[1853] | 1 | |
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[4010] | 2 | |
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[4555] | 3 | /* |
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[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 19 | |
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[2190] | 20 | #include "world.h" |
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[3608] | 21 | |
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| 22 | #include "orxonox.h" |
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[3620] | 23 | |
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[4347] | 24 | #include "state.h" |
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| 25 | |
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[3608] | 26 | #include "p_node.h" |
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| 27 | #include "null_parent.h" |
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[4326] | 28 | #include "pilot_node.h" |
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[3608] | 29 | #include "track_node.h" |
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[2190] | 30 | #include "world_entity.h" |
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[2036] | 31 | #include "player.h" |
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[2190] | 32 | #include "camera.h" |
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[2816] | 33 | #include "environment.h" |
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[3419] | 34 | #include "skysphere.h" |
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[3803] | 35 | #include "skybox.h" |
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[3750] | 36 | #include "satellite.h" |
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[4245] | 37 | #include "test_entity.h" |
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[3608] | 38 | #include "terrain.h" |
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[3436] | 39 | #include "light.h" |
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[3790] | 40 | #include "text_engine.h" |
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[3620] | 41 | |
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[3646] | 42 | #include "track_manager.h" |
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| 43 | #include "garbage_collector.h" |
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[4287] | 44 | #include "object_manager.h" |
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[3812] | 45 | #include "animation_player.h" |
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[4176] | 46 | #include "particle_engine.h" |
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[4245] | 47 | #include "graphics_engine.h" |
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[4338] | 48 | #include "physics_engine.h" |
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[4396] | 49 | #include "fields.h" |
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[3646] | 50 | |
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[4488] | 51 | #include "md2Model.h" |
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| 52 | |
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[3608] | 53 | #include "glmenu_imagescreen.h" |
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| 54 | #include "list.h" |
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[4010] | 55 | #include "game_loader.h" |
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[2036] | 56 | |
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[3964] | 57 | #include "animation3d.h" |
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[3608] | 58 | |
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[4010] | 59 | #include "substring.h" |
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[3608] | 60 | |
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[4261] | 61 | #include "factory.h" |
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[4245] | 62 | |
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[4287] | 63 | #include "projectile.h" |
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[4405] | 64 | #include "event_handler.h" |
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[4287] | 65 | |
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[4504] | 66 | #include "sound_engine.h" |
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| 67 | |
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[1856] | 68 | using namespace std; |
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[1853] | 69 | |
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[3620] | 70 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 71 | |
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| 72 | |
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| 73 | /** |
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| 74 | \brief private constructor because of singleton |
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| 75 | */ |
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| 76 | WorldInterface::WorldInterface() |
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| 77 | { |
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| 78 | this->worldIsInitialized = false; |
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| 79 | this->worldReference = NULL; |
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| 80 | } |
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| 81 | |
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| 82 | /** |
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| 83 | \brief public deconstructor |
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| 84 | */ |
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| 85 | WorldInterface::~WorldInterface() |
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| 86 | { |
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| 87 | this->singletonRef = NULL; |
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| 88 | this->worldIsInitialized = false; |
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| 89 | this->worldReference = NULL; |
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| 90 | } |
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| 91 | |
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| 92 | /** |
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| 93 | \brief gets the singleton instance |
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| 94 | \returns singleton instance |
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| 95 | */ |
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| 96 | WorldInterface* WorldInterface::getInstance() |
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| 97 | { |
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| 98 | if( singletonRef == NULL) |
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| 99 | singletonRef = new WorldInterface(); |
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| 100 | return singletonRef; |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | /** |
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| 105 | \brief initializes the interface |
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| 106 | \param reference to the world |
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| 107 | |
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[4555] | 108 | if the worldinterface is not initilizes, there wont be any |
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[3620] | 109 | useable interface |
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| 110 | */ |
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| 111 | void WorldInterface::init(World* world) |
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| 112 | { |
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| 113 | this->worldReference = world; |
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[3629] | 114 | if( world != NULL) |
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[3620] | 115 | { |
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| 116 | this->worldIsInitialized = true; |
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| 117 | PRINTF(3)("WorldInterface up and running\n"); |
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| 118 | } |
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| 119 | } |
