[1853] | 1 | |
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[4010] | 2 | |
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[4555] | 3 | /* |
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[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 19 | |
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[2190] | 20 | #include "world.h" |
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[3608] | 21 | |
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| 22 | #include "orxonox.h" |
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[3620] | 23 | |
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[4347] | 24 | #include "state.h" |
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| 25 | |
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[3608] | 26 | #include "p_node.h" |
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| 27 | #include "null_parent.h" |
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[4326] | 28 | #include "pilot_node.h" |
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[3608] | 29 | #include "track_node.h" |
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[2190] | 30 | #include "world_entity.h" |
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[2036] | 31 | #include "player.h" |
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[2190] | 32 | #include "camera.h" |
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[2816] | 33 | #include "environment.h" |
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[3419] | 34 | #include "skysphere.h" |
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[3803] | 35 | #include "skybox.h" |
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[3750] | 36 | #include "satellite.h" |
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[4245] | 37 | #include "test_entity.h" |
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[3608] | 38 | #include "terrain.h" |
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[3436] | 39 | #include "light.h" |
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[3790] | 40 | #include "text_engine.h" |
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[4726] | 41 | #include "load_param.h" |
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[3620] | 42 | |
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[3646] | 43 | #include "track_manager.h" |
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| 44 | #include "garbage_collector.h" |
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[4287] | 45 | #include "object_manager.h" |
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[3812] | 46 | #include "animation_player.h" |
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[4176] | 47 | #include "particle_engine.h" |
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[4245] | 48 | #include "graphics_engine.h" |
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[4338] | 49 | #include "physics_engine.h" |
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[4396] | 50 | #include "fields.h" |
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[3646] | 51 | |
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[4488] | 52 | #include "md2Model.h" |
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| 53 | |
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[3608] | 54 | #include "glmenu_imagescreen.h" |
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| 55 | #include "list.h" |
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[4010] | 56 | #include "game_loader.h" |
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[2036] | 57 | |
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[3964] | 58 | #include "animation3d.h" |
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[3608] | 59 | |
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[4010] | 60 | #include "substring.h" |
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[3608] | 61 | |
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[4261] | 62 | #include "factory.h" |
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[4245] | 63 | |
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[4287] | 64 | #include "projectile.h" |
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[4405] | 65 | #include "event_handler.h" |
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[4287] | 66 | |
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[4504] | 67 | #include "sound_engine.h" |
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| 68 | |
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[4747] | 69 | #include "class_list.h" |
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| 70 | |
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[4820] | 71 | #include "crosshair.h" |
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| 72 | Crosshair* crosshair=NULL; |
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| 73 | |
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| 74 | |
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[1856] | 75 | using namespace std; |
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[1853] | 76 | |
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[3620] | 77 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 78 | |
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| 79 | |
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| 80 | /** |
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| 81 | \brief private constructor because of singleton |
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| 82 | */ |
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| 83 | WorldInterface::WorldInterface() |
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| 84 | { |
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| 85 | this->worldIsInitialized = false; |
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| 86 | this->worldReference = NULL; |
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| 87 | } |
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| 88 | |
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| 89 | /** |
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| 90 | \brief public deconstructor |
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| 91 | */ |
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| 92 | WorldInterface::~WorldInterface() |
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| 93 | { |
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| 94 | this->singletonRef = NULL; |
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| 95 | this->worldIsInitialized = false; |
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| 96 | this->worldReference = NULL; |
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| 97 | } |
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| 98 | |
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| 99 | /** |
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| 100 | \brief gets the singleton instance |
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| 101 | \returns singleton instance |
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| 102 | */ |
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| 103 | WorldInterface* WorldInterface::getInstance() |
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| 104 | { |
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| 105 | if( singletonRef == NULL) |
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| 106 | singletonRef = new WorldInterface(); |
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| 107 | return singletonRef; |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | /** |
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| 112 | \brief initializes the interface |
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| 113 | \param reference to the world |
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| 114 | |
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[4555] | 115 | if the worldinterface is not initilizes, there wont be any |
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[3620] | 116 | useable interface |
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| 117 | */ |
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| 118 | void WorldInterface::init(World* world) |
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| 119 | { |
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| 120 | this->worldReference = world; |
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[3629] | 121 | if( world != NULL) |
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[3620] | 122 | { |
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| 123 | this->worldIsInitialized = true; |
