[1853] | 1 | |
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[4010] | 2 | |
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[1853] | 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 19 | |
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[2190] | 20 | #include "world.h" |
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[3608] | 21 | |
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| 22 | #include "orxonox.h" |
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[3620] | 23 | |
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[4347] | 24 | #include "state.h" |
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| 25 | |
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[3608] | 26 | #include "p_node.h" |
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| 27 | #include "null_parent.h" |
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| 28 | #include "helper_parent.h" |
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[4326] | 29 | #include "pilot_node.h" |
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[3608] | 30 | #include "track_node.h" |
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[2190] | 31 | #include "world_entity.h" |
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[2036] | 32 | #include "player.h" |
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[2190] | 33 | #include "camera.h" |
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[2816] | 34 | #include "environment.h" |
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[3419] | 35 | #include "skysphere.h" |
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[3803] | 36 | #include "skybox.h" |
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[3750] | 37 | #include "satellite.h" |
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[4245] | 38 | #include "test_entity.h" |
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[3608] | 39 | #include "terrain.h" |
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[3436] | 40 | #include "light.h" |
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[3790] | 41 | #include "text_engine.h" |
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[3620] | 42 | |
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[3646] | 43 | #include "track_manager.h" |
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| 44 | #include "garbage_collector.h" |
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[4287] | 45 | #include "object_manager.h" |
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[3812] | 46 | #include "animation_player.h" |
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[4176] | 47 | #include "particle_engine.h" |
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[4245] | 48 | #include "graphics_engine.h" |
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[4338] | 49 | #include "physics_engine.h" |
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[4396] | 50 | #include "fields.h" |
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[3646] | 51 | |
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[3608] | 52 | #include "command_node.h" |
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| 53 | #include "glmenu_imagescreen.h" |
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| 54 | #include "list.h" |
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[4010] | 55 | #include "game_loader.h" |
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[2036] | 56 | |
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[3964] | 57 | #include "animation3d.h" |
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[3608] | 58 | |
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[4010] | 59 | #include "substring.h" |
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[3608] | 60 | |
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[4261] | 61 | #include "factory.h" |
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[4245] | 62 | |
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[4287] | 63 | #include "projectile.h" |
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[4405] | 64 | #include "event_handler.h" |
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[4287] | 65 | |
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[1856] | 66 | using namespace std; |
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[1853] | 67 | |
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[3620] | 68 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 69 | |
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| 70 | |
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| 71 | /** |
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| 72 | \brief private constructor because of singleton |
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| 73 | */ |
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| 74 | WorldInterface::WorldInterface() |
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| 75 | { |
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| 76 | this->worldIsInitialized = false; |
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| 77 | this->worldReference = NULL; |
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| 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | \brief public deconstructor |
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| 82 | */ |
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| 83 | WorldInterface::~WorldInterface() |
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| 84 | { |
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| 85 | this->singletonRef = NULL; |
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| 86 | this->worldIsInitialized = false; |
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| 87 | this->worldReference = NULL; |
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| 88 | } |
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| 89 | |
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| 90 | /** |
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| 91 | \brief gets the singleton instance |
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| 92 | \returns singleton instance |
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| 93 | */ |
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| 94 | WorldInterface* WorldInterface::getInstance() |
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| 95 | { |
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| 96 | if( singletonRef == NULL) |
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| 97 | singletonRef = new WorldInterface(); |
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| 98 | return singletonRef; |
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| 99 | } |
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| 100 | |
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| 101 | |
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| 102 | /** |
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| 103 | \brief initializes the interface |
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| 104 | \param reference to the world |
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| 105 | |
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| 106 | if the worldinterface is not initilizes, there wont be any |
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| 107 | useable interface |
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| 108 | */ |
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| 109 | void WorldInterface::init(World* world) |
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| 110 | { |
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| 111 | this->worldReference = world; |
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[3629] | 112 | if( world != NULL) |
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[3620] | 113 | { |
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| 114 | this->worldIsInitialized = true; |
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| 115 | PRINTF(3)("WorldInterface up and running\n"); |
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| 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | |
