[1853] | 1 | |
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[4010] | 2 | |
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[4555] | 3 | /* |
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[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 19 | |
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[2190] | 20 | #include "world.h" |
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[3608] | 21 | |
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| 22 | #include "orxonox.h" |
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[3620] | 23 | |
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[4347] | 24 | #include "state.h" |
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| 25 | |
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[3608] | 26 | #include "p_node.h" |
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| 27 | #include "null_parent.h" |
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[4326] | 28 | #include "pilot_node.h" |
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[3608] | 29 | #include "track_node.h" |
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[2190] | 30 | #include "world_entity.h" |
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[2036] | 31 | #include "player.h" |
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[2190] | 32 | #include "camera.h" |
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[2816] | 33 | #include "environment.h" |
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[3419] | 34 | #include "skysphere.h" |
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[3803] | 35 | #include "skybox.h" |
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[3750] | 36 | #include "satellite.h" |
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[4245] | 37 | #include "test_entity.h" |
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[3608] | 38 | #include "terrain.h" |
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[3436] | 39 | #include "light.h" |
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[3790] | 40 | #include "text_engine.h" |
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[4726] | 41 | #include "load_param.h" |
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[3620] | 42 | |
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[3646] | 43 | #include "track_manager.h" |
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| 44 | #include "garbage_collector.h" |
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[4287] | 45 | #include "object_manager.h" |
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[3812] | 46 | #include "animation_player.h" |
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[4176] | 47 | #include "particle_engine.h" |
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[4245] | 48 | #include "graphics_engine.h" |
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[4338] | 49 | #include "physics_engine.h" |
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[4396] | 50 | #include "fields.h" |
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[3646] | 51 | |
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[4488] | 52 | #include "md2Model.h" |
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| 53 | |
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[3608] | 54 | #include "glmenu_imagescreen.h" |
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| 55 | #include "list.h" |
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[4010] | 56 | #include "game_loader.h" |
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[2036] | 57 | |
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[3964] | 58 | #include "animation3d.h" |
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[3608] | 59 | |
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[4010] | 60 | #include "substring.h" |
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[3608] | 61 | |
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[4261] | 62 | #include "factory.h" |
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[4245] | 63 | |
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[4287] | 64 | #include "projectile.h" |
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[4405] | 65 | #include "event_handler.h" |
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[4287] | 66 | |
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[4504] | 67 | #include "sound_engine.h" |
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| 68 | |
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[1856] | 69 | using namespace std; |
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[1853] | 70 | |
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[3620] | 71 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 72 | |
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| 73 | |
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| 74 | /** |
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| 75 | \brief private constructor because of singleton |
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| 76 | */ |
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| 77 | WorldInterface::WorldInterface() |
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| 78 | { |
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| 79 | this->worldIsInitialized = false; |
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| 80 | this->worldReference = NULL; |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | \brief public deconstructor |
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| 85 | */ |
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| 86 | WorldInterface::~WorldInterface() |
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| 87 | { |
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| 88 | this->singletonRef = NULL; |
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| 89 | this->worldIsInitialized = false; |
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| 90 | this->worldReference = NULL; |
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| 91 | } |
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| 92 | |
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| 93 | /** |
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| 94 | \brief gets the singleton instance |
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| 95 | \returns singleton instance |
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| 96 | */ |
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| 97 | WorldInterface* WorldInterface::getInstance() |
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| 98 | { |
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| 99 | if( singletonRef == NULL) |
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| 100 | singletonRef = new WorldInterface(); |
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| 101 | return singletonRef; |
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| 102 | } |
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| 103 | |
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| 104 | |
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| 105 | /** |
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| 106 | \brief initializes the interface |
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| 107 | \param reference to the world |
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| 108 | |
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[4555] | 109 | if the worldinterface is not initilizes, there wont be any |
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[3620] | 110 | useable interface |
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| 111 | */ |
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| 112 | void WorldInterface::init(World* world) |
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| 113 | { |
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| 114 | this->worldReference = world; |
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[3629] | 115 | if( world != NULL) |
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[3620] | 116 | { |
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| 117 | this->worldIsInitialized = true; |
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| 118 | PRINTF(3)("WorldInterface up and running\n"); |
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| 119 | } |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | /** |
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| 124 | \brief gets the entity list from the world |
