256 | * this is executed before load |
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[3629] | 257 | |
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| 258 | since the load function sometimes needs data, that has been init before |
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| 259 | the load and after the proceeding storyentity has finished |
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| 260 | */ |
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| 261 | ErrorMessage World::preLoad() |
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| 262 | { |
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[4829] | 263 | State::setWorldEntityList(this->entities = new tList<WorldEntity>()); |
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| 264 | this->cycle = 0; |
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| 265 | |
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| 266 | |
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[3620] | 267 | /* init the world interface */ |
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| 268 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 269 | wi->init(this); |
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[4010] | 270 | |
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[4735] | 271 | LightManager::getInstance(); |
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[3993] | 272 | this->nullParent = NullParent::getInstance (); |
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| 273 | this->nullParent->setName ("NullParent"); |
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| 274 | |
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[4010] | 275 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[4338] | 276 | PhysicsEngine::getInstance(); |
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[4010] | 277 | |
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[4015] | 278 | this->localCamera = new Camera(); |
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[4324] | 279 | this->localCamera->setName ("Camera"); |
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[4555] | 280 | |
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[4827] | 281 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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[4347] | 282 | |
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[4245] | 283 | GraphicsEngine::getInstance()->displayFPS(true); |
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[4918] | 284 | |
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| 285 | CDEngine::getInstance()->setEntityList( this->entities); |
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[3526] | 286 | } |
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| 287 | |
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| 288 | |
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[3449] | 289 | /** |
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[4836] | 290 | * loads the World by initializing all resources, and set their default values. |
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[3449] | 291 | */ |
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[3459] | 292 | ErrorMessage World::load() |
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[4555] | 293 | { |
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[4104] | 294 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 295 | TiXmlElement* element; |
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[4010] | 296 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 297 | |
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[4010] | 298 | if( getPath() == NULL) |
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[2636] | 299 | { |
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[4104] | 300 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 301 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 302 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 303 | } |
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[4555] | 304 | |
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[4010] | 305 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 306 | // load the campaign document |
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[4555] | 307 | if( !XMLDoc->LoadFile()) |
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[4010] | 308 | { |
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| 309 | // report an error |
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[4104] | 310 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 311 | delete XMLDoc; |
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| 312 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 313 | } |
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[4555] | 314 | |
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[4010] | 315 | // check basic validity |
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| 316 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 317 | assert( root != NULL); |
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[4555] | 318 | |
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[4010] | 319 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 320 | { |
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| 321 | // report an error |
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[4104] | 322 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 323 | delete XMLDoc; |
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| 324 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 325 | } |
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[4555] | 326 | |