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| 120 | /** |
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| 121 | \brief gets the entity list from the world |
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| 122 | \return entity list |
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| 123 | */ |
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| 124 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 125 | { |
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| 126 | if( this->worldIsInitialized) |
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| 127 | return this->worldReference->getEntities(); |
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| 128 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 129 | return NULL; |
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| 130 | } |
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| 131 | |
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[4010] | 132 | CREATE_FACTORY(World); |
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[3620] | 133 | |
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[4261] | 134 | World::World(const TiXmlElement* root) |
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[4010] | 135 | { |
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| 136 | this->constuctorInit("", -1); |
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[4094] | 137 | this->path = NULL; |
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[4010] | 138 | |
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[4261] | 139 | this->loadParams(root); |
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[4010] | 140 | } |
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| 141 | |
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[1858] | 142 | /** |
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[2551] | 143 | \brief create a new World |
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| 144 | |
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| 145 | This creates a new empty world! |
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[1858] | 146 | */ |
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[2636] | 147 | World::World (char* name) |
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[1855] | 148 | { |
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[4094] | 149 | this->path = NULL; |
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[4010] | 150 | this->constuctorInit(name, -1); |
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[3573] | 151 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 152 | } |
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| 153 | |
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[3449] | 154 | /** |
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| 155 | \brief creates a new World... |
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| 156 | \param worldID with this ID |
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| 157 | */ |
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[2636] | 158 | World::World (int worldID) |
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| 159 | { |
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[4094] | 160 | this->path = NULL; |
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[4010] | 161 | this->constuctorInit(NULL, worldID); |
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[2636] | 162 | } |
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| 163 | |
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[1858] | 164 | /** |
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[2551] | 165 | \brief remove the World from memory |
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[3365] | 166 | |
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| 167 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 168 | things contained in the tree are deleted automaticaly |
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[1858] | 169 | */ |
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[2190] | 170 | World::~World () |
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[1872] | 171 | { |
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[3546] | 172 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3226] | 173 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3220] | 174 | cn->unbind(this->localPlayer); |
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| 175 | cn->reset(); |
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[3677] | 176 | |
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[3620] | 177 | delete WorldInterface::getInstance(); |
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[3529] | 178 | delete this->nullParent; |
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[3553] | 179 | delete this->entities; |
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[3597] | 180 | delete this->lightMan; |
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[3566] | 181 | delete this->trackManager; |
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[4176] | 182 | delete this->particleEngine; |
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[3790] | 183 | TextEngine::getInstance()->flush(); |
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[3812] | 184 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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[4396] | 185 | delete PhysicsEngine::getInstance(); |
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[3729] | 186 | //delete garbagecollecor |
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| 187 | //delete animator |
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[3790] | 188 | |
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[4261] | 189 | LoadClassDescription::printAll(); |
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| 190 | |
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[4136] | 191 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[1872] | 192 | } |
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[1858] | 193 | |
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[3526] | 194 | /** |
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[3629] | 195 | \brief initializes the world. |
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| 196 | |
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| 197 | set all stuff here that is world generic and does not use to much memory |
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| 198 | because the real init() function StoryEntity::init() will be called |
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| 199 | shortly before start of the game. |
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| 200 | since all worlds are initiated/referenced before they will be started. |
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| 201 | NO LEVEL LOADING HERE - NEVER! |
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[3526] | 202 | */ |
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[4010] | 203 | void World::constuctorInit(char* name, int worldID) |
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[3526] | 204 | { |
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[4320] | 205 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 206 | |
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[4010] | 207 | //this->worldName = name; |
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| 208 | //this->worldName = new char[strlen(name)+1]; |
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| 209 | //strcpy(this->worldName, name); |
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[3526] | 210 | this->debugWorldNr = worldID; |
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| 211 | this->entities = new tList<WorldEntity>(); |
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[3629] | 212 | } |
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[3526] | 213 | |
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[4261] | 214 | void World::loadParams(const TiXmlElement* root) |
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| 215 | { |