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| 124 | PRINTF(3)("WorldInterface up and running\n"); |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | /** |
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| 130 | \brief gets the entity list from the world |
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| 131 | \return entity list |
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| 132 | */ |
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| 133 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 134 | { |
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| 135 | if( this->worldIsInitialized) |
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| 136 | return this->worldReference->getEntities(); |
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[4827] | 137 | PRINT(1)("tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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[3620] | 138 | return NULL; |
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| 139 | } |
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| 140 | |
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[4010] | 141 | CREATE_FACTORY(World); |
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[3620] | 142 | |
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[4261] | 143 | World::World(const TiXmlElement* root) |
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[4010] | 144 | { |
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| 145 | this->constuctorInit("", -1); |
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[4094] | 146 | this->path = NULL; |
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[4555] | 147 | |
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[4261] | 148 | this->loadParams(root); |
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[4010] | 149 | } |
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| 150 | |
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[4555] | 151 | /** |
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[2551] | 152 | \brief create a new World |
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[4555] | 153 | |
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[2551] | 154 | This creates a new empty world! |
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[1858] | 155 | */ |
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[2636] | 156 | World::World (char* name) |
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[1855] | 157 | { |
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[4094] | 158 | this->path = NULL; |
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[4010] | 159 | this->constuctorInit(name, -1); |
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[3573] | 160 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 161 | } |
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| 162 | |
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[3449] | 163 | /** |
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| 164 | \brief creates a new World... |
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| 165 | \param worldID with this ID |
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| 166 | */ |
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[2636] | 167 | World::World (int worldID) |
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| 168 | { |
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[4094] | 169 | this->path = NULL; |
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[4010] | 170 | this->constuctorInit(NULL, worldID); |
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[2636] | 171 | } |
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| 172 | |
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[4555] | 173 | /** |
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[2551] | 174 | \brief remove the World from memory |
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[4555] | 175 | |
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[3365] | 176 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 177 | things contained in the tree are deleted automaticaly |
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[1858] | 178 | */ |
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[2190] | 179 | World::~World () |
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[1872] | 180 | { |
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[3546] | 181 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 182 | |
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[4726] | 183 | ParticleEngine::getInstance()->debug(); |
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| 184 | |
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[4822] | 185 | EventHandler::getInstance()->unsubscribe(this->localPlayer); |
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[4420] | 186 | |
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[3620] | 187 | delete WorldInterface::getInstance(); |
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[4830] | 188 | delete NullParent::getInstance(); |
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[3553] | 189 | delete this->entities; |
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[4830] | 190 | State::setWorldEntityList(NULL); |
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| 191 | |
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| 192 | |
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[4735] | 193 | delete LightManager::getInstance(); |
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[4822] | 194 | delete TrackManager::getInstance(); |
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| 195 | delete ParticleEngine::getInstance(); |
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| 196 | |
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[3790] | 197 | TextEngine::getInstance()->flush(); |
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[4504] | 198 | SoundEngine::getInstance()->flushAllBuffers(); |
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[4830] | 199 | SoundEngine::getInstance()->flushAllSources(); |
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[4504] | 200 | |
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[3812] | 201 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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[4396] | 202 | delete PhysicsEngine::getInstance(); |
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[3729] | 203 | //delete garbagecollecor |
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| 204 | //delete animator |
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[3790] | 205 | |
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[4261] | 206 | LoadClassDescription::printAll(); |
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| 207 | |
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[4136] | 208 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[4830] | 209 | |
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| 210 | |
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| 211 | |
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| 212 | crosshair=NULL; |
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[1872] | 213 | } |
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[1858] | 214 | |
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[3526] | 215 | /** |
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[4555] | 216 | \brief initializes the world. |
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[3629] | 217 | |
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| 218 | set all stuff here that is world generic and does not use to much memory |
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| 219 | because the real init() function StoryEntity::init() will be called |
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[4555] | 220 | shortly before start of the game. |
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[3629] | 221 | since all worlds are initiated/referenced before they will be started. |
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| 222 | NO LEVEL LOADING HERE - NEVER! |
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[3526] | 223 | */ |
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[4010] | 224 | void World::constuctorInit(char* name, int worldID) |
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[3526] | 225 | { |
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[4320] | 226 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 227 | |
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[4010] | 228 | //this->worldName = name; |
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| 229 | //this->worldName = new char[strlen(name)+1]; |
