[1853] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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[1855] | 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[2190] | 14 | co-programmer: Christian Meyer |
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[1853] | 15 | */ |
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| 16 | |
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[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[2190] | 19 | #include "world.h" |
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[3608] | 20 | |
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| 21 | #include "orxonox.h" |
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[3620] | 22 | |
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[3608] | 23 | #include "p_node.h" |
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| 24 | #include "null_parent.h" |
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| 25 | #include "helper_parent.h" |
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| 26 | #include "track_node.h" |
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[2190] | 27 | #include "world_entity.h" |
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[2036] | 28 | #include "player.h" |
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[2190] | 29 | #include "camera.h" |
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[2816] | 30 | #include "environment.h" |
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[3419] | 31 | #include "skysphere.h" |
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[3608] | 32 | #include "terrain.h" |
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[3436] | 33 | #include "light.h" |
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[3620] | 34 | |
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[3646] | 35 | #include "track_manager.h" |
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| 36 | #include "garbage_collector.h" |
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[3729] | 37 | #include "simple_animation.h" |
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[3646] | 38 | |
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[3608] | 39 | #include "command_node.h" |
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| 40 | #include "glmenu_imagescreen.h" |
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[3475] | 41 | #include "fontset.h" |
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[3608] | 42 | #include "list.h" |
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[2036] | 43 | |
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[3608] | 44 | |
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| 45 | |
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[1856] | 46 | using namespace std; |
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[1853] | 47 | |
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| 48 | |
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[3620] | 49 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 50 | |
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| 51 | |
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| 52 | /** |
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| 53 | \brief private constructor because of singleton |
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| 54 | */ |
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| 55 | WorldInterface::WorldInterface() |
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| 56 | { |
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| 57 | this->worldIsInitialized = false; |
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| 58 | this->worldReference = NULL; |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | \brief public deconstructor |
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| 63 | */ |
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| 64 | WorldInterface::~WorldInterface() |
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| 65 | { |
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| 66 | this->singletonRef = NULL; |
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| 67 | this->worldIsInitialized = false; |
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| 68 | this->worldReference = NULL; |
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| 69 | } |
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| 70 | |
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| 71 | /** |
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| 72 | \brief gets the singleton instance |
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| 73 | \returns singleton instance |
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| 74 | */ |
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| 75 | WorldInterface* WorldInterface::getInstance() |
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| 76 | { |
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| 77 | if( singletonRef == NULL) |
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| 78 | singletonRef = new WorldInterface(); |
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| 79 | return singletonRef; |
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| 80 | } |
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| 81 | |
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| 82 | |
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| 83 | /** |
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| 84 | \brief initializes the interface |
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| 85 | \param reference to the world |
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| 86 | |
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| 87 | if the worldinterface is not initilizes, there wont be any |
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| 88 | useable interface |