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| 216 | const char *string; |
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| 217 | char *name; |
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| 218 | int id; |
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[3629] | 219 | |
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[4261] | 220 | PRINTF0("Creating a World\n"); |
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| 221 | |
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| 222 | LoadParam<World>(root, "identifier", this, &World::setStoryID) |
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| 223 | .describe("Sets the StoryID of this world"); |
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| 224 | LoadParam<World>(root, "nextid", this, &World::setNextStoryID) |
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| 225 | .describe("Sets the ID of the next world"); |
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| 226 | LoadParam<World>(root, "path", this, &World::setPath) |
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| 227 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 228 | |
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| 229 | |
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| 230 | /* |
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| 231 | // identifier |
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| 232 | string = grabParameter( root, "identifier"); |
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| 233 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 234 | { |
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| 235 | PRINTF0("World is missing a proper 'identifier'\n"); |
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| 236 | this->setStoryID( -1); |
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| 237 | } |
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| 238 | else setStoryID( id); |
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| 239 | |
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| 240 | // next id |
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| 241 | string = grabParameter( root, "nextid"); |
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| 242 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 243 | { |
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| 244 | PRINTF0("World is missing a proper 'nextid'\n"); |
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| 245 | this->setStoryID( -1); |
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| 246 | } |
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| 247 | else setNextStoryID( id); |
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| 248 | |
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| 249 | |
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| 250 | // path |
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| 251 | string = grabParameter( root, "path"); |
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| 252 | if( string == NULL) |
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| 253 | { |
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| 254 | PRINTF0("World is missing a proper 'path'\n"); |
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| 255 | this->setPath( NULL); |
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| 256 | } |
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| 257 | else |
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| 258 | { |
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| 259 | name = new char[strlen(string + 2)]; |
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| 260 | strcpy( name, string); |
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| 261 | this->setPath( name); |
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| 262 | } |
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| 263 | */ |
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| 264 | } |
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| 265 | |
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| 266 | |
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[3629] | 267 | /** |
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| 268 | \brief this is executed before load |
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| 269 | |
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| 270 | since the load function sometimes needs data, that has been init before |
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| 271 | the load and after the proceeding storyentity has finished |
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| 272 | */ |
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| 273 | ErrorMessage World::preLoad() |
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| 274 | { |
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[3620] | 275 | /* init the world interface */ |
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| 276 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 277 | wi->init(this); |
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[3646] | 278 | this->garbageCollector = GarbageCollector::getInstance(); |
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[4010] | 279 | |
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[4409] | 280 | this->eventHandler = EventHandler::getInstance(); |
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| 281 | |
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[4176] | 282 | this->particleEngine = ParticleEngine::getInstance(); |
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[3993] | 283 | this->trackManager = TrackManager::getInstance(); |
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| 284 | this->lightMan = LightManager::getInstance(); |
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| 285 | this->nullParent = NullParent::getInstance (); |
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| 286 | this->nullParent->setName ("NullParent"); |
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| 287 | |
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[4010] | 288 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[4338] | 289 | PhysicsEngine::getInstance(); |
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[4010] | 290 | |
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[4015] | 291 | this->localCamera = new Camera(); |
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[4324] | 292 | this->localCamera->setName ("Camera"); |
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[4245] | 293 | |
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[4347] | 294 | State::getInstance()->setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 295 | |
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[4245] | 296 | GraphicsEngine::getInstance()->displayFPS(true); |
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[3526] | 297 | } |
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| 298 | |
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| 299 | |
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[3449] | 300 | /** |
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| 301 | \brief loads the World by initializing all resources, and set their default values. |
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| 302 | */ |
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[3459] | 303 | ErrorMessage World::load() |
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[4010] | 304 | { |
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[4104] | 305 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 306 | TiXmlElement* element; |
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[4010] | 307 | GameLoader* loader = GameLoader::getInstance(); |
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| 308 | |
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| 309 | if( getPath() == NULL) |
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[2636] | 310 | { |
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[4104] | 311 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 312 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 313 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 314 | } |