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| 125 | \return entity list |
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| 126 | */ |
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| 127 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 128 | { |
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| 129 | if( this->worldIsInitialized) |
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| 130 | return this->worldReference->getEntities(); |
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| 131 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 132 | return NULL; |
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| 133 | } |
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| 134 | |
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[4010] | 135 | CREATE_FACTORY(World); |
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[3620] | 136 | |
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[4261] | 137 | World::World(const TiXmlElement* root) |
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[4010] | 138 | { |
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| 139 | this->constuctorInit("", -1); |
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[4094] | 140 | this->path = NULL; |
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[4555] | 141 | |
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[4261] | 142 | this->loadParams(root); |
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[4010] | 143 | } |
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| 144 | |
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[4555] | 145 | /** |
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[2551] | 146 | \brief create a new World |
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[4555] | 147 | |
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[2551] | 148 | This creates a new empty world! |
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[1858] | 149 | */ |
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[2636] | 150 | World::World (char* name) |
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[1855] | 151 | { |
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[4094] | 152 | this->path = NULL; |
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[4010] | 153 | this->constuctorInit(name, -1); |
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[3573] | 154 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 155 | } |
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| 156 | |
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[3449] | 157 | /** |
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| 158 | \brief creates a new World... |
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| 159 | \param worldID with this ID |
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| 160 | */ |
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[2636] | 161 | World::World (int worldID) |
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| 162 | { |
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[4094] | 163 | this->path = NULL; |
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[4010] | 164 | this->constuctorInit(NULL, worldID); |
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[2636] | 165 | } |
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| 166 | |
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[4555] | 167 | /** |
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[2551] | 168 | \brief remove the World from memory |
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[4555] | 169 | |
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[3365] | 170 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 171 | things contained in the tree are deleted automaticaly |
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[1858] | 172 | */ |
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[2190] | 173 | World::~World () |
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[1872] | 174 | { |
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[3546] | 175 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 176 | |
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[4726] | 177 | ParticleEngine::getInstance()->debug(); |
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| 178 | |
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[4420] | 179 | this->eventHandler->unsubscribe(this->localPlayer); |
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| 180 | |
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[3620] | 181 | delete WorldInterface::getInstance(); |
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[3529] | 182 | delete this->nullParent; |
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[3553] | 183 | delete this->entities; |
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[3597] | 184 | delete this->lightMan; |
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[3566] | 185 | delete this->trackManager; |
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[4176] | 186 | delete this->particleEngine; |
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[3790] | 187 | TextEngine::getInstance()->flush(); |
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[4504] | 188 | SoundEngine::getInstance()->flushAllBuffers(); |
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| 189 | |
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[3812] | 190 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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[4396] | 191 | delete PhysicsEngine::getInstance(); |
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[3729] | 192 | //delete garbagecollecor |
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| 193 | //delete animator |
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[3790] | 194 | |
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[4261] | 195 | LoadClassDescription::printAll(); |
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| 196 | |
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[4136] | 197 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[1872] | 198 | } |
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[1858] | 199 | |
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[3526] | 200 | /** |
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[4555] | 201 | \brief initializes the world. |
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[3629] | 202 | |
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| 203 | set all stuff here that is world generic and does not use to much memory |
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| 204 | because the real init() function StoryEntity::init() will be called |
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[4555] | 205 | shortly before start of the game. |
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[3629] | 206 | since all worlds are initiated/referenced before they will be started. |
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| 207 | NO LEVEL LOADING HERE - NEVER! |
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[3526] | 208 | */ |
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[4010] | 209 | void World::constuctorInit(char* name, int worldID) |
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[3526] | 210 | { |
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[4320] | 211 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 212 | |
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[4010] | 213 | //this->worldName = name; |
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| 214 | //this->worldName = new char[strlen(name)+1]; |
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| 215 | //strcpy(this->worldName, name); |
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[3526] | 216 | this->debugWorldNr = worldID; |
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| 217 | this->entities = new tList<WorldEntity>(); |
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[4558] | 218 | this->cycle = 0; |
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[3629] | 219 | } |
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[3526] | 220 | |
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[4261] | 221 | void World::loadParams(const TiXmlElement* root) |
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| 222 | { |
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| 223 | const char *string; |
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| 224 | char *name; |