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| 89 | */ |
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| 90 | void WorldInterface::init(World* world) |
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| 91 | { |
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| 92 | this->worldReference = world; |
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[3629] | 93 | if( world != NULL) |
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[3620] | 94 | { |
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| 95 | this->worldIsInitialized = true; |
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| 96 | PRINTF(3)("WorldInterface up and running\n"); |
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| 97 | } |
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| 98 | } |
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| 99 | |
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| 100 | |
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| 101 | /** |
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| 102 | \brief gets the entity list from the world |
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| 103 | \return entity list |
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| 104 | */ |
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| 105 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 106 | { |
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| 107 | if( this->worldIsInitialized) |
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| 108 | return this->worldReference->getEntities(); |
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| 109 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 110 | return NULL; |
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| 111 | } |
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| 112 | |
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| 113 | |
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| 114 | |
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[1858] | 115 | /** |
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[2551] | 116 | \brief create a new World |
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| 117 | |
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| 118 | This creates a new empty world! |
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[1858] | 119 | */ |
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[2636] | 120 | World::World (char* name) |
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[1855] | 121 | { |
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[3526] | 122 | this->init(name, -1); |
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[3573] | 123 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 124 | } |
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| 125 | |
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[3449] | 126 | /** |
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| 127 | \brief creates a new World... |
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| 128 | \param worldID with this ID |
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| 129 | */ |
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[2636] | 130 | World::World (int worldID) |
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| 131 | { |
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[3526] | 132 | this->init(NULL, worldID); |
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[2636] | 133 | } |
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| 134 | |
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[1858] | 135 | /** |
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[2551] | 136 | \brief remove the World from memory |
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[3365] | 137 | |
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| 138 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 139 | things contained in the tree are deleted automaticaly |
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[1858] | 140 | */ |
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[2190] | 141 | World::~World () |
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[1872] | 142 | { |
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[3546] | 143 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3226] | 144 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3220] | 145 | cn->unbind(this->localPlayer); |
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| 146 | cn->reset(); |
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[3677] | 147 | |
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[3676] | 148 | ResourceManager::getInstance()->debug(); |
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[3672] | 149 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[3677] | 150 | ResourceManager::getInstance()->debug(); |
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[3660] | 151 | |
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[3620] | 152 | delete WorldInterface::getInstance(); |
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| 153 | |
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[3529] | 154 | delete this->nullParent; |
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[3553] | 155 | delete this->entities; |
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[3597] | 156 | delete this->lightMan; |
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[3566] | 157 | delete this->trackManager; |
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[3729] | 158 | |
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| 159 | //delete garbagecollecor |
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| 160 | //delete animator |
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[1872] | 161 | } |
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[1858] | 162 | |
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[3526] | 163 | /** |