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[4010] | 327 | // load the parameters |
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| 328 | // name |
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| 329 | char* temp; |
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| 330 | const char* string = grabParameter( root, "name"); |
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| 331 | if( string == NULL) |
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| 332 | { |
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[4104] | 333 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[4010] | 334 | string = "Unknown"; |
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| 335 | temp = new char[strlen(string + 2)]; |
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| 336 | strcpy( temp, string); |
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| 337 | this->worldName = temp; |
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| 338 | } |
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| 339 | else |
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| 340 | { |
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| 341 | temp = new char[strlen(string + 2)]; |
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| 342 | strcpy( temp, string); |
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| 343 | this->worldName = temp; |
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| 344 | } |
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[4104] | 345 | //////////////// |
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| 346 | // LOADSCREEN // |
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| 347 | //////////////// |
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| 348 | element = root->FirstChildElement("LoadScreen"); |
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| 349 | if (element == NULL) |
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| 350 | { |
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| 351 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 352 | |
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| 353 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 354 | this->glmis->setMaximum(8); |
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| 355 | this->glmis->draw(); |
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| 356 | } |
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| 357 | else |
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| 358 | { |
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[4261] | 359 | this->glmis->loadParams(element); |
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[4104] | 360 | this->glmis->draw(); |
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| 361 | } |
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| 362 | this->glmis->draw(); |
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[4726] | 363 | |
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| 364 | //////////////////////// |
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| 365 | // find WorldEntities // |
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| 366 | //////////////////////// |
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| 367 | |
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[4104] | 368 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 369 | |
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[4010] | 370 | if( element == NULL) |
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| 371 | { |
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[4104] | 372 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 373 | } |
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| 374 | else |
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| 375 | { |
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| 376 | element = element->FirstChildElement(); |
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| 377 | // load Players/Objects/Whatever |
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[4104] | 378 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 379 | while( element != NULL) |
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[4555] | 380 | { |
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| 381 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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| 382 | if( created != NULL) this->spawn( created); |
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| 383 | // if we load a 'Player' we use it as localPlayer |
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| 384 | //todo do this more elegant |
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[4919] | 385 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) |
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| 386 | { |
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| 387 | localPlayer = (Player*) created; |
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| 388 | CDEngine::getInstance()->setPlayer(localPlayer); |
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| 389 | } |
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[4555] | 390 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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[4918] | 391 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 392 | { |
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| 393 | terrain = (Terrain*) created; |
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| 394 | CDEngine::getInstance()->setTerrain(terrain); |