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| 120 | |
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| 121 | |
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| 122 | /** |
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| 123 | \brief gets the entity list from the world |
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| 124 | \return entity list |
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| 125 | */ |
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| 126 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 127 | { |
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| 128 | if( this->worldIsInitialized) |
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| 129 | return this->worldReference->getEntities(); |
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| 130 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 131 | return NULL; |
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| 132 | } |
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| 133 | |
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[4010] | 134 | CREATE_FACTORY(World); |
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[3620] | 135 | |
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[4261] | 136 | World::World(const TiXmlElement* root) |
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[4010] | 137 | { |
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| 138 | this->constuctorInit("", -1); |
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[4094] | 139 | this->path = NULL; |
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[4555] | 140 | |
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[4261] | 141 | this->loadParams(root); |
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[4010] | 142 | } |
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| 143 | |
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[4555] | 144 | /** |
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[2551] | 145 | \brief create a new World |
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[4555] | 146 | |
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[2551] | 147 | This creates a new empty world! |
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[1858] | 148 | */ |
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[2636] | 149 | World::World (char* name) |
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[1855] | 150 | { |
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[4094] | 151 | this->path = NULL; |
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[4010] | 152 | this->constuctorInit(name, -1); |
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[3573] | 153 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 154 | } |
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| 155 | |
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[3449] | 156 | /** |
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| 157 | \brief creates a new World... |
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| 158 | \param worldID with this ID |
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| 159 | */ |
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[2636] | 160 | World::World (int worldID) |
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| 161 | { |
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[4094] | 162 | this->path = NULL; |
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[4010] | 163 | this->constuctorInit(NULL, worldID); |
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[2636] | 164 | } |
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| 165 | |
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[4555] | 166 | /** |
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[2551] | 167 | \brief remove the World from memory |
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[4555] | 168 | |
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[3365] | 169 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 170 | things contained in the tree are deleted automaticaly |
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[1858] | 171 | */ |
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[2190] | 172 | World::~World () |
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[1872] | 173 | { |
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[3546] | 174 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 175 | |
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[4420] | 176 | this->eventHandler->unsubscribe(this->localPlayer); |
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| 177 | |
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[3620] | 178 | delete WorldInterface::getInstance(); |
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[3529] | 179 | delete this->nullParent; |
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[3553] | 180 | delete this->entities; |
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[3597] | 181 | delete this->lightMan; |
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[3566] | 182 | delete this->trackManager; |
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[4176] | 183 | delete this->particleEngine; |
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[3790] | 184 | TextEngine::getInstance()->flush(); |
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[4504] | 185 | SoundEngine::getInstance()->flushAllBuffers(); |
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| 186 | |
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[3812] | 187 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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[4396] | 188 | delete PhysicsEngine::getInstance(); |
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[3729] | 189 | //delete garbagecollecor |
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| 190 | //delete animator |
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[3790] | 191 | |
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[4261] | 192 | LoadClassDescription::printAll(); |
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| 193 | |
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[4136] | 194 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[1872] | 195 | } |
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[1858] | 196 | |
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[3526] | 197 | /** |
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[4555] | 198 | \brief initializes the world. |
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[3629] | 199 | |
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| 200 | set all stuff here that is world generic and does not use to much memory |
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| 201 | because the real init() function StoryEntity::init() will be called |
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[4555] | 202 | shortly before start of the game. |
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[3629] | 203 | since all worlds are initiated/referenced before they will be started. |
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| 204 | NO LEVEL LOADING HERE - NEVER! |
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[3526] | 205 | */ |
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[4010] | 206 | void World::constuctorInit(char* name, int worldID) |
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[3526] | 207 | { |
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[4320] | 208 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 209 | |
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[4010] | 210 | //this->worldName = name; |
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| 211 | //this->worldName = new char[strlen(name)+1]; |
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| 212 | //strcpy(this->worldName, name); |
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[3526] | 213 | this->debugWorldNr = worldID; |
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| 214 | this->entities = new tList<WorldEntity>(); |
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[4558] | 215 | this->cycle = 0; |
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[3629] | 216 | } |
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[3526] | 217 | |
