[1853] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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[1855] | 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[2190] | 14 | co-programmer: Christian Meyer |
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[1853] | 15 | */ |
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| 16 | |
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[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[2190] | 19 | #include "world.h" |
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[3608] | 20 | |
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| 21 | #include "orxonox.h" |
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[3620] | 22 | |
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[3608] | 23 | #include "p_node.h" |
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| 24 | #include "null_parent.h" |
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| 25 | #include "helper_parent.h" |
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| 26 | #include "track_node.h" |
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[2190] | 27 | #include "world_entity.h" |
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[2036] | 28 | #include "player.h" |
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[2190] | 29 | #include "camera.h" |
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[2816] | 30 | #include "environment.h" |
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[3419] | 31 | #include "skysphere.h" |
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[3803] | 32 | #include "skybox.h" |
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[3750] | 33 | #include "satellite.h" |
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[3608] | 34 | #include "terrain.h" |
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[3436] | 35 | #include "light.h" |
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[3790] | 36 | #include "text_engine.h" |
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[3620] | 37 | |
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[3646] | 38 | #include "track_manager.h" |
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| 39 | #include "garbage_collector.h" |
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[3812] | 40 | #include "animation_player.h" |
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[3646] | 41 | |
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[3608] | 42 | #include "command_node.h" |
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| 43 | #include "glmenu_imagescreen.h" |
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| 44 | #include "list.h" |
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[2036] | 45 | |
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[3608] | 46 | |
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| 47 | |
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[1856] | 48 | using namespace std; |
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[1853] | 49 | |
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| 50 | |
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[3620] | 51 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 52 | |
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| 53 | |
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| 54 | /** |
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| 55 | \brief private constructor because of singleton |
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| 56 | */ |
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| 57 | WorldInterface::WorldInterface() |
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| 58 | { |
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| 59 | this->worldIsInitialized = false; |
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| 60 | this->worldReference = NULL; |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | \brief public deconstructor |
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| 65 | */ |
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| 66 | WorldInterface::~WorldInterface() |
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| 67 | { |
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| 68 | this->singletonRef = NULL; |
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| 69 | this->worldIsInitialized = false; |
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| 70 | this->worldReference = NULL; |
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| 71 | } |
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| 72 | |
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| 73 | /** |
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| 74 | \brief gets the singleton instance |
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| 75 | \returns singleton instance |
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| 76 | */ |
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| 77 | WorldInterface* WorldInterface::getInstance() |
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| 78 | { |
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| 79 | if( singletonRef == NULL) |
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| 80 | singletonRef = new WorldInterface(); |
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| 81 | return singletonRef; |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | /** |
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| 86 | \brief initializes the interface |
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| 87 | \param reference to the world |
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| 88 | |
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| 89 | if the worldinterface is not initilizes, there wont be any |
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| 90 | useable interface |
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| 91 | */ |
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| 92 | void WorldInterface::init(World* world) |
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| 93 | { |
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| 94 | this->worldReference = world; |
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[3629] | 95 | if( world != NULL) |
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[3620] | 96 | { |
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| 97 | this->worldIsInitialized = true; |
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| 98 | PRINTF(3)("WorldInterface up and running\n"); |
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| 99 | } |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | /** |
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| 104 | \brief gets the entity list from the world |
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| 105 | \return entity list |
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| 106 | */ |
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| 107 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 108 | { |
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| 109 | if( this->worldIsInitialized) |
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| 110 | return this->worldReference->getEntities(); |
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| 111 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 112 | return NULL; |
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| 113 | } |
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| 114 | |
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| 115 | |
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| 116 | |
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[1858] | 117 | /** |
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[2551] | 118 | \brief create a new World |
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| 119 | |
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| 120 | This creates a new empty world! |
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[1858] | 121 | */ |