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| 315 | |
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| 316 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 317 | // load the campaign document |
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[4104] | 318 | if( !XMLDoc->LoadFile()) |
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[4010] | 319 | { |
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| 320 | // report an error |
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[4104] | 321 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 322 | delete XMLDoc; |
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| 323 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 324 | } |
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| 325 | |
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| 326 | // check basic validity |
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| 327 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 328 | assert( root != NULL); |
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| 329 | |
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| 330 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 331 | { |
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| 332 | // report an error |
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[4104] | 333 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 334 | delete XMLDoc; |
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| 335 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 336 | } |
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| 337 | |
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| 338 | // load the parameters |
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| 339 | // name |
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| 340 | char* temp; |
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| 341 | const char* string = grabParameter( root, "name"); |
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| 342 | if( string == NULL) |
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| 343 | { |
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[4104] | 344 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[4010] | 345 | string = "Unknown"; |
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| 346 | temp = new char[strlen(string + 2)]; |
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| 347 | strcpy( temp, string); |
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| 348 | this->worldName = temp; |
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| 349 | } |
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| 350 | else |
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| 351 | { |
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| 352 | temp = new char[strlen(string + 2)]; |
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| 353 | strcpy( temp, string); |
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| 354 | this->worldName = temp; |
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| 355 | } |
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[4104] | 356 | //////////////// |
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| 357 | // LOADSCREEN // |
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| 358 | //////////////// |
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| 359 | element = root->FirstChildElement("LoadScreen"); |
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| 360 | if (element == NULL) |
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| 361 | { |
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| 362 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 363 | |
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| 364 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 365 | this->glmis->setMaximum(8); |
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| 366 | this->glmis->draw(); |
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| 367 | } |
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| 368 | else |
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| 369 | { |
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[4261] | 370 | this->glmis->loadParams(element); |
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[4104] | 371 | this->glmis->draw(); |
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| 372 | } |
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| 373 | this->glmis->draw(); |
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[4010] | 374 | // find WorldEntities |
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[4104] | 375 | element = root->FirstChildElement("WorldEntities"); |
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[4010] | 376 | |
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| 377 | if( element == NULL) |
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| 378 | { |
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[4104] | 379 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 380 | } |
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| 381 | else |
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| 382 | { |
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| 383 | element = element->FirstChildElement(); |
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| 384 | // load Players/Objects/Whatever |
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[4104] | 385 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 386 | while( element != NULL) |
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| 387 | { |
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[4382] | 388 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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[4010] | 389 | if( created != NULL) this->spawn( created); |
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| 390 | // if we load a 'Player' we use it as localPlayer |
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| 391 | //todo do this more elegant |
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| 392 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) localPlayer = (Player*) created; |
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[4015] | 393 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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[4010] | 394 | element = element->NextSiblingElement(); |
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[4099] | 395 | glmis->step(); //! \todo temporary |
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[4010] | 396 | } |
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[4104] | 397 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 398 | } |
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| 399 | |
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| 400 | // find Track |
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[4222] | 401 | element = root->FirstChildElement( "Track"); |
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[4010] | 402 | if( element == NULL) |
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| 403 | { |
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[4228] | 404 | PRINTF(0)("World is missing a 'Track'\n"); |
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[4010] | 405 | } |
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| 406 | else |
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| 407 | { |
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| 408 | //load track |
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[4228] | 409 | PRINTF(4)("Loading Track\n"); |
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[4010] | 410 | |
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[4222] | 411 | trackManager->load( element); |
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[4010] | 412 | trackManager->finalize(); |
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[4222] | 413 | } |
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[4010] | 414 | |
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| 415 | // free the XML data |