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| 225 | int id; |
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[3629] | 226 | |
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[4600] | 227 | PRINTF(4)("Creating a World\n"); |
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[4261] | 228 | |
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| 229 | LoadParam<World>(root, "identifier", this, &World::setStoryID) |
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| 230 | .describe("Sets the StoryID of this world"); |
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| 231 | LoadParam<World>(root, "nextid", this, &World::setNextStoryID) |
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| 232 | .describe("Sets the ID of the next world"); |
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| 233 | LoadParam<World>(root, "path", this, &World::setPath) |
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| 234 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 235 | |
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| 236 | |
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[4555] | 237 | /* |
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[4261] | 238 | // identifier |
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| 239 | string = grabParameter( root, "identifier"); |
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| 240 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 241 | { |
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| 242 | PRINTF0("World is missing a proper 'identifier'\n"); |
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| 243 | this->setStoryID( -1); |
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| 244 | } |
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| 245 | else setStoryID( id); |
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| 246 | |
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| 247 | // next id |
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| 248 | string = grabParameter( root, "nextid"); |
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| 249 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 250 | { |
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| 251 | PRINTF0("World is missing a proper 'nextid'\n"); |
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| 252 | this->setStoryID( -1); |
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| 253 | } |
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| 254 | else setNextStoryID( id); |
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| 255 | |
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[4555] | 256 | |
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[4261] | 257 | // path |
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| 258 | string = grabParameter( root, "path"); |
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| 259 | if( string == NULL) |
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| 260 | { |
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| 261 | PRINTF0("World is missing a proper 'path'\n"); |
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| 262 | this->setPath( NULL); |
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| 263 | } |
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| 264 | else |
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| 265 | { |
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| 266 | name = new char[strlen(string + 2)]; |
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| 267 | strcpy( name, string); |
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| 268 | this->setPath( name); |
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| 269 | } |
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| 270 | */ |
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| 271 | } |
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| 272 | |
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| 273 | |
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[3629] | 274 | /** |
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| 275 | \brief this is executed before load |
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| 276 | |
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| 277 | since the load function sometimes needs data, that has been init before |
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| 278 | the load and after the proceeding storyentity has finished |
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| 279 | */ |
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| 280 | ErrorMessage World::preLoad() |
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| 281 | { |
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[3620] | 282 | /* init the world interface */ |
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| 283 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 284 | wi->init(this); |
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[3646] | 285 | this->garbageCollector = GarbageCollector::getInstance(); |
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[4010] | 286 | |
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[4409] | 287 | this->eventHandler = EventHandler::getInstance(); |
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| 288 | |
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[4176] | 289 | this->particleEngine = ParticleEngine::getInstance(); |
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[3993] | 290 | this->trackManager = TrackManager::getInstance(); |
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| 291 | this->lightMan = LightManager::getInstance(); |
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| 292 | this->nullParent = NullParent::getInstance (); |
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| 293 | this->nullParent->setName ("NullParent"); |
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| 294 | |
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[4010] | 295 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[4338] | 296 | PhysicsEngine::getInstance(); |
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[4010] | 297 | |
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[4015] | 298 | this->localCamera = new Camera(); |
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[4324] | 299 | this->localCamera->setName ("Camera"); |
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[4555] | 300 | |
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[4347] | 301 | State::getInstance()->setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 302 | |
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[4245] | 303 | GraphicsEngine::getInstance()->displayFPS(true); |
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[3526] | 304 | } |
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| 305 | |
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| 306 | |
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[3449] | 307 | /** |
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| 308 | \brief loads the World by initializing all resources, and set their default values. |
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| 309 | */ |
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[3459] | 310 | ErrorMessage World::load() |
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[4555] | 311 | { |
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[4104] | 312 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 313 | TiXmlElement* element; |
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[4010] | 314 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 315 | |
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[4010] | 316 | if( getPath() == NULL) |
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[2636] | 317 | { |
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[4104] | 318 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 319 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 320 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 321 | } |
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[4555] | 322 | |
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[4010] | 323 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 324 | // load the campaign document |
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[4555] | 325 | if( !XMLDoc->LoadFile()) |
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[4010] | 326 | { |