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[4261] | 218 | void World::loadParams(const TiXmlElement* root) |
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| 219 | { |
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| 220 | const char *string; |
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| 221 | char *name; |
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| 222 | int id; |
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[3629] | 223 | |
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[4261] | 224 | PRINTF0("Creating a World\n"); |
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| 225 | |
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| 226 | LoadParam<World>(root, "identifier", this, &World::setStoryID) |
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| 227 | .describe("Sets the StoryID of this world"); |
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| 228 | LoadParam<World>(root, "nextid", this, &World::setNextStoryID) |
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| 229 | .describe("Sets the ID of the next world"); |
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| 230 | LoadParam<World>(root, "path", this, &World::setPath) |
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| 231 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 232 | |
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| 233 | |
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[4555] | 234 | /* |
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[4261] | 235 | // identifier |
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| 236 | string = grabParameter( root, "identifier"); |
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| 237 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 238 | { |
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| 239 | PRINTF0("World is missing a proper 'identifier'\n"); |
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| 240 | this->setStoryID( -1); |
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| 241 | } |
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| 242 | else setStoryID( id); |
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| 243 | |
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| 244 | // next id |
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| 245 | string = grabParameter( root, "nextid"); |
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| 246 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 247 | { |
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| 248 | PRINTF0("World is missing a proper 'nextid'\n"); |
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| 249 | this->setStoryID( -1); |
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| 250 | } |
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| 251 | else setNextStoryID( id); |
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| 252 | |
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[4555] | 253 | |
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[4261] | 254 | // path |
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| 255 | string = grabParameter( root, "path"); |
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| 256 | if( string == NULL) |
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| 257 | { |
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| 258 | PRINTF0("World is missing a proper 'path'\n"); |
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| 259 | this->setPath( NULL); |
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| 260 | } |
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| 261 | else |
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| 262 | { |
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| 263 | name = new char[strlen(string + 2)]; |
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| 264 | strcpy( name, string); |
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| 265 | this->setPath( name); |
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| 266 | } |
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| 267 | */ |
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| 268 | } |
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| 269 | |
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| 270 | |
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[3629] | 271 | /** |
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| 272 | \brief this is executed before load |
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| 273 | |
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| 274 | since the load function sometimes needs data, that has been init before |
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| 275 | the load and after the proceeding storyentity has finished |
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| 276 | */ |
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| 277 | ErrorMessage World::preLoad() |
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| 278 | { |
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[3620] | 279 | /* init the world interface */ |
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| 280 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 281 | wi->init(this); |
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[3646] | 282 | this->garbageCollector = GarbageCollector::getInstance(); |
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[4010] | 283 | |
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[4409] | 284 | this->eventHandler = EventHandler::getInstance(); |
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| 285 | |
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[4176] | 286 | this->particleEngine = ParticleEngine::getInstance(); |
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[3993] | 287 | this->trackManager = TrackManager::getInstance(); |
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| 288 | this->lightMan = LightManager::getInstance(); |
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| 289 | this->nullParent = NullParent::getInstance (); |
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| 290 | this->nullParent->setName ("NullParent"); |
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| 291 | |
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[4010] | 292 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[4338] | 293 | PhysicsEngine::getInstance(); |
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[4010] | 294 | |
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[4015] | 295 | this->localCamera = new Camera(); |
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[4324] | 296 | this->localCamera->setName ("Camera"); |
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[4555] | 297 | |
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[4347] | 298 | State::getInstance()->setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 299 | |
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[4245] | 300 | GraphicsEngine::getInstance()->displayFPS(true); |
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[3526] | 301 | } |
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| 302 | |
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| 303 | |
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[3449] | 304 | /** |
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| 305 | \brief loads the World by initializing all resources, and set their default values. |
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| 306 | */ |
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[3459] | 307 | ErrorMessage World::load() |
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[4555] | 308 | { |
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[4104] | 309 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 310 | TiXmlElement* element; |
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[4010] | 311 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 312 | |
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[4010] | 313 | if( getPath() == NULL) |
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[2636] | 314 | { |
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[4104] | 315 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 316 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 317 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 318 | } |