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[2636] | 122 | World::World (char* name) |
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[1855] | 123 | { |
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[3526] | 124 | this->init(name, -1); |
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[3573] | 125 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 126 | } |
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| 127 | |
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[3449] | 128 | /** |
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| 129 | \brief creates a new World... |
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| 130 | \param worldID with this ID |
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| 131 | */ |
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[2636] | 132 | World::World (int worldID) |
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| 133 | { |
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[3526] | 134 | this->init(NULL, worldID); |
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[2636] | 135 | } |
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| 136 | |
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[1858] | 137 | /** |
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[2551] | 138 | \brief remove the World from memory |
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[3365] | 139 | |
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| 140 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 141 | things contained in the tree are deleted automaticaly |
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[1858] | 142 | */ |
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[2190] | 143 | World::~World () |
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[1872] | 144 | { |
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[3546] | 145 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3226] | 146 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3220] | 147 | cn->unbind(this->localPlayer); |
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| 148 | cn->reset(); |
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[3677] | 149 | |
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[3676] | 150 | ResourceManager::getInstance()->debug(); |
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[3672] | 151 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[3677] | 152 | ResourceManager::getInstance()->debug(); |
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[3660] | 153 | |
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[3620] | 154 | delete WorldInterface::getInstance(); |
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| 155 | |
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[3529] | 156 | delete this->nullParent; |
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[3553] | 157 | delete this->entities; |
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[3597] | 158 | delete this->lightMan; |
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[3566] | 159 | delete this->trackManager; |
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[3790] | 160 | TextEngine::getInstance()->flush(); |
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[3729] | 161 | |
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[3816] | 162 | AnimationPlayer::getInstance()->debug(); |
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[3812] | 163 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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[3729] | 164 | //delete garbagecollecor |
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| 165 | //delete animator |
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[3790] | 166 | |
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| 167 | |
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[1872] | 168 | } |
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[1858] | 169 | |
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[3526] | 170 | /** |
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[3629] | 171 | \brief initializes the world. |
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| 172 | |
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| 173 | set all stuff here that is world generic and does not use to much memory |
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| 174 | because the real init() function StoryEntity::init() will be called |
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| 175 | shortly before start of the game. |
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| 176 | since all worlds are initiated/referenced before they will be started. |
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| 177 | NO LEVEL LOADING HERE - NEVER! |
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[3526] | 178 | */ |
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| 179 | void World::init(char* name, int worldID) |
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| 180 | { |
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| 181 | this->setClassName ("World"); |
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[2636] | 182 | |
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[3631] | 183 | this->worldName = name; |
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[3526] | 184 | this->debugWorldNr = worldID; |
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| 185 | this->entities = new tList<WorldEntity>(); |
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[3812] | 186 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[3629] | 187 | } |
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[3526] | 188 | |
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[3629] | 189 | |
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| 190 | /** |
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| 191 | \brief this is executed before load |
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| 192 | |
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| 193 | since the load function sometimes needs data, that has been init before |
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| 194 | the load and after the proceeding storyentity has finished |
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| 195 | */ |
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| 196 | ErrorMessage World::preLoad() |
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| 197 | { |
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[3620] | 198 | /* init the world interface */ |
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| 199 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 200 | wi->init(this); |
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[3646] | 201 | this->garbageCollector = GarbageCollector::getInstance(); |
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[3526] | 202 | } |
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| 203 | |
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| 204 | |
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[3449] | 205 | /** |
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| 206 | \brief loads the World by initializing all resources, and set their default values. |
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| 207 | */ |
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[3459] | 208 | ErrorMessage World::load() |
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[2636] | 209 | { |
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[3365] | 210 | // BezierCurve* tmpCurve = new BezierCurve(); |
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[2636] | 211 | if(this->debugWorldNr != -1) |
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| 212 | { |
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[3455] | 213 | // initializing Font |
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[3675] | 214 | this->glmis->step(); |