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| 327 | // report an error |
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[4104] | 328 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 329 | delete XMLDoc; |
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| 330 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 331 | } |
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[4555] | 332 | |
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[4010] | 333 | // check basic validity |
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| 334 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 335 | assert( root != NULL); |
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[4555] | 336 | |
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[4010] | 337 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 338 | { |
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| 339 | // report an error |
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[4104] | 340 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 341 | delete XMLDoc; |
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| 342 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 343 | } |
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[4555] | 344 | |
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[4010] | 345 | // load the parameters |
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| 346 | // name |
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| 347 | char* temp; |
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| 348 | const char* string = grabParameter( root, "name"); |
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| 349 | if( string == NULL) |
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| 350 | { |
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[4104] | 351 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[4010] | 352 | string = "Unknown"; |
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| 353 | temp = new char[strlen(string + 2)]; |
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| 354 | strcpy( temp, string); |
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| 355 | this->worldName = temp; |
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| 356 | } |
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| 357 | else |
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| 358 | { |
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| 359 | temp = new char[strlen(string + 2)]; |
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| 360 | strcpy( temp, string); |
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| 361 | this->worldName = temp; |
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| 362 | } |
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[4104] | 363 | //////////////// |
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| 364 | // LOADSCREEN // |
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| 365 | //////////////// |
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| 366 | element = root->FirstChildElement("LoadScreen"); |
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| 367 | if (element == NULL) |
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| 368 | { |
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| 369 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 370 | |
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| 371 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 372 | this->glmis->setMaximum(8); |
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| 373 | this->glmis->draw(); |
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| 374 | } |
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| 375 | else |
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| 376 | { |
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[4261] | 377 | this->glmis->loadParams(element); |
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[4104] | 378 | this->glmis->draw(); |
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| 379 | } |
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| 380 | this->glmis->draw(); |
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[4726] | 381 | |
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| 382 | //////////////////////// |
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| 383 | // find WorldEntities // |
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| 384 | //////////////////////// |
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| 385 | |
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[4104] | 386 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 387 | |
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[4010] | 388 | if( element == NULL) |
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| 389 | { |
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[4104] | 390 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 391 | } |
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| 392 | else |
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| 393 | { |
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| 394 | element = element->FirstChildElement(); |
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| 395 | // load Players/Objects/Whatever |
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[4104] | 396 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 397 | while( element != NULL) |
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[4555] | 398 | { |
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| 399 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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| 400 | if( created != NULL) this->spawn( created); |
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| 401 | // if we load a 'Player' we use it as localPlayer |
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| 402 | //todo do this more elegant |
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| 403 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) localPlayer = (Player*) created; |
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| 404 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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[4607] | 405 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) terrain = (Terrain*) created; |
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[4555] | 406 | element = element->NextSiblingElement(); |
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| 407 | glmis->step(); //! \todo temporary |
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| 408 | } |
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[4104] | 409 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 410 | } |
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[4555] | 411 | |
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[4726] | 412 | ////////////////////////////// |
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| 413 | // LOADING ADDITIONAL STUFF // |
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| 414 | ////////////////////////////// |
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| 415 | |
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| 416 | LoadParam<ParticleEngine>(root, "ParticleEngine", ParticleEngine::getInstance(), &ParticleEngine::loadParams); |
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[4730] | 417 | LoadParam<PhysicsEngine>(root, "PhysicsEngine", PhysicsEngine::getInstance(), &PhysicsEngine::loadParams); |
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[4726] | 418 | |
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[4010] | 419 | // find Track |
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[4222] | 420 | element = root->FirstChildElement( "Track"); |
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[4010] | 421 | if( element == NULL) |
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| 422 | { |
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[4228] | 423 | PRINTF(0)("World is missing a 'Track'\n"); |
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[4010] | 424 | } |
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| 425 | else |
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[4555] | 426 | { |
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[4010] | 427 | //load track |
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[4228] | 428 | PRINTF(4)("Loading Track\n"); |
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[4010] | 429 | |