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[4555] | 319 | |
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[4010] | 320 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 321 | // load the campaign document |
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[4555] | 322 | if( !XMLDoc->LoadFile()) |
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[4010] | 323 | { |
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| 324 | // report an error |
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[4104] | 325 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 326 | delete XMLDoc; |
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| 327 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 328 | } |
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[4555] | 329 | |
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[4010] | 330 | // check basic validity |
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| 331 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 332 | assert( root != NULL); |
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[4555] | 333 | |
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[4010] | 334 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 335 | { |
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| 336 | // report an error |
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[4104] | 337 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 338 | delete XMLDoc; |
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| 339 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 340 | } |
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[4555] | 341 | |
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[4010] | 342 | // load the parameters |
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| 343 | // name |
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| 344 | char* temp; |
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| 345 | const char* string = grabParameter( root, "name"); |
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| 346 | if( string == NULL) |
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| 347 | { |
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[4104] | 348 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[4010] | 349 | string = "Unknown"; |
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| 350 | temp = new char[strlen(string + 2)]; |
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| 351 | strcpy( temp, string); |
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| 352 | this->worldName = temp; |
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| 353 | } |
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| 354 | else |
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| 355 | { |
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| 356 | temp = new char[strlen(string + 2)]; |
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| 357 | strcpy( temp, string); |
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| 358 | this->worldName = temp; |
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| 359 | } |
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[4104] | 360 | //////////////// |
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| 361 | // LOADSCREEN // |
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| 362 | //////////////// |
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| 363 | element = root->FirstChildElement("LoadScreen"); |
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| 364 | if (element == NULL) |
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| 365 | { |
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| 366 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 367 | |
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| 368 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 369 | this->glmis->setMaximum(8); |
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| 370 | this->glmis->draw(); |
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| 371 | } |
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| 372 | else |
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| 373 | { |
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[4261] | 374 | this->glmis->loadParams(element); |
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[4104] | 375 | this->glmis->draw(); |
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| 376 | } |
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| 377 | this->glmis->draw(); |
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[4010] | 378 | // find WorldEntities |
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[4104] | 379 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 380 | |
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[4010] | 381 | if( element == NULL) |
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| 382 | { |
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[4104] | 383 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 384 | } |
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| 385 | else |
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| 386 | { |
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| 387 | element = element->FirstChildElement(); |
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| 388 | // load Players/Objects/Whatever |
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[4104] | 389 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 390 | while( element != NULL) |
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[4555] | 391 | { |
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| 392 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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| 393 | if( created != NULL) this->spawn( created); |
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| 394 | // if we load a 'Player' we use it as localPlayer |
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| 395 | //todo do this more elegant |
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| 396 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) localPlayer = (Player*) created; |
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| 397 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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| 398 | element = element->NextSiblingElement(); |
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| 399 | glmis->step(); //! \todo temporary |
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| 400 | } |
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[4104] | 401 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 402 | } |
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[4555] | 403 | |
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[4010] | 404 | // find Track |
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[4222] | 405 | element = root->FirstChildElement( "Track"); |
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[4010] | 406 | if( element == NULL) |
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| 407 | { |
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[4228] | 408 | PRINTF(0)("World is missing a 'Track'\n"); |
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[4010] | 409 | } |
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| 410 | else |
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[4555] | 411 | { |
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[4010] | 412 | //load track |
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[4228] | 413 | PRINTF(4)("Loading Track\n"); |
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[4010] | 414 | |
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[4489] | 415 | trackManager->loadParams( element); |
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[4010] | 416 | trackManager->finalize(); |
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[4222] | 417 | } |
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[4555] | 418 | |
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[4010] | 419 | // free the XML data |
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[4015] | 420 | |
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[4010] | 421 | delete XMLDoc; |
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[4015] | 422 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 423 | |