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| 395 | } |
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[4555] | 396 | element = element->NextSiblingElement(); |
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[4836] | 397 | glmis->step(); //! @todo temporary |
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[4555] | 398 | } |
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[4104] | 399 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 400 | } |
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[4555] | 401 | |
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[4726] | 402 | ////////////////////////////// |
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| 403 | // LOADING ADDITIONAL STUFF // |
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| 404 | ////////////////////////////// |
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| 405 | |
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[4735] | 406 | LoadParam<LightManager>(root, "LightManager", LightManager::getInstance(), &LightManager::loadParams); |
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| 407 | |
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[4726] | 408 | LoadParam<ParticleEngine>(root, "ParticleEngine", ParticleEngine::getInstance(), &ParticleEngine::loadParams); |
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[4730] | 409 | LoadParam<PhysicsEngine>(root, "PhysicsEngine", PhysicsEngine::getInstance(), &PhysicsEngine::loadParams); |
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[4726] | 410 | |
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[4010] | 411 | // find Track |
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[4222] | 412 | element = root->FirstChildElement( "Track"); |
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[4010] | 413 | if( element == NULL) |
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| 414 | { |
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[4228] | 415 | PRINTF(0)("World is missing a 'Track'\n"); |
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[4010] | 416 | } |
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| 417 | else |
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[4555] | 418 | { |
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[4010] | 419 | //load track |
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[4228] | 420 | PRINTF(4)("Loading Track\n"); |
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[4010] | 421 | |
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[4822] | 422 | TrackManager::getInstance()->loadParams( element); |
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| 423 | TrackManager::getInstance()->finalize(); |
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[4222] | 424 | } |
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[4555] | 425 | |
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[4010] | 426 | // free the XML data |
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[4015] | 427 | |
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[4010] | 428 | delete XMLDoc; |
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[4015] | 429 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 430 | |
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[4010] | 431 | // bind input |
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[4822] | 432 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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| 433 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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| 434 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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| 435 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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| 436 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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| 437 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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| 438 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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[4555] | 439 | |
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[4010] | 440 | // bind camera |
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| 441 | //this->localCamera->bind (localPlayer); |
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[4969] | 442 | // this->localPlayer->addChild (this->localCamera); |
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[4245] | 443 | |
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[4555] | 444 | |
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[4735] | 445 | // lightMan->setAmbientColor(.1,.1,.1); |
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| 446 | // lightMan->addLight(); |
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| 447 | // // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 448 | // // lightMan->setDiffuseColor(1,1,1); |
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| 449 | // // lightMan->addLight(1); |
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| 450 | // // lightMan->setPosition(20, 10, -20); |
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| 451 | // // lightMan->setDiffuseColor(0,0,0); |
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| 452 | // //lightMan->debug(); |
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| 453 | // lightMan->setPosition(-5.0, 50.0, -40.0); |
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| 454 | // lightMan->addLight(); |
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| 455 | // lightMan->setPosition(100, 80, 60); |