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[4489] | 430 | trackManager->loadParams( element); |
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[4010] | 431 | trackManager->finalize(); |
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[4222] | 432 | } |
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[4555] | 433 | |
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[4010] | 434 | // free the XML data |
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[4015] | 435 | |
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[4010] | 436 | delete XMLDoc; |
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[4015] | 437 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 438 | |
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[4010] | 439 | // bind input |
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[4410] | 440 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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| 441 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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| 442 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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| 443 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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[4412] | 444 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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| 445 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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| 446 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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[4555] | 447 | |
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[4010] | 448 | // bind camera |
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| 449 | //this->localCamera->bind (localPlayer); |
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| 450 | this->localPlayer->addChild (this->localCamera); |
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[4245] | 451 | |
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[4555] | 452 | |
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[4010] | 453 | lightMan->setAmbientColor(.1,.1,.1); |
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| 454 | lightMan->addLight(); |
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| 455 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 456 | // lightMan->setDiffuseColor(1,1,1); |
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| 457 | // lightMan->addLight(1); |
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| 458 | // lightMan->setPosition(20, 10, -20); |
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| 459 | // lightMan->setDiffuseColor(0,0,0); |
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[4245] | 460 | //lightMan->debug(); |
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[4607] | 461 | lightMan->setPosition(-5.0, 50.0, -40.0); |
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| 462 | lightMan->addLight(); |
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| 463 | lightMan->setPosition(100, 80, 60); |
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[4555] | 464 | |
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| 465 | // trackManager->setBindSlave(env); |
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[4010] | 466 | PNode* tn = trackManager->getTrackNode(); |
---|
| 467 | tn->addChild(this->localPlayer); |
---|
[4555] | 468 | |
---|
[4010] | 469 | //localCamera->setParent(TrackNode::getInstance()); |
---|
| 470 | tn->addChild(this->localCamera); |
---|
| 471 | localCamera->lookAt(tn); |
---|
[4444] | 472 | localCamera->setParentMode(PNODE_MOVEMENT); |
---|
[4620] | 473 | localCamera->setClipRegion(1, 10000.0); |
---|
[4444] | 474 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
[4010] | 475 | Vector* cameraOffset = new Vector (0, 5, -10); |
---|
[4608] | 476 | trackManager->condition(1, LEFTRIGHT, this->localPlayer); |
---|
[4501] | 477 | |
---|
[4015] | 478 | this->sky->setParent(this->localCamera); |
---|
[3368] | 479 | |
---|
[4010] | 480 | // initialize debug coord system |
---|
| 481 | objectList = glGenLists(1); |
---|
| 482 | glNewList (objectList, GL_COMPILE); |
---|
[4555] | 483 | |
---|
[4720] | 484 | //trackManager->drawGraph(.01); |
---|
[4245] | 485 | //trackManager->debug(2); |
---|
[4010] | 486 | glEndList(); |
---|
[3993] | 487 | |
---|
[4504] | 488 | SoundEngine::getInstance()->setListener(this->localCamera); |
---|
[4176] | 489 | |
---|
[4347] | 490 | |
---|
[4709] | 491 | |
---|
[4715] | 492 | |
---|
| 493 | //////////// |
---|
| 494 | // STATIC // |
---|
| 495 | //////////// |
---|
| 496 | |
---|
[4730] | 497 | Gravity* test = new Gravity(); |
---|
[4715] | 498 | |
---|
[4709] | 499 | // SYSTEM TRAILING THE PLAYER |
---|
[4347] | 500 | // Creating a Test Particle System |
---|
[4709] | 501 | ParticleSystem* system = new ParticleSystem(5000, PARTICLE_SPRITE); |
---|
[4431] | 502 | system->setLifeSpan(.5); |
---|
[4347] | 503 | system->setConserve(.8); |
---|
[4434] | 504 | system->setRadius(0.0, 1.0, .8); |
---|
| 505 | system->setRadius(.2, 3, 2.0); |
---|
[4430] | 506 | system->setRadius(1.0, 0.0, .0); |
---|
[4431] | 507 | system->setMass (0.0, 1.0); |
---|
[4664] | 508 | //system->setModel(ResourceManager::getFullName("models/orx-rocket.obj")); |
---|
[4430] | 509 | |
---|
[4654] | 510 | system->setColor(0, .5, 0, 0, 1); |
---|
| 511 | system->setColor(.5, 1, 1, 0, .01); |
---|
| 512 | system->setColor(1.0, 0, 0, 0, 0); |
---|
[4347] | 513 | |
---|
[4555] | 514 | |
---|
[4347] | 515 | // Creating a Test Particle Emitter |
---|
[4664] | 516 | ParticleEmitter* emitter = new ParticleEmitter(Vector(-1, 0, 0), M_PI_4, 400, .5); |
---|
[4347] | 517 | emitter->setType(EMITTER_DOT); |
---|
| 518 | emitter->setSize(20); |
---|
| 519 | emitter->setParent(this->localPlayer); |
---|
| 520 | emitter->setRelCoor(Vector(-3,0,0)); |
---|
[4396] | 521 | |
---|
[4555] | 522 | |
---|
[4347] | 523 | // Add the Flow from the Emitter into the System |
---|
| 524 | particleEngine->addConnection(emitter, system); |
---|
| 525 | |
---|
[4730] | 526 | //new PhysicsConnection(system, gravity); |
---|
[4397] | 527 | // new PhysicsConnection(this->localPlayer, gravity); |
---|
[4347] | 528 | |
---|
[4721] | 529 | // TestEntity* testEntity = new TestEntity(); |
---|
| 530 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
---|
| 531 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 532 | // this->spawn(testEntity); |
---|
[4397] | 533 | |
---|
[4488] | 534 | TestEntity* testEntity2 = new TestEntity(); |
---|
| 535 | testEntity2->setAnim(RUN); |
---|
[4721] | 536 | testEntity2->setRelCoor(Vector(2400, 25, 260)); |
---|
[4488] | 537 | testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 538 | this->spawn(testEntity2); |
---|
| 539 | |
---|
[4721] | 540 | TestEntity* testEntity3 = new TestEntity(); |
---|
[4722] | 541 | testEntity3->setAnim(RUN); |
---|
[4721] | 542 | testEntity3->setRelCoor(Vector(2400, 25, 280)); |
---|
| 543 | testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 544 | this->spawn(testEntity3); |
---|
[4488] | 545 | |
---|
[4721] | 546 | TestEntity* testEntity4 = new TestEntity(); |
---|
| 547 | testEntity4->setAnim(RUN); |
---|
| 548 | testEntity4->setRelCoor(Vector(2430, 25, 250)); |
---|
| 549 | testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 550 | this->spawn(testEntity4); |
---|
[4574] | 551 | |
---|
[4721] | 552 | |
---|
[4730] | 553 | PhysicsEngine::getInstance()->debug(); |
---|
[4721] | 554 | |
---|
[4010] | 555 | } |
---|
[3365] | 556 | |
---|
[4245] | 557 | |
---|
[4324] | 558 | |
---|
[4326] | 559 | /** |
---|
| 560 | \brief loads the debug world: only for experimental stuff |
---|
| 561 | */ |
---|
[4010] | 562 | void World::loadDebugWorld(int worldID) |
---|
| 563 | { |
---|
| 564 | /*monitor progress*/ |
---|
| 565 | this->glmis->step(); |
---|
[4228] | 566 | // stuff beyond this point remains to be loaded properly |
---|
[3194] | 567 | |
---|
[4228] | 568 | // initializing the TrackManager |
---|
| 569 | this->trackManager = TrackManager::getInstance(); |
---|
[4496] | 570 | //trackManager->addPointV(Vector(0,0,0)); |
---|
| 571 | trackManager->addPointV(Vector(150, -35, 5)); |
---|
| 572 | trackManager->addPointV(Vector(200,-35, 5)); |
---|
| 573 | trackManager->addPointV(Vector(250, -35, 5)); |
---|
| 574 | trackManager->addPointV(Vector(320,-33,-.55)); |
---|
[4228] | 575 | trackManager->setDuration(1); |
---|