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[3455] | 215 | // initializing the TrackManager |
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[3365] | 216 | trackManager = TrackManager::getInstance(); |
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[3686] | 217 | //trackManager->addPoint(Vector(0,0,0)); |
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| 218 | trackManager->addPoint(Vector(150, -35, 5)); |
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| 219 | trackManager->addPoint(Vector(200,-35, 5)); |
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| 220 | trackManager->addPoint(Vector(250, -35, 5)); |
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[3567] | 221 | trackManager->addPoint(Vector(320,-33,-.55)); |
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[3686] | 222 | trackManager->setDuration(2); |
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[3567] | 223 | trackManager->setSavePoint(); |
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[3686] | 224 | |
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[3567] | 225 | trackManager->addPoint(Vector(410, 0, 0)); |
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| 226 | trackManager->addPoint(Vector(510, 20, -10)); |
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| 227 | trackManager->addPoint(Vector(550, 20, -10)); |
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| 228 | trackManager->addPoint(Vector(570, 20, -10)); |
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[3634] | 229 | trackManager->setDuration(5); |
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[3567] | 230 | |
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| 231 | int fork11, fork12; |
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| 232 | trackManager->fork(2, &fork11, &fork12); |
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| 233 | trackManager->workOn(fork11); |
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| 234 | trackManager->addPoint(Vector(640, 25, -30)); |
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| 235 | trackManager->addPoint(Vector(700, 40, -120)); |
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| 236 | trackManager->addPoint(Vector(800, 50, -150)); |
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| 237 | trackManager->addPoint(Vector(900, 60, -100)); |
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| 238 | trackManager->addPoint(Vector(900, 60, -70)); |
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| 239 | trackManager->addPoint(Vector(990, 65, -15)); |
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| 240 | trackManager->addPoint(Vector(1050, 65, -10)); |
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| 241 | trackManager->addPoint(Vector(1100, 65, -20)); |
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[3634] | 242 | trackManager->setDuration(10); |
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[3567] | 243 | |
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[3365] | 244 | trackManager->workOn(fork12); |
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[3567] | 245 | trackManager->addPoint(Vector(640, 25, 20)); |
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| 246 | trackManager->addPoint(Vector(670, 50, 120)); |
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| 247 | trackManager->addPoint(Vector(700, 70, 80)); |
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| 248 | trackManager->addPoint(Vector(800, 70, 65)); |
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| 249 | trackManager->addPoint(Vector(850, 65, 65)); |
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| 250 | trackManager->addPoint(Vector(920, 35, 40)); |
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| 251 | trackManager->addPoint(Vector(945, 40, 40)); |
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| 252 | trackManager->addPoint(Vector(970, 24, 40)); |
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| 253 | trackManager->addPoint(Vector(1000, 40, -7)); |
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[3634] | 254 | trackManager->setDuration(10); |
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[3567] | 255 | |
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[3522] | 256 | |
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[3567] | 257 | trackManager->join(2, fork11, fork12); |
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| 258 | |
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[3522] | 259 | trackManager->workOn(5); |
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[3567] | 260 | trackManager->addPoint(Vector(1200, 60, -50)); |
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| 261 | trackManager->addPoint(Vector(1300, 50, -50)); |
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| 262 | trackManager->addPoint(Vector(1400, 40, -50)); |
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| 263 | trackManager->addPoint(Vector(1500, 40, -60)); |
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| 264 | trackManager->addPoint(Vector(1600, 35, -55)); |
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| 265 | trackManager->addPoint(Vector(1700, 45, -40)); |
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| 266 | trackManager->addPoint(Vector(1750, 60, -40)); |
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| 267 | trackManager->addPoint(Vector(1770, 80, -40)); |
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| 268 | trackManager->addPoint(Vector(1800, 100, -40)); |
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[3634] | 269 | trackManager->setDuration(10); |
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[3522] | 270 | |
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[3433] | 271 | trackManager->finalize(); |
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[3522] | 272 | |
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[3433] | 273 | |
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[3368] | 274 | /*monitor progress*/ |
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| 275 | this->glmis->step(); |
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| 276 | |
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[3602] | 277 | // LIGHT initialisation |
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| 278 | lightMan = LightManager::getInstance(); |
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| 279 | lightMan->setAmbientColor(.1,.1,.1); |
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| 280 | lightMan->addLight(); |
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[3603] | 281 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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[3602] | 282 | // lightMan->setDiffuseColor(1,1,1); |
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| 283 | // lightMan->addLight(1); |
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| 284 | // lightMan->setPosition(20, 10, -20); |
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| 285 | // lightMan->setDiffuseColor(0,0,0); |
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| 286 | lightMan->debug(); |
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| 287 | |
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[2636] | 288 | switch(this->debugWorldNr) |
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| 289 | { |
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[3225] | 290 | /* |
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| 291 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 292 | removed by a reald world-loader, which interprets a world-file. |
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| 293 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 294 | make whatever you want... |
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| 295 | */ |
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[2636] | 296 | case DEBUG_WORLD_0: |
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| 297 | { |