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[4555] | 456 | |
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[4822] | 457 | // TrackManager::getInstance()->setBindSlave(env); |
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| 458 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
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[4010] | 459 | tn->addChild(this->localPlayer); |
---|
[4555] | 460 | |
---|
[4010] | 461 | //localCamera->setParent(TrackNode::getInstance()); |
---|
| 462 | tn->addChild(this->localCamera); |
---|
| 463 | localCamera->lookAt(tn); |
---|
[4444] | 464 | localCamera->setParentMode(PNODE_MOVEMENT); |
---|
[4620] | 465 | localCamera->setClipRegion(1, 10000.0); |
---|
[4444] | 466 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
[4010] | 467 | Vector* cameraOffset = new Vector (0, 5, -10); |
---|
[4822] | 468 | TrackManager::getInstance()->condition(1, LEFTRIGHT, this->localPlayer); |
---|
[4501] | 469 | |
---|
[4015] | 470 | this->sky->setParent(this->localCamera); |
---|
[3368] | 471 | |
---|
[4010] | 472 | // initialize debug coord system |
---|
| 473 | objectList = glGenLists(1); |
---|
| 474 | glNewList (objectList, GL_COMPILE); |
---|
[4555] | 475 | |
---|
[4822] | 476 | //TrackManager::getInstance()->drawGraph(.01); |
---|
| 477 | //TrackManager::getInstance()->debug(2); |
---|
[4010] | 478 | glEndList(); |
---|
[3993] | 479 | |
---|
[4504] | 480 | SoundEngine::getInstance()->setListener(this->localCamera); |
---|
[4176] | 481 | |
---|
[4347] | 482 | |
---|
[4709] | 483 | |
---|
[4715] | 484 | |
---|
| 485 | //////////// |
---|
| 486 | // STATIC // |
---|
| 487 | //////////// |
---|
| 488 | |
---|
[4730] | 489 | Gravity* test = new Gravity(); |
---|
[4715] | 490 | |
---|
[4709] | 491 | // SYSTEM TRAILING THE PLAYER |
---|
[4347] | 492 | // Creating a Test Particle System |
---|
[4430] | 493 | |
---|
[4730] | 494 | //new PhysicsConnection(system, gravity); |
---|
[4397] | 495 | // new PhysicsConnection(this->localPlayer, gravity); |
---|
[4347] | 496 | |
---|
[4721] | 497 | // TestEntity* testEntity = new TestEntity(); |
---|
| 498 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
---|
| 499 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 500 | // this->spawn(testEntity); |
---|
[4397] | 501 | |
---|
[4488] | 502 | TestEntity* testEntity2 = new TestEntity(); |
---|
| 503 | testEntity2->setAnim(RUN); |
---|
[4721] | 504 | testEntity2->setRelCoor(Vector(2400, 25, 260)); |
---|
[4488] | 505 | testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 506 | this->spawn(testEntity2); |
---|
| 507 | |
---|
[4721] | 508 | TestEntity* testEntity3 = new TestEntity(); |
---|
[4722] | 509 | testEntity3->setAnim(RUN); |
---|
[4721] | 510 | testEntity3->setRelCoor(Vector(2400, 25, 280)); |
---|
| 511 | testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 512 | this->spawn(testEntity3); |
---|
[4488] | 513 | |
---|
[4721] | 514 | TestEntity* testEntity4 = new TestEntity(); |
---|
| 515 | testEntity4->setAnim(RUN); |
---|
| 516 | testEntity4->setRelCoor(Vector(2430, 25, 250)); |
---|
| 517 | testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 518 | this->spawn(testEntity4); |
---|
[4574] | 519 | |
---|
[4721] | 520 | |
---|
[4730] | 521 | PhysicsEngine::getInstance()->debug(); |
---|
[4721] | 522 | |
---|
[4976] | 523 | for(int i = 0; i < 100; i++) |
---|
| 524 | { |
---|
| 525 | WorldEntity* tmp = new NPC(); |
---|
| 526 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 2000, 40+ (float)rand()/RAND_MAX*30, ((float)rand()/RAND_MAX -.5) *500); |
---|
| 527 | this->spawn(tmp); |
---|
[4747] | 528 | |
---|
[4976] | 529 | |
---|
| 530 | } |
---|
| 531 | |
---|
| 532 | |
---|
| 533 | |
---|
[4747] | 534 | ClassList::debug(); |
---|
[4961] | 535 | |
---|
| 536 | this->music = (OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
---|
| 537 | music->playback(); |
---|
[4010] | 538 | } |
---|
[3365] | 539 | |
---|
[4245] | 540 | |
---|
[4324] | 541 | |
---|
[4326] | 542 | /** |
---|
[4836] | 543 | * loads the debug world: only for experimental stuff |
---|
[4326] | 544 | */ |
---|
[4010] | 545 | void World::loadDebugWorld(int worldID) |
---|
| 546 | { |
---|
| 547 | /*monitor progress*/ |
---|
| 548 | this->glmis->step(); |
---|
[4228] | 549 | // stuff beyond this point remains to be loaded properly |
---|
[3194] | 550 | |
---|
[4228] | 551 | // initializing the TrackManager |
---|
[4822] | 552 | TrackManager::getInstance()->addPointV(Vector(150, -35, 5)); |
---|
| 553 | TrackManager::getInstance()->addPointV(Vector(200,-35, 5)); |
---|
| 554 | TrackManager::getInstance()->addPointV(Vector(250, -35, 5)); |
---|
| 555 | TrackManager::getInstance()->addPointV(Vector(320,-33,-.55)); |
---|
| 556 | TrackManager::getInstance()->setDuration(1); |
---|
| 557 | TrackManager::getInstance()->setSavePoint(); |
---|
[4228] | 558 | |
---|
[4822] | 559 | TrackManager::getInstance()->addPointV(Vector(410, 0, 0)); |
---|
| 560 | TrackManager::getInstance()->addPointV(Vector(510, 20, -10)); |
---|
| 561 | TrackManager::getInstance()->addPointV(Vector(550, 20, -10)); |
---|
| 562 | TrackManager::getInstance()->addPointV(Vector(570, 20, -10)); |
---|
| 563 | TrackManager::getInstance()->setDuration(2); |
---|
[4555] | 564 | |
---|
[4822] | 565 | TrackManager::getInstance()->forkS("testFork1,testFork2"); |
---|
| 566 | TrackManager::getInstance()->workOnS("testFork1"); |
---|
| 567 | TrackManager::getInstance()->addPointV(Vector(640, 25, -30)); |
---|
| 568 | TrackManager::getInstance()->addPointV(Vector(700, 40, -120)); |
---|