| 576 | trackManager->setSavePoint(); |
---|
| 577 | |
---|
[4496] | 578 | trackManager->addPointV(Vector(410, 0, 0)); |
---|
| 579 | trackManager->addPointV(Vector(510, 20, -10)); |
---|
| 580 | trackManager->addPointV(Vector(550, 20, -10)); |
---|
| 581 | trackManager->addPointV(Vector(570, 20, -10)); |
---|
[4228] | 582 | trackManager->setDuration(2); |
---|
[4555] | 583 | |
---|
[4228] | 584 | trackManager->forkS("testFork1,testFork2"); |
---|
[4501] | 585 | trackManager->workOnS("testFork1"); |
---|
[4496] | 586 | trackManager->addPointV(Vector(640, 25, -30)); |
---|
| 587 | trackManager->addPointV(Vector(700, 40, -120)); |
---|
| 588 | trackManager->addPointV(Vector(800, 50, -150)); |
---|
| 589 | trackManager->addPointV(Vector(900, 60, -100)); |
---|
| 590 | trackManager->addPointV(Vector(900, 60, -70)); |
---|
| 591 | trackManager->addPointV(Vector(990, 65, -15)); |
---|
| 592 | trackManager->addPointV(Vector(1050, 65, -10)); |
---|
| 593 | trackManager->addPointV(Vector(1100, 65, -20)); |
---|
[4228] | 594 | trackManager->setDuration(4); |
---|
| 595 | |
---|
[4501] | 596 | trackManager->workOnS("testFork2"); |
---|
[4496] | 597 | trackManager->addPointV(Vector(640, 25, 20)); |
---|
| 598 | trackManager->addPointV(Vector(670, 50, 120)); |
---|
| 599 | trackManager->addPointV(Vector(700, 70, 80)); |
---|
| 600 | trackManager->addPointV(Vector(800, 70, 65)); |
---|
| 601 | trackManager->addPointV(Vector(850, 65, 65)); |
---|
| 602 | trackManager->addPointV(Vector(920, 35, 40)); |
---|
| 603 | trackManager->addPointV(Vector(945, 40, 40)); |
---|
| 604 | trackManager->addPointV(Vector(970, 24, 40)); |
---|
| 605 | trackManager->addPointV(Vector(1000, 40, -7)); |
---|
[4508] | 606 | |
---|
[4228] | 607 | trackManager->setDuration(4); |
---|
[4555] | 608 | |
---|
| 609 | |
---|
[4228] | 610 | trackManager->joinS("testFork1,testFork2"); |
---|
[4555] | 611 | |
---|
[4496] | 612 | trackManager->addPointV(Vector(1200, 60, -50)); |
---|
| 613 | trackManager->addPointV(Vector(1300, 50, -50)); |
---|
| 614 | trackManager->addPointV(Vector(1400, 40, -50)); |
---|
| 615 | trackManager->addPointV(Vector(1500, 40, -60)); |
---|
| 616 | trackManager->addPointV(Vector(1600, 35, -55)); |
---|
| 617 | trackManager->addPointV(Vector(1700, 45, -40)); |
---|
| 618 | trackManager->addPointV(Vector(1750, 60, -40)); |
---|
| 619 | trackManager->addPointV(Vector(1770, 80, -40)); |
---|
| 620 | trackManager->addPointV(Vector(1800, 100, -40)); |
---|
[4228] | 621 | trackManager->setDuration(10); |
---|
[4555] | 622 | |
---|
[4228] | 623 | trackManager->finalize(); |
---|
| 624 | |
---|
[4555] | 625 | |
---|
[4010] | 626 | // LIGHT initialisation |
---|
| 627 | lightMan->setAmbientColor(.1,.1,.1); |
---|
| 628 | lightMan->addLight(); |
---|
| 629 | lightMan->debug(); |
---|
[3368] | 630 | |
---|
[4010] | 631 | switch(this->debugWorldNr) |
---|
| 632 | { |
---|
| 633 | /* |
---|
[4555] | 634 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
| 635 | removed by a reald world-loader, which interprets a world-file. |
---|
| 636 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
| 637 | make whatever you want... |
---|
[4010] | 638 | */ |
---|
| 639 | case DEBUG_WORLD_0: |
---|
| 640 | { |
---|
[4555] | 641 | lightMan->setPosition(-5.0, 10.0, -40.0); |
---|
[4010] | 642 | |
---|
| 643 | |
---|
[4555] | 644 | this->localPlayer = new Player (); |
---|
| 645 | this->localPlayer->setName ("player"); |
---|
| 646 | this->spawn (this->localPlayer); |
---|
| 647 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
| 648 | /*monitor progress*/ |
---|
| 649 | this->glmis->step(); |
---|
[4010] | 650 | |
---|
[4418] | 651 | |
---|
[4555] | 652 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
| 653 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
| 654 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
[4418] | 655 | |
---|
[4555] | 656 | /* |
---|
| 657 | Field* testField = new Gravity(); |
---|
| 658 | testField->setMagnitude(10); |
---|
| 659 | new PhysicsConnection(this->localPlayer, testField); |
---|
| 660 | */ |
---|
[4397] | 661 | |
---|
[4555] | 662 | // bind camera |
---|
| 663 | this->localCamera = new Camera(); |
---|
| 664 | this->localCamera->setName ("camera"); |
---|
| 665 | /*monitor progress*/ |
---|
| 666 | this->glmis->step(); |
---|
[2816] | 667 | |
---|
[3419] | 668 | |
---|
[4555] | 669 | // Create SkySphere |
---|
[4621] | 670 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 671 | this->sky->setName("SkySphere"); |
---|
| 672 | this->spawn(this->sky); |
---|
[4555] | 673 | this->localCamera->addChild(this->sky); |
---|
| 674 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 675 | /*monitor progress*/ |
---|
| 676 | this->glmis->step(); |
---|
[3368] | 677 | |
---|
[3521] | 678 | |
---|
[4555] | 679 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 680 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 681 | this->spawn(terrain); |
---|
| 682 | /*monitor progress*/ |
---|
| 683 | this->glmis->step(); |
---|
[2816] | 684 | |
---|
[4555] | 685 | this->pilotNode = new PilotNode(); |
---|
| 686 | this->spawn(this->pilotNode); |
---|
| 687 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
---|
| 688 | this->pilotNode->addChild(this->localPlayer); |
---|
| 689 | this->pilotNode->addChild(this->localCamera); |
---|
| 690 | this->localCamera->lookAt(this->localPlayer); |
---|
[4422] | 691 | |
---|
[4555] | 692 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
---|
| 693 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
---|
| 694 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
---|
| 695 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
| 696 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
---|
[4422] | 697 | |
---|
[4555] | 698 | // bind input |
---|
| 699 | Orxonox *orx = Orxonox::getInstance (); |
---|
| 700 | //orx->getLocalInput()->bind (this->pilotNode); |
---|
| 701 | |
---|
| 702 | /* |
---|
| 703 | PNode* tn = trackManager->getTrackNode(); |
---|
| 704 | tn->addChild(this->localPlayer); |
---|
| 705 | this->localCamera->lookAt(tn); |
---|
| 706 | |
---|
| 707 | tn->addChild(this->localCamera); |
---|
| 708 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
| 709 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
---|
| 710 | */ |
---|
| 711 | this->glmis->step(); |
---|
| 712 | break; |
---|
[4010] | 713 | } |
---|
| 714 | case DEBUG_WORLD_1: |
---|
| 715 | { |
---|
[3365] | 716 | |
---|
[4555] | 717 | break; |
---|
[4010] | 718 | } |
---|
| 719 | case DEBUG_WORLD_2: |
---|
| 720 | { |
---|
[3727] | 721 | |
---|
[4555] | 722 | break; |
---|
[4010] | 723 | } |
---|
| 724 | default: |
---|
[4324] | 725 | break; |
---|
[2636] | 726 | } |
---|
[4010] | 727 | } |
---|
[2636] | 728 | |
---|
[2731] | 729 | |
---|
[3526] | 730 | |
---|
[3459] | 731 | /** |
---|
[3629] | 732 | \brief initializes a new World shortly before start |
---|
| 733 | |
---|
[4555] | 734 | this is the function, that will be loaded shortly before the world is |
---|
[3629] | 735 | started |
---|
[3459] | 736 | */ |
---|
| 737 | ErrorMessage World::init() |
---|
| 738 | { |
---|
| 739 | this->bPause = false; |
---|
[4326] | 740 | this->pilotNode = NULL; |
---|
[3459] | 741 | } |
---|
| 742 | |
---|
| 743 | |
---|
| 744 | /** |
---|
| 745 | \brief starts the World |
---|
| 746 | */ |
---|
| 747 | ErrorMessage World::start() |
---|
| 748 | { |
---|
[3546] | 749 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 750 | this->bQuitOrxonox = false; |
---|
| 751 | this->bQuitCurrentGame = false; |
---|
| 752 | this->mainLoop(); |
---|
| 753 | } |
---|
| 754 | |
---|
| 755 | /** |
---|
| 756 | \brief stops the world. |
---|
| 757 | |
---|
| 758 | This happens, when the player decides to end the Level. |
---|
| 759 | */ |
---|
| 760 | ErrorMessage World::stop() |
---|
| 761 | { |
---|
[3546] | 762 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 763 | this->bQuitCurrentGame = true; |
---|
| 764 | } |
---|
| 765 | |
---|
| 766 | /** |
---|
| 767 | \brief pauses the Game |
---|
| 768 | */ |
---|
| 769 | ErrorMessage World::pause() |
---|
| 770 | { |
---|
| 771 | this->isPaused = true; |
---|
| 772 | } |
---|
| 773 | |
---|
| 774 | /** |
---|
| 775 | \brief ends the pause Phase |
---|
| 776 | */ |
---|
| 777 | ErrorMessage World::resume() |
---|
| 778 | { |
---|
| 779 | this->isPaused = false; |
---|
| 780 | } |
---|
| 781 | |
---|
| 782 | /** |
---|
| 783 | \brief destroys the World |
---|
| 784 | */ |
---|
| 785 | ErrorMessage World::destroy() |
---|
| 786 | { |