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[3602] | 298 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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[3365] | 299 | this->nullParent = NullParent::getInstance (); |
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| 300 | this->nullParent->setName ("NullParent"); |
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| 301 | |
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[3194] | 302 | // !\todo old track-system has to be removed |
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| 303 | |
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[3365] | 304 | //create helper for player |
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[3586] | 305 | //HelperParent* hp = new HelperParent (); |
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[3365] | 306 | /* the player has to be added to this helper */ |
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| 307 | |
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[2636] | 308 | // create a player |
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[3586] | 309 | this->localPlayer = new Player (); |
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| 310 | this->localPlayer->setName ("player"); |
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| 311 | this->spawn (this->localPlayer); |
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[3368] | 312 | /*monitor progress*/ |
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[3790] | 313 | //this->glmis->step(); |
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[3675] | 314 | this->glmis->step(); |
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[3368] | 315 | |
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[2636] | 316 | // bind input |
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[3365] | 317 | Orxonox *orx = Orxonox::getInstance (); |
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[3586] | 318 | orx->getLocalInput()->bind (this->localPlayer); |
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[2636] | 319 | |
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| 320 | // bind camera |
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[3635] | 321 | this->localCamera = new Camera(); |
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[3365] | 322 | this->localCamera->setName ("camera"); |
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[3637] | 323 | |
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[3507] | 324 | /*monitor progress*/ |
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[3675] | 325 | this->glmis->step(); |
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[2816] | 326 | |
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[3419] | 327 | // Create SkySphere |
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[3803] | 328 | // this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 329 | // this->skySphere->setName("SkySphere"); |
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| 330 | // this->localCamera->addChild(this->skySphere); |
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| 331 | // this->spawn(this->skySphere); |
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| 332 | skyBox = new SkyBox(); |
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[3808] | 333 | skyBox->setTexture("pictures/sky/skybox", "jpg"); |
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[3805] | 334 | skyBox->setParent(localCamera); |
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[3803] | 335 | this->spawn(skyBox); |
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[3419] | 336 | |
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[3368] | 337 | /*monitor progress*/ |
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| 338 | this->glmis->step(); |
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| 339 | |
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[3521] | 340 | |
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| 341 | WorldEntity* env = new Environment(); |
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| 342 | env->setName ("env"); |
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| 343 | this->spawn(env); |
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| 344 | |
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[3586] | 345 | |
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[3670] | 346 | /* |
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[3587] | 347 | Vector* es = new Vector (10, 5, 0); |
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| 348 | Quaternion* qs = new Quaternion (); |
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[3614] | 349 | WorldEntity* pr = new Primitive(P_CYLINDER); |
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[3587] | 350 | pr->setName("primitive"); |
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| 351 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
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[3670] | 352 | */ |
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[3521] | 353 | |
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[3368] | 354 | /*monitor progress*/ |
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| 355 | this->glmis->step(); |
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[2816] | 356 | |
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[3535] | 357 | // trackManager->setBindSlave(env); |
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[3556] | 358 | PNode* tn = trackManager->getTrackNode(); |
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[3586] | 359 | tn->addChild(this->localPlayer); |
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[3864] | 360 | this->localCamera->lookAt(tn); |
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[3539] | 361 | |
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[3537] | 362 | //localCamera->setParent(TrackNode::getInstance()); |
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[3643] | 363 | tn->addChild(this->localCamera); |
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| 364 | // localCamera->lookAt(tn); |
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[3710] | 365 | this->localPlayer->setMode(PNODE_ALL); |
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[3538] | 366 | //Vector* cameraOffset = new Vector (0, 5, -10); |
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[3596] | 367 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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[3675] | 368 | this->glmis->step(); |
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[3522] | 369 | |
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[2636] | 370 | break; |
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| 371 | } |
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| 372 | case DEBUG_WORLD_1: |
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| 373 | { |
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[3602] | 374 | lightMan->setPosition(.0, .0, .0); |
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[3603] | 375 | lightMan->setAttenuation(1.0, .01, 0.0); |
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| 376 | lightMan->setSpecularColor(1,0,0); |
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[3365] | 377 | this->nullParent = NullParent::getInstance (); |
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| 378 | this->nullParent->setName ("NullParent"); |
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| 379 | |
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[2636] | 380 | // create a player |
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[2644] | 381 | WorldEntity* myPlayer = new Player(); |
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[3365] | 382 | myPlayer->setName ("player"); |
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[2644] | 383 | this->spawn(myPlayer); |
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[3194] | 384 | this->localPlayer = myPlayer; |