| 569 | TrackManager::getInstance()->addPointV(Vector(800, 50, -150)); |
---|
| 570 | TrackManager::getInstance()->addPointV(Vector(900, 60, -100)); |
---|
| 571 | TrackManager::getInstance()->addPointV(Vector(900, 60, -70)); |
---|
| 572 | TrackManager::getInstance()->addPointV(Vector(990, 65, -15)); |
---|
| 573 | TrackManager::getInstance()->addPointV(Vector(1050, 65, -10)); |
---|
| 574 | TrackManager::getInstance()->addPointV(Vector(1100, 65, -20)); |
---|
| 575 | TrackManager::getInstance()->setDuration(4); |
---|
[4228] | 576 | |
---|
[4822] | 577 | TrackManager::getInstance()->workOnS("testFork2"); |
---|
| 578 | TrackManager::getInstance()->addPointV(Vector(640, 25, 20)); |
---|
| 579 | TrackManager::getInstance()->addPointV(Vector(670, 50, 120)); |
---|
| 580 | TrackManager::getInstance()->addPointV(Vector(700, 70, 80)); |
---|
| 581 | TrackManager::getInstance()->addPointV(Vector(800, 70, 65)); |
---|
| 582 | TrackManager::getInstance()->addPointV(Vector(850, 65, 65)); |
---|
| 583 | TrackManager::getInstance()->addPointV(Vector(920, 35, 40)); |
---|
| 584 | TrackManager::getInstance()->addPointV(Vector(945, 40, 40)); |
---|
| 585 | TrackManager::getInstance()->addPointV(Vector(970, 24, 40)); |
---|
| 586 | TrackManager::getInstance()->addPointV(Vector(1000, 40, -7)); |
---|
[4508] | 587 | |
---|
[4822] | 588 | TrackManager::getInstance()->setDuration(4); |
---|
[4555] | 589 | |
---|
| 590 | |
---|
[4822] | 591 | TrackManager::getInstance()->joinS("testFork1,testFork2"); |
---|
[4555] | 592 | |
---|
[4822] | 593 | TrackManager::getInstance()->addPointV(Vector(1200, 60, -50)); |
---|
| 594 | TrackManager::getInstance()->addPointV(Vector(1300, 50, -50)); |
---|
| 595 | TrackManager::getInstance()->addPointV(Vector(1400, 40, -50)); |
---|
| 596 | TrackManager::getInstance()->addPointV(Vector(1500, 40, -60)); |
---|
| 597 | TrackManager::getInstance()->addPointV(Vector(1600, 35, -55)); |
---|
| 598 | TrackManager::getInstance()->addPointV(Vector(1700, 45, -40)); |
---|
| 599 | TrackManager::getInstance()->addPointV(Vector(1750, 60, -40)); |
---|
| 600 | TrackManager::getInstance()->addPointV(Vector(1770, 80, -40)); |
---|
| 601 | TrackManager::getInstance()->addPointV(Vector(1800, 100, -40)); |
---|
| 602 | TrackManager::getInstance()->setDuration(10); |
---|
[4555] | 603 | |
---|
[4822] | 604 | TrackManager::getInstance()->finalize(); |
---|
[4228] | 605 | |
---|
[4555] | 606 | |
---|
[4010] | 607 | // LIGHT initialisation |
---|
[4735] | 608 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
---|
[4736] | 609 | // LightManager::getInstance()->addLight(); |
---|
[4735] | 610 | LightManager::getInstance()->debug(); |
---|
[3368] | 611 | |
---|
[4010] | 612 | switch(this->debugWorldNr) |
---|
| 613 | { |
---|
| 614 | /* |
---|
[4555] | 615 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
| 616 | removed by a reald world-loader, which interprets a world-file. |
---|
| 617 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
| 618 | make whatever you want... |
---|
[4010] | 619 | */ |
---|
| 620 | case DEBUG_WORLD_0: |
---|
| 621 | { |
---|
[4735] | 622 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
---|
[4010] | 623 | |
---|
| 624 | |
---|
[4555] | 625 | this->localPlayer = new Player (); |
---|
| 626 | this->localPlayer->setName ("player"); |
---|
| 627 | this->spawn (this->localPlayer); |
---|
| 628 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
| 629 | /*monitor progress*/ |
---|
| 630 | this->glmis->step(); |
---|
[4010] | 631 | |
---|
[4418] | 632 | |
---|
[4822] | 633 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
| 634 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
| 635 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
[4418] | 636 | |
---|
[4555] | 637 | /* |
---|
| 638 | Field* testField = new Gravity(); |
---|
| 639 | testField->setMagnitude(10); |
---|
| 640 | new PhysicsConnection(this->localPlayer, testField); |
---|
| 641 | */ |
---|
[4397] | 642 | |
---|
[4555] | 643 | // bind camera |
---|
| 644 | this->localCamera = new Camera(); |
---|
| 645 | this->localCamera->setName ("camera"); |
---|
| 646 | /*monitor progress*/ |
---|
| 647 | this->glmis->step(); |
---|
[2816] | 648 | |
---|
[3419] | 649 | |
---|
[4555] | 650 | // Create SkySphere |
---|
[4621] | 651 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 652 | this->sky->setName("SkySphere"); |
---|
| 653 | this->spawn(this->sky); |
---|
[4555] | 654 | this->localCamera->addChild(this->sky); |
---|
| 655 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 656 | /*monitor progress*/ |
---|
| 657 | this->glmis->step(); |
---|
[3368] | 658 | |
---|
[3521] | 659 | |
---|
[4555] | 660 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 661 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 662 | this->spawn(terrain); |
---|
| 663 | /*monitor progress*/ |
---|
| 664 | this->glmis->step(); |
---|
[2816] | 665 | |
---|
[4555] | 666 | this->pilotNode = new PilotNode(); |
---|
| 667 | this->spawn(this->pilotNode); |
---|
| 668 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
---|
| 669 | this->pilotNode->addChild(this->localPlayer); |
---|
| 670 | this->pilotNode->addChild(this->localCamera); |
---|
| 671 | this->localCamera->lookAt(this->localPlayer); |
---|
[4422] | 672 | |
---|
[4822] | 673 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
---|
| 674 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
---|
| 675 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
---|
| 676 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
| 677 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
---|
[4422] | 678 | |
---|