---|
[3566] | 787 | |
---|
[3459] | 788 | } |
---|
| 789 | |
---|
| 790 | /** |
---|
| 791 | \brief shows the loading screen |
---|
| 792 | */ |
---|
| 793 | void World::displayLoadScreen () |
---|
| 794 | { |
---|
[4555] | 795 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
| 796 | |
---|
| 797 | //GLMenuImageScreen* |
---|
[4099] | 798 | this->glmis = new GLMenuImageScreen(); |
---|
[3675] | 799 | this->glmis->setMaximum(8); |
---|
[4555] | 800 | |
---|
| 801 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 802 | } |
---|
| 803 | |
---|
| 804 | /** |
---|
| 805 | \brief removes the loadscreen, and changes over to the game |
---|
| 806 | |
---|
| 807 | \todo take out the delay |
---|
| 808 | */ |
---|
| 809 | void World::releaseLoadScreen () |
---|
| 810 | { |
---|
[4555] | 811 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 812 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[4555] | 813 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 814 | delete this->glmis; |
---|
[3459] | 815 | } |
---|
| 816 | |
---|
| 817 | |
---|
[3620] | 818 | /** |
---|
| 819 | \brief gets the list of entities from the world |
---|
| 820 | \returns entity list |
---|
| 821 | */ |
---|
| 822 | tList<WorldEntity>* World::getEntities() |
---|
| 823 | { |
---|
| 824 | return this->entities; |
---|
| 825 | } |
---|
| 826 | |
---|
| 827 | |
---|
[3646] | 828 | /** |
---|
| 829 | \brief this returns the current game time |
---|
| 830 | \returns elapsed game time |
---|
| 831 | */ |
---|
| 832 | double World::getGameTime() |
---|
| 833 | { |
---|
| 834 | return this->gameTime; |
---|
| 835 | } |
---|
| 836 | |
---|
| 837 | |
---|
[4555] | 838 | /** |
---|
[2551] | 839 | \brief checks for collisions |
---|
[4555] | 840 | |
---|
| 841 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 842 | between them. In case of collisions the collide() method of the corresponding entities |
---|
[2551] | 843 | is called. |
---|
[1858] | 844 | */ |
---|
[2190] | 845 | void World::collide () |
---|
[1858] | 846 | { |
---|
[2816] | 847 | /* |
---|
| 848 | List *a, *b; |
---|
[2551] | 849 | WorldEntity *aobj, *bobj; |
---|
[4555] | 850 | |
---|
[2816] | 851 | a = entities; |
---|
[4555] | 852 | |
---|
[2551] | 853 | while( a != NULL) |
---|
| 854 | { |
---|
[2816] | 855 | aobj = a->nextElement(); |
---|
[2551] | 856 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[4555] | 857 | { |
---|
| 858 | b = a->nextElement(); |
---|
| 859 | while( b != NULL ) |
---|
| 860 | { |
---|
| 861 | bobj = b->nextElement(); |
---|
| 862 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
| 863 | { |
---|
| 864 | unsigned long ahitflg, bhitflg; |
---|
| 865 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 866 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 867 | &bhitflg) ); |
---|
| 868 | { |
---|
| 869 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 870 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 871 | } |
---|
| 872 | } |
---|
| 873 | b = b->nextElement(); |
---|
| 874 | } |
---|
| 875 | } |
---|
[2816] | 876 | a = a->enumerate(); |
---|
[2551] | 877 | } |
---|
[2816] | 878 | */ |
---|
[1858] | 879 | } |
---|
| 880 | |
---|
[4555] | 881 | /** |
---|
[2551] | 882 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 883 | */ |
---|
[2190] | 884 | void World::draw () |
---|
[2077] | 885 | { |
---|
[3462] | 886 | /* draw entities */ |
---|
[2551] | 887 | WorldEntity* entity; |
---|
[3526] | 888 | glLoadIdentity(); |
---|
[3653] | 889 | //entity = this->entities->enumerate(); |
---|
| 890 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 891 | entity = iterator->nextElement(); |
---|
[4555] | 892 | while( entity != NULL ) |
---|
| 893 | { |
---|
[2822] | 894 | if( entity->bDraw ) entity->draw(); |
---|
[3653] | 895 | //entity = this->entities->nextElement(); |
---|
| 896 | entity = iterator->nextElement(); |
---|
| 897 | } |
---|
| 898 | delete iterator; |
---|
[4555] | 899 | |
---|
[2731] | 900 | glCallList (objectList); |
---|
[3419] | 901 | |
---|
[4349] | 902 | particleEngine->draw(); //!< \todo should be dts like in the Trunk; |
---|
[4176] | 903 | |
---|
[4518] | 904 | TextEngine::getInstance()->draw(); |
---|
[3602] | 905 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
[1931] | 906 | } |
---|
| 907 | |
---|
[2816] | 908 | |
---|
[2190] | 909 | /** |
---|
[3225] | 910 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 911 | the current class/procedure |
---|
| 912 | */ |
---|
[2640] | 913 | void World::debug() |
---|
| 914 | { |
---|
[3546] | 915 | PRINTF(2)("debug() - starting debug\n"); |
---|
[3365] | 916 | PNode* p1 = NullParent::getInstance (); |
---|
[3809] | 917 | PNode* p2 = new PNode (Vector(2, 2, 2), p1); |
---|
| 918 | PNode* p3 = new PNode (Vector(4, 4, 4), p1); |
---|
| 919 | PNode* p4 = new PNode (Vector(6, 6, 6), p2); |
---|
[3365] | 920 | |
---|
| 921 | p1->debug (); |
---|
| 922 | p2->debug (); |
---|
| 923 | p3->debug (); |
---|
| 924 | p4->debug (); |
---|
| 925 | |
---|
[3809] | 926 | p1->shiftCoor (Vector(-1, -1, -1)); |
---|
[3365] | 927 | |
---|
| 928 | printf("World::debug() - shift\n"); |
---|
| 929 | p1->debug (); |
---|
| 930 | p2->debug (); |
---|
| 931 | p3->debug (); |
---|
| 932 | p4->debug (); |
---|
[4555] | 933 | |
---|
[3644] | 934 | p1->update (0); |
---|
[3365] | 935 | |
---|
| 936 | printf ("World::debug() - update\n"); |
---|
| 937 | p1->debug (); |
---|
| 938 | p2->debug (); |
---|
| 939 | p3->debug (); |
---|
| 940 | p4->debug (); |
---|
| 941 | |
---|
[3809] | 942 | p2->shiftCoor (Vector(-1, -1, -1)); |
---|
[3644] | 943 | p1->update (0); |
---|
[3365] | 944 | |
---|
| 945 | p1->debug (); |
---|
| 946 | p2->debug (); |
---|
| 947 | p3->debug (); |
---|
| 948 | p4->debug (); |
---|
| 949 | |
---|
[3809] | 950 | p2->setAbsCoor (Vector(1,2,3)); |
---|
[3365] | 951 | |
---|
| 952 | |
---|
[3644] | 953 | p1->update (0); |
---|
[3365] | 954 | |
---|
| 955 | p1->debug (); |
---|
| 956 | p2->debug (); |
---|
| 957 | p3->debug (); |
---|
| 958 | p4->debug (); |
---|
| 959 | |
---|
[3544] | 960 | delete p1; |
---|
[4555] | 961 | |
---|
| 962 | |
---|
[3365] | 963 | /* |
---|
[2640] | 964 | WorldEntity* entity; |
---|
| 965 | printf("counting all entities\n"); |
---|
[2816] | 966 | printf("World::debug() - enumerate()\n"); |
---|
[4555] | 967 | entity = entities->enumerate(); |
---|
| 968 | while( entity != NULL ) |
---|
| 969 | { |
---|
[2640] | 970 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 971 | entity = entities->nextElement(); |
---|
[2640] | 972 | } |
---|
[3365] | 973 | */ |
---|
[2640] | 974 | } |
---|
[2636] | 975 | |
---|
[2640] | 976 | |
---|
[3449] | 977 | /** |
---|
[3225] | 978 | \brief main loop of the world: executing all world relevant function |
---|
| 979 | |
---|
| 980 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 981 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 982 | collisions drawing everything to the screen. |
---|
| 983 | */ |
---|
[2636] | 984 | void World::mainLoop() |
---|
| 985 | { |
---|
[3365] | 986 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 987 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 988 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 989 | { |
---|
[4558] | 990 | ++this->cycle; |
---|
[3546] | 991 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 992 | // Network |
---|
[3365] | 993 | this->synchronize (); |
---|
[2636] | 994 | // Process input |
---|
[3365] | 995 | this->handleInput (); |
---|
[3215] | 996 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
[4555] | 997 | break; |
---|
[2636] | 998 | // Process time |
---|
[3551] | 999 | this->tick (); |
---|
| 1000 | // Update the state |
---|
[4555] | 1001 | this->update (); |
---|
[2636] | 1002 | // Process collision |
---|
[3459] | 1003 | this->collide (); |
---|
[2636] | 1004 | // Draw |
---|
[3365] | 1005 | this->display (); |
---|
[3548] | 1006 | |
---|
[3565] | 1007 | // for( int i = 0; i < 5000000; i++) {} |
---|
[3365] | 1008 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 1009 | } |
---|
[3546] | 1010 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 1011 | } |
---|
| 1012 | |
---|
[3459] | 1013 | |
---|
[2190] | 1014 | /** |
---|
[2636] | 1015 | \brief synchronize local data with remote data |
---|
[1855] | 1016 | */ |
---|
[2636] | 1017 | void World::synchronize () |
---|
[1855] | 1018 | { |
---|
[2636] | 1019 | // Get remote input |
---|
| 1020 | // Update synchronizables |
---|
[1855] | 1021 | } |
---|
[2636] | 1022 | |
---|
[3459] | 1023 | |
---|