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[3629] | 164 | \brief initializes the world. |
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| 165 | |
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| 166 | set all stuff here that is world generic and does not use to much memory |
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| 167 | because the real init() function StoryEntity::init() will be called |
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| 168 | shortly before start of the game. |
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| 169 | since all worlds are initiated/referenced before they will be started. |
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| 170 | NO LEVEL LOADING HERE - NEVER! |
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[3526] | 171 | */ |
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| 172 | void World::init(char* name, int worldID) |
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| 173 | { |
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| 174 | this->setClassName ("World"); |
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[2636] | 175 | |
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[3631] | 176 | this->worldName = name; |
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[3526] | 177 | this->debugWorldNr = worldID; |
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| 178 | this->entities = new tList<WorldEntity>(); |
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[3629] | 179 | } |
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[3526] | 180 | |
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[3629] | 181 | |
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| 182 | /** |
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| 183 | \brief this is executed before load |
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| 184 | |
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| 185 | since the load function sometimes needs data, that has been init before |
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| 186 | the load and after the proceeding storyentity has finished |
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| 187 | */ |
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| 188 | ErrorMessage World::preLoad() |
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| 189 | { |
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[3620] | 190 | /* init the world interface */ |
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| 191 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 192 | wi->init(this); |
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[3646] | 193 | this->garbageCollector = GarbageCollector::getInstance(); |
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[3729] | 194 | this->simpleAnimation = SimpleAnimation::getInstance(); |
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[3526] | 195 | } |
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| 196 | |
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| 197 | |
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[3449] | 198 | /** |
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| 199 | \brief loads the World by initializing all resources, and set their default values. |
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| 200 | */ |
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[3459] | 201 | ErrorMessage World::load() |
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[2636] | 202 | { |
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[3365] | 203 | // BezierCurve* tmpCurve = new BezierCurve(); |
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[2636] | 204 | if(this->debugWorldNr != -1) |
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| 205 | { |
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[3455] | 206 | // initializing Font |
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[3456] | 207 | testFont = new FontSet(); |
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| 208 | testFont->buildFont("../data/pictures/font.tga"); |
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[3675] | 209 | this->glmis->step(); |
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[3455] | 210 | |
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| 211 | // initializing the TrackManager |
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[3365] | 212 | trackManager = TrackManager::getInstance(); |
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[3686] | 213 | //trackManager->addPoint(Vector(0,0,0)); |
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| 214 | trackManager->addPoint(Vector(150, -35, 5)); |
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| 215 | trackManager->addPoint(Vector(200,-35, 5)); |
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| 216 | trackManager->addPoint(Vector(250, -35, 5)); |
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[3567] | 217 | trackManager->addPoint(Vector(320,-33,-.55)); |
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[3686] | 218 | trackManager->setDuration(2); |
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[3567] | 219 | trackManager->setSavePoint(); |
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[3686] | 220 | |
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[3567] | 221 | trackManager->addPoint(Vector(410, 0, 0)); |
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| 222 | trackManager->addPoint(Vector(510, 20, -10)); |
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| 223 | trackManager->addPoint(Vector(550, 20, -10)); |
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| 224 | trackManager->addPoint(Vector(570, 20, -10)); |
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[3634] | 225 | trackManager->setDuration(5); |
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[3567] | 226 | |