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| 230 | //strcpy(this->worldName, name); |
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[3526] | 231 | this->debugWorldNr = worldID; |
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[3629] | 232 | } |
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[3526] | 233 | |
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[4261] | 234 | void World::loadParams(const TiXmlElement* root) |
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| 235 | { |
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| 236 | const char *string; |
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| 237 | char *name; |
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| 238 | int id; |
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[3629] | 239 | |
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[4600] | 240 | PRINTF(4)("Creating a World\n"); |
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[4261] | 241 | |
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| 242 | LoadParam<World>(root, "identifier", this, &World::setStoryID) |
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| 243 | .describe("Sets the StoryID of this world"); |
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| 244 | LoadParam<World>(root, "nextid", this, &World::setNextStoryID) |
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| 245 | .describe("Sets the ID of the next world"); |
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| 246 | LoadParam<World>(root, "path", this, &World::setPath) |
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| 247 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 248 | } |
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| 249 | |
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| 250 | |
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[3629] | 251 | /** |
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| 252 | \brief this is executed before load |
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| 253 | |
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| 254 | since the load function sometimes needs data, that has been init before |
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| 255 | the load and after the proceeding storyentity has finished |
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| 256 | */ |
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| 257 | ErrorMessage World::preLoad() |
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| 258 | { |
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[4829] | 259 | State::setWorldEntityList(this->entities = new tList<WorldEntity>()); |
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| 260 | this->cycle = 0; |
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| 261 | |
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| 262 | |
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[3620] | 263 | /* init the world interface */ |
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| 264 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 265 | wi->init(this); |
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[4010] | 266 | |
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[4735] | 267 | LightManager::getInstance(); |
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[3993] | 268 | this->nullParent = NullParent::getInstance (); |
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| 269 | this->nullParent->setName ("NullParent"); |
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| 270 | |
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[4010] | 271 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[4338] | 272 | PhysicsEngine::getInstance(); |
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[4010] | 273 | |
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[4015] | 274 | this->localCamera = new Camera(); |
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[4324] | 275 | this->localCamera->setName ("Camera"); |
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[4555] | 276 | |
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[4827] | 277 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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[4347] | 278 | |
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[4245] | 279 | GraphicsEngine::getInstance()->displayFPS(true); |
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[4830] | 280 | |
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| 281 | if (!crosshair) |
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| 282 | crosshair = new Crosshair(); |
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[3526] | 283 | } |
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| 284 | |
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| 285 | |
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[3449] | 286 | /** |
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| 287 | \brief loads the World by initializing all resources, and set their default values. |
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| 288 | */ |
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[3459] | 289 | ErrorMessage World::load() |
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[4555] | 290 | { |
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[4104] | 291 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 292 | TiXmlElement* element; |
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[4010] | 293 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 294 | |
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[4010] | 295 | if( getPath() == NULL) |
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[2636] | 296 | { |
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[4104] | 297 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 298 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 299 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 300 | } |
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[4555] | 301 | |
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[4010] | 302 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 303 | // load the campaign document |
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[4555] | 304 | if( !XMLDoc->LoadFile()) |
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[4010] | 305 | { |
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| 306 | // report an error |
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[4104] | 307 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 308 | delete XMLDoc; |
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| 309 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 310 | } |
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[4555] | 311 | |
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[4010] | 312 | // check basic validity |
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| 313 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 314 | assert( root != NULL); |
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[4555] | 315 | |
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[4010] | 316 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 317 | { |
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| 318 | // report an error |
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[4104] | 319 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 320 | delete XMLDoc; |
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| 321 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 322 | } |
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[4555] | 323 | |
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[4010] | 324 | // load the parameters |
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| 325 | // name |
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| 326 | char* temp; |
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| 327 | const char* string = grabParameter( root, "name"); |
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| 328 | if( string == NULL) |
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| 329 | { |
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[4104] | 330 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[4010] | 331 | string = "Unknown"; |
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| 332 | temp = new char[strlen(string + 2)]; |
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| 333 | strcpy( temp, string); |
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| 334 | this->worldName = temp; |
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| 335 | } |