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[4010] | 424 | // bind input |
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[4410] | 425 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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| 426 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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| 427 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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| 428 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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[4412] | 429 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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| 430 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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| 431 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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[4555] | 432 | |
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[4010] | 433 | // bind camera |
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| 434 | //this->localCamera->bind (localPlayer); |
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| 435 | this->localPlayer->addChild (this->localCamera); |
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[4245] | 436 | |
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[4555] | 437 | |
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[4010] | 438 | lightMan->setAmbientColor(.1,.1,.1); |
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| 439 | lightMan->addLight(); |
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| 440 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 441 | // lightMan->setDiffuseColor(1,1,1); |
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| 442 | // lightMan->addLight(1); |
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| 443 | // lightMan->setPosition(20, 10, -20); |
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| 444 | // lightMan->setDiffuseColor(0,0,0); |
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[4245] | 445 | //lightMan->debug(); |
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[4010] | 446 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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[4555] | 447 | |
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| 448 | // trackManager->setBindSlave(env); |
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[4010] | 449 | PNode* tn = trackManager->getTrackNode(); |
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| 450 | tn->addChild(this->localPlayer); |
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[4555] | 451 | |
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[4010] | 452 | //localCamera->setParent(TrackNode::getInstance()); |
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| 453 | tn->addChild(this->localCamera); |
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| 454 | localCamera->lookAt(tn); |
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[4444] | 455 | localCamera->setParentMode(PNODE_MOVEMENT); |
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| 456 | this->localPlayer->setParentMode(PNODE_ALL); |
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[4010] | 457 | Vector* cameraOffset = new Vector (0, 5, -10); |
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[4502] | 458 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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[4501] | 459 | |
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[4015] | 460 | this->sky->setParent(this->localCamera); |
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[3368] | 461 | |
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[4010] | 462 | // initialize debug coord system |
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| 463 | objectList = glGenLists(1); |
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| 464 | glNewList (objectList, GL_COMPILE); |
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[4555] | 465 | |
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[4245] | 466 | //trackManager->drawGraph(.01); |
---|
| 467 | //trackManager->debug(2); |
---|
[4010] | 468 | glEndList(); |
---|
[3993] | 469 | |
---|
[4094] | 470 | terrain = new Terrain("worlds/newGround.obj"); |
---|
[4010] | 471 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 472 | this->spawn(terrain); |
---|
[3602] | 473 | |
---|
[4504] | 474 | SoundEngine::getInstance()->setListener(this->localCamera); |
---|
[4176] | 475 | |
---|
[4347] | 476 | |
---|
| 477 | // Creating a Test Particle System |
---|
| 478 | ParticleSystem* system = new ParticleSystem(100000, PARTICLE_SPRITE); |
---|
[4431] | 479 | system->setLifeSpan(.5); |
---|
[4347] | 480 | system->setConserve(.8); |
---|
[4434] | 481 | system->setRadius(0.0, 1.0, .8); |
---|
| 482 | system->setRadius(.2, 3, 2.0); |
---|
[4430] | 483 | system->setRadius(1.0, 0.0, .0); |
---|
[4431] | 484 | system->setMass (0.0, 1.0); |
---|
[4430] | 485 | |
---|
[4434] | 486 | system->setColor(0, .5,0,0,1); |
---|
| 487 | system->setColor(.5, 1,1,0,.01); |
---|
[4431] | 488 | system->setColor(1.0, 0,0,0,0); |
---|
[4347] | 489 | |
---|
[4555] | 490 | |
---|
[4347] | 491 | // Creating a Test Particle Emitter |
---|
| 492 | ParticleEmitter* emitter = new ParticleEmitter(Vector(-1, 0, 0), M_PI_4, 400, .5); |
---|
| 493 | emitter->setType(EMITTER_DOT); |
---|
| 494 | emitter->setSize(20); |
---|
| 495 | emitter->setParent(this->localPlayer); |
---|
| 496 | emitter->setRelCoor(Vector(-3,0,0)); |
---|
[4396] | 497 | |
---|
| 498 | Field* gravity = new Gravity(); |
---|
[4397] | 499 | gravity->setMagnitude(10.0); |
---|
[4558] | 500 | gravity->setParent(this->localCamera->getTarget()); |
---|
[4555] | 501 | |
---|
[4347] | 502 | // Add the Flow from the Emitter into the System |
---|
| 503 | particleEngine->addConnection(emitter, system); |
---|
| 504 | |
---|
[4396] | 505 | new PhysicsConnection(system, gravity); |
---|
[4397] | 506 | // new PhysicsConnection(this->localPlayer, gravity); |
---|
[4347] | 507 | |
---|
[4397] | 508 | TestEntity* testEntity = new TestEntity(); |
---|
| 509 | testEntity->setRelCoor(Vector(570, 10, -15)); |
---|
[4245] | 510 | testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 511 | this->spawn(testEntity); |
---|
[4397] | 512 | |
---|
[4488] | 513 | TestEntity* testEntity2 = new TestEntity(); |
---|
| 514 | testEntity2->setAnim(RUN); |
---|
| 515 | testEntity2->setRelCoor(Vector(570, 30, 15)); |
---|
| 516 | testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 517 | this->spawn(testEntity2); |
---|
| 518 | |
---|
| 519 | |
---|
[4397] | 520 | new PhysicsConnection(testEntity, gravity); |
---|
[4574] | 521 | |
---|
| 522 | |
---|
| 523 | NullParent::getInstance()->debug(0); |
---|
[4010] | 524 | } |
---|
[3365] | 525 | |
---|
[4245] | 526 | |
---|
[4324] | 527 | |
---|
[4326] | 528 | /** |
---|
| 529 | \brief loads the debug world: only for experimental stuff |
---|
| 530 | */ |
---|
[4010] | 531 | void World::loadDebugWorld(int worldID) |
---|
| 532 | { |
---|
| 533 | /*monitor progress*/ |
---|
| 534 | this->glmis->step(); |
---|
[4228] | 535 | // stuff beyond this point remains to be loaded properly |
---|
[3194] | 536 | |
---|
[4228] | 537 | // initializing the TrackManager |
---|
| 538 | this->trackManager = TrackManager::getInstance(); |
---|
[4496] | 539 | //trackManager->addPointV(Vector(0,0,0)); |
---|
| 540 | trackManager->addPointV(Vector(150, -35, 5)); |
---|
| 541 | trackManager->addPointV(Vector(200,-35, 5)); |
---|
| 542 | trackManager->addPointV(Vector(250, -35, 5)); |
---|
| 543 | trackManager->addPointV(Vector(320,-33,-.55)); |
---|
[4228] | 544 | trackManager->setDuration(1); |
---|
| 545 | trackManager->setSavePoint(); |
---|
| 546 | |
---|
[4496] | 547 | trackManager->addPointV(Vector(410, 0, 0)); |
---|
| 548 | trackManager->addPointV(Vector(510, 20, -10)); |
---|
| 549 | trackManager->addPointV(Vector(550, 20, -10)); |
---|
| 550 | trackManager->addPointV(Vector(570, 20, -10)); |
---|
[4228] | 551 | trackManager->setDuration(2); |
---|
[4555] | 552 | |
---|
[4228] | 553 | trackManager->forkS("testFork1,testFork2"); |
---|
[4501] | 554 | trackManager->workOnS("testFork1"); |
---|