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| 227 | int fork11, fork12; |
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| 228 | trackManager->fork(2, &fork11, &fork12); |
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| 229 | trackManager->workOn(fork11); |
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| 230 | trackManager->addPoint(Vector(640, 25, -30)); |
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| 231 | trackManager->addPoint(Vector(700, 40, -120)); |
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| 232 | trackManager->addPoint(Vector(800, 50, -150)); |
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| 233 | trackManager->addPoint(Vector(900, 60, -100)); |
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| 234 | trackManager->addPoint(Vector(900, 60, -70)); |
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| 235 | trackManager->addPoint(Vector(990, 65, -15)); |
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| 236 | trackManager->addPoint(Vector(1050, 65, -10)); |
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| 237 | trackManager->addPoint(Vector(1100, 65, -20)); |
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[3634] | 238 | trackManager->setDuration(10); |
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[3567] | 239 | |
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[3365] | 240 | trackManager->workOn(fork12); |
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[3567] | 241 | trackManager->addPoint(Vector(640, 25, 20)); |
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| 242 | trackManager->addPoint(Vector(670, 50, 120)); |
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| 243 | trackManager->addPoint(Vector(700, 70, 80)); |
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| 244 | trackManager->addPoint(Vector(800, 70, 65)); |
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| 245 | trackManager->addPoint(Vector(850, 65, 65)); |
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| 246 | trackManager->addPoint(Vector(920, 35, 40)); |
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| 247 | trackManager->addPoint(Vector(945, 40, 40)); |
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| 248 | trackManager->addPoint(Vector(970, 24, 40)); |
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| 249 | trackManager->addPoint(Vector(1000, 40, -7)); |
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[3634] | 250 | trackManager->setDuration(10); |
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[3567] | 251 | |
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[3522] | 252 | |
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[3567] | 253 | trackManager->join(2, fork11, fork12); |
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| 254 | |
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[3522] | 255 | trackManager->workOn(5); |
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[3567] | 256 | trackManager->addPoint(Vector(1200, 60, -50)); |
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| 257 | trackManager->addPoint(Vector(1300, 50, -50)); |
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| 258 | trackManager->addPoint(Vector(1400, 40, -50)); |
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| 259 | trackManager->addPoint(Vector(1500, 40, -60)); |
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| 260 | trackManager->addPoint(Vector(1600, 35, -55)); |
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| 261 | trackManager->addPoint(Vector(1700, 45, -40)); |
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| 262 | trackManager->addPoint(Vector(1750, 60, -40)); |
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| 263 | trackManager->addPoint(Vector(1770, 80, -40)); |
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| 264 | trackManager->addPoint(Vector(1800, 100, -40)); |
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[3634] | 265 | trackManager->setDuration(10); |
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[3522] | 266 | |
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[3433] | 267 | trackManager->finalize(); |
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[3522] | 268 | |
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[3433] | 269 | |
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[3368] | 270 | /*monitor progress*/ |
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| 271 | this->glmis->step(); |
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| 272 | |
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[3602] | 273 | // LIGHT initialisation |
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| 274 | lightMan = LightManager::getInstance(); |
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| 275 | lightMan->setAmbientColor(.1,.1,.1); |
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| 276 | lightMan->addLight(); |
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[3603] | 277 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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[3602] | 278 | // lightMan->setDiffuseColor(1,1,1); |
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| 279 | // lightMan->addLight(1); |
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| 280 | // lightMan->setPosition(20, 10, -20); |
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| 281 | // lightMan->setDiffuseColor(0,0,0); |
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| 282 | lightMan->debug(); |
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| 283 | |
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[2636] | 284 | switch(this->debugWorldNr) |
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| 285 | { |
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[3225] | 286 | /* |