[4555] | 679 | // bind input |
---|
| 680 | Orxonox *orx = Orxonox::getInstance (); |
---|
| 681 | //orx->getLocalInput()->bind (this->pilotNode); |
---|
| 682 | |
---|
| 683 | /* |
---|
[4822] | 684 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
---|
[4555] | 685 | tn->addChild(this->localPlayer); |
---|
| 686 | this->localCamera->lookAt(tn); |
---|
| 687 | |
---|
| 688 | tn->addChild(this->localCamera); |
---|
| 689 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
[4822] | 690 | TrackManager::getInstance()->condition(2, LEFTRIGHT, this->localPlayer); |
---|
[4555] | 691 | */ |
---|
| 692 | this->glmis->step(); |
---|
| 693 | break; |
---|
[4010] | 694 | } |
---|
| 695 | case DEBUG_WORLD_1: |
---|
| 696 | { |
---|
[3365] | 697 | |
---|
[4555] | 698 | break; |
---|
[4010] | 699 | } |
---|
| 700 | case DEBUG_WORLD_2: |
---|
| 701 | { |
---|
[3727] | 702 | |
---|
[4555] | 703 | break; |
---|
[4010] | 704 | } |
---|
| 705 | default: |
---|
[4324] | 706 | break; |
---|
[2636] | 707 | } |
---|
[4010] | 708 | } |
---|
[2636] | 709 | |
---|
[2731] | 710 | |
---|
[3526] | 711 | |
---|
[3459] | 712 | /** |
---|
[4836] | 713 | * initializes a new World shortly before start |
---|
[3629] | 714 | |
---|
[4555] | 715 | this is the function, that will be loaded shortly before the world is |
---|
[3629] | 716 | started |
---|
[3459] | 717 | */ |
---|
| 718 | ErrorMessage World::init() |
---|
| 719 | { |
---|
| 720 | this->bPause = false; |
---|
[4326] | 721 | this->pilotNode = NULL; |
---|
[3459] | 722 | } |
---|
| 723 | |
---|
| 724 | |
---|
| 725 | /** |
---|
[4836] | 726 | * starts the World |
---|
[3459] | 727 | */ |
---|
| 728 | ErrorMessage World::start() |
---|
| 729 | { |
---|
[3546] | 730 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 731 | this->bQuitOrxonox = false; |
---|
| 732 | this->bQuitCurrentGame = false; |
---|
| 733 | this->mainLoop(); |
---|
| 734 | } |
---|
| 735 | |
---|
| 736 | /** |
---|
[4836] | 737 | * stops the world. |
---|
[3459] | 738 | |
---|
| 739 | This happens, when the player decides to end the Level. |
---|
| 740 | */ |
---|
| 741 | ErrorMessage World::stop() |
---|
| 742 | { |
---|
[3546] | 743 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 744 | this->bQuitCurrentGame = true; |
---|
| 745 | } |
---|
| 746 | |
---|
| 747 | /** |
---|
[4836] | 748 | * pauses the Game |
---|
[3459] | 749 | */ |
---|
| 750 | ErrorMessage World::pause() |
---|
| 751 | { |
---|
| 752 | this->isPaused = true; |
---|
| 753 | } |
---|
| 754 | |
---|
| 755 | /** |
---|
[4836] | 756 | * ends the pause Phase |
---|
[3459] | 757 | */ |
---|
| 758 | ErrorMessage World::resume() |
---|
| 759 | { |
---|
| 760 | this->isPaused = false; |
---|
| 761 | } |
---|
| 762 | |
---|
| 763 | /** |
---|
[4836] | 764 | * destroys the World |
---|
[3459] | 765 | */ |
---|
| 766 | ErrorMessage World::destroy() |
---|
| 767 | { |
---|
[3566] | 768 | |
---|
[3459] | 769 | } |
---|
| 770 | |
---|
| 771 | /** |
---|
[4836] | 772 | * shows the loading screen |
---|
[3459] | 773 | */ |
---|
| 774 | void World::displayLoadScreen () |
---|
| 775 | { |
---|
[4555] | 776 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
| 777 | |
---|
| 778 | //GLMenuImageScreen* |
---|
[4099] | 779 | this->glmis = new GLMenuImageScreen(); |
---|
[3675] | 780 | this->glmis->setMaximum(8); |
---|
[4555] | 781 | |
---|
| 782 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 783 | } |
---|
| 784 | |
---|
| 785 | /** |
---|
[4836] | 786 | * removes the loadscreen, and changes over to the game |
---|
[3459] | 787 | |
---|
[4836] | 788 | @todo take out the delay |
---|
[3459] | 789 | */ |
---|
| 790 | void World::releaseLoadScreen () |
---|
| 791 | { |
---|
[4555] | 792 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 793 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[4555] | 794 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 795 | delete this->glmis; |
---|
[3459] | 796 | } |
---|
| 797 | |
---|
| 798 | |
---|
[3620] | 799 | /** |
---|
[4836] | 800 | * gets the list of entities from the world |
---|
| 801 | * @returns entity list |
---|
[3620] | 802 | */ |
---|
| 803 | tList<WorldEntity>* World::getEntities() |
---|
| 804 | { |
---|
| 805 | return this->entities; |
---|
| 806 | } |
---|
| 807 | |
---|
| 808 | |
---|
[3646] | 809 | /** |
---|
[4836] | 810 | * this returns the current game time |
---|
| 811 | * @returns elapsed game time |
---|
[3646] | 812 | */ |
---|
| 813 | double World::getGameTime() |
---|
| 814 | { |
---|
| 815 | return this->gameTime; |
---|
| 816 | } |
---|
| 817 | |
---|
| 818 | |
---|
[4555] | 819 | /** |
---|
[4836] | 820 | * function to put your own debug stuff into it. it can display informations about |
---|
[3225] | 821 | the current class/procedure |
---|
| 822 | */ |
---|
[2640] | 823 | void World::debug() |
---|
| 824 | { |
---|
| 825 | } |
---|
[2636] | 826 | |
---|
[2640] | 827 | |
---|
[3449] | 828 | /** |
---|
[3225] | 829 | \brief main loop of the world: executing all world relevant function |
---|
| 830 | |
---|
| 831 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 832 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 833 | collisions drawing everything to the screen. |
---|
| 834 | */ |
---|
[2636] | 835 | void World::mainLoop() |
---|
| 836 | { |
---|
[3365] | 837 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 838 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[4836] | 839 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ |
---|
[2551] | 840 | { |
---|
[4558] | 841 | ++this->cycle; |
---|
[3546] | 842 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 843 | // Network |