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| 336 | else |
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| 337 | { |
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| 338 | temp = new char[strlen(string + 2)]; |
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| 339 | strcpy( temp, string); |
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| 340 | this->worldName = temp; |
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| 341 | } |
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[4104] | 342 | //////////////// |
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| 343 | // LOADSCREEN // |
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| 344 | //////////////// |
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| 345 | element = root->FirstChildElement("LoadScreen"); |
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| 346 | if (element == NULL) |
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| 347 | { |
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| 348 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 349 | |
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| 350 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 351 | this->glmis->setMaximum(8); |
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| 352 | this->glmis->draw(); |
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| 353 | } |
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| 354 | else |
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| 355 | { |
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[4261] | 356 | this->glmis->loadParams(element); |
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[4104] | 357 | this->glmis->draw(); |
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| 358 | } |
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| 359 | this->glmis->draw(); |
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[4726] | 360 | |
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| 361 | //////////////////////// |
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| 362 | // find WorldEntities // |
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| 363 | //////////////////////// |
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| 364 | |
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[4104] | 365 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 366 | |
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[4010] | 367 | if( element == NULL) |
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| 368 | { |
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[4104] | 369 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 370 | } |
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| 371 | else |
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| 372 | { |
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| 373 | element = element->FirstChildElement(); |
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| 374 | // load Players/Objects/Whatever |
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[4104] | 375 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 376 | while( element != NULL) |
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[4555] | 377 | { |
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| 378 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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| 379 | if( created != NULL) this->spawn( created); |
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| 380 | // if we load a 'Player' we use it as localPlayer |
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| 381 | //todo do this more elegant |
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| 382 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) localPlayer = (Player*) created; |
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| 383 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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[4607] | 384 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) terrain = (Terrain*) created; |
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[4555] | 385 | element = element->NextSiblingElement(); |
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| 386 | glmis->step(); //! \todo temporary |
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| 387 | } |
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[4104] | 388 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 389 | } |
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[4555] | 390 | |
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[4726] | 391 | ////////////////////////////// |
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| 392 | // LOADING ADDITIONAL STUFF // |
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| 393 | ////////////////////////////// |
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| 394 | |
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[4735] | 395 | LoadParam<LightManager>(root, "LightManager", LightManager::getInstance(), &LightManager::loadParams); |
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| 396 | |
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[4726] | 397 | LoadParam<ParticleEngine>(root, "ParticleEngine", ParticleEngine::getInstance(), &ParticleEngine::loadParams); |
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[4730] | 398 | LoadParam<PhysicsEngine>(root, "PhysicsEngine", PhysicsEngine::getInstance(), &PhysicsEngine::loadParams); |
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[4726] | 399 | |
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[4010] | 400 | // find Track |
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[4222] | 401 | element = root->FirstChildElement( "Track"); |
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[4010] | 402 | if( element == NULL) |
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| 403 | { |
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[4228] | 404 | PRINTF(0)("World is missing a 'Track'\n"); |
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[4010] | 405 | } |
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| 406 | else |
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[4555] | 407 | { |
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[4010] | 408 | //load track |
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[4228] | 409 | PRINTF(4)("Loading Track\n"); |
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[4010] | 410 | |
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[4822] | 411 | TrackManager::getInstance()->loadParams( element); |
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| 412 | TrackManager::getInstance()->finalize(); |
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[4222] | 413 | } |
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[4555] | 414 | |
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[4010] | 415 | // free the XML data |
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[4015] | 416 | |
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[4010] | 417 | delete XMLDoc; |
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[4015] | 418 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 419 | |
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[4010] | 420 | // bind input |
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[4822] | 421 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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| 422 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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| 423 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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| 424 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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| 425 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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| 426 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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| 427 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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[4555] | 428 | |
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[4010] | 429 | // bind camera |
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| 430 | //this->localCamera->bind (localPlayer); |
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| 431 | this->localPlayer->addChild (this->localCamera); |
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[4245] | 432 | |
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[4555] | 433 | |
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[4735] | 434 | // lightMan->setAmbientColor(.1,.1,.1); |