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| 287 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 288 | removed by a reald world-loader, which interprets a world-file. |
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| 289 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 290 | make whatever you want... |
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| 291 | */ |
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[2636] | 292 | case DEBUG_WORLD_0: |
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| 293 | { |
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[3602] | 294 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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[3365] | 295 | this->nullParent = NullParent::getInstance (); |
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| 296 | this->nullParent->setName ("NullParent"); |
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| 297 | |
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[3194] | 298 | // !\todo old track-system has to be removed |
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| 299 | |
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[3365] | 300 | //create helper for player |
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[3586] | 301 | //HelperParent* hp = new HelperParent (); |
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[3365] | 302 | /* the player has to be added to this helper */ |
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| 303 | |
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[2636] | 304 | // create a player |
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[3586] | 305 | this->localPlayer = new Player (); |
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| 306 | this->localPlayer->setName ("player"); |
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| 307 | this->spawn (this->localPlayer); |
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[3368] | 308 | /*monitor progress*/ |
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[3675] | 309 | //this->glmis->step(); |
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| 310 | this->glmis->step(); |
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[3368] | 311 | |
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[2636] | 312 | // bind input |
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[3365] | 313 | Orxonox *orx = Orxonox::getInstance (); |
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[3586] | 314 | orx->getLocalInput()->bind (this->localPlayer); |
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[2636] | 315 | |
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| 316 | // bind camera |
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[3635] | 317 | this->localCamera = new Camera(); |
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[3365] | 318 | this->localCamera->setName ("camera"); |
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[3635] | 319 | this->localCamera->lookAt(this->localPlayer); |
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[3643] | 320 | this->localCamera->setParent(this->localPlayer); |
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[3637] | 321 | |
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[3507] | 322 | /*monitor progress*/ |
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[3675] | 323 | this->glmis->step(); |
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[2816] | 324 | |
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[3419] | 325 | // Create SkySphere |
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[3545] | 326 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 327 | this->skySphere->setName("SkySphere"); |
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[3527] | 328 | this->localCamera->addChild(this->skySphere); |
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[3565] | 329 | this->skySphere->setMode(PNODE_MOVEMENT); |
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[3419] | 330 | |
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[3368] | 331 | /*monitor progress*/ |
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| 332 | this->glmis->step(); |
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| 333 | |
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[3521] | 334 | |
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| 335 | WorldEntity* env = new Environment(); |
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| 336 | env->setName ("env"); |
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| 337 | this->spawn(env); |
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| 338 | |
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[3586] | 339 | |
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[3670] | 340 | /* |
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[3587] | 341 | Vector* es = new Vector (10, 5, 0); |
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| 342 | Quaternion* qs = new Quaternion (); |
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[3614] | 343 | WorldEntity* pr = new Primitive(P_CYLINDER); |
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[3587] | 344 | pr->setName("primitive"); |
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| 345 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
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[3670] | 346 | */ |
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[3521] | 347 | |
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[3368] | 348 | /*monitor progress*/ |
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| 349 | this->glmis->step(); |
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[2816] | 350 | |
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[3535] | 351 | // trackManager->setBindSlave(env); |
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[3556] | 352 | PNode* tn = trackManager->getTrackNode(); |