---|
[3365] | 844 | this->synchronize (); |
---|
[2636] | 845 | // Process input |
---|
[3365] | 846 | this->handleInput (); |
---|
[3215] | 847 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
[4555] | 848 | break; |
---|
[4921] | 849 | // Process collision |
---|
| 850 | this->collide (); |
---|
[2636] | 851 | // Process time |
---|
[3551] | 852 | this->tick (); |
---|
| 853 | // Update the state |
---|
[4555] | 854 | this->update (); |
---|
[2636] | 855 | // Draw |
---|
[3365] | 856 | this->display (); |
---|
[3548] | 857 | |
---|
[3565] | 858 | // for( int i = 0; i < 5000000; i++) {} |
---|
[4836] | 859 | /* @todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 860 | } |
---|
[3546] | 861 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 862 | } |
---|
| 863 | |
---|
[3459] | 864 | |
---|
[2190] | 865 | /** |
---|
[4836] | 866 | * synchronize local data with remote data |
---|
[1855] | 867 | */ |
---|
[2636] | 868 | void World::synchronize () |
---|
[1855] | 869 | { |
---|
[2636] | 870 | // Get remote input |
---|
| 871 | // Update synchronizables |
---|
[1855] | 872 | } |
---|
[2636] | 873 | |
---|
[3459] | 874 | |
---|
[2636] | 875 | /** |
---|
[4836] | 876 | * run all input processing |
---|
[3225] | 877 | |
---|
| 878 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 879 | sdl and has its own event-passing-queue. |
---|
[2636] | 880 | */ |
---|
[3225] | 881 | void World::handleInput () |
---|
[2636] | 882 | { |
---|
| 883 | // localinput |
---|
[4407] | 884 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 885 | //cn->process(); |
---|
| 886 | |
---|
| 887 | EventHandler::getInstance()->process(); |
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| 888 | |
---|
[2636] | 889 | // remoteinput |
---|
| 890 | } |
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| 891 | |
---|
[3459] | 892 | |
---|
[2636] | 893 | /** |
---|
[4836] | 894 | * advance the timeline |
---|
[3225] | 895 | |
---|
| 896 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 897 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 898 | a heart-beat. |
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[2636] | 899 | */ |
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[3551] | 900 | void World::tick () |
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[2636] | 901 | { |
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| 902 | Uint32 currentFrame = SDL_GetTicks(); |
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| 903 | if(!this->bPause) |
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| 904 | { |
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[3644] | 905 | this->dt = currentFrame - this->lastFrame; |
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[4555] | 906 | |
---|
[4610] | 907 | if( this->dt > 10) |
---|
[4555] | 908 | { |
---|
| 909 | float fps = 1000/dt; |
---|
[3790] | 910 | |
---|
[4555] | 911 | // temporary, only for showing how fast the text-engine is |
---|
| 912 | char tmpChar[20]; |
---|
| 913 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 914 | } |
---|
[2636] | 915 | else |
---|
[4555] | 916 | { |
---|
| 917 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 918 | nothing. |
---|
| 919 | */ |
---|
| 920 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
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[4610] | 921 | SDL_Delay(10-dt); |
---|
[4555] | 922 | this->dt = 10; |
---|
| 923 | } |
---|
| 924 | |
---|
| 925 | this->dtS = (float)this->dt / 1000.0; |
---|
[4145] | 926 | this->gameTime += this->dtS; |
---|
[4833] | 927 | |
---|
[3654] | 928 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 929 | WorldEntity* entity = iterator->nextElement(); |
---|
[4555] | 930 | while( entity != NULL) |
---|
| 931 | { |
---|
| 932 | entity->tick (this->dtS); |
---|
| 933 | entity = iterator->nextElement(); |
---|
| 934 | } |
---|
[3654] | 935 | delete iterator; |
---|
[4010] | 936 | |
---|
[3459] | 937 | /* update tick the rest */ |
---|
[4959] | 938 | TrackManager::getInstance()->tick(this->dtS); |
---|
[4832] | 939 | this->localCamera->tick(this->dtS); |
---|
[4558] | 940 | // tick the engines |
---|
[4245] | 941 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4558] | 942 | if (this->cycle > 5) |
---|
| 943 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[4396] | 944 | |
---|
[4558] | 945 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 946 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
[4396] | 947 | |
---|
[4831] | 948 | |
---|
[4558] | 949 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
[4555] | 950 | but since we like the things not too complicated we got it this way around |
---|
| 951 | until there is need or time to do it the other way around. |
---|
[4836] | 952 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
[4681] | 953 | |
---|
| 954 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 955 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
[4245] | 956 | */ |
---|
| 957 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 958 | } |
---|
| 959 | this->lastFrame = currentFrame; |
---|
| 960 | } |
---|
| 961 | |
---|
[3216] | 962 | |
---|
[2636] | 963 | /** |
---|
[4836] | 964 | * this function gives the world a consistant state |
---|
[3551] | 965 | |
---|
| 966 | after ticking (updating the world state) this will give a constistant |
---|
| 967 | state to the whole system. |
---|
| 968 | */ |
---|
| 969 | void World::update() |
---|
| 970 | { |
---|
[4822] | 971 | GarbageCollector::getInstance()->update(); |
---|
[4145] | 972 | this->nullParent->update (this->dtS); |
---|
[4504] | 973 | |
---|