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[2636] | 385 | |
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| 386 | // bind input |
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| 387 | Orxonox *orx = Orxonox::getInstance(); |
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[3226] | 388 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 389 | |
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| 390 | // bind camera |
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[3635] | 391 | this->localCamera = new Camera (); |
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[3365] | 392 | this->localCamera->setName ("camera"); |
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[3637] | 393 | this->localCamera->lookAt(LightManager::getInstance()->getLight(0)); |
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| 394 | this->localCamera->setParent(this->localPlayer); |
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[3429] | 395 | |
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| 396 | // Create SkySphere |
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| 397 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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[3502] | 398 | this->localPlayer->addChild(this->skySphere); |
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[3763] | 399 | this->spawn(this->skySphere); |
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[3586] | 400 | Vector* es = new Vector (20, 0, 0); |
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| 401 | Quaternion* qs = new Quaternion (); |
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| 402 | |
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[3602] | 403 | lightMan->getLight(0)->setParent(trackManager->getTrackNode()); |
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[2636] | 404 | break; |
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| 405 | } |
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[3727] | 406 | case DEBUG_WORLD_2: |
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| 407 | { |
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[3729] | 408 | lightMan->setAmbientColor(.1,.1,.1); |
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| 409 | lightMan->addLight(); |
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[3727] | 410 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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| 411 | this->nullParent = NullParent::getInstance (); |
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| 412 | this->nullParent->setName ("NullParent"); |
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| 413 | |
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| 414 | // !\todo old track-system has to be removed |
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| 415 | |
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| 416 | //create helper for player |
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| 417 | //HelperParent* hp = new HelperParent (); |
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| 418 | /* the player has to be added to this helper */ |
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| 419 | |
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| 420 | // create a player |
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| 421 | this->localPlayer = new Player (); |
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| 422 | this->localPlayer->setName ("player"); |
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| 423 | this->spawn (this->localPlayer); |
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| 424 | /*monitor progress*/ |
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| 425 | //this->glmis->step(); |
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| 426 | this->glmis->step(); |
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| 427 | |
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| 428 | // bind input |
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| 429 | Orxonox *orx = Orxonox::getInstance (); |
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| 430 | orx->getLocalInput()->bind (this->localPlayer); |
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| 431 | |
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| 432 | // bind camera |
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| 433 | this->localCamera = new Camera(); |
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| 434 | this->localCamera->setName ("camera"); |
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| 435 | this->localCamera->lookAt(this->localPlayer); |
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| 436 | this->localCamera->setParent(this->localPlayer); |
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| 437 | |
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| 438 | /*monitor progress*/ |
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| 439 | this->glmis->step(); |
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| 440 | |
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| 441 | // Create SkySphere |
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| 442 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 443 | this->skySphere->setName("SkySphere"); |
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[3763] | 444 | this->spawn(this->skySphere); |
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[3727] | 445 | this->localCamera->addChild(this->skySphere); |
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| 446 | this->skySphere->setMode(PNODE_MOVEMENT); |
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| 447 | /*monitor progress*/ |
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| 448 | this->glmis->step(); |
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| 449 | |
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| 450 | |
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[3750] | 451 | WorldEntity* baseNode = new Satellite(Vector(1,0,1), 1.2); |
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| 452 | this->localPlayer->addChild(baseNode); |
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[3810] | 453 | baseNode->setRelCoor(Vector(10.0, 2.0, 1.0)); |
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[3750] | 454 | this->spawn(baseNode); |
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[3730] | 455 | |
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[3752] | 456 | WorldEntity* secondNode = new Satellite(Vector(0,0,1), 2.0); |
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[3750] | 457 | baseNode->addChild(secondNode); |
---|
[3810] | 458 | secondNode->setRelCoor(Vector(0.0, 0.0, 3.0)); |
---|
[3750] | 459 | this->spawn(secondNode); |
---|
[3729] | 460 | |
---|
[3750] | 461 | |
---|
[3752] | 462 | WorldEntity* thirdNode = new Satellite(Vector(0,0,1), 1.0); |
---|
[3750] | 463 | secondNode->addChild(thirdNode); |
---|
[3810] | 464 | thirdNode->setRelCoor(Vector(2.0, 0.0, 0.0)); |
---|
[3750] | 465 | this->spawn(thirdNode); |
---|
| 466 | |
---|
[3752] | 467 | |
---|
| 468 | |
---|
[3750] | 469 | |
---|
[3729] | 470 | WorldEntity* b = new Environment(); |
---|
| 471 | this->localPlayer->addChild(b); |
---|
[3810] | 472 | b->setRelCoor(Vector(10.0, 1.0, 1.0)); |
---|
[3729] | 473 | this->spawn(b); |
---|
[3730] | 474 | |
---|
[3745] | 475 | |
---|
[3730] | 476 | WorldEntity* c = new Environment(); |
---|
| 477 | this->localPlayer->addChild(c); |
---|
[3810] | 478 | c->setRelCoor(Vector(10.0, 2.0, -1.0)); |
---|
[3730] | 479 | this->spawn(c); |
---|
[3745] | 480 | |
---|
[3848] | 481 | /* |
---|
| 482 | KeyFrame* f1 = new KeyFrame; |
---|
| 483 | f1->position = new Vector(-1.1, 0.0, 2.6); |
---|
| 484 | f1->direction = new Quaternion(); |
---|
| 485 | f1->time = 1.0; |
---|
| 486 | f1->mode = NEG_EXP; |
---|
| 487 | |
---|
| 488 | |
---|
| 489 | KeyFrame* f2 = new KeyFrame; |
---|
| 490 | f2->position = new Vector(-2.1, 0.0, 2.6); |