[4496] | 555 | trackManager->addPointV(Vector(640, 25, -30)); |
---|
| 556 | trackManager->addPointV(Vector(700, 40, -120)); |
---|
| 557 | trackManager->addPointV(Vector(800, 50, -150)); |
---|
| 558 | trackManager->addPointV(Vector(900, 60, -100)); |
---|
| 559 | trackManager->addPointV(Vector(900, 60, -70)); |
---|
| 560 | trackManager->addPointV(Vector(990, 65, -15)); |
---|
| 561 | trackManager->addPointV(Vector(1050, 65, -10)); |
---|
| 562 | trackManager->addPointV(Vector(1100, 65, -20)); |
---|
[4228] | 563 | trackManager->setDuration(4); |
---|
| 564 | |
---|
[4501] | 565 | trackManager->workOnS("testFork2"); |
---|
[4496] | 566 | trackManager->addPointV(Vector(640, 25, 20)); |
---|
| 567 | trackManager->addPointV(Vector(670, 50, 120)); |
---|
| 568 | trackManager->addPointV(Vector(700, 70, 80)); |
---|
| 569 | trackManager->addPointV(Vector(800, 70, 65)); |
---|
| 570 | trackManager->addPointV(Vector(850, 65, 65)); |
---|
| 571 | trackManager->addPointV(Vector(920, 35, 40)); |
---|
| 572 | trackManager->addPointV(Vector(945, 40, 40)); |
---|
| 573 | trackManager->addPointV(Vector(970, 24, 40)); |
---|
| 574 | trackManager->addPointV(Vector(1000, 40, -7)); |
---|
[4508] | 575 | |
---|
[4228] | 576 | trackManager->setDuration(4); |
---|
[4555] | 577 | |
---|
| 578 | |
---|
[4228] | 579 | trackManager->joinS("testFork1,testFork2"); |
---|
[4555] | 580 | |
---|
[4496] | 581 | trackManager->addPointV(Vector(1200, 60, -50)); |
---|
| 582 | trackManager->addPointV(Vector(1300, 50, -50)); |
---|
| 583 | trackManager->addPointV(Vector(1400, 40, -50)); |
---|
| 584 | trackManager->addPointV(Vector(1500, 40, -60)); |
---|
| 585 | trackManager->addPointV(Vector(1600, 35, -55)); |
---|
| 586 | trackManager->addPointV(Vector(1700, 45, -40)); |
---|
| 587 | trackManager->addPointV(Vector(1750, 60, -40)); |
---|
| 588 | trackManager->addPointV(Vector(1770, 80, -40)); |
---|
| 589 | trackManager->addPointV(Vector(1800, 100, -40)); |
---|
[4228] | 590 | trackManager->setDuration(10); |
---|
[4555] | 591 | |
---|
[4228] | 592 | trackManager->finalize(); |
---|
| 593 | |
---|
[4555] | 594 | |
---|
[4010] | 595 | // LIGHT initialisation |
---|
| 596 | lightMan->setAmbientColor(.1,.1,.1); |
---|
| 597 | lightMan->addLight(); |
---|
| 598 | lightMan->debug(); |
---|
[3368] | 599 | |
---|
[4010] | 600 | switch(this->debugWorldNr) |
---|
| 601 | { |
---|
| 602 | /* |
---|
[4555] | 603 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
| 604 | removed by a reald world-loader, which interprets a world-file. |
---|
| 605 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
| 606 | make whatever you want... |
---|
[4010] | 607 | */ |
---|
| 608 | case DEBUG_WORLD_0: |
---|
| 609 | { |
---|
[4555] | 610 | lightMan->setPosition(-5.0, 10.0, -40.0); |
---|
[4010] | 611 | |
---|
| 612 | |
---|
[4555] | 613 | this->localPlayer = new Player (); |
---|
| 614 | this->localPlayer->setName ("player"); |
---|
| 615 | this->spawn (this->localPlayer); |
---|
| 616 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
| 617 | /*monitor progress*/ |
---|
| 618 | this->glmis->step(); |
---|
[4010] | 619 | |
---|
[4418] | 620 | |
---|
[4555] | 621 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
| 622 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
| 623 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
[4418] | 624 | |
---|
[4555] | 625 | /* |
---|
| 626 | Field* testField = new Gravity(); |
---|
| 627 | testField->setMagnitude(10); |
---|
| 628 | new PhysicsConnection(this->localPlayer, testField); |
---|
| 629 | */ |
---|
[4397] | 630 | |
---|
[4555] | 631 | // bind camera |
---|
| 632 | this->localCamera = new Camera(); |
---|
| 633 | this->localCamera->setName ("camera"); |
---|
| 634 | /*monitor progress*/ |
---|
| 635 | this->glmis->step(); |
---|
[2816] | 636 | |
---|
[3419] | 637 | |
---|
[4555] | 638 | // Create SkySphere |
---|
| 639 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 640 | this->sky->setName("SkySphere"); |
---|
| 641 | this->spawn(this->sky); |
---|
| 642 | this->localCamera->addChild(this->sky); |
---|
| 643 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 644 | /*monitor progress*/ |
---|
| 645 | this->glmis->step(); |
---|
[3368] | 646 | |
---|
[3521] | 647 | |
---|
[4555] | 648 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 649 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 650 | this->spawn(terrain); |
---|
| 651 | /*monitor progress*/ |
---|
| 652 | this->glmis->step(); |
---|
[2816] | 653 | |
---|
[4555] | 654 | this->pilotNode = new PilotNode(); |
---|
| 655 | this->spawn(this->pilotNode); |
---|
| 656 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
---|
| 657 | this->pilotNode->addChild(this->localPlayer); |
---|
| 658 | this->pilotNode->addChild(this->localCamera); |
---|
| 659 | this->localCamera->lookAt(this->localPlayer); |
---|
[4422] | 660 | |
---|
[4555] | 661 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
---|
| 662 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
---|
| 663 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
---|
| 664 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
| 665 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
---|
[4422] | 666 | |
---|
[4555] | 667 | // bind input |
---|
| 668 | Orxonox *orx = Orxonox::getInstance (); |
---|
| 669 | //orx->getLocalInput()->bind (this->pilotNode); |
---|
| 670 | |
---|
| 671 | /* |
---|
| 672 | PNode* tn = trackManager->getTrackNode(); |
---|
| 673 | tn->addChild(this->localPlayer); |
---|
| 674 | this->localCamera->lookAt(tn); |
---|
| 675 | |
---|
| 676 | tn->addChild(this->localCamera); |
---|
| 677 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
| 678 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
---|
| 679 | */ |
---|
| 680 | this->glmis->step(); |
---|
| 681 | break; |
---|
[4010] | 682 | } |
---|
| 683 | case DEBUG_WORLD_1: |
---|
| 684 | { |
---|
[3365] | 685 | |
---|
[4555] | 686 | break; |
---|
[4010] | 687 | } |
---|
| 688 | case DEBUG_WORLD_2: |
---|
| 689 | { |
---|
[3727] | 690 | |
---|
[4555] | 691 | break; |
---|
[4010] | 692 | } |
---|
| 693 | default: |
---|
[4324] | 694 | break; |
---|
[2636] | 695 | } |
---|
[4010] | 696 | } |
---|
[2636] | 697 | |
---|
[2731] | 698 | |
---|
[3526] | 699 | |
---|
[3459] | 700 | /** |
---|
[3629] | 701 | \brief initializes a new World shortly before start |
---|
| 702 | |
---|
[4555] | 703 | this is the function, that will be loaded shortly before the world is |
---|
[3629] | 704 | started |
---|
[3459] | 705 | */ |
---|
| 706 | ErrorMessage World::init() |
---|
| 707 | { |
---|
| 708 | this->bPause = false; |
---|
[4326] | 709 | this->pilotNode = NULL; |
---|
[3459] | 710 | } |
---|
| 711 | |
---|
| 712 | |
---|
| 713 | /** |
---|
| 714 | \brief starts the World |
---|
| 715 | */ |
---|
| 716 | ErrorMessage World::start() |
---|
| 717 | { |
---|
[3546] | 718 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 719 | this->bQuitOrxonox = false; |
---|
| 720 | this->bQuitCurrentGame = false; |
---|
| 721 | this->mainLoop(); |
---|
| 722 | } |
---|
| 723 | |
---|
| 724 | /** |
---|
| 725 | \brief stops the world. |
---|
| 726 | |
---|
| 727 | This happens, when the player decides to end the Level. |
---|
| 728 | */ |
---|
| 729 | ErrorMessage World::stop() |
---|
| 730 | { |
---|
[3546] | 731 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 732 | this->bQuitCurrentGame = true; |
---|
| 733 | } |
---|
| 734 | |
---|
| 735 | /** |
---|
| 736 | \brief pauses the Game |
---|
| 737 | */ |
---|
| 738 | ErrorMessage World::pause() |
---|
| 739 | { |
---|
| 740 | this->isPaused = true; |
---|
| 741 | } |
---|
| 742 | |
---|
| 743 | /** |
---|
| 744 | \brief ends the pause Phase |
---|
| 745 | */ |
---|
| 746 | ErrorMessage World::resume() |
---|
| 747 | { |
---|
| 748 | this->isPaused = false; |
---|
| 749 | } |
---|
| 750 | |
---|
| 751 | /** |
---|
| 752 | \brief destroys the World |
---|
| 753 | */ |
---|
| 754 | ErrorMessage World::destroy() |
---|
| 755 | { |
---|
[3566] | 756 | |
---|
[3459] | 757 | } |
---|
| 758 | |
---|
| 759 | /** |
---|
| 760 | \brief shows the loading screen |
---|
| 761 | */ |
---|
| 762 | void World::displayLoadScreen () |
---|
| 763 | { |
---|
[4555] | 764 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
| 765 | |
---|
| 766 | //GLMenuImageScreen* |
---|
[4099] | 767 | this->glmis = new GLMenuImageScreen(); |