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| 435 | // lightMan->addLight(); |
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| 436 | // // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 437 | // // lightMan->setDiffuseColor(1,1,1); |
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| 438 | // // lightMan->addLight(1); |
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| 439 | // // lightMan->setPosition(20, 10, -20); |
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| 440 | // // lightMan->setDiffuseColor(0,0,0); |
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| 441 | // //lightMan->debug(); |
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| 442 | // lightMan->setPosition(-5.0, 50.0, -40.0); |
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| 443 | // lightMan->addLight(); |
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| 444 | // lightMan->setPosition(100, 80, 60); |
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[4555] | 445 | |
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[4822] | 446 | // TrackManager::getInstance()->setBindSlave(env); |
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| 447 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
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[4010] | 448 | tn->addChild(this->localPlayer); |
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[4555] | 449 | |
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[4010] | 450 | //localCamera->setParent(TrackNode::getInstance()); |
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| 451 | tn->addChild(this->localCamera); |
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| 452 | localCamera->lookAt(tn); |
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[4444] | 453 | localCamera->setParentMode(PNODE_MOVEMENT); |
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[4620] | 454 | localCamera->setClipRegion(1, 10000.0); |
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[4444] | 455 | this->localPlayer->setParentMode(PNODE_ALL); |
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[4010] | 456 | Vector* cameraOffset = new Vector (0, 5, -10); |
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[4822] | 457 | TrackManager::getInstance()->condition(1, LEFTRIGHT, this->localPlayer); |
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[4501] | 458 | |
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[4015] | 459 | this->sky->setParent(this->localCamera); |
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[3368] | 460 | |
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[4010] | 461 | // initialize debug coord system |
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| 462 | objectList = glGenLists(1); |
---|
| 463 | glNewList (objectList, GL_COMPILE); |
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[4555] | 464 | |
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[4822] | 465 | //TrackManager::getInstance()->drawGraph(.01); |
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| 466 | //TrackManager::getInstance()->debug(2); |
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[4010] | 467 | glEndList(); |
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[3993] | 468 | |
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[4504] | 469 | SoundEngine::getInstance()->setListener(this->localCamera); |
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[4176] | 470 | |
---|
[4347] | 471 | |
---|
[4709] | 472 | |
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[4715] | 473 | |
---|
| 474 | //////////// |
---|
| 475 | // STATIC // |
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| 476 | //////////// |
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| 477 | |
---|
[4730] | 478 | Gravity* test = new Gravity(); |
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[4715] | 479 | |
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[4709] | 480 | // SYSTEM TRAILING THE PLAYER |
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[4347] | 481 | // Creating a Test Particle System |
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[4430] | 482 | |
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[4730] | 483 | //new PhysicsConnection(system, gravity); |
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[4397] | 484 | // new PhysicsConnection(this->localPlayer, gravity); |
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[4347] | 485 | |
---|
[4721] | 486 | // TestEntity* testEntity = new TestEntity(); |
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| 487 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 488 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 489 | // this->spawn(testEntity); |
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[4397] | 490 | |
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[4488] | 491 | TestEntity* testEntity2 = new TestEntity(); |
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| 492 | testEntity2->setAnim(RUN); |
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[4721] | 493 | testEntity2->setRelCoor(Vector(2400, 25, 260)); |
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[4488] | 494 | testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 495 | this->spawn(testEntity2); |
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| 496 | |
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[4721] | 497 | TestEntity* testEntity3 = new TestEntity(); |
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[4722] | 498 | testEntity3->setAnim(RUN); |
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[4721] | 499 | testEntity3->setRelCoor(Vector(2400, 25, 280)); |
---|
| 500 | testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 501 | this->spawn(testEntity3); |
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[4488] | 502 | |
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[4721] | 503 | TestEntity* testEntity4 = new TestEntity(); |
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| 504 | testEntity4->setAnim(RUN); |
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| 505 | testEntity4->setRelCoor(Vector(2430, 25, 250)); |
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| 506 | testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 507 | this->spawn(testEntity4); |
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[4574] | 508 | |
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[4721] | 509 | |
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[4730] | 510 | PhysicsEngine::getInstance()->debug(); |
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[4721] | 511 | |
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[4747] | 512 | |
---|
| 513 | ClassList::debug(); |
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[4010] | 514 | } |
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[3365] | 515 | |
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[4245] | 516 | |
---|
[4324] | 517 | |
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[4326] | 518 | /** |
---|
| 519 | \brief loads the debug world: only for experimental stuff |
---|
| 520 | */ |
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[4010] | 521 | void World::loadDebugWorld(int worldID) |
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| 522 | { |
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| 523 | /*monitor progress*/ |
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| 524 | this->glmis->step(); |
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[4228] | 525 | // stuff beyond this point remains to be loaded properly |
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[3194] | 526 | |
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[4228] | 527 | // initializing the TrackManager |
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[4822] | 528 | TrackManager::getInstance()->addPointV(Vector(150, -35, 5)); |
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| 529 | TrackManager::getInstance()->addPointV(Vector(200,-35, 5)); |
---|
| 530 | TrackManager::getInstance()->addPointV(Vector(250, -35, 5)); |
---|
| 531 | TrackManager::getInstance()->addPointV(Vector(320,-33,-.55)); |
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| 532 | TrackManager::getInstance()->setDuration(1); |
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| 533 | TrackManager::getInstance()->setSavePoint(); |
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[4228] | 534 | |
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[4822] | 535 | TrackManager::getInstance()->addPointV(Vector(410, 0, 0)); |
---|
| 536 | TrackManager::getInstance()->addPointV(Vector(510, 20, -10)); |