---|
| 491 | f2->direction = new Quaternion(); |
---|
| 492 | f2->time = 0.1; |
---|
| 493 | f2->mode = NEG_EXP; |
---|
| 494 | |
---|
| 495 | KeyFrame* f3 = new KeyFrame; |
---|
| 496 | f3->position = new Vector(10.0, 2.0, -1.0); |
---|
| 497 | f3->direction = new Quaternion(); |
---|
| 498 | f3->time = 0.2; |
---|
| 499 | f3->mode = NEG_EXP; |
---|
| 500 | |
---|
| 501 | KeyFrame* f4 = new KeyFrame; |
---|
| 502 | f4->position = new Vector(10.0, 5.0, -1.0); |
---|
| 503 | f4->direction = new Quaternion(); |
---|
| 504 | f4->time = 1.0; |
---|
| 505 | f4->mode = NEG_EXP; |
---|
| 506 | |
---|
| 507 | |
---|
| 508 | |
---|
| 509 | this->simpleAnimation->animatorBegin(); |
---|
| 510 | this->simpleAnimation->selectObject(b); |
---|
| 511 | this->simpleAnimation->setAnimationMode(SINGLE); |
---|
| 512 | this->simpleAnimation->addKeyFrame(f1); |
---|
| 513 | this->simpleAnimation->addKeyFrame(f2); |
---|
| 514 | this->simpleAnimation->start(); |
---|
| 515 | this->simpleAnimation->selectObject(c); |
---|
| 516 | this->simpleAnimation->addKeyFrame(f3); |
---|
| 517 | this->simpleAnimation->addKeyFrame(f4); |
---|
| 518 | this->simpleAnimation->start(); |
---|
| 519 | this->simpleAnimation->animatorEnd(); |
---|
| 520 | */ |
---|
[3729] | 521 | |
---|
| 522 | /* |
---|
[3727] | 523 | Vector* es = new Vector (10, 5, 0); |
---|
| 524 | Quaternion* qs = new Quaternion (); |
---|
| 525 | WorldEntity* pr = new Primitive(P_CYLINDER); |
---|
| 526 | pr->setName("primitive"); |
---|
| 527 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
---|
| 528 | */ |
---|
| 529 | |
---|
| 530 | /*monitor progress*/ |
---|
| 531 | this->glmis->step(); |
---|
| 532 | |
---|
| 533 | // trackManager->setBindSlave(env); |
---|
| 534 | PNode* tn = trackManager->getTrackNode(); |
---|
| 535 | tn->addChild(this->localPlayer); |
---|
| 536 | |
---|
| 537 | //localCamera->setParent(TrackNode::getInstance()); |
---|
| 538 | tn->addChild(this->localCamera); |
---|
| 539 | // localCamera->lookAt(tn); |
---|
| 540 | this->localPlayer->setMode(PNODE_ALL); |
---|
| 541 | //Vector* cameraOffset = new Vector (0, 5, -10); |
---|
| 542 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
---|
| 543 | this->glmis->step(); |
---|
| 544 | |
---|
| 545 | break; |
---|
| 546 | } |
---|
[2636] | 547 | default: |
---|
| 548 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
---|
| 549 | } |
---|
| 550 | } |
---|
| 551 | else if(this->worldName != NULL) |
---|
| 552 | { |
---|
| 553 | |
---|
| 554 | } |
---|
[2731] | 555 | |
---|
| 556 | // initialize debug coord system |
---|
| 557 | objectList = glGenLists(1); |
---|
| 558 | glNewList (objectList, GL_COMPILE); |
---|
[3559] | 559 | |
---|
[3790] | 560 | // trackManager->drawGraph(.01); |
---|
[3365] | 561 | trackManager->debug(2); |
---|
[2731] | 562 | glEndList(); |
---|
[3526] | 563 | |
---|
[3567] | 564 | terrain = new Terrain("../data/worlds/newGround.obj"); |
---|
[3810] | 565 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
[3559] | 566 | this->spawn(terrain); |
---|
[3455] | 567 | |
---|
[2636] | 568 | } |
---|
| 569 | |
---|
[3629] | 570 | |
---|
[3459] | 571 | /** |
---|
[3629] | 572 | \brief initializes a new World shortly before start |
---|
| 573 | |
---|
| 574 | this is the function, that will be loaded shortly before the world is |
---|
| 575 | started |
---|
[3459] | 576 | */ |
---|
| 577 | ErrorMessage World::init() |
---|
| 578 | { |
---|
| 579 | this->bPause = false; |
---|
| 580 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 581 | cn->addToWorld(this); |
---|
| 582 | cn->enable(true); |
---|
| 583 | } |
---|
| 584 | |
---|
| 585 | |
---|
| 586 | /** |
---|
| 587 | \brief starts the World |
---|
| 588 | */ |
---|
| 589 | ErrorMessage World::start() |
---|
| 590 | { |
---|
[3546] | 591 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 592 | this->bQuitOrxonox = false; |
---|
| 593 | this->bQuitCurrentGame = false; |
---|
| 594 | this->mainLoop(); |
---|
| 595 | } |
---|
| 596 | |
---|
| 597 | /** |
---|
| 598 | \brief stops the world. |
---|
| 599 | |
---|
| 600 | This happens, when the player decides to end the Level. |
---|
| 601 | */ |
---|
| 602 | ErrorMessage World::stop() |
---|
| 603 | { |
---|
[3546] | 604 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 605 | this->bQuitCurrentGame = true; |
---|
| 606 | } |
---|
| 607 | |
---|
| 608 | /** |
---|
| 609 | \brief pauses the Game |
---|
| 610 | */ |
---|
| 611 | ErrorMessage World::pause() |
---|
| 612 | { |
---|
| 613 | this->isPaused = true; |
---|
| 614 | } |
---|
| 615 | |
---|
| 616 | /** |
---|
| 617 | \brief ends the pause Phase |
---|
| 618 | */ |
---|
| 619 | ErrorMessage World::resume() |
---|
| 620 | { |
---|
| 621 | this->isPaused = false; |
---|
| 622 | } |
---|
| 623 | |
---|
| 624 | /** |
---|
| 625 | \brief destroys the World |
---|
| 626 | */ |
---|
| 627 | ErrorMessage World::destroy() |
---|
| 628 | { |
---|
[3566] | 629 | |
---|
[3459] | 630 | } |
---|
| 631 | |
---|
| 632 | /** |
---|
| 633 | \brief shows the loading screen |
---|
| 634 | */ |
---|
| 635 | void World::displayLoadScreen () |
---|
| 636 | { |
---|
[3546] | 637 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
[3459] | 638 | |
---|
| 639 | //GLMenuImageScreen* |
---|
| 640 | this->glmis = GLMenuImageScreen::getInstance(); |
---|
| 641 | this->glmis->init(); |
---|
[3675] | 642 | this->glmis->setMaximum(8); |
---|
[3459] | 643 | this->glmis->draw(); |
---|
| 644 | |
---|
[3546] | 645 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 646 | } |
---|
| 647 | |
---|
| 648 | /** |
---|
| 649 | \brief removes the loadscreen, and changes over to the game |
---|
| 650 | |
---|
| 651 | \todo take out the delay |
---|
| 652 | */ |
---|
| 653 | void World::releaseLoadScreen () |
---|
| 654 | { |
---|
[3546] | 655 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 656 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[3675] | 657 | //SDL_Delay(500); |
---|
[3546] | 658 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[3459] | 659 | } |
---|
| 660 | |
---|
| 661 | |
---|
[3620] | 662 | /** |
---|
| 663 | \brief gets the list of entities from the world |
---|
| 664 | \returns entity list |
---|
| 665 | */ |
---|
| 666 | tList<WorldEntity>* World::getEntities() |
---|
| 667 | { |
---|
| 668 | return this->entities; |
---|
| 669 | } |
---|
| 670 | |
---|
| 671 | |
---|
[3646] | 672 | /** |
---|
| 673 | \brief this returns the current game time |
---|
| 674 | \returns elapsed game time |
---|
| 675 | */ |
---|
| 676 | double World::getGameTime() |
---|
| 677 | { |
---|
| 678 | return this->gameTime; |
---|
| 679 | } |
---|
| 680 | |
---|
| 681 | |
---|
[2636] | 682 | /** |
---|
[2551] | 683 | \brief checks for collisions |
---|
| 684 | |
---|
| 685 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 686 | between them. In case of collisions the collide() method of the corresponding entities |
---|
| 687 | is called. |
---|
[1858] | 688 | */ |
---|
[2190] | 689 | void World::collide () |
---|
[1858] | 690 | { |
---|
[2816] | 691 | /* |
---|
| 692 | List *a, *b; |
---|
[2551] | 693 | WorldEntity *aobj, *bobj; |
---|
[2816] | 694 | |
---|
| 695 | a = entities; |
---|
[2551] | 696 | |
---|
| 697 | while( a != NULL) |
---|
| 698 | { |
---|
[2816] | 699 | aobj = a->nextElement(); |
---|
[2551] | 700 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[2190] | 701 | { |
---|
[2816] | 702 | b = a->nextElement(); |
---|
[2551] | 703 | while( b != NULL ) |
---|
| 704 | { |
---|
[2816] | 705 | bobj = b->nextElement(); |
---|
[2551] | 706 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
[2190] | 707 | { |
---|
[2551] | 708 | unsigned long ahitflg, bhitflg; |
---|
| 709 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 710 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 711 | &bhitflg) ); |
---|
| 712 | { |
---|
| 713 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 714 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 715 | } |
---|
[2190] | 716 | } |
---|