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[3586] | 353 | tn->addChild(this->localPlayer); |
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[3539] | 354 | |
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[3537] | 355 | //localCamera->setParent(TrackNode::getInstance()); |
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[3643] | 356 | tn->addChild(this->localCamera); |
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| 357 | // localCamera->lookAt(tn); |
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[3710] | 358 | this->localPlayer->setMode(PNODE_ALL); |
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[3538] | 359 | //Vector* cameraOffset = new Vector (0, 5, -10); |
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[3596] | 360 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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[3675] | 361 | this->glmis->step(); |
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[3522] | 362 | |
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[2636] | 363 | break; |
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| 364 | } |
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| 365 | case DEBUG_WORLD_1: |
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| 366 | { |
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[3602] | 367 | lightMan->setPosition(.0, .0, .0); |
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[3603] | 368 | lightMan->setAttenuation(1.0, .01, 0.0); |
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| 369 | lightMan->setSpecularColor(1,0,0); |
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[3365] | 370 | this->nullParent = NullParent::getInstance (); |
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| 371 | this->nullParent->setName ("NullParent"); |
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| 372 | |
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[2636] | 373 | // create a player |
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[2644] | 374 | WorldEntity* myPlayer = new Player(); |
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[3365] | 375 | myPlayer->setName ("player"); |
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[2644] | 376 | this->spawn(myPlayer); |
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[3194] | 377 | this->localPlayer = myPlayer; |
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[2636] | 378 | |
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| 379 | // bind input |
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| 380 | Orxonox *orx = Orxonox::getInstance(); |
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[3226] | 381 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 382 | |
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| 383 | // bind camera |
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[3635] | 384 | this->localCamera = new Camera (); |
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[3365] | 385 | this->localCamera->setName ("camera"); |
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[3637] | 386 | this->localCamera->lookAt(LightManager::getInstance()->getLight(0)); |
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| 387 | this->localCamera->setParent(this->localPlayer); |
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[3429] | 388 | |
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| 389 | // Create SkySphere |
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| 390 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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[3502] | 391 | this->localPlayer->addChild(this->skySphere); |
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[3429] | 392 | |
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[3586] | 393 | Vector* es = new Vector (20, 0, 0); |
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| 394 | Quaternion* qs = new Quaternion (); |
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| 395 | |
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[3602] | 396 | lightMan->getLight(0)->setParent(trackManager->getTrackNode()); |
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[2636] | 397 | break; |
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| 398 | } |
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[3727] | 399 | case DEBUG_WORLD_2: |
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| 400 | { |
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[3729] | 401 | lightMan->setAmbientColor(.1,.1,.1); |
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| 402 | lightMan->addLight(); |
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[3727] | 403 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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| 404 | this->nullParent = NullParent::getInstance (); |
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| 405 | this->nullParent->setName ("NullParent"); |
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| 406 | |
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| 407 | // !\todo old track-system has to be removed |
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| 408 | |
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| 409 | //create helper for player |
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| 410 | //HelperParent* hp = new HelperParent (); |
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| 411 | /* the player has to be added to this helper */ |
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| 412 | |
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| 413 | // create a player |
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| 414 | this->localPlayer = new Player (); |
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| 415 | this->localPlayer->setName ("player"); |