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[4015] | 416 | |
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[4010] | 417 | delete XMLDoc; |
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[4015] | 418 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4010] | 419 | |
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| 420 | // bind input |
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| 421 | Orxonox *orx = Orxonox::getInstance (); |
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| 422 | orx->getLocalInput()->bind (localPlayer); |
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[4405] | 423 | |
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[4410] | 424 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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| 425 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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| 426 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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| 427 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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[4412] | 428 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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| 429 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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| 430 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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[4010] | 431 | |
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| 432 | // bind camera |
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| 433 | //this->localCamera->bind (localPlayer); |
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| 434 | this->localPlayer->addChild (this->localCamera); |
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[3567] | 435 | |
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[4245] | 436 | |
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[4010] | 437 | lightMan->setAmbientColor(.1,.1,.1); |
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| 438 | lightMan->addLight(); |
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| 439 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 440 | // lightMan->setDiffuseColor(1,1,1); |
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| 441 | // lightMan->addLight(1); |
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| 442 | // lightMan->setPosition(20, 10, -20); |
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| 443 | // lightMan->setDiffuseColor(0,0,0); |
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[4245] | 444 | //lightMan->debug(); |
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[4010] | 445 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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| 446 | |
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| 447 | // trackManager->setBindSlave(env); |
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| 448 | PNode* tn = trackManager->getTrackNode(); |
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| 449 | tn->addChild(this->localPlayer); |
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| 450 | |
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| 451 | //localCamera->setParent(TrackNode::getInstance()); |
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| 452 | tn->addChild(this->localCamera); |
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| 453 | localCamera->lookAt(tn); |
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[4105] | 454 | localCamera->setMode(PNODE_MOVEMENT); |
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[4010] | 455 | this->localPlayer->setMode(PNODE_ALL); |
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| 456 | Vector* cameraOffset = new Vector (0, 5, -10); |
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| 457 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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| 458 | |
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[4015] | 459 | this->sky->setParent(this->localCamera); |
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[3368] | 460 | |
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[4010] | 461 | // initialize debug coord system |
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| 462 | objectList = glGenLists(1); |
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| 463 | glNewList (objectList, GL_COMPILE); |
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| 464 | |
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[4245] | 465 | //trackManager->drawGraph(.01); |
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| 466 | //trackManager->debug(2); |
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[4010] | 467 | glEndList(); |
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[3993] | 468 | |
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[4094] | 469 | terrain = new Terrain("worlds/newGround.obj"); |
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[4010] | 470 | terrain->setRelCoor(Vector(0,-10,0)); |
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| 471 | this->spawn(terrain); |
---|
[3602] | 472 | |
---|
[4176] | 473 | |
---|
[4347] | 474 | |
---|
| 475 | // Creating a Test Particle System |
---|
| 476 | ParticleSystem* system = new ParticleSystem(100000, PARTICLE_SPRITE); |
---|
| 477 | system->setLifeSpan(1); |
---|
| 478 | system->setConserve(.8); |
---|
| 479 | system->setRadius(4, 3, 1, 2); |
---|
| 480 | system->setColor(.5,0,0,.5, 1,1,0,1, 0,0,0,0); |
---|
| 481 | |
---|
| 482 | // Creating a Test Particle Emitter |
---|
| 483 | ParticleEmitter* emitter = new ParticleEmitter(Vector(-1, 0, 0), M_PI_4, 400, .5); |
---|
| 484 | emitter->setType(EMITTER_DOT); |
---|
| 485 | emitter->setSize(20); |
---|
| 486 | emitter->setParent(this->localPlayer); |
---|
| 487 | emitter->setRelCoor(Vector(-3,0,0)); |
---|
[4396] | 488 | |
---|
| 489 | Field* gravity = new Gravity(); |
---|
[4397] | 490 | gravity->setMagnitude(10.0); |
---|
[4396] | 491 | // gravity->setParent(this->localCamera->getTarget()); |
---|
[4347] | 492 | |
---|
| 493 | // Add the Flow from the Emitter into the System |
---|
| 494 | particleEngine->addConnection(emitter, system); |
---|
| 495 | |
---|
[4396] | 496 | new PhysicsConnection(system, gravity); |
---|
[4397] | 497 | // new PhysicsConnection(this->localPlayer, gravity); |
---|
[4396] | 498 | |
---|
[4347] | 499 | |
---|
[4397] | 500 | TestEntity* testEntity = new TestEntity(); |
---|
| 501 | testEntity->setRelCoor(Vector(570, 10, -15)); |
---|
| 502 | //testEntity->setRelCoor(Vector(25, -10, -20)); |
---|
[4245] | 503 | testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 504 | this->spawn(testEntity); |
---|
[4397] | 505 | // this->localPlayer->addChild(testEntity); |
---|
| 506 | |
---|
| 507 | new PhysicsConnection(testEntity, gravity); |
---|
[4010] | 508 | } |
---|
[3365] | 509 | |
---|
[4245] | 510 | |
---|
[4324] | 511 | |
---|
[4326] | 512 | /** |
---|
| 513 | \brief loads the debug world: only for experimental stuff |
---|
| 514 | */ |
---|
[4010] | 515 | void World::loadDebugWorld(int worldID) |
---|
| 516 | { |
---|
[4324] | 517 | printf("ajsdflkajs;dlfaj;slfja;lsjf;lajsf;la;sdfkja;lskdjfashdfklajshdflkjasdfh\n"); |
---|
[4010] | 518 | /*monitor progress*/ |
---|
| 519 | this->glmis->step(); |
---|
[4228] | 520 | // stuff beyond this point remains to be loaded properly |
---|
[3194] | 521 | |
---|
[4228] | 522 | // initializing the TrackManager |
---|
| 523 | this->trackManager = TrackManager::getInstance(); |
---|
| 524 | //trackManager->addPoint(Vector(0,0,0)); |
---|
| 525 | trackManager->addPoint(Vector(150, -35, 5)); |
---|
| 526 | trackManager->addPoint(Vector(200,-35, 5)); |
---|
| 527 | trackManager->addPoint(Vector(250, -35, 5)); |
---|
| 528 | trackManager->addPoint(Vector(320,-33,-.55)); |
---|
| 529 | trackManager->setDuration(1); |
---|
| 530 | trackManager->setSavePoint(); |
---|
| 531 | |
---|
| 532 | trackManager->addPoint(Vector(410, 0, 0)); |
---|
| 533 | trackManager->addPoint(Vector(510, 20, -10)); |