[2816] | 717 | b = b->nextElement(); |
---|
[2551] | 718 | } |
---|
[2190] | 719 | } |
---|
[2816] | 720 | a = a->enumerate(); |
---|
[2551] | 721 | } |
---|
[2816] | 722 | */ |
---|
[1858] | 723 | } |
---|
| 724 | |
---|
| 725 | /** |
---|
[2551] | 726 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 727 | */ |
---|
[2190] | 728 | void World::draw () |
---|
[2077] | 729 | { |
---|
[3462] | 730 | /* draw entities */ |
---|
[2551] | 731 | WorldEntity* entity; |
---|
[3526] | 732 | glLoadIdentity(); |
---|
| 733 | |
---|
[3653] | 734 | //entity = this->entities->enumerate(); |
---|
| 735 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 736 | entity = iterator->nextElement(); |
---|
[2816] | 737 | while( entity != NULL ) |
---|
[2551] | 738 | { |
---|
[2822] | 739 | if( entity->bDraw ) entity->draw(); |
---|
[3653] | 740 | //entity = this->entities->nextElement(); |
---|
| 741 | entity = iterator->nextElement(); |
---|
| 742 | } |
---|
| 743 | delete iterator; |
---|
[2551] | 744 | |
---|
[2731] | 745 | glCallList (objectList); |
---|
[3419] | 746 | |
---|
[3790] | 747 | TextEngine::getInstance()->draw(); |
---|
[3602] | 748 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
[1931] | 749 | } |
---|
| 750 | |
---|
[2816] | 751 | |
---|
[2190] | 752 | /** |
---|
[3225] | 753 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 754 | the current class/procedure |
---|
| 755 | */ |
---|
[2640] | 756 | void World::debug() |
---|
| 757 | { |
---|
[3546] | 758 | PRINTF(2)("debug() - starting debug\n"); |
---|
[3365] | 759 | PNode* p1 = NullParent::getInstance (); |
---|
[3809] | 760 | PNode* p2 = new PNode (Vector(2, 2, 2), p1); |
---|
| 761 | PNode* p3 = new PNode (Vector(4, 4, 4), p1); |
---|
| 762 | PNode* p4 = new PNode (Vector(6, 6, 6), p2); |
---|
[3365] | 763 | |
---|
| 764 | p1->debug (); |
---|
| 765 | p2->debug (); |
---|
| 766 | p3->debug (); |
---|
| 767 | p4->debug (); |
---|
| 768 | |
---|
[3809] | 769 | p1->shiftCoor (Vector(-1, -1, -1)); |
---|
[3365] | 770 | |
---|
| 771 | printf("World::debug() - shift\n"); |
---|
| 772 | p1->debug (); |
---|
| 773 | p2->debug (); |
---|
| 774 | p3->debug (); |
---|
| 775 | p4->debug (); |
---|
| 776 | |
---|
[3644] | 777 | p1->update (0); |
---|
[3365] | 778 | |
---|
| 779 | printf ("World::debug() - update\n"); |
---|
| 780 | p1->debug (); |
---|
| 781 | p2->debug (); |
---|
| 782 | p3->debug (); |
---|
| 783 | p4->debug (); |
---|
| 784 | |
---|
[3809] | 785 | p2->shiftCoor (Vector(-1, -1, -1)); |
---|
[3644] | 786 | p1->update (0); |
---|
[3365] | 787 | |
---|
| 788 | p1->debug (); |
---|
| 789 | p2->debug (); |
---|
| 790 | p3->debug (); |
---|
| 791 | p4->debug (); |
---|
| 792 | |
---|
[3809] | 793 | p2->setAbsCoor (Vector(1,2,3)); |
---|
[3365] | 794 | |
---|
| 795 | |
---|
[3644] | 796 | p1->update (0); |
---|
[3365] | 797 | |
---|
| 798 | p1->debug (); |
---|
| 799 | p2->debug (); |
---|
| 800 | p3->debug (); |
---|
| 801 | p4->debug (); |
---|
| 802 | |
---|
[3544] | 803 | delete p1; |
---|
[3365] | 804 | |
---|
| 805 | |
---|
| 806 | /* |
---|
[2640] | 807 | WorldEntity* entity; |
---|
| 808 | printf("counting all entities\n"); |
---|
[2816] | 809 | printf("World::debug() - enumerate()\n"); |
---|
| 810 | entity = entities->enumerate(); |
---|
| 811 | while( entity != NULL ) |
---|
[2640] | 812 | { |
---|
| 813 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 814 | entity = entities->nextElement(); |
---|
[2640] | 815 | } |
---|
[3365] | 816 | */ |
---|
[2640] | 817 | } |
---|
[2636] | 818 | |
---|
[2640] | 819 | |
---|
[3449] | 820 | /** |
---|
[3225] | 821 | \brief main loop of the world: executing all world relevant function |
---|
| 822 | |
---|
| 823 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 824 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 825 | collisions drawing everything to the screen. |
---|
| 826 | */ |
---|
[2636] | 827 | void World::mainLoop() |
---|
| 828 | { |
---|
[3365] | 829 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 830 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 831 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 832 | { |
---|
[3546] | 833 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 834 | // Network |
---|
[3365] | 835 | this->synchronize (); |
---|
[2636] | 836 | // Process input |
---|
[3365] | 837 | this->handleInput (); |
---|
[3215] | 838 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 839 | break; |
---|
[2636] | 840 | // Process time |
---|
[3551] | 841 | this->tick (); |
---|
| 842 | // Update the state |
---|
| 843 | this->update (); |
---|
[2636] | 844 | // Process collision |
---|
[3459] | 845 | this->collide (); |
---|
[2636] | 846 | // Draw |
---|
[3365] | 847 | this->display (); |
---|
[3548] | 848 | |
---|
[3565] | 849 | // for( int i = 0; i < 5000000; i++) {} |
---|
[3365] | 850 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 851 | } |
---|
[3546] | 852 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 853 | } |
---|
| 854 | |
---|
[3459] | 855 | |
---|
[2190] | 856 | /** |
---|
[2636] | 857 | \brief synchronize local data with remote data |
---|
[1855] | 858 | */ |
---|
[2636] | 859 | void World::synchronize () |
---|
[1855] | 860 | { |
---|
[2636] | 861 | // Get remote input |
---|
| 862 | // Update synchronizables |
---|
[1855] | 863 | } |
---|
[2636] | 864 | |
---|
[3459] | 865 | |
---|
[2636] | 866 | /** |
---|
| 867 | \brief run all input processing |
---|
[3225] | 868 | |
---|
| 869 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 870 | sdl and has its own event-passing-queue. |
---|
[2636] | 871 | */ |
---|
[3225] | 872 | void World::handleInput () |
---|
[2636] | 873 | { |
---|
| 874 | // localinput |
---|
[3225] | 875 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
[3216] | 876 | cn->process(); |
---|
[2636] | 877 | // remoteinput |
---|
| 878 | } |
---|
| 879 | |
---|
[3459] | 880 | |
---|
[2636] | 881 | /** |
---|
| 882 | \brief advance the timeline |
---|
[3225] | 883 | |
---|
| 884 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 885 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 886 | a heart-beat. |
---|
[2636] | 887 | */ |
---|
[3551] | 888 | void World::tick () |
---|
[2636] | 889 | { |
---|
| 890 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 891 | if(!this->bPause) |
---|
| 892 | { |
---|
[3644] | 893 | this->dt = currentFrame - this->lastFrame; |
---|
[2816] | 894 | |
---|
[3646] | 895 | if( this->dt > 0) |
---|
[2636] | 896 | { |
---|
| 897 | float fps = 1000/dt; |
---|
[3790] | 898 | |
---|
| 899 | // temporary, only for showing how fast the text-engine is |
---|
| 900 | char tmpChar[20]; |
---|
| 901 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
[2636] | 902 | } |
---|
| 903 | else |
---|
| 904 | { |
---|
[3225] | 905 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 906 | nothing. |
---|
| 907 | */ |
---|
[3546] | 908 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
[3194] | 909 | SDL_Delay(10); |
---|
[3646] | 910 | this->dt = 10; |
---|
[2636] | 911 | } |
---|
[3459] | 912 | //this->timeSlice (dt); |
---|
| 913 | |
---|
| 914 | /* function to let all entities tick (iterate through list) */ |
---|
[3646] | 915 | float seconds = this->dt / 1000.0; |
---|
| 916 | this->gameTime += seconds; |
---|
[3654] | 917 | //entity = entities->enumerate(); |
---|
| 918 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 919 | WorldEntity* entity = iterator->nextElement(); |
---|
[3459] | 920 | while( entity != NULL) |
---|
| 921 | { |
---|
| 922 | entity->tick (seconds); |
---|
[3654] | 923 | entity = iterator->nextElement(); |
---|
[3459] | 924 | } |
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[3654] | 925 | delete iterator; |
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[3502] | 926 | //skySphere->updatePosition(localCamera->absCoordinate); |
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[3459] | 927 | |
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| 928 | /* update tick the rest */ |