---|
[3459] | 768 | this->glmis->init(); |
---|
[3675] | 769 | this->glmis->setMaximum(8); |
---|
[4104] | 770 | // this->glmis->draw(); |
---|
[4555] | 771 | |
---|
| 772 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 773 | } |
---|
| 774 | |
---|
| 775 | /** |
---|
| 776 | \brief removes the loadscreen, and changes over to the game |
---|
| 777 | |
---|
| 778 | \todo take out the delay |
---|
| 779 | */ |
---|
| 780 | void World::releaseLoadScreen () |
---|
| 781 | { |
---|
[4555] | 782 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 783 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[4555] | 784 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 785 | delete this->glmis; |
---|
[3459] | 786 | } |
---|
| 787 | |
---|
| 788 | |
---|
[3620] | 789 | /** |
---|
| 790 | \brief gets the list of entities from the world |
---|
| 791 | \returns entity list |
---|
| 792 | */ |
---|
| 793 | tList<WorldEntity>* World::getEntities() |
---|
| 794 | { |
---|
| 795 | return this->entities; |
---|
| 796 | } |
---|
| 797 | |
---|
| 798 | |
---|
[3646] | 799 | /** |
---|
| 800 | \brief this returns the current game time |
---|
| 801 | \returns elapsed game time |
---|
| 802 | */ |
---|
| 803 | double World::getGameTime() |
---|
| 804 | { |
---|
| 805 | return this->gameTime; |
---|
| 806 | } |
---|
| 807 | |
---|
| 808 | |
---|
[4555] | 809 | /** |
---|
[2551] | 810 | \brief checks for collisions |
---|
[4555] | 811 | |
---|
| 812 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 813 | between them. In case of collisions the collide() method of the corresponding entities |
---|
[2551] | 814 | is called. |
---|
[1858] | 815 | */ |
---|
[2190] | 816 | void World::collide () |
---|
[1858] | 817 | { |
---|
[2816] | 818 | /* |
---|
| 819 | List *a, *b; |
---|
[2551] | 820 | WorldEntity *aobj, *bobj; |
---|
[4555] | 821 | |
---|
[2816] | 822 | a = entities; |
---|
[4555] | 823 | |
---|
[2551] | 824 | while( a != NULL) |
---|
| 825 | { |
---|
[2816] | 826 | aobj = a->nextElement(); |
---|
[2551] | 827 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[4555] | 828 | { |
---|
| 829 | b = a->nextElement(); |
---|
| 830 | while( b != NULL ) |
---|
| 831 | { |
---|
| 832 | bobj = b->nextElement(); |
---|
| 833 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
| 834 | { |
---|
| 835 | unsigned long ahitflg, bhitflg; |
---|
| 836 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 837 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 838 | &bhitflg) ); |
---|
| 839 | { |
---|
| 840 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 841 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 842 | } |
---|
| 843 | } |
---|
| 844 | b = b->nextElement(); |
---|
| 845 | } |
---|
| 846 | } |
---|
[2816] | 847 | a = a->enumerate(); |
---|
[2551] | 848 | } |
---|
[2816] | 849 | */ |
---|
[1858] | 850 | } |
---|
| 851 | |
---|
[4555] | 852 | /** |
---|
[2551] | 853 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 854 | */ |
---|
[2190] | 855 | void World::draw () |
---|
[2077] | 856 | { |
---|
[3462] | 857 | /* draw entities */ |
---|
[2551] | 858 | WorldEntity* entity; |
---|
[3526] | 859 | glLoadIdentity(); |
---|
[3653] | 860 | //entity = this->entities->enumerate(); |
---|
| 861 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 862 | entity = iterator->nextElement(); |
---|
[4555] | 863 | while( entity != NULL ) |
---|
| 864 | { |
---|
[2822] | 865 | if( entity->bDraw ) entity->draw(); |
---|
[3653] | 866 | //entity = this->entities->nextElement(); |
---|
| 867 | entity = iterator->nextElement(); |
---|
| 868 | } |
---|
| 869 | delete iterator; |
---|
[4555] | 870 | |
---|
[2731] | 871 | glCallList (objectList); |
---|
[3419] | 872 | |
---|
[4349] | 873 | particleEngine->draw(); //!< \todo should be dts like in the Trunk; |
---|
[4176] | 874 | |
---|
[4518] | 875 | TextEngine::getInstance()->draw(); |
---|
[3602] | 876 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
[1931] | 877 | } |
---|
| 878 | |
---|
[2816] | 879 | |
---|
[2190] | 880 | /** |
---|
[3225] | 881 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 882 | the current class/procedure |
---|
| 883 | */ |
---|
[2640] | 884 | void World::debug() |
---|
| 885 | { |
---|
[3546] | 886 | PRINTF(2)("debug() - starting debug\n"); |
---|
[3365] | 887 | PNode* p1 = NullParent::getInstance (); |
---|
[3809] | 888 | PNode* p2 = new PNode (Vector(2, 2, 2), p1); |
---|
| 889 | PNode* p3 = new PNode (Vector(4, 4, 4), p1); |
---|
| 890 | PNode* p4 = new PNode (Vector(6, 6, 6), p2); |
---|
[3365] | 891 | |
---|
| 892 | p1->debug (); |
---|
| 893 | p2->debug (); |
---|
| 894 | p3->debug (); |
---|
| 895 | p4->debug (); |
---|
| 896 | |
---|
[3809] | 897 | p1->shiftCoor (Vector(-1, -1, -1)); |
---|
[3365] | 898 | |
---|
| 899 | printf("World::debug() - shift\n"); |
---|
| 900 | p1->debug (); |
---|
| 901 | p2->debug (); |
---|
| 902 | p3->debug (); |
---|
| 903 | p4->debug (); |
---|
[4555] | 904 | |
---|
[3644] | 905 | p1->update (0); |
---|
[3365] | 906 | |
---|
| 907 | printf ("World::debug() - update\n"); |
---|
| 908 | p1->debug (); |
---|
| 909 | p2->debug (); |
---|
| 910 | p3->debug (); |
---|
| 911 | p4->debug (); |
---|
| 912 | |
---|
[3809] | 913 | p2->shiftCoor (Vector(-1, -1, -1)); |
---|
[3644] | 914 | p1->update (0); |
---|
[3365] | 915 | |
---|
| 916 | p1->debug (); |
---|
| 917 | p2->debug (); |
---|
| 918 | p3->debug (); |
---|
| 919 | p4->debug (); |
---|
| 920 | |
---|
[3809] | 921 | p2->setAbsCoor (Vector(1,2,3)); |
---|
[3365] | 922 | |
---|
| 923 | |
---|
[3644] | 924 | p1->update (0); |
---|
[3365] | 925 | |
---|
| 926 | p1->debug (); |
---|
| 927 | p2->debug (); |
---|
| 928 | p3->debug (); |
---|
| 929 | p4->debug (); |
---|
| 930 | |
---|
[3544] | 931 | delete p1; |
---|
[4555] | 932 | |
---|
| 933 | |
---|
[3365] | 934 | /* |
---|
[2640] | 935 | WorldEntity* entity; |
---|
| 936 | printf("counting all entities\n"); |
---|
[2816] | 937 | printf("World::debug() - enumerate()\n"); |
---|
[4555] | 938 | entity = entities->enumerate(); |
---|
| 939 | while( entity != NULL ) |
---|
| 940 | { |
---|
[2640] | 941 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 942 | entity = entities->nextElement(); |
---|
[2640] | 943 | } |
---|
[3365] | 944 | */ |
---|
[2640] | 945 | } |
---|
[2636] | 946 | |
---|
[2640] | 947 | |
---|
[3449] | 948 | /** |
---|
[3225] | 949 | \brief main loop of the world: executing all world relevant function |
---|
| 950 | |
---|
| 951 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 952 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 953 | collisions drawing everything to the screen. |
---|
| 954 | */ |
---|
[2636] | 955 | void World::mainLoop() |
---|
| 956 | { |
---|
[3365] | 957 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 958 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 959 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 960 | { |
---|
[4558] | 961 | ++this->cycle; |
---|
[3546] | 962 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 963 | // Network |
---|
[3365] | 964 | this->synchronize (); |
---|
[2636] | 965 | // Process input |
---|
[3365] | 966 | this->handleInput (); |
---|
[3215] | 967 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
[4555] | 968 | break; |
---|
[2636] | 969 | // Process time |
---|
[3551] | 970 | this->tick (); |
---|
| 971 | // Update the state |
---|
[4555] | 972 | this->update (); |
---|
[2636] | 973 | // Process collision |
---|
[3459] | 974 | this->collide (); |
---|
[2636] | 975 | // Draw |
---|
[3365] | 976 | this->display (); |
---|
[3548] | 977 | |
---|
[3565] | 978 | // for( int i = 0; i < 5000000; i++) {} |
---|
[3365] | 979 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 980 | } |
---|
[3546] | 981 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 982 | } |
---|
| 983 | |
---|
[3459] | 984 | |
---|
[2190] | 985 | /** |
---|
[2636] | 986 | \brief synchronize local data with remote data |
---|
[1855] | 987 | */ |
---|
[2636] | 988 | void World::synchronize () |
---|
[1855] | 989 | { |
---|
[2636] | 990 | // Get remote input |
---|
| 991 | // Update synchronizables |
---|
[1855] | 992 | } |
---|
[2636] | 993 | |
---|
[3459] | 994 | |
---|
[2636] | 995 | /** |
---|
| 996 | \brief run all input processing |
---|
[3225] | 997 | |
---|