[2636] | 1024 | /** |
---|
| 1025 | \brief run all input processing |
---|
[3225] | 1026 | |
---|
| 1027 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 1028 | sdl and has its own event-passing-queue. |
---|
[2636] | 1029 | */ |
---|
[3225] | 1030 | void World::handleInput () |
---|
[2636] | 1031 | { |
---|
| 1032 | // localinput |
---|
[4407] | 1033 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 1034 | //cn->process(); |
---|
| 1035 | |
---|
| 1036 | EventHandler::getInstance()->process(); |
---|
| 1037 | |
---|
[2636] | 1038 | // remoteinput |
---|
| 1039 | } |
---|
| 1040 | |
---|
[3459] | 1041 | |
---|
[2636] | 1042 | /** |
---|
| 1043 | \brief advance the timeline |
---|
[3225] | 1044 | |
---|
| 1045 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 1046 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 1047 | a heart-beat. |
---|
[2636] | 1048 | */ |
---|
[3551] | 1049 | void World::tick () |
---|
[2636] | 1050 | { |
---|
| 1051 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 1052 | if(!this->bPause) |
---|
| 1053 | { |
---|
[3644] | 1054 | this->dt = currentFrame - this->lastFrame; |
---|
[4555] | 1055 | |
---|
[4610] | 1056 | if( this->dt > 10) |
---|
[4555] | 1057 | { |
---|
| 1058 | float fps = 1000/dt; |
---|
[3790] | 1059 | |
---|
[4555] | 1060 | // temporary, only for showing how fast the text-engine is |
---|
| 1061 | char tmpChar[20]; |
---|
| 1062 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 1063 | } |
---|
[2636] | 1064 | else |
---|
[4555] | 1065 | { |
---|
| 1066 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 1067 | nothing. |
---|
| 1068 | */ |
---|
| 1069 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
[4610] | 1070 | SDL_Delay(10-dt); |
---|
[4555] | 1071 | this->dt = 10; |
---|
| 1072 | } |
---|
| 1073 | |
---|
| 1074 | this->dtS = (float)this->dt / 1000.0; |
---|
[4145] | 1075 | this->gameTime += this->dtS; |
---|
[4555] | 1076 | //entity = entities->enumerate(); |
---|
[3654] | 1077 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 1078 | WorldEntity* entity = iterator->nextElement(); |
---|
[4555] | 1079 | while( entity != NULL) |
---|
| 1080 | { |
---|
| 1081 | entity->tick (this->dtS); |
---|
| 1082 | entity = iterator->nextElement(); |
---|
| 1083 | } |
---|
[3654] | 1084 | delete iterator; |
---|
[4010] | 1085 | |
---|
[3459] | 1086 | /* update tick the rest */ |
---|
[3646] | 1087 | this->trackManager->tick(this->dt); |
---|
| 1088 | this->localCamera->tick(this->dt); |
---|
[4558] | 1089 | // tick the engines |
---|
[4245] | 1090 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4558] | 1091 | if (this->cycle > 5) |
---|
| 1092 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[4396] | 1093 | |
---|
[4558] | 1094 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 1095 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
[4396] | 1096 | |
---|
[4558] | 1097 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
[4555] | 1098 | but since we like the things not too complicated we got it this way around |
---|
| 1099 | until there is need or time to do it the other way around. |
---|
| 1100 | \todo: GraphicsEngine ticks world: separation of processes and data... |
---|
[4681] | 1101 | |
---|
| 1102 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 1103 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
[4245] | 1104 | */ |
---|
| 1105 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 1106 | } |
---|
| 1107 | this->lastFrame = currentFrame; |
---|
| 1108 | } |
---|
| 1109 | |
---|
[3216] | 1110 | |
---|
[2636] | 1111 | /** |
---|
[3551] | 1112 | \brief this function gives the world a consistant state |
---|
| 1113 | |
---|
| 1114 | after ticking (updating the world state) this will give a constistant |
---|
| 1115 | state to the whole system. |
---|
| 1116 | */ |
---|
| 1117 | void World::update() |
---|
| 1118 | { |
---|
[3646] | 1119 | this->garbageCollector->update(); |
---|
[4145] | 1120 | this->nullParent->update (this->dtS); |
---|
[4504] | 1121 | |
---|
| 1122 | SoundEngine::getInstance()->update(); |
---|
[3551] | 1123 | } |
---|
| 1124 | |
---|
| 1125 | |
---|
| 1126 | /** |
---|
[3225] | 1127 | \brief render the current frame |
---|
[4555] | 1128 | |
---|
[3225] | 1129 | clear all buffers and draw the world |
---|
[2636] | 1130 | */ |
---|
| 1131 | void World::display () |
---|
| 1132 | { |
---|
| 1133 | // clear buffer |
---|
| 1134 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 1135 | // set camera |
---|
| 1136 | this->localCamera->apply (); |
---|
| 1137 | // draw world |
---|
| 1138 | this->draw(); |
---|
| 1139 | // draw HUD |
---|
[3365] | 1140 | /* \todo draw HUD */ |
---|
[2636] | 1141 | // flip buffers |
---|
[4681] | 1142 | GraphicsEngine::swapBuffers(); |
---|
[3365] | 1143 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 1144 | //SDL_Flip (screen); |
---|
[2636] | 1145 | } |
---|
| 1146 | |
---|
[2644] | 1147 | |
---|
[3225] | 1148 | /** |
---|
| 1149 | \brief add and spawn a new entity to this world |
---|
| 1150 | \param entity to be added |
---|
| 1151 | */ |
---|
[2644] | 1152 | void World::spawn(WorldEntity* entity) |
---|
| 1153 | { |
---|
[3365] | 1154 | this->entities->add (entity); |
---|
[3233] | 1155 | entity->postSpawn (); |
---|
[2816] | 1156 | } |
---|
| 1157 | |
---|
| 1158 | |
---|
[3225] | 1159 | /** |
---|
| 1160 | \brief add and spawn a new entity to this world |
---|
| 1161 | \param entity to be added |
---|
[3449] | 1162 | \param absCoor At what coordinates to add this entity. |
---|
| 1163 | \param absDir In which direction should it look. |
---|
[3225] | 1164 | */ |
---|
[3365] | 1165 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 1166 | { |
---|
[3529] | 1167 | this->entities->add (entity); |
---|
| 1168 | |
---|
[3809] | 1169 | entity->setAbsCoor (*absCoor); |
---|
| 1170 | entity->setAbsDir (*absDir); |
---|
[3365] | 1171 | |
---|
[3233] | 1172 | entity->postSpawn (); |
---|
[2644] | 1173 | } |
---|
[2816] | 1174 | |
---|
| 1175 | |
---|
[3521] | 1176 | /** |
---|
| 1177 | \brief add and spawn a new entity to this world |
---|
| 1178 | \param entity to be added |
---|
| 1179 | \param entity to be added to (PNode) |
---|
| 1180 | \param At what relative coordinates to add this entity. |
---|
| 1181 | \param In which relative direction should it look. |
---|
| 1182 | */ |
---|
[4555] | 1183 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
| 1184 | Vector* relCoor, Quaternion* relDir, |
---|
| 1185 | int parentingMode) |
---|
[3521] | 1186 | { |
---|
[3551] | 1187 | this->nullParent = NullParent::getInstance(); |
---|
[3529] | 1188 | if( parentNode != NULL) |
---|
[3521] | 1189 | { |
---|
| 1190 | parentNode->addChild (entity); |
---|
[4555] | 1191 | |
---|
[3809] | 1192 | entity->setRelCoor (*relCoor); |
---|
| 1193 | entity->setRelDir (*relDir); |
---|
[4444] | 1194 | entity->setParentMode(parentingMode); |
---|
[4555] | 1195 | |
---|
[3521] | 1196 | this->entities->add (entity); |
---|
[4555] | 1197 | |
---|
[3521] | 1198 | entity->postSpawn (); |
---|
| 1199 | } |
---|
| 1200 | } |
---|
| 1201 | |
---|
| 1202 | |
---|
| 1203 | |
---|
[3449] | 1204 | /** |
---|
[3225] | 1205 | \brief commands that the world must catch |
---|
| 1206 | \returns false if not used by the world |
---|
| 1207 | */ |
---|
[3216] | 1208 | bool World::command(Command* cmd) |
---|
| 1209 | { |
---|
[4091] | 1210 | if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
| 1211 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
| 1212 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); |
---|
| 1213 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); |
---|
| 1214 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
| 1215 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); |
---|
[3216] | 1216 | return false; |
---|
| 1217 | } |
---|
[3365] | 1218 | |
---|
[4010] | 1219 | void World::setPath( const char* name) |
---|
| 1220 | { |
---|
[4094] | 1221 | if (this->path) |
---|
| 1222 | delete this->path; |
---|
| 1223 | if (ResourceManager::isFile(name)) |
---|
| 1224 | { |
---|
| 1225 | this->path = new char[strlen(name)+1]; |
---|
| 1226 | strcpy(this->path, name); |
---|
| 1227 | } |
---|
| 1228 | else |
---|
| 1229 | { |
---|
| 1230 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 1231 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 1232 | } |
---|
[4010] | 1233 | } |
---|
| 1234 | |
---|
| 1235 | const char* World::getPath( void) |
---|
| 1236 | { |
---|
| 1237 | return path; |
---|
| 1238 | } |
---|