---|
| 534 | trackManager->addPoint(Vector(550, 20, -10)); |
---|
| 535 | trackManager->addPoint(Vector(570, 20, -10)); |
---|
| 536 | trackManager->setDuration(2); |
---|
| 537 | |
---|
| 538 | trackManager->forkS("testFork1,testFork2"); |
---|
| 539 | trackManager->workOn("testFork1"); |
---|
| 540 | trackManager->addPoint(Vector(640, 25, -30)); |
---|
| 541 | trackManager->addPoint(Vector(700, 40, -120)); |
---|
| 542 | trackManager->addPoint(Vector(800, 50, -150)); |
---|
| 543 | trackManager->addPoint(Vector(900, 60, -100)); |
---|
| 544 | trackManager->addPoint(Vector(900, 60, -70)); |
---|
| 545 | trackManager->addPoint(Vector(990, 65, -15)); |
---|
| 546 | trackManager->addPoint(Vector(1050, 65, -10)); |
---|
| 547 | trackManager->addPoint(Vector(1100, 65, -20)); |
---|
| 548 | trackManager->setDuration(4); |
---|
| 549 | |
---|
| 550 | trackManager->workOn("testFork2"); |
---|
| 551 | trackManager->addPoint(Vector(640, 25, 20)); |
---|
| 552 | trackManager->addPoint(Vector(670, 50, 120)); |
---|
| 553 | trackManager->addPoint(Vector(700, 70, 80)); |
---|
| 554 | trackManager->addPoint(Vector(800, 70, 65)); |
---|
| 555 | trackManager->addPoint(Vector(850, 65, 65)); |
---|
| 556 | trackManager->addPoint(Vector(920, 35, 40)); |
---|
| 557 | trackManager->addPoint(Vector(945, 40, 40)); |
---|
| 558 | trackManager->addPoint(Vector(970, 24, 40)); |
---|
| 559 | trackManager->addPoint(Vector(1000, 40, -7)); |
---|
| 560 | trackManager->setDuration(4); |
---|
| 561 | |
---|
| 562 | |
---|
| 563 | trackManager->joinS("testFork1,testFork2"); |
---|
| 564 | |
---|
| 565 | trackManager->addPoint(Vector(1200, 60, -50)); |
---|
| 566 | trackManager->addPoint(Vector(1300, 50, -50)); |
---|
| 567 | trackManager->addPoint(Vector(1400, 40, -50)); |
---|
| 568 | trackManager->addPoint(Vector(1500, 40, -60)); |
---|
| 569 | trackManager->addPoint(Vector(1600, 35, -55)); |
---|
| 570 | trackManager->addPoint(Vector(1700, 45, -40)); |
---|
| 571 | trackManager->addPoint(Vector(1750, 60, -40)); |
---|
| 572 | trackManager->addPoint(Vector(1770, 80, -40)); |
---|
| 573 | trackManager->addPoint(Vector(1800, 100, -40)); |
---|
| 574 | trackManager->setDuration(10); |
---|
| 575 | |
---|
| 576 | trackManager->finalize(); |
---|
| 577 | |
---|
| 578 | |
---|
[4010] | 579 | // LIGHT initialisation |
---|
| 580 | lightMan->setAmbientColor(.1,.1,.1); |
---|
| 581 | lightMan->addLight(); |
---|
| 582 | lightMan->debug(); |
---|
[3368] | 583 | |
---|
[4010] | 584 | switch(this->debugWorldNr) |
---|
| 585 | { |
---|
| 586 | /* |
---|
| 587 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
| 588 | removed by a reald world-loader, which interprets a world-file. |
---|
| 589 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
| 590 | make whatever you want... |
---|
| 591 | */ |
---|
| 592 | case DEBUG_WORLD_0: |
---|
| 593 | { |
---|
| 594 | lightMan->setPosition(-5.0, 10.0, -40.0); |
---|
| 595 | |
---|
| 596 | |
---|
| 597 | this->localPlayer = new Player (); |
---|
| 598 | this->localPlayer->setName ("player"); |
---|
| 599 | this->spawn (this->localPlayer); |
---|
[4397] | 600 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
[4010] | 601 | /*monitor progress*/ |
---|
| 602 | this->glmis->step(); |
---|
| 603 | |
---|
[4397] | 604 | Field* testField = new Gravity(); |
---|
| 605 | testField->setMagnitude(10); |
---|
| 606 | new PhysicsConnection(this->localPlayer, testField); |
---|
| 607 | |
---|
[4010] | 608 | // bind camera |
---|
| 609 | this->localCamera = new Camera(); |
---|
| 610 | this->localCamera->setName ("camera"); |
---|
| 611 | /*monitor progress*/ |
---|
| 612 | this->glmis->step(); |
---|
[2816] | 613 | |
---|
[3419] | 614 | |
---|
[4324] | 615 | // Create SkySphere |
---|
| 616 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 617 | this->sky->setName("SkySphere"); |
---|
| 618 | this->spawn(this->sky); |
---|
| 619 | this->localCamera->addChild(this->sky); |
---|
| 620 | this->sky->setMode(PNODE_MOVEMENT); |
---|
[4010] | 621 | /*monitor progress*/ |
---|
| 622 | this->glmis->step(); |
---|
[3368] | 623 | |
---|
[3521] | 624 | |
---|
[4324] | 625 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 626 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 627 | this->spawn(terrain); |
---|
[4010] | 628 | /*monitor progress*/ |
---|
| 629 | this->glmis->step(); |
---|
[2816] | 630 | |
---|
[4326] | 631 | this->pilotNode = new PilotNode(); |
---|
| 632 | this->pilotNode->addChild(this->localPlayer); |
---|
| 633 | this->pilotNode->addChild(this->localCamera); |
---|
| 634 | // bind input |
---|
| 635 | Orxonox *orx = Orxonox::getInstance (); |
---|
| 636 | //orx->getLocalInput()->bind (this->pilotNode); |
---|
| 637 | |
---|
| 638 | /* |
---|
[4010] | 639 | PNode* tn = trackManager->getTrackNode(); |
---|
| 640 | tn->addChild(this->localPlayer); |
---|
| 641 | this->localCamera->lookAt(tn); |
---|
[4326] | 642 | |
---|
[4010] | 643 | tn->addChild(this->localCamera); |
---|
| 644 | this->localPlayer->setMode(PNODE_ALL); |
---|
| 645 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
---|
[4326] | 646 | */ |
---|
[4010] | 647 | this->glmis->step(); |
---|
| 648 | break; |
---|
| 649 | } |
---|
| 650 | case DEBUG_WORLD_1: |
---|
| 651 | { |
---|
[3365] | 652 | |
---|
[4010] | 653 | break; |
---|
| 654 | } |
---|
| 655 | case DEBUG_WORLD_2: |
---|
| 656 | { |
---|
[3727] | 657 | |
---|
[4010] | 658 | break; |
---|
| 659 | } |
---|
| 660 | default: |
---|
[4324] | 661 | break; |
---|
[2636] | 662 | } |
---|
[4010] | 663 | } |
---|
[2636] | 664 | |
---|
[2731] | 665 | |
---|
[3526] | 666 | |
---|
[3459] | 667 | /** |
---|
[3629] | 668 | \brief initializes a new World shortly before start |
---|
| 669 | |
---|
| 670 | this is the function, that will be loaded shortly before the world is |
---|
| 671 | started |
---|
[3459] | 672 | */ |
---|
| 673 | ErrorMessage World::init() |
---|
| 674 | { |
---|
| 675 | this->bPause = false; |
---|
[4326] | 676 | this->pilotNode = NULL; |
---|
[3459] | 677 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 678 | cn->addToWorld(this); |
---|
| 679 | cn->enable(true); |
---|
| 680 | } |
---|
| 681 | |
---|
| 682 | |
---|
| 683 | /** |
---|
| 684 | \brief starts the World |
---|
| 685 | */ |
---|
| 686 | ErrorMessage World::start() |
---|
| 687 | { |
---|
[3546] | 688 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 689 | this->bQuitOrxonox = false; |
---|
| 690 | this->bQuitCurrentGame = false; |
---|
| 691 | this->mainLoop(); |
---|
| 692 | } |
---|
| 693 | |
---|
| 694 | /** |
---|
| 695 | \brief stops the world. |
---|
| 696 | |
---|
| 697 | This happens, when the player decides to end the Level. |
---|
| 698 | */ |
---|
| 699 | ErrorMessage World::stop() |
---|
| 700 | { |
---|
[3546] | 701 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 702 | this->bQuitCurrentGame = true; |
---|
| 703 | } |
---|
| 704 | |
---|
| 705 | /** |
---|
| 706 | \brief pauses the Game |
---|
| 707 | */ |
---|
| 708 | ErrorMessage World::pause() |
---|
| 709 | { |
---|
| 710 | this->isPaused = true; |
---|
| 711 | } |
---|
| 712 | |
---|
| 713 | /** |
---|
| 714 | \brief ends the pause Phase |
---|
| 715 | */ |
---|
| 716 | ErrorMessage World::resume() |
---|
| 717 | { |
---|
| 718 | this->isPaused = false; |
---|
| 719 | } |
---|
| 720 | |
---|
| 721 | /** |
---|
| 722 | \brief destroys the World |
---|
| 723 | */ |
---|
| 724 | ErrorMessage World::destroy() |
---|
| 725 | { |
---|
[3566] | 726 | |
---|
[3459] | 727 | } |
---|
| 728 | |
---|
| 729 | /** |
---|
| 730 | \brief shows the loading screen |
---|
| 731 | */ |
---|
| 732 | void World::displayLoadScreen () |
---|
| 733 | { |
---|
[3546] | 734 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
[3459] | 735 | |
---|
| 736 | //GLMenuImageScreen* |
---|
[4099] | 737 | this->glmis = new GLMenuImageScreen(); |
---|
[3459] | 738 | this->glmis->init(); |
---|
[3675] | 739 | this->glmis->setMaximum(8); |
---|
[4104] | 740 | // this->glmis->draw(); |
---|
[3459] | 741 | |
---|
[3546] | 742 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 743 | } |
---|
| 744 | |
---|
| 745 | /** |
---|