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[3646] | 929 | this->trackManager->tick(this->dt); |
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| 930 | this->localCamera->tick(this->dt); |
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| 931 | this->garbageCollector->tick(seconds); |
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[3851] | 932 | |
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[3812] | 933 | AnimationPlayer::getInstance()->tick(seconds); |
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[2636] | 934 | } |
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| 935 | this->lastFrame = currentFrame; |
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| 936 | } |
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| 937 | |
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[3216] | 938 | |
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[2636] | 939 | /** |
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[3551] | 940 | \brief this function gives the world a consistant state |
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| 941 | |
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| 942 | after ticking (updating the world state) this will give a constistant |
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| 943 | state to the whole system. |
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| 944 | */ |
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| 945 | void World::update() |
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| 946 | { |
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[3646] | 947 | this->garbageCollector->update(); |
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[3644] | 948 | this->nullParent->update (dt); |
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[3551] | 949 | } |
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| 950 | |
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| 951 | |
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| 952 | /** |
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[3225] | 953 | \brief render the current frame |
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| 954 | |
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| 955 | clear all buffers and draw the world |
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[2636] | 956 | */ |
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| 957 | void World::display () |
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| 958 | { |
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| 959 | // clear buffer |
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| 960 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 961 | // set camera |
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| 962 | this->localCamera->apply (); |
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| 963 | // draw world |
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| 964 | this->draw(); |
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| 965 | // draw HUD |
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[3365] | 966 | /* \todo draw HUD */ |
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[2636] | 967 | // flip buffers |
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| 968 | SDL_GL_SwapBuffers(); |
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[3365] | 969 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
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| 970 | //SDL_Flip (screen); |
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[2636] | 971 | } |
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| 972 | |
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[2644] | 973 | |
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[3225] | 974 | /** |
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| 975 | \brief add and spawn a new entity to this world |
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| 976 | \param entity to be added |
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| 977 | */ |
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[2644] | 978 | void World::spawn(WorldEntity* entity) |
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| 979 | { |
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[3365] | 980 | this->entities->add (entity); |
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[3233] | 981 | entity->postSpawn (); |
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[2816] | 982 | } |
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| 983 | |
---|
| 984 | |
---|
[3225] | 985 | /** |
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| 986 | \brief add and spawn a new entity to this world |
---|
| 987 | \param entity to be added |
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[3449] | 988 | \param absCoor At what coordinates to add this entity. |
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| 989 | \param absDir In which direction should it look. |
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[3225] | 990 | */ |
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[3365] | 991 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
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[2816] | 992 | { |
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[3529] | 993 | this->entities->add (entity); |
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| 994 | |
---|
[3809] | 995 | entity->setAbsCoor (*absCoor); |
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| 996 | entity->setAbsDir (*absDir); |
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[3365] | 997 | |
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[3233] | 998 | entity->postSpawn (); |
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[2644] | 999 | } |
---|
[2816] | 1000 | |
---|
| 1001 | |
---|
[3521] | 1002 | /** |
---|
| 1003 | \brief add and spawn a new entity to this world |
---|
| 1004 | \param entity to be added |
---|
| 1005 | \param entity to be added to (PNode) |
---|
| 1006 | \param At what relative coordinates to add this entity. |
---|
| 1007 | \param In which relative direction should it look. |
---|
| 1008 | */ |
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| 1009 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
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| 1010 | Vector* relCoor, Quaternion* relDir, |
---|
[3565] | 1011 | int parentingMode) |
---|
[3521] | 1012 | { |
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[3551] | 1013 | this->nullParent = NullParent::getInstance(); |
---|
[3529] | 1014 | if( parentNode != NULL) |
---|
[3521] | 1015 | { |
---|
| 1016 | parentNode->addChild (entity); |
---|
| 1017 | |
---|
[3809] | 1018 | entity->setRelCoor (*relCoor); |
---|
| 1019 | entity->setRelDir (*relDir); |
---|
[3586] | 1020 | entity->setMode(parentingMode); |
---|
[3521] | 1021 | |
---|
| 1022 | this->entities->add (entity); |
---|
| 1023 | |
---|
| 1024 | entity->postSpawn (); |
---|
| 1025 | } |
---|
| 1026 | } |
---|
| 1027 | |
---|
| 1028 | |
---|
| 1029 | |
---|
[3449] | 1030 | /** |
---|
[3225] | 1031 | \brief commands that the world must catch |
---|
| 1032 | \returns false if not used by the world |
---|
| 1033 | */ |
---|
[3216] | 1034 | bool World::command(Command* cmd) |
---|
| 1035 | { |
---|
[3640] | 1036 | if( !strcmp( cmd->cmd, "view0")) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
| 1037 | else if( !strcmp( cmd->cmd, "view1")) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
| 1038 | else if( !strcmp( cmd->cmd, "view2")) this->localCamera->setViewMode(VIEW_FRONT); |
---|
| 1039 | else if( !strcmp( cmd->cmd, "view3")) this->localCamera->setViewMode(VIEW_LEFT); |
---|
| 1040 | else if( !strcmp( cmd->cmd, "view4")) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
[3643] | 1041 | else if( !strcmp( cmd->cmd, "view5")) this->localCamera->setViewMode(VIEW_TOP); |
---|
[3798] | 1042 | |
---|
[3216] | 1043 | return false; |
---|
| 1044 | } |
---|
[3365] | 1045 | |
---|