---|
| 537 | TrackManager::getInstance()->addPointV(Vector(550, 20, -10)); |
---|
| 538 | TrackManager::getInstance()->addPointV(Vector(570, 20, -10)); |
---|
| 539 | TrackManager::getInstance()->setDuration(2); |
---|
[4555] | 540 | |
---|
[4822] | 541 | TrackManager::getInstance()->forkS("testFork1,testFork2"); |
---|
| 542 | TrackManager::getInstance()->workOnS("testFork1"); |
---|
| 543 | TrackManager::getInstance()->addPointV(Vector(640, 25, -30)); |
---|
| 544 | TrackManager::getInstance()->addPointV(Vector(700, 40, -120)); |
---|
| 545 | TrackManager::getInstance()->addPointV(Vector(800, 50, -150)); |
---|
| 546 | TrackManager::getInstance()->addPointV(Vector(900, 60, -100)); |
---|
| 547 | TrackManager::getInstance()->addPointV(Vector(900, 60, -70)); |
---|
| 548 | TrackManager::getInstance()->addPointV(Vector(990, 65, -15)); |
---|
| 549 | TrackManager::getInstance()->addPointV(Vector(1050, 65, -10)); |
---|
| 550 | TrackManager::getInstance()->addPointV(Vector(1100, 65, -20)); |
---|
| 551 | TrackManager::getInstance()->setDuration(4); |
---|
[4228] | 552 | |
---|
[4822] | 553 | TrackManager::getInstance()->workOnS("testFork2"); |
---|
| 554 | TrackManager::getInstance()->addPointV(Vector(640, 25, 20)); |
---|
| 555 | TrackManager::getInstance()->addPointV(Vector(670, 50, 120)); |
---|
| 556 | TrackManager::getInstance()->addPointV(Vector(700, 70, 80)); |
---|
| 557 | TrackManager::getInstance()->addPointV(Vector(800, 70, 65)); |
---|
| 558 | TrackManager::getInstance()->addPointV(Vector(850, 65, 65)); |
---|
| 559 | TrackManager::getInstance()->addPointV(Vector(920, 35, 40)); |
---|
| 560 | TrackManager::getInstance()->addPointV(Vector(945, 40, 40)); |
---|
| 561 | TrackManager::getInstance()->addPointV(Vector(970, 24, 40)); |
---|
| 562 | TrackManager::getInstance()->addPointV(Vector(1000, 40, -7)); |
---|
[4508] | 563 | |
---|
[4822] | 564 | TrackManager::getInstance()->setDuration(4); |
---|
[4555] | 565 | |
---|
| 566 | |
---|
[4822] | 567 | TrackManager::getInstance()->joinS("testFork1,testFork2"); |
---|
[4555] | 568 | |
---|
[4822] | 569 | TrackManager::getInstance()->addPointV(Vector(1200, 60, -50)); |
---|
| 570 | TrackManager::getInstance()->addPointV(Vector(1300, 50, -50)); |
---|
| 571 | TrackManager::getInstance()->addPointV(Vector(1400, 40, -50)); |
---|
| 572 | TrackManager::getInstance()->addPointV(Vector(1500, 40, -60)); |
---|
| 573 | TrackManager::getInstance()->addPointV(Vector(1600, 35, -55)); |
---|
| 574 | TrackManager::getInstance()->addPointV(Vector(1700, 45, -40)); |
---|
| 575 | TrackManager::getInstance()->addPointV(Vector(1750, 60, -40)); |
---|
| 576 | TrackManager::getInstance()->addPointV(Vector(1770, 80, -40)); |
---|
| 577 | TrackManager::getInstance()->addPointV(Vector(1800, 100, -40)); |
---|
| 578 | TrackManager::getInstance()->setDuration(10); |
---|
[4555] | 579 | |
---|
[4822] | 580 | TrackManager::getInstance()->finalize(); |
---|
[4228] | 581 | |
---|
[4555] | 582 | |
---|
[4010] | 583 | // LIGHT initialisation |
---|
[4735] | 584 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
---|
[4736] | 585 | // LightManager::getInstance()->addLight(); |
---|
[4735] | 586 | LightManager::getInstance()->debug(); |
---|
[3368] | 587 | |
---|
[4010] | 588 | switch(this->debugWorldNr) |
---|
| 589 | { |
---|
| 590 | /* |
---|
[4555] | 591 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
| 592 | removed by a reald world-loader, which interprets a world-file. |
---|
| 593 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
| 594 | make whatever you want... |
---|
[4010] | 595 | */ |
---|
| 596 | case DEBUG_WORLD_0: |
---|
| 597 | { |
---|
[4735] | 598 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
---|
[4010] | 599 | |
---|
| 600 | |
---|
[4555] | 601 | this->localPlayer = new Player (); |
---|
| 602 | this->localPlayer->setName ("player"); |
---|
| 603 | this->spawn (this->localPlayer); |
---|
| 604 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
| 605 | /*monitor progress*/ |
---|
| 606 | this->glmis->step(); |
---|
[4010] | 607 | |
---|
[4418] | 608 | |
---|
[4822] | 609 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
| 610 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
| 611 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
[4418] | 612 | |
---|
[4555] | 613 | /* |
---|
| 614 | Field* testField = new Gravity(); |
---|
| 615 | testField->setMagnitude(10); |
---|
| 616 | new PhysicsConnection(this->localPlayer, testField); |
---|
| 617 | */ |
---|
[4397] | 618 | |
---|
[4555] | 619 | // bind camera |
---|
| 620 | this->localCamera = new Camera(); |
---|
| 621 | this->localCamera->setName ("camera"); |
---|
| 622 | /*monitor progress*/ |
---|
| 623 | this->glmis->step(); |
---|
[2816] | 624 | |
---|
[3419] | 625 | |
---|
[4555] | 626 | // Create SkySphere |
---|
[4621] | 627 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 628 | this->sky->setName("SkySphere"); |
---|
| 629 | this->spawn(this->sky); |
---|
[4555] | 630 | this->localCamera->addChild(this->sky); |
---|
| 631 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 632 | /*monitor progress*/ |
---|
| 633 | this->glmis->step(); |
---|
[3368] | 634 | |
---|
[3521] | 635 | |
---|
[4555] | 636 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 637 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 638 | this->spawn(terrain); |
---|
| 639 | /*monitor progress*/ |
---|
| 640 | this->glmis->step(); |
---|
[2816] | 641 | |
---|
[4555] | 642 | this->pilotNode = new PilotNode(); |
---|
| 643 | this->spawn(this->pilotNode); |
---|
| 644 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
---|
| 645 | this->pilotNode->addChild(this->localPlayer); |
---|
| 646 | this->pilotNode->addChild(this->localCamera); |
---|
| 647 | this->localCamera->lookAt(this->localPlayer); |
---|
[4422] | 648 | |
---|
[4822] | 649 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
---|
| 650 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
---|
| 651 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
---|
| 652 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
| 653 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
---|
[4422] | 654 | |
---|
[4555] | 655 | // bind input |
---|
| 656 | Orxonox *orx = Orxonox::getInstance (); |
---|
| 657 | //orx->getLocalInput()->bind (this->pilotNode); |
---|
| 658 | |
---|
| 659 | /* |
---|
[4822] | 660 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
---|
[4555] | 661 | tn->addChild(this->localPlayer); |
---|
| 662 | this->localCamera->lookAt(tn); |
---|
| 663 | |
---|
| 664 | tn->addChild(this->localCamera); |
---|
| 665 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
[4822] | 666 | TrackManager::getInstance()->condition(2, LEFTRIGHT, this->localPlayer); |
---|
[4555] | 667 | */ |
---|
| 668 | this->glmis->step(); |
---|
| 669 | break; |
---|
[4010] | 670 | } |
---|
| 671 | case DEBUG_WORLD_1: |
---|
| 672 | { |
---|
[3365] | 673 | |
---|
[4555] | 674 | break; |
---|
[4010] | 675 | } |
---|
| 676 | case DEBUG_WORLD_2: |
---|
| 677 | { |
---|
[3727] | 678 | |
---|
[4555] | 679 | break; |
---|
[4010] | 680 | } |
---|
| 681 | default: |
---|
[4324] | 682 | break; |
---|
[2636] | 683 | } |
---|
[4010] | 684 | } |
---|
[2636] | 685 | |
---|
[2731] | 686 | |
---|
[3526] | 687 | |
---|
[3459] | 688 | /** |
---|
[3629] | 689 | \brief initializes a new World shortly before start |
---|
| 690 | |
---|
[4555] | 691 | this is the function, that will be loaded shortly before the world is |
---|
[3629] | 692 | started |
---|
[3459] | 693 | */ |
---|
| 694 | ErrorMessage World::init() |
---|
| 695 | { |
---|
| 696 | this->bPause = false; |
---|
[4326] | 697 | this->pilotNode = NULL; |
---|
[3459] | 698 | } |
---|
| 699 | |
---|
| 700 | |
---|
| 701 | /** |
---|
| 702 | \brief starts the World |
---|
| 703 | */ |
---|
| 704 | ErrorMessage World::start() |
---|
| 705 | { |
---|
[3546] | 706 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 707 | this->bQuitOrxonox = false; |
---|
| 708 | this->bQuitCurrentGame = false; |
---|
| 709 | this->mainLoop(); |
---|
| 710 | } |
---|
| 711 | |
---|
| 712 | /** |
---|
| 713 | \brief stops the world. |
---|
| 714 | |
---|
| 715 | This happens, when the player decides to end the Level. |
---|
| 716 | */ |
---|
| 717 | ErrorMessage World::stop() |
---|
| 718 | { |
---|
[3546] | 719 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 720 | this->bQuitCurrentGame = true; |
---|
| 721 | } |
---|
| 722 | |
---|
| 723 | /** |
---|
| 724 | \brief pauses the Game |
---|
| 725 | */ |
---|
| 726 | ErrorMessage World::pause() |
---|
| 727 | { |
---|
| 728 | this->isPaused = true; |
---|
| 729 | } |
---|
| 730 | |
---|