| 746 | \brief removes the loadscreen, and changes over to the game |
---|
| 747 | |
---|
| 748 | \todo take out the delay |
---|
| 749 | */ |
---|
| 750 | void World::releaseLoadScreen () |
---|
| 751 | { |
---|
[3546] | 752 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 753 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[3546] | 754 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 755 | delete this->glmis; |
---|
[3459] | 756 | } |
---|
| 757 | |
---|
| 758 | |
---|
[3620] | 759 | /** |
---|
| 760 | \brief gets the list of entities from the world |
---|
| 761 | \returns entity list |
---|
| 762 | */ |
---|
| 763 | tList<WorldEntity>* World::getEntities() |
---|
| 764 | { |
---|
| 765 | return this->entities; |
---|
| 766 | } |
---|
| 767 | |
---|
| 768 | |
---|
[3646] | 769 | /** |
---|
| 770 | \brief this returns the current game time |
---|
| 771 | \returns elapsed game time |
---|
| 772 | */ |
---|
| 773 | double World::getGameTime() |
---|
| 774 | { |
---|
| 775 | return this->gameTime; |
---|
| 776 | } |
---|
| 777 | |
---|
| 778 | |
---|
[2636] | 779 | /** |
---|
[2551] | 780 | \brief checks for collisions |
---|
| 781 | |
---|
| 782 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 783 | between them. In case of collisions the collide() method of the corresponding entities |
---|
| 784 | is called. |
---|
[1858] | 785 | */ |
---|
[2190] | 786 | void World::collide () |
---|
[1858] | 787 | { |
---|
[2816] | 788 | /* |
---|
| 789 | List *a, *b; |
---|
[2551] | 790 | WorldEntity *aobj, *bobj; |
---|
[2816] | 791 | |
---|
| 792 | a = entities; |
---|
[2551] | 793 | |
---|
| 794 | while( a != NULL) |
---|
| 795 | { |
---|
[2816] | 796 | aobj = a->nextElement(); |
---|
[2551] | 797 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[2190] | 798 | { |
---|
[2816] | 799 | b = a->nextElement(); |
---|
[2551] | 800 | while( b != NULL ) |
---|
| 801 | { |
---|
[2816] | 802 | bobj = b->nextElement(); |
---|
[2551] | 803 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
[2190] | 804 | { |
---|
[2551] | 805 | unsigned long ahitflg, bhitflg; |
---|
| 806 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 807 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 808 | &bhitflg) ); |
---|
| 809 | { |
---|
| 810 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 811 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 812 | } |
---|
[2190] | 813 | } |
---|
[2816] | 814 | b = b->nextElement(); |
---|
[2551] | 815 | } |
---|
[2190] | 816 | } |
---|
[2816] | 817 | a = a->enumerate(); |
---|
[2551] | 818 | } |
---|
[2816] | 819 | */ |
---|
[1858] | 820 | } |
---|
| 821 | |
---|
| 822 | /** |
---|
[2551] | 823 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 824 | */ |
---|
[2190] | 825 | void World::draw () |
---|
[2077] | 826 | { |
---|
[3462] | 827 | /* draw entities */ |
---|
[2551] | 828 | WorldEntity* entity; |
---|
[3526] | 829 | glLoadIdentity(); |
---|
| 830 | |
---|
[3653] | 831 | //entity = this->entities->enumerate(); |
---|
| 832 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 833 | entity = iterator->nextElement(); |
---|
[2816] | 834 | while( entity != NULL ) |
---|
[2551] | 835 | { |
---|
[2822] | 836 | if( entity->bDraw ) entity->draw(); |
---|
[3653] | 837 | //entity = this->entities->nextElement(); |
---|
| 838 | entity = iterator->nextElement(); |
---|
| 839 | } |
---|
| 840 | delete iterator; |
---|
[2551] | 841 | |
---|
[2731] | 842 | glCallList (objectList); |
---|
[3419] | 843 | |
---|
[3790] | 844 | TextEngine::getInstance()->draw(); |
---|
[4349] | 845 | particleEngine->draw(); //!< \todo should be dts like in the Trunk; |
---|
[4176] | 846 | |
---|
[3602] | 847 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
[1931] | 848 | } |
---|
| 849 | |
---|
[2816] | 850 | |
---|
[2190] | 851 | /** |
---|
[3225] | 852 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 853 | the current class/procedure |
---|
| 854 | */ |
---|
[2640] | 855 | void World::debug() |
---|
| 856 | { |
---|
[3546] | 857 | PRINTF(2)("debug() - starting debug\n"); |
---|
[3365] | 858 | PNode* p1 = NullParent::getInstance (); |
---|
[3809] | 859 | PNode* p2 = new PNode (Vector(2, 2, 2), p1); |
---|
| 860 | PNode* p3 = new PNode (Vector(4, 4, 4), p1); |
---|
| 861 | PNode* p4 = new PNode (Vector(6, 6, 6), p2); |
---|
[3365] | 862 | |
---|
| 863 | p1->debug (); |
---|
| 864 | p2->debug (); |
---|
| 865 | p3->debug (); |
---|
| 866 | p4->debug (); |
---|
| 867 | |
---|
[3809] | 868 | p1->shiftCoor (Vector(-1, -1, -1)); |
---|
[3365] | 869 | |
---|
| 870 | printf("World::debug() - shift\n"); |
---|
| 871 | p1->debug (); |
---|
| 872 | p2->debug (); |
---|
| 873 | p3->debug (); |
---|
| 874 | p4->debug (); |
---|
| 875 | |
---|
[3644] | 876 | p1->update (0); |
---|
[3365] | 877 | |
---|
| 878 | printf ("World::debug() - update\n"); |
---|
| 879 | p1->debug (); |
---|
| 880 | p2->debug (); |
---|
| 881 | p3->debug (); |
---|
| 882 | p4->debug (); |
---|
| 883 | |
---|
[3809] | 884 | p2->shiftCoor (Vector(-1, -1, -1)); |
---|
[3644] | 885 | p1->update (0); |
---|
[3365] | 886 | |
---|
| 887 | p1->debug (); |
---|
| 888 | p2->debug (); |
---|
| 889 | p3->debug (); |
---|
| 890 | p4->debug (); |
---|
| 891 | |
---|
[3809] | 892 | p2->setAbsCoor (Vector(1,2,3)); |
---|
[3365] | 893 | |
---|
| 894 | |
---|
[3644] | 895 | p1->update (0); |
---|
[3365] | 896 | |
---|
| 897 | p1->debug (); |
---|
| 898 | p2->debug (); |
---|
| 899 | p3->debug (); |
---|
| 900 | p4->debug (); |
---|
| 901 | |
---|
[3544] | 902 | delete p1; |
---|
[3365] | 903 | |
---|
| 904 | |
---|
| 905 | /* |
---|
[2640] | 906 | WorldEntity* entity; |
---|
| 907 | printf("counting all entities\n"); |
---|
[2816] | 908 | printf("World::debug() - enumerate()\n"); |
---|
| 909 | entity = entities->enumerate(); |
---|
| 910 | while( entity != NULL ) |
---|
[2640] | 911 | { |
---|
| 912 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 913 | entity = entities->nextElement(); |
---|
[2640] | 914 | } |
---|
[3365] | 915 | */ |
---|
[2640] | 916 | } |
---|
[2636] | 917 | |
---|
[2640] | 918 | |
---|
[3449] | 919 | /** |
---|
[3225] | 920 | \brief main loop of the world: executing all world relevant function |
---|
| 921 | |
---|
| 922 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 923 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 924 | collisions drawing everything to the screen. |
---|
| 925 | */ |
---|
[2636] | 926 | void World::mainLoop() |
---|
| 927 | { |
---|
[3365] | 928 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 929 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 930 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 931 | { |
---|
[3546] | 932 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 933 | // Network |
---|
[3365] | 934 | this->synchronize (); |
---|
[2636] | 935 | // Process input |
---|
[3365] | 936 | this->handleInput (); |
---|
[3215] | 937 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 938 | break; |
---|
[2636] | 939 | // Process time |
---|
[3551] | 940 | this->tick (); |
---|
| 941 | // Update the state |
---|
[4010] | 942 | this->update (); |
---|
[2636] | 943 | // Process collision |
---|
[3459] | 944 | this->collide (); |
---|
[2636] | 945 | // Draw |
---|
[3365] | 946 | this->display (); |
---|
[3548] | 947 | |
---|
[3565] | 948 | // for( int i = 0; i < 5000000; i++) {} |
---|
[3365] | 949 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 950 | } |
---|
[3546] | 951 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 952 | } |
---|
| 953 | |
---|
[3459] | 954 | |
---|
[2190] | 955 | /** |
---|
[2636] | 956 | \brief synchronize local data with remote data |
---|
[1855] | 957 | */ |
---|
[2636] | 958 | void World::synchronize () |
---|
[1855] | 959 | { |
---|
[2636] | 960 | // Get remote input |
---|
| 961 | // Update synchronizables |
---|
[1855] | 962 | } |
---|
[2636] | 963 | |
---|
[3459] | 964 | |
---|
[2636] | 965 | /** |
---|
| 966 | \brief run all input processing |
---|
[3225] | 967 | |
---|
| 968 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 969 | sdl and has its own event-passing-queue. |
---|
[2636] | 970 | */ |
---|