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| 416 | this->spawn (this->localPlayer); |
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| 417 | /*monitor progress*/ |
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| 418 | //this->glmis->step(); |
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| 419 | this->glmis->step(); |
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| 420 | |
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| 421 | // bind input |
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| 422 | Orxonox *orx = Orxonox::getInstance (); |
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| 423 | orx->getLocalInput()->bind (this->localPlayer); |
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| 424 | |
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| 425 | // bind camera |
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| 426 | this->localCamera = new Camera(); |
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| 427 | this->localCamera->setName ("camera"); |
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| 428 | this->localCamera->lookAt(this->localPlayer); |
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| 429 | this->localCamera->setParent(this->localPlayer); |
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| 430 | |
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| 431 | /*monitor progress*/ |
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| 432 | this->glmis->step(); |
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| 433 | |
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| 434 | // Create SkySphere |
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| 435 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 436 | this->skySphere->setName("SkySphere"); |
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| 437 | this->localCamera->addChild(this->skySphere); |
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| 438 | this->skySphere->setMode(PNODE_MOVEMENT); |
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| 439 | |
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| 440 | /*monitor progress*/ |
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| 441 | this->glmis->step(); |
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| 442 | |
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| 443 | |
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[3730] | 444 | |
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[3731] | 445 | /* |
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[3729] | 446 | WorldEntity* a = new Environment(); |
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[3730] | 447 | this->localPlayer->addChild(a); |
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| 448 | a->setRelCoor(new Vector(10.0, 2.0, 1.0)); |
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| 449 | this->spawn(a); |
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[3731] | 450 | */ |
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[3729] | 451 | |
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| 452 | WorldEntity* b = new Environment(); |
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| 453 | this->localPlayer->addChild(b); |
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[3730] | 454 | b->setRelCoor(new Vector(10.0, 1.0, 1.0)); |
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[3729] | 455 | this->spawn(b); |
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[3730] | 456 | |
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[3731] | 457 | /* |
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[3730] | 458 | WorldEntity* c = new Environment(); |
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| 459 | this->localPlayer->addChild(c); |
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| 460 | c->setRelCoor(new Vector(10.0, 2.0, -1.0)); |
---|
| 461 | this->spawn(c); |
---|
[3731] | 462 | */ |
---|
[3727] | 463 | |
---|
[3729] | 464 | this->simpleAnimation = SimpleAnimation::getInstance(); |
---|
| 465 | |
---|
[3727] | 466 | /* |
---|
[3729] | 467 | frame->position = point; |
---|
| 468 | frame->orientation = orientation; |
---|
| 469 | frame->time = time; |
---|
| 470 | frame->mode = DEFAULT_ANIMATION_MODE; |
---|
| 471 | */ |
---|
| 472 | |
---|
| 473 | KeyFrame* f1 = new KeyFrame; |
---|
[3734] | 474 | f1->position = new Vector(20.0, 1.0, -1.0); |
---|
[3729] | 475 | f1->direction = new Quaternion(); |
---|
[3734] | 476 | f1->time = 0.3; |
---|
[3733] | 477 | f1->mode = NEG_EXP; |
---|
[3729] | 478 | |
---|
| 479 | |
---|
| 480 | KeyFrame* f2 = new KeyFrame; |
---|
[3734] | 481 | f2->position = new Vector(10.0, 1.0, 5.0); |
---|
[3729] | 482 | f2->direction = new Quaternion(); |
---|
[3733] | 483 | f2->time = 0.5; |
---|
| 484 | f2->mode = NEG_EXP; |
---|
[3729] | 485 | |
---|
[3731] | 486 | KeyFrame* f3 = new KeyFrame; |
---|
[3734] | 487 | f3->position = new Vector(5.0, 2.0, -1.0); |
---|
[3731] | 488 | f3->direction = new Quaternion(); |
---|
[3733] | 489 | f3->time = 0.5; |
---|
| 490 | f3->mode = NEG_EXP; |
---|
[3731] | 491 | |
---|
| 492 | |
---|
[3729] | 493 | this->simpleAnimation->animatorBegin(); |
---|
| 494 | this->simpleAnimation->selectObject(b); |
---|
| 495 | this->simpleAnimation->addKeyFrame(f1); |
---|
| 496 | this->simpleAnimation->addKeyFrame(f2); |
---|
[3732] | 497 | this->simpleAnimation->addKeyFrame(f3); |
---|
[3731] | 498 | //this->simpleAnimation->addKeyFrame(f2); |
---|
[3729] | 499 | this->simpleAnimation->animatorEnd(); |
---|
| 500 | |
---|
| 501 | this->simpleAnimation->start(); |
---|
| 502 | |
---|
| 503 | /* |
---|
[3727] | 504 | Vector* es = new Vector (10, 5, 0); |
---|
| 505 | Quaternion* qs = new Quaternion (); |
---|
| 506 | WorldEntity* pr = new Primitive(P_CYLINDER); |
---|
| 507 | pr->setName("primitive"); |
---|
| 508 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