| 731 | /** |
---|
| 732 | \brief ends the pause Phase |
---|
| 733 | */ |
---|
| 734 | ErrorMessage World::resume() |
---|
| 735 | { |
---|
| 736 | this->isPaused = false; |
---|
| 737 | } |
---|
| 738 | |
---|
| 739 | /** |
---|
| 740 | \brief destroys the World |
---|
| 741 | */ |
---|
| 742 | ErrorMessage World::destroy() |
---|
| 743 | { |
---|
[3566] | 744 | |
---|
[3459] | 745 | } |
---|
| 746 | |
---|
| 747 | /** |
---|
| 748 | \brief shows the loading screen |
---|
| 749 | */ |
---|
| 750 | void World::displayLoadScreen () |
---|
| 751 | { |
---|
[4555] | 752 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
| 753 | |
---|
| 754 | //GLMenuImageScreen* |
---|
[4099] | 755 | this->glmis = new GLMenuImageScreen(); |
---|
[3675] | 756 | this->glmis->setMaximum(8); |
---|
[4555] | 757 | |
---|
| 758 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 759 | } |
---|
| 760 | |
---|
| 761 | /** |
---|
| 762 | \brief removes the loadscreen, and changes over to the game |
---|
| 763 | |
---|
| 764 | \todo take out the delay |
---|
| 765 | */ |
---|
| 766 | void World::releaseLoadScreen () |
---|
| 767 | { |
---|
[4555] | 768 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 769 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[4555] | 770 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 771 | delete this->glmis; |
---|
[3459] | 772 | } |
---|
| 773 | |
---|
| 774 | |
---|
[3620] | 775 | /** |
---|
| 776 | \brief gets the list of entities from the world |
---|
| 777 | \returns entity list |
---|
| 778 | */ |
---|
| 779 | tList<WorldEntity>* World::getEntities() |
---|
| 780 | { |
---|
| 781 | return this->entities; |
---|
| 782 | } |
---|
| 783 | |
---|
| 784 | |
---|
[3646] | 785 | /** |
---|
| 786 | \brief this returns the current game time |
---|
| 787 | \returns elapsed game time |
---|
| 788 | */ |
---|
| 789 | double World::getGameTime() |
---|
| 790 | { |
---|
| 791 | return this->gameTime; |
---|
| 792 | } |
---|
| 793 | |
---|
| 794 | |
---|
[4555] | 795 | /** |
---|
[2551] | 796 | \brief checks for collisions |
---|
[4555] | 797 | |
---|
| 798 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 799 | between them. In case of collisions the collide() method of the corresponding entities |
---|
[2551] | 800 | is called. |
---|
[1858] | 801 | */ |
---|
[2190] | 802 | void World::collide () |
---|
[1858] | 803 | { |
---|
[2816] | 804 | /* |
---|
| 805 | List *a, *b; |
---|
[2551] | 806 | WorldEntity *aobj, *bobj; |
---|
[4555] | 807 | |
---|
[2816] | 808 | a = entities; |
---|
[4555] | 809 | |
---|
[2551] | 810 | while( a != NULL) |
---|
| 811 | { |
---|
[2816] | 812 | aobj = a->nextElement(); |
---|
[2551] | 813 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[4555] | 814 | { |
---|
| 815 | b = a->nextElement(); |
---|
| 816 | while( b != NULL ) |
---|
| 817 | { |
---|
| 818 | bobj = b->nextElement(); |
---|
| 819 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
| 820 | { |
---|
| 821 | unsigned long ahitflg, bhitflg; |
---|
| 822 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 823 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 824 | &bhitflg) ); |
---|
| 825 | { |
---|
| 826 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 827 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 828 | } |
---|
| 829 | } |
---|
| 830 | b = b->nextElement(); |
---|
| 831 | } |
---|
| 832 | } |
---|
[2816] | 833 | a = a->enumerate(); |
---|
[2551] | 834 | } |
---|
[2816] | 835 | */ |
---|
[1858] | 836 | } |
---|
| 837 | |
---|
[4555] | 838 | /** |
---|
[2551] | 839 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 840 | */ |
---|
[2190] | 841 | void World::draw () |
---|
[2077] | 842 | { |
---|
[3462] | 843 | /* draw entities */ |
---|
[2551] | 844 | WorldEntity* entity; |
---|
[3526] | 845 | glLoadIdentity(); |
---|
[3653] | 846 | //entity = this->entities->enumerate(); |
---|
| 847 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 848 | entity = iterator->nextElement(); |
---|
[4555] | 849 | while( entity != NULL ) |
---|
| 850 | { |
---|
[2822] | 851 | if( entity->bDraw ) entity->draw(); |
---|
[3653] | 852 | //entity = this->entities->nextElement(); |
---|
| 853 | entity = iterator->nextElement(); |
---|
| 854 | } |
---|
| 855 | delete iterator; |
---|
[4555] | 856 | |
---|
[2731] | 857 | glCallList (objectList); |
---|
[3419] | 858 | |
---|
[4830] | 859 | ParticleEngine::getInstance()->draw(); |
---|
[4176] | 860 | |
---|
[4830] | 861 | crosshair->draw(); |
---|
| 862 | |
---|
[4518] | 863 | TextEngine::getInstance()->draw(); |
---|
[4735] | 864 | LightManager::getInstance()->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
[1931] | 865 | } |
---|
| 866 | |
---|
[2816] | 867 | |
---|
[2190] | 868 | /** |
---|
[3225] | 869 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 870 | the current class/procedure |
---|
| 871 | */ |
---|
[2640] | 872 | void World::debug() |
---|
| 873 | { |
---|
[3546] | 874 | PRINTF(2)("debug() - starting debug\n"); |
---|
[3365] | 875 | PNode* p1 = NullParent::getInstance (); |
---|
[3809] | 876 | PNode* p2 = new PNode (Vector(2, 2, 2), p1); |
---|
| 877 | PNode* p3 = new PNode (Vector(4, 4, 4), p1); |
---|
| 878 | PNode* p4 = new PNode (Vector(6, 6, 6), p2); |
---|
[3365] | 879 | |
---|
| 880 | p1->debug (); |
---|
| 881 | p2->debug (); |
---|
| 882 | p3->debug (); |
---|
| 883 | p4->debug (); |
---|
| 884 | |
---|
[3809] | 885 | p1->shiftCoor (Vector(-1, -1, -1)); |
---|
[3365] | 886 | |
---|
| 887 | printf("World::debug() - shift\n"); |
---|
| 888 | p1->debug (); |
---|
| 889 | p2->debug (); |
---|
| 890 | p3->debug (); |
---|
| 891 | p4->debug (); |
---|
[4555] | 892 | |
---|
[3644] | 893 | p1->update (0); |
---|
[3365] | 894 | |
---|
| 895 | printf ("World::debug() - update\n"); |
---|
| 896 | p1->debug (); |
---|
| 897 | p2->debug (); |
---|
| 898 | p3->debug (); |
---|
| 899 | p4->debug (); |
---|
| 900 | |
---|
[3809] | 901 | p2->shiftCoor (Vector(-1, -1, -1)); |
---|
[3644] | 902 | p1->update (0); |
---|
[3365] | 903 | |
---|
| 904 | p1->debug (); |
---|
| 905 | p2->debug (); |
---|
| 906 | p3->debug (); |
---|
| 907 | p4->debug (); |
---|
| 908 | |
---|
[3809] | 909 | p2->setAbsCoor (Vector(1,2,3)); |
---|
[3365] | 910 | |
---|
| 911 | |
---|
[3644] | 912 | p1->update (0); |
---|
[3365] | 913 | |
---|
| 914 | p1->debug (); |
---|
| 915 | p2->debug (); |
---|
| 916 | p3->debug (); |
---|
| 917 | p4->debug (); |
---|
| 918 | |
---|
[3544] | 919 | delete p1; |
---|
[4555] | 920 | |
---|
| 921 | |
---|
[3365] | 922 | /* |
---|
[2640] | 923 | WorldEntity* entity; |
---|
| 924 | printf("counting all entities\n"); |
---|
[2816] | 925 | printf("World::debug() - enumerate()\n"); |
---|
[4555] | 926 | entity = entities->enumerate(); |
---|
| 927 | while( entity != NULL ) |
---|
| 928 | { |
---|
[2640] | 929 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 930 | entity = entities->nextElement(); |
---|
[2640] | 931 | } |
---|
[3365] | 932 | */ |
---|
[2640] | 933 | } |
---|
[2636] | 934 | |
---|
[2640] | 935 | |
---|
[3449] | 936 | /** |
---|
[3225] | 937 | \brief main loop of the world: executing all world relevant function |
---|
| 938 | |
---|
| 939 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 940 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 941 | collisions drawing everything to the screen. |
---|
| 942 | */ |
---|
[2636] | 943 | void World::mainLoop() |
---|
| 944 | { |
---|
[3365] | 945 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 946 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 947 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 948 | { |
---|
[4558] | 949 | ++this->cycle; |
---|
[3546] | 950 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 951 | // Network |
---|
[3365] | 952 | this->synchronize (); |
---|
[2636] | 953 | // Process input |
---|
[3365] | 954 | this->handleInput (); |
---|
[3215] | 955 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
[4555] | 956 | break; |
---|
[2636] | 957 | // Process time |
---|
[3551] | 958 | this->tick (); |
---|
| 959 | // Update the state |
---|
[4555] | 960 | this->update (); |
---|
[2636] | 961 | // Process collision |
---|
[3459] | 962 | this->collide (); |
---|
[2636] | 963 | // Draw |
---|
[3365] | 964 | this->display (); |
---|
[3548] | 965 | |
---|
[3565] | 966 | // for( int i = 0; i < 5000000; i++) {} |
---|
[3365] | 967 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 968 | } |
---|
[3546] | 969 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 970 | } |
---|
| 971 | |
---|
[3459] | 972 | |
---|
[2190] | 973 | /** |
---|
[2636] | 974 | \brief synchronize local data with remote data |
---|
[1855] | 975 | */ |
---|
[2636] | 976 | void World::synchronize () |