[3225] | 971 | void World::handleInput () |
---|
[2636] | 972 | { |
---|
| 973 | // localinput |
---|
[4407] | 974 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 975 | //cn->process(); |
---|
| 976 | |
---|
| 977 | EventHandler::getInstance()->process(); |
---|
| 978 | |
---|
[2636] | 979 | // remoteinput |
---|
| 980 | } |
---|
| 981 | |
---|
[3459] | 982 | |
---|
[2636] | 983 | /** |
---|
| 984 | \brief advance the timeline |
---|
[3225] | 985 | |
---|
| 986 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 987 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 988 | a heart-beat. |
---|
[2636] | 989 | */ |
---|
[3551] | 990 | void World::tick () |
---|
[2636] | 991 | { |
---|
| 992 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 993 | if(!this->bPause) |
---|
| 994 | { |
---|
[3644] | 995 | this->dt = currentFrame - this->lastFrame; |
---|
[2816] | 996 | |
---|
[3646] | 997 | if( this->dt > 0) |
---|
[2636] | 998 | { |
---|
| 999 | float fps = 1000/dt; |
---|
[3790] | 1000 | |
---|
| 1001 | // temporary, only for showing how fast the text-engine is |
---|
| 1002 | char tmpChar[20]; |
---|
| 1003 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
[2636] | 1004 | } |
---|
| 1005 | else |
---|
| 1006 | { |
---|
[3225] | 1007 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 1008 | nothing. |
---|
| 1009 | */ |
---|
[3546] | 1010 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
[3194] | 1011 | SDL_Delay(10); |
---|
[3646] | 1012 | this->dt = 10; |
---|
[2636] | 1013 | } |
---|
[3459] | 1014 | //this->timeSlice (dt); |
---|
| 1015 | |
---|
| 1016 | /* function to let all entities tick (iterate through list) */ |
---|
[4145] | 1017 | this->dtS = (float)this->dt / 1000.0; |
---|
| 1018 | this->gameTime += this->dtS; |
---|
[3654] | 1019 | //entity = entities->enumerate(); |
---|
| 1020 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 1021 | WorldEntity* entity = iterator->nextElement(); |
---|
[3459] | 1022 | while( entity != NULL) |
---|
| 1023 | { |
---|
[4145] | 1024 | entity->tick (this->dtS); |
---|
[3654] | 1025 | entity = iterator->nextElement(); |
---|
[3459] | 1026 | } |
---|
[3654] | 1027 | delete iterator; |
---|
[4010] | 1028 | |
---|
[3459] | 1029 | /* update tick the rest */ |
---|
[3646] | 1030 | this->trackManager->tick(this->dt); |
---|
| 1031 | this->localCamera->tick(this->dt); |
---|
[4245] | 1032 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4396] | 1033 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
| 1034 | |
---|
| 1035 | |
---|
[4176] | 1036 | particleEngine->tick(this->dtS); |
---|
[4245] | 1037 | this->garbageCollector->tick(this->dtS); |
---|
| 1038 | |
---|
| 1039 | /* actualy the Graphics Engine should tick the world not the other way around... |
---|
| 1040 | but since we like the things not too complicated we got it this way around |
---|
| 1041 | until there is need or time to do it the other way around. |
---|
| 1042 | \todo: GraphicsEngine ticks world: separation of processes and data... |
---|
| 1043 | */ |
---|
| 1044 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 1045 | } |
---|
| 1046 | this->lastFrame = currentFrame; |
---|
| 1047 | } |
---|
| 1048 | |
---|
[3216] | 1049 | |
---|
[2636] | 1050 | /** |
---|
[3551] | 1051 | \brief this function gives the world a consistant state |
---|
| 1052 | |
---|
| 1053 | after ticking (updating the world state) this will give a constistant |
---|
| 1054 | state to the whole system. |
---|
| 1055 | */ |
---|
| 1056 | void World::update() |
---|
| 1057 | { |
---|
[3646] | 1058 | this->garbageCollector->update(); |
---|
[4145] | 1059 | this->nullParent->update (this->dtS); |
---|
[3551] | 1060 | } |
---|
| 1061 | |
---|
| 1062 | |
---|
| 1063 | /** |
---|
[3225] | 1064 | \brief render the current frame |
---|
| 1065 | |
---|
| 1066 | clear all buffers and draw the world |
---|
[2636] | 1067 | */ |
---|
| 1068 | void World::display () |
---|
| 1069 | { |
---|
| 1070 | // clear buffer |
---|
| 1071 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 1072 | // set camera |
---|
| 1073 | this->localCamera->apply (); |
---|
| 1074 | // draw world |
---|
| 1075 | this->draw(); |
---|
| 1076 | // draw HUD |
---|
[3365] | 1077 | /* \todo draw HUD */ |
---|
[2636] | 1078 | // flip buffers |
---|
| 1079 | SDL_GL_SwapBuffers(); |
---|
[3365] | 1080 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 1081 | //SDL_Flip (screen); |
---|
[2636] | 1082 | } |
---|
| 1083 | |
---|
[2644] | 1084 | |
---|
[3225] | 1085 | /** |
---|
| 1086 | \brief add and spawn a new entity to this world |
---|
| 1087 | \param entity to be added |
---|
| 1088 | */ |
---|
[2644] | 1089 | void World::spawn(WorldEntity* entity) |
---|
| 1090 | { |
---|
[3365] | 1091 | this->entities->add (entity); |
---|
[3233] | 1092 | entity->postSpawn (); |
---|
[2816] | 1093 | } |
---|
| 1094 | |
---|
| 1095 | |
---|
[3225] | 1096 | /** |
---|
| 1097 | \brief add and spawn a new entity to this world |
---|
| 1098 | \param entity to be added |
---|
[3449] | 1099 | \param absCoor At what coordinates to add this entity. |
---|
| 1100 | \param absDir In which direction should it look. |
---|
[3225] | 1101 | */ |
---|
[3365] | 1102 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 1103 | { |
---|
[3529] | 1104 | this->entities->add (entity); |
---|
| 1105 | |
---|
[3809] | 1106 | entity->setAbsCoor (*absCoor); |
---|
| 1107 | entity->setAbsDir (*absDir); |
---|
[3365] | 1108 | |
---|
[3233] | 1109 | entity->postSpawn (); |
---|
[2644] | 1110 | } |
---|
[2816] | 1111 | |
---|
| 1112 | |
---|
[3521] | 1113 | /** |
---|
| 1114 | \brief add and spawn a new entity to this world |
---|
| 1115 | \param entity to be added |
---|
| 1116 | \param entity to be added to (PNode) |
---|
| 1117 | \param At what relative coordinates to add this entity. |
---|
| 1118 | \param In which relative direction should it look. |
---|
| 1119 | */ |
---|
| 1120 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
| 1121 | Vector* relCoor, Quaternion* relDir, |
---|
[3565] | 1122 | int parentingMode) |
---|
[3521] | 1123 | { |
---|
[3551] | 1124 | this->nullParent = NullParent::getInstance(); |
---|
[3529] | 1125 | if( parentNode != NULL) |
---|
[3521] | 1126 | { |
---|
| 1127 | parentNode->addChild (entity); |
---|
| 1128 | |
---|
[3809] | 1129 | entity->setRelCoor (*relCoor); |
---|
| 1130 | entity->setRelDir (*relDir); |
---|
[3586] | 1131 | entity->setMode(parentingMode); |
---|
[3521] | 1132 | |
---|
| 1133 | this->entities->add (entity); |
---|
| 1134 | |
---|
| 1135 | entity->postSpawn (); |
---|
| 1136 | } |
---|
| 1137 | } |
---|
| 1138 | |
---|
| 1139 | |
---|
| 1140 | |
---|
[3449] | 1141 | /** |
---|
[3225] | 1142 | \brief commands that the world must catch |
---|
| 1143 | \returns false if not used by the world |
---|
| 1144 | */ |
---|
[3216] | 1145 | bool World::command(Command* cmd) |
---|
| 1146 | { |
---|
[4091] | 1147 | if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
| 1148 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
| 1149 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); |
---|
| 1150 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); |
---|
| 1151 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
| 1152 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); |
---|
[4326] | 1153 | else if(this->pilotNode != NULL) if( !strcmp( cmd->cmd, "cursor")) this->pilotNode->command(cmd); |
---|
[3216] | 1154 | return false; |
---|
| 1155 | } |
---|
[3365] | 1156 | |
---|
[4010] | 1157 | void World::setPath( const char* name) |
---|
| 1158 | { |
---|
[4094] | 1159 | if (this->path) |
---|
| 1160 | delete this->path; |
---|
| 1161 | if (ResourceManager::isFile(name)) |
---|
| 1162 | { |
---|
| 1163 | this->path = new char[strlen(name)+1]; |
---|
| 1164 | strcpy(this->path, name); |
---|
| 1165 | } |
---|
| 1166 | else |
---|
| 1167 | { |
---|
| 1168 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 1169 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 1170 | } |
---|
[4010] | 1171 | } |
---|
| 1172 | |
---|
| 1173 | const char* World::getPath( void) |
---|
| 1174 | { |
---|
| 1175 | return path; |
---|
| 1176 | } |
---|