| 974 | SoundEngine::getInstance()->update(); |
---|
[4969] | 975 | music->update(); |
---|
[3551] | 976 | } |
---|
| 977 | |
---|
| 978 | |
---|
[4917] | 979 | void World::collide() |
---|
| 980 | { |
---|
[4918] | 981 | CDEngine::getInstance()->checkCollisions(); |
---|
[4917] | 982 | } |
---|
| 983 | |
---|
[3551] | 984 | /** |
---|
[4836] | 985 | * render the current frame |
---|
[4555] | 986 | |
---|
[3225] | 987 | clear all buffers and draw the world |
---|
[2636] | 988 | */ |
---|
| 989 | void World::display () |
---|
| 990 | { |
---|
| 991 | // clear buffer |
---|
| 992 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 993 | // set camera |
---|
| 994 | this->localCamera->apply (); |
---|
| 995 | // draw world |
---|
| 996 | this->draw(); |
---|
| 997 | // draw HUD |
---|
[4837] | 998 | /** @todo draw HUD */ |
---|
[2636] | 999 | // flip buffers |
---|
[4681] | 1000 | GraphicsEngine::swapBuffers(); |
---|
[3365] | 1001 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 1002 | //SDL_Flip (screen); |
---|
[2636] | 1003 | } |
---|
| 1004 | |
---|
[2644] | 1005 | |
---|
[3225] | 1006 | /** |
---|
[4917] | 1007 | * runs through all entities calling their draw() methods |
---|
| 1008 | */ |
---|
| 1009 | void World::draw () |
---|
| 1010 | { |
---|
| 1011 | /* draw entities */ |
---|
| 1012 | WorldEntity* entity; |
---|
| 1013 | glLoadIdentity(); |
---|
| 1014 | //entity = this->entities->enumerate(); |
---|
| 1015 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 1016 | entity = iterator->nextElement(); |
---|
| 1017 | while( entity != NULL ) |
---|
| 1018 | { |
---|
| 1019 | if( entity->isVisible() ) entity->draw(); |
---|
| 1020 | //entity = this->entities->nextElement(); |
---|
| 1021 | entity = iterator->nextElement(); |
---|
| 1022 | } |
---|
| 1023 | delete iterator; |
---|
| 1024 | |
---|
| 1025 | glCallList (objectList); |
---|
| 1026 | |
---|
| 1027 | ParticleEngine::getInstance()->draw(); |
---|
| 1028 | |
---|
| 1029 | GraphicsEngine::getInstance()->draw(); |
---|
| 1030 | //TextEngine::getInstance()->draw(); |
---|
| 1031 | } |
---|
| 1032 | |
---|
| 1033 | /** |
---|
[4836] | 1034 | * add and spawn a new entity to this world |
---|
| 1035 | * @param entity to be added |
---|
[3225] | 1036 | */ |
---|
[2644] | 1037 | void World::spawn(WorldEntity* entity) |
---|
| 1038 | { |
---|
[3365] | 1039 | this->entities->add (entity); |
---|
[3233] | 1040 | entity->postSpawn (); |
---|
[2816] | 1041 | } |
---|
| 1042 | |
---|
| 1043 | |
---|
[3225] | 1044 | /** |
---|
[4836] | 1045 | * add and spawn a new entity to this world |
---|
| 1046 | * @param entity to be added |
---|
| 1047 | * @param absCoor At what coordinates to add this entity. |
---|
| 1048 | * @param absDir In which direction should it look. |
---|
[3225] | 1049 | */ |
---|
[3365] | 1050 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 1051 | { |
---|
[3529] | 1052 | this->entities->add (entity); |
---|
| 1053 | |
---|
[3809] | 1054 | entity->setAbsCoor (*absCoor); |
---|
| 1055 | entity->setAbsDir (*absDir); |
---|
[3365] | 1056 | |
---|
[3233] | 1057 | entity->postSpawn (); |
---|
[2644] | 1058 | } |
---|
[2816] | 1059 | |
---|
| 1060 | |
---|
[3521] | 1061 | /** |
---|
[4836] | 1062 | * add and spawn a new entity to this world |
---|
| 1063 | * @param entity to be added |
---|
| 1064 | * @param entity to be added to (PNode) |
---|
| 1065 | * @param At what relative coordinates to add this entity. |
---|
| 1066 | * @param In which relative direction should it look. |
---|
[3521] | 1067 | */ |
---|
[4555] | 1068 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
[4765] | 1069 | Vector* relCoor, Quaternion* relDir) |
---|
[3521] | 1070 | { |
---|
[3551] | 1071 | this->nullParent = NullParent::getInstance(); |
---|
[3529] | 1072 | if( parentNode != NULL) |
---|
[3521] | 1073 | { |
---|
| 1074 | parentNode->addChild (entity); |
---|
[4555] | 1075 | |
---|
[3809] | 1076 | entity->setRelCoor (*relCoor); |
---|
| 1077 | entity->setRelDir (*relDir); |
---|
[4555] | 1078 | |
---|
[3521] | 1079 | this->entities->add (entity); |
---|
[4555] | 1080 | |
---|
[3521] | 1081 | entity->postSpawn (); |
---|
| 1082 | } |
---|
| 1083 | } |
---|
| 1084 | |
---|
| 1085 | |
---|
| 1086 | |
---|
[3449] | 1087 | /** |
---|
[3225] | 1088 | \brief commands that the world must catch |
---|
[4836] | 1089 | @returns false if not used by the world |
---|
[3225] | 1090 | */ |
---|
[3216] | 1091 | bool World::command(Command* cmd) |
---|
| 1092 | { |
---|
[4091] | 1093 | if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
| 1094 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
| 1095 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); |
---|
| 1096 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); |
---|
| 1097 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
| 1098 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); |
---|
[3216] | 1099 | return false; |
---|
| 1100 | } |
---|
[3365] | 1101 | |
---|
[4010] | 1102 | void World::setPath( const char* name) |
---|
| 1103 | { |
---|
[4094] | 1104 | if (this->path) |
---|
| 1105 | delete this->path; |
---|
| 1106 | if (ResourceManager::isFile(name)) |
---|
| 1107 | { |
---|
| 1108 | this->path = new char[strlen(name)+1]; |
---|
| 1109 | strcpy(this->path, name); |
---|
| 1110 | } |
---|
| 1111 | else |
---|
| 1112 | { |
---|
| 1113 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 1114 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 1115 | } |
---|
[4010] | 1116 | } |
---|
| 1117 | |
---|
| 1118 | const char* World::getPath( void) |
---|
| 1119 | { |
---|
| 1120 | return path; |
---|
| 1121 | } |
---|