---|
| 509 | */ |
---|
| 510 | |
---|
| 511 | /*monitor progress*/ |
---|
| 512 | this->glmis->step(); |
---|
| 513 | |
---|
| 514 | // trackManager->setBindSlave(env); |
---|
| 515 | PNode* tn = trackManager->getTrackNode(); |
---|
| 516 | tn->addChild(this->localPlayer); |
---|
| 517 | |
---|
| 518 | //localCamera->setParent(TrackNode::getInstance()); |
---|
| 519 | tn->addChild(this->localCamera); |
---|
| 520 | // localCamera->lookAt(tn); |
---|
| 521 | this->localPlayer->setMode(PNODE_ALL); |
---|
| 522 | //Vector* cameraOffset = new Vector (0, 5, -10); |
---|
| 523 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
---|
| 524 | this->glmis->step(); |
---|
| 525 | |
---|
| 526 | break; |
---|
| 527 | } |
---|
[2636] | 528 | default: |
---|
| 529 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
---|
| 530 | } |
---|
| 531 | } |
---|
| 532 | else if(this->worldName != NULL) |
---|
| 533 | { |
---|
| 534 | |
---|
| 535 | } |
---|
[2731] | 536 | |
---|
| 537 | // initialize debug coord system |
---|
| 538 | objectList = glGenLists(1); |
---|
| 539 | glNewList (objectList, GL_COMPILE); |
---|
[3559] | 540 | |
---|
[3365] | 541 | trackManager->drawGraph(.01); |
---|
| 542 | trackManager->debug(2); |
---|
[2731] | 543 | glEndList(); |
---|
[3526] | 544 | |
---|
[3567] | 545 | terrain = new Terrain("../data/worlds/newGround.obj"); |
---|
[3568] | 546 | terrain->setRelCoor(new Vector(0,-10,0)); |
---|
[3559] | 547 | this->spawn(terrain); |
---|
[3455] | 548 | |
---|
[2636] | 549 | } |
---|
| 550 | |
---|
[3629] | 551 | |
---|
[3459] | 552 | /** |
---|
[3629] | 553 | \brief initializes a new World shortly before start |
---|
| 554 | |
---|
| 555 | this is the function, that will be loaded shortly before the world is |
---|
| 556 | started |
---|
[3459] | 557 | */ |
---|
| 558 | ErrorMessage World::init() |
---|
| 559 | { |
---|
| 560 | this->bPause = false; |
---|
| 561 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 562 | cn->addToWorld(this); |
---|
| 563 | cn->enable(true); |
---|
| 564 | } |
---|
| 565 | |
---|
| 566 | |
---|
| 567 | /** |
---|
| 568 | \brief starts the World |
---|
| 569 | */ |
---|
| 570 | ErrorMessage World::start() |
---|
| 571 | { |
---|
[3546] | 572 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 573 | this->bQuitOrxonox = false; |
---|
| 574 | this->bQuitCurrentGame = false; |
---|
| 575 | this->mainLoop(); |
---|
| 576 | } |
---|
| 577 | |
---|
| 578 | /** |
---|
| 579 | \brief stops the world. |
---|
| 580 | |
---|
| 581 | This happens, when the player decides to end the Level. |
---|
| 582 | */ |
---|
| 583 | ErrorMessage World::stop() |
---|
| 584 | { |
---|
[3546] | 585 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 586 | this->bQuitCurrentGame = true; |
---|
| 587 | } |
---|
| 588 | |
---|
| 589 | /** |
---|
| 590 | \brief pauses the Game |
---|
| 591 | */ |
---|
| 592 | ErrorMessage World::pause() |
---|
| 593 | { |
---|
| 594 | this->isPaused = true; |
---|
| 595 | } |
---|
| 596 | |
---|
| 597 | /** |
---|
| 598 | \brief ends the pause Phase |
---|
| 599 | */ |
---|
| 600 | ErrorMessage World::resume() |
---|
| 601 | { |
---|
| 602 | this->isPaused = false; |
---|
| 603 | } |
---|
| 604 | |
---|
| 605 | /** |
---|
| 606 | \brief destroys the World |
---|
| 607 | */ |
---|
| 608 | ErrorMessage World::destroy() |
---|
| 609 | { |
---|
[3566] | 610 | |
---|
[3459] | 611 | } |
---|
| 612 | |
---|
| 613 | /** |
---|
| 614 | \brief shows the loading screen |
---|
| 615 | */ |
---|
| 616 | void World::displayLoadScreen () |
---|
| 617 | { |
---|
[3546] | 618 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
[3459] | 619 | |
---|
| 620 | //GLMenuImageScreen* |
---|
| 621 | this->glmis = GLMenuImageScreen::getInstance(); |
---|
| 622 | this->glmis->init(); |
---|
[3675] | 623 | this->glmis->setMaximum(8); |
---|
[3459] | 624 | this->glmis->draw(); |
---|
| 625 | |
---|
[3546] | 626 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 627 | } |
---|
| 628 | |
---|
| 629 | /** |
---|
| 630 | \brief removes the loadscreen, and changes over to the game |
---|
| 631 | |
---|
| 632 | \todo take out the delay |
---|
| 633 | */ |
---|
| 634 | void World::releaseLoadScreen () |
---|
| 635 | { |
---|
[3546] | 636 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 637 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[3675] | 638 | //SDL_Delay(500); |
---|
[3546] | 639 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[3459] | 640 | } |
---|
| 641 | |
---|
| 642 | |
---|
[3620] | 643 | /** |
---|
| 644 | \brief gets the list of entities from the world |
---|
| 645 | \returns entity list |
---|
| 646 | */ |
---|
| 647 | tList<WorldEntity>* World::getEntities() |
---|
| 648 | { |
---|
| 649 | return this->entities; |
---|
| 650 | } |
---|
| 651 | |
---|
| 652 | |
---|
[3646] | 653 | /** |
---|
| 654 | \brief this returns the current game time |
---|
| 655 | \returns elapsed game time |
---|
| 656 | */ |
---|
| 657 | double World::getGameTime() |
---|
| 658 | { |
---|
| 659 | return this->gameTime; |
---|
| 660 | } |
---|
| 661 | |
---|
| 662 | |
---|
[2636] | 663 | /** |
---|
[2551] | 664 | \brief checks for collisions |
---|
| 665 | |
---|
| 666 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 667 | between them. In case of collisions the collide() method of the corresponding entities |
---|
| 668 | is called. |
---|
[1858] | 669 | */ |
---|
[2190] | 670 | void World::collide () |
---|
[1858] | 671 | { |
---|
[2816] | 672 | /* |
---|
| 673 | List *a, *b; |
---|
[2551] | 674 | WorldEntity *aobj, *bobj; |
---|
[2816] | 675 | |
---|
| 676 | a = entities; |
---|
[2551] | 677 | |
---|
| 678 | while( a != NULL) |
---|
| 679 | { |
---|
[2816] | 680 | aobj = a->nextElement(); |
---|
[2551] | 681 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[2190] | 682 | { |
---|
[2816] | 683 | b = a->nextElement(); |
---