---|
[1855] | 977 | { |
---|
[2636] | 978 | // Get remote input |
---|
| 979 | // Update synchronizables |
---|
[1855] | 980 | } |
---|
[2636] | 981 | |
---|
[3459] | 982 | |
---|
[2636] | 983 | /** |
---|
| 984 | \brief run all input processing |
---|
[3225] | 985 | |
---|
| 986 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 987 | sdl and has its own event-passing-queue. |
---|
[2636] | 988 | */ |
---|
[3225] | 989 | void World::handleInput () |
---|
[2636] | 990 | { |
---|
| 991 | // localinput |
---|
[4407] | 992 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 993 | //cn->process(); |
---|
| 994 | |
---|
| 995 | EventHandler::getInstance()->process(); |
---|
| 996 | |
---|
[2636] | 997 | // remoteinput |
---|
| 998 | } |
---|
| 999 | |
---|
[3459] | 1000 | |
---|
[2636] | 1001 | /** |
---|
| 1002 | \brief advance the timeline |
---|
[3225] | 1003 | |
---|
| 1004 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 1005 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 1006 | a heart-beat. |
---|
[2636] | 1007 | */ |
---|
[3551] | 1008 | void World::tick () |
---|
[2636] | 1009 | { |
---|
| 1010 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 1011 | if(!this->bPause) |
---|
| 1012 | { |
---|
[3644] | 1013 | this->dt = currentFrame - this->lastFrame; |
---|
[4555] | 1014 | |
---|
[4610] | 1015 | if( this->dt > 10) |
---|
[4555] | 1016 | { |
---|
| 1017 | float fps = 1000/dt; |
---|
[3790] | 1018 | |
---|
[4555] | 1019 | // temporary, only for showing how fast the text-engine is |
---|
| 1020 | char tmpChar[20]; |
---|
| 1021 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 1022 | } |
---|
[2636] | 1023 | else |
---|
[4555] | 1024 | { |
---|
| 1025 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 1026 | nothing. |
---|
| 1027 | */ |
---|
| 1028 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
[4610] | 1029 | SDL_Delay(10-dt); |
---|
[4555] | 1030 | this->dt = 10; |
---|
| 1031 | } |
---|
| 1032 | |
---|
| 1033 | this->dtS = (float)this->dt / 1000.0; |
---|
[4145] | 1034 | this->gameTime += this->dtS; |
---|
[4833] | 1035 | |
---|
[3654] | 1036 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 1037 | WorldEntity* entity = iterator->nextElement(); |
---|
[4555] | 1038 | while( entity != NULL) |
---|
| 1039 | { |
---|
| 1040 | entity->tick (this->dtS); |
---|
| 1041 | entity = iterator->nextElement(); |
---|
| 1042 | } |
---|
[3654] | 1043 | delete iterator; |
---|
[4010] | 1044 | |
---|
[3459] | 1045 | /* update tick the rest */ |
---|
[4832] | 1046 | TrackManager::getInstance()->tick(this->dtS); |
---|
| 1047 | this->localCamera->tick(this->dtS); |
---|
[4558] | 1048 | // tick the engines |
---|
[4245] | 1049 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4558] | 1050 | if (this->cycle > 5) |
---|
| 1051 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[4396] | 1052 | |
---|
[4558] | 1053 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 1054 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
[4396] | 1055 | |
---|
[4831] | 1056 | |
---|
[4832] | 1057 | crosshair->tick(this->dtS); |
---|
| 1058 | |
---|
[4558] | 1059 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
[4555] | 1060 | but since we like the things not too complicated we got it this way around |
---|
| 1061 | until there is need or time to do it the other way around. |
---|
| 1062 | \todo: GraphicsEngine ticks world: separation of processes and data... |
---|
[4681] | 1063 | |
---|
| 1064 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 1065 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
[4245] | 1066 | */ |
---|
| 1067 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 1068 | } |
---|
| 1069 | this->lastFrame = currentFrame; |
---|
| 1070 | } |
---|
| 1071 | |
---|
[3216] | 1072 | |
---|
[2636] | 1073 | /** |
---|
[3551] | 1074 | \brief this function gives the world a consistant state |
---|
| 1075 | |
---|
| 1076 | after ticking (updating the world state) this will give a constistant |
---|
| 1077 | state to the whole system. |
---|
| 1078 | */ |
---|
| 1079 | void World::update() |
---|
| 1080 | { |
---|
[4822] | 1081 | GarbageCollector::getInstance()->update(); |
---|
[4145] | 1082 | this->nullParent->update (this->dtS); |
---|
[4504] | 1083 | |
---|
| 1084 | SoundEngine::getInstance()->update(); |
---|
[3551] | 1085 | } |
---|
| 1086 | |
---|
| 1087 | |
---|
| 1088 | /** |
---|
[3225] | 1089 | \brief render the current frame |
---|
[4555] | 1090 | |
---|
[3225] | 1091 | clear all buffers and draw the world |
---|
[2636] | 1092 | */ |
---|
| 1093 | void World::display () |
---|
| 1094 | { |
---|
| 1095 | // clear buffer |
---|
| 1096 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 1097 | // set camera |
---|
| 1098 | this->localCamera->apply (); |
---|
| 1099 | // draw world |
---|
| 1100 | this->draw(); |
---|
| 1101 | // draw HUD |
---|
[3365] | 1102 | /* \todo draw HUD */ |
---|
[2636] | 1103 | // flip buffers |
---|
[4681] | 1104 | GraphicsEngine::swapBuffers(); |
---|
[3365] | 1105 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 1106 | //SDL_Flip (screen); |
---|
[2636] | 1107 | } |
---|
| 1108 | |
---|
[2644] | 1109 | |
---|
[3225] | 1110 | /** |
---|
| 1111 | \brief add and spawn a new entity to this world |
---|
| 1112 | \param entity to be added |
---|
| 1113 | */ |
---|
[2644] | 1114 | void World::spawn(WorldEntity* entity) |
---|
| 1115 | { |
---|
[3365] | 1116 | this->entities->add (entity); |
---|
[3233] | 1117 | entity->postSpawn (); |
---|
[2816] | 1118 | } |
---|
| 1119 | |
---|
| 1120 | |
---|
[3225] | 1121 | /** |
---|
| 1122 | \brief add and spawn a new entity to this world |
---|
| 1123 | \param entity to be added |
---|
[3449] | 1124 | \param absCoor At what coordinates to add this entity. |
---|
| 1125 | \param absDir In which direction should it look. |
---|
[3225] | 1126 | */ |
---|
[3365] | 1127 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 1128 | { |
---|
[3529] | 1129 | this->entities->add (entity); |
---|
| 1130 | |
---|
[3809] | 1131 | entity->setAbsCoor (*absCoor); |
---|
| 1132 | entity->setAbsDir (*absDir); |
---|
[3365] | 1133 | |
---|
[3233] | 1134 | entity->postSpawn (); |
---|
[2644] | 1135 | } |
---|
[2816] | 1136 | |
---|
| 1137 | |
---|
[3521] | 1138 | /** |
---|
| 1139 | \brief add and spawn a new entity to this world |
---|
| 1140 | \param entity to be added |
---|
| 1141 | \param entity to be added to (PNode) |
---|
| 1142 | \param At what relative coordinates to add this entity. |
---|
| 1143 | \param In which relative direction should it look. |
---|
| 1144 | */ |
---|
[4555] | 1145 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
[4765] | 1146 | Vector* relCoor, Quaternion* relDir) |
---|
[3521] | 1147 | { |
---|
[3551] | 1148 | this->nullParent = NullParent::getInstance(); |
---|
[3529] | 1149 | if( parentNode != NULL) |
---|
[3521] | 1150 | { |
---|
| 1151 | parentNode->addChild (entity); |
---|
[4555] | 1152 | |
---|
[3809] | 1153 | entity->setRelCoor (*relCoor); |
---|
| 1154 | entity->setRelDir (*relDir); |
---|
[4555] | 1155 | |
---|
[3521] | 1156 | this->entities->add (entity); |
---|
[4555] | 1157 | |
---|
[3521] | 1158 | entity->postSpawn (); |
---|
| 1159 | } |
---|
| 1160 | } |
---|
| 1161 | |
---|
| 1162 | |
---|
| 1163 | |
---|
[3449] | 1164 | /** |
---|
[3225] | 1165 | \brief commands that the world must catch |
---|
| 1166 | \returns false if not used by the world |
---|
| 1167 | */ |
---|
[3216] | 1168 | bool World::command(Command* cmd) |
---|
| 1169 | { |
---|
[4091] | 1170 | if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
| 1171 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
| 1172 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); |
---|
| 1173 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); |
---|
| 1174 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
| 1175 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); |
---|
[3216] | 1176 | return false; |
---|
| 1177 | } |
---|
[3365] | 1178 | |
---|
[4010] | 1179 | void World::setPath( const char* name) |
---|
| 1180 | { |
---|
[4094] | 1181 | if (this->path) |
---|
| 1182 | delete this->path; |
---|
| 1183 | if (ResourceManager::isFile(name)) |
---|
| 1184 | { |
---|
| 1185 | this->path = new char[strlen(name)+1]; |
---|
| 1186 | strcpy(this->path, name); |
---|
| 1187 | } |
---|
| 1188 | else |
---|
| 1189 | { |
---|
| 1190 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 1191 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 1192 | } |
---|
[4010] | 1193 | } |
---|
| 1194 | |
---|
| 1195 | const char* World::getPath( void) |
---|
| 1196 | { |
---|
| 1197 | return path; |
---|
| 1198 | } |
---|