| 998 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 999 | sdl and has its own event-passing-queue. |
---|
[2636] | 1000 | */ |
---|
[3225] | 1001 | void World::handleInput () |
---|
[2636] | 1002 | { |
---|
| 1003 | // localinput |
---|
[4407] | 1004 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 1005 | //cn->process(); |
---|
| 1006 | |
---|
| 1007 | EventHandler::getInstance()->process(); |
---|
| 1008 | |
---|
[2636] | 1009 | // remoteinput |
---|
| 1010 | } |
---|
| 1011 | |
---|
[3459] | 1012 | |
---|
[2636] | 1013 | /** |
---|
| 1014 | \brief advance the timeline |
---|
[3225] | 1015 | |
---|
| 1016 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 1017 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 1018 | a heart-beat. |
---|
[2636] | 1019 | */ |
---|
[3551] | 1020 | void World::tick () |
---|
[2636] | 1021 | { |
---|
| 1022 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 1023 | if(!this->bPause) |
---|
| 1024 | { |
---|
[3644] | 1025 | this->dt = currentFrame - this->lastFrame; |
---|
[4555] | 1026 | |
---|
[3646] | 1027 | if( this->dt > 0) |
---|
[4555] | 1028 | { |
---|
| 1029 | float fps = 1000/dt; |
---|
[3790] | 1030 | |
---|
[4555] | 1031 | // temporary, only for showing how fast the text-engine is |
---|
| 1032 | char tmpChar[20]; |
---|
| 1033 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 1034 | } |
---|
[2636] | 1035 | else |
---|
[4555] | 1036 | { |
---|
| 1037 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 1038 | nothing. |
---|
| 1039 | */ |
---|
| 1040 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
| 1041 | SDL_Delay(10); |
---|
| 1042 | this->dt = 10; |
---|
| 1043 | } |
---|
[3459] | 1044 | //this->timeSlice (dt); |
---|
[4555] | 1045 | |
---|
[3459] | 1046 | /* function to let all entities tick (iterate through list) */ |
---|
[4555] | 1047 | this->dtS = (float)this->dt / 1000.0; |
---|
[4145] | 1048 | this->gameTime += this->dtS; |
---|
[4555] | 1049 | //entity = entities->enumerate(); |
---|
[3654] | 1050 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 1051 | WorldEntity* entity = iterator->nextElement(); |
---|
[4555] | 1052 | while( entity != NULL) |
---|
| 1053 | { |
---|
| 1054 | entity->tick (this->dtS); |
---|
| 1055 | entity = iterator->nextElement(); |
---|
| 1056 | } |
---|
[3654] | 1057 | delete iterator; |
---|
[4010] | 1058 | |
---|
[3459] | 1059 | /* update tick the rest */ |
---|
[3646] | 1060 | this->trackManager->tick(this->dt); |
---|
| 1061 | this->localCamera->tick(this->dt); |
---|
[4558] | 1062 | // tick the engines |
---|
[4245] | 1063 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4558] | 1064 | if (this->cycle > 5) |
---|
| 1065 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[4396] | 1066 | |
---|
[4558] | 1067 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 1068 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
[4396] | 1069 | |
---|
[4558] | 1070 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
[4555] | 1071 | but since we like the things not too complicated we got it this way around |
---|
| 1072 | until there is need or time to do it the other way around. |
---|
| 1073 | \todo: GraphicsEngine ticks world: separation of processes and data... |
---|
[4245] | 1074 | */ |
---|
| 1075 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 1076 | } |
---|
| 1077 | this->lastFrame = currentFrame; |
---|
| 1078 | } |
---|
| 1079 | |
---|
[3216] | 1080 | |
---|
[2636] | 1081 | /** |
---|
[3551] | 1082 | \brief this function gives the world a consistant state |
---|
| 1083 | |
---|
| 1084 | after ticking (updating the world state) this will give a constistant |
---|
| 1085 | state to the whole system. |
---|
| 1086 | */ |
---|
| 1087 | void World::update() |
---|
| 1088 | { |
---|
[3646] | 1089 | this->garbageCollector->update(); |
---|
[4145] | 1090 | this->nullParent->update (this->dtS); |
---|
[4504] | 1091 | |
---|
| 1092 | SoundEngine::getInstance()->update(); |
---|
[3551] | 1093 | } |
---|
| 1094 | |
---|
| 1095 | |
---|
| 1096 | /** |
---|
[3225] | 1097 | \brief render the current frame |
---|
[4555] | 1098 | |
---|
[3225] | 1099 | clear all buffers and draw the world |
---|
[2636] | 1100 | */ |
---|
| 1101 | void World::display () |
---|
| 1102 | { |
---|
| 1103 | // clear buffer |
---|
| 1104 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 1105 | // set camera |
---|
| 1106 | this->localCamera->apply (); |
---|
| 1107 | // draw world |
---|
| 1108 | this->draw(); |
---|
| 1109 | // draw HUD |
---|
[3365] | 1110 | /* \todo draw HUD */ |
---|
[2636] | 1111 | // flip buffers |
---|
| 1112 | SDL_GL_SwapBuffers(); |
---|
[3365] | 1113 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 1114 | //SDL_Flip (screen); |
---|
[2636] | 1115 | } |
---|
| 1116 | |
---|
[2644] | 1117 | |
---|
[3225] | 1118 | /** |
---|
| 1119 | \brief add and spawn a new entity to this world |
---|
| 1120 | \param entity to be added |
---|
| 1121 | */ |
---|
[2644] | 1122 | void World::spawn(WorldEntity* entity) |
---|
| 1123 | { |
---|
[3365] | 1124 | this->entities->add (entity); |
---|
[3233] | 1125 | entity->postSpawn (); |
---|
[2816] | 1126 | } |
---|
| 1127 | |
---|
| 1128 | |
---|
[3225] | 1129 | /** |
---|
| 1130 | \brief add and spawn a new entity to this world |
---|
| 1131 | \param entity to be added |
---|
[3449] | 1132 | \param absCoor At what coordinates to add this entity. |
---|
| 1133 | \param absDir In which direction should it look. |
---|
[3225] | 1134 | */ |
---|
[3365] | 1135 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 1136 | { |
---|
[3529] | 1137 | this->entities->add (entity); |
---|
| 1138 | |
---|
[3809] | 1139 | entity->setAbsCoor (*absCoor); |
---|
| 1140 | entity->setAbsDir (*absDir); |
---|
[3365] | 1141 | |
---|
[3233] | 1142 | entity->postSpawn (); |
---|
[2644] | 1143 | } |
---|
[2816] | 1144 | |
---|
| 1145 | |
---|
[3521] | 1146 | /** |
---|
| 1147 | \brief add and spawn a new entity to this world |
---|
| 1148 | \param entity to be added |
---|
| 1149 | \param entity to be added to (PNode) |
---|
| 1150 | \param At what relative coordinates to add this entity. |
---|
| 1151 | \param In which relative direction should it look. |
---|
| 1152 | */ |
---|
[4555] | 1153 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
| 1154 | Vector* relCoor, Quaternion* relDir, |
---|
| 1155 | int parentingMode) |
---|
[3521] | 1156 | { |
---|
[3551] | 1157 | this->nullParent = NullParent::getInstance(); |
---|
[3529] | 1158 | if( parentNode != NULL) |
---|
[3521] | 1159 | { |
---|
| 1160 | parentNode->addChild (entity); |
---|
[4555] | 1161 | |
---|
[3809] | 1162 | entity->setRelCoor (*relCoor); |
---|
| 1163 | entity->setRelDir (*relDir); |
---|
[4444] | 1164 | entity->setParentMode(parentingMode); |
---|
[4555] | 1165 | |
---|
[3521] | 1166 | this->entities->add (entity); |
---|
[4555] | 1167 | |
---|
[3521] | 1168 | entity->postSpawn (); |
---|
| 1169 | } |
---|
| 1170 | } |
---|
| 1171 | |
---|
| 1172 | |
---|
| 1173 | |
---|
[3449] | 1174 | /** |
---|
[3225] | 1175 | \brief commands that the world must catch |
---|
| 1176 | \returns false if not used by the world |
---|
| 1177 | */ |
---|
[3216] | 1178 | bool World::command(Command* cmd) |
---|
| 1179 | { |
---|
[4091] | 1180 | if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
| 1181 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
| 1182 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); |
---|
| 1183 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); |
---|
| 1184 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
| 1185 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); |
---|
[3216] | 1186 | return false; |
---|
| 1187 | } |
---|
[3365] | 1188 | |
---|
[4010] | 1189 | void World::setPath( const char* name) |
---|
| 1190 | { |
---|
[4094] | 1191 | if (this->path) |
---|
| 1192 | delete this->path; |
---|
| 1193 | if (ResourceManager::isFile(name)) |
---|
| 1194 | { |
---|
| 1195 | this->path = new char[strlen(name)+1]; |
---|
| 1196 | strcpy(this->path, name); |
---|
| 1197 | } |
---|
| 1198 | else |
---|
| 1199 | { |
---|
| 1200 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 1201 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 1202 | } |
---|
[4010] | 1203 | } |
---|
| 1204 | |
---|
| 1205 | const char* World::getPath( void) |
---|
| 1206 | { |
---|
| 1207 | return path; |
---|
| 1208 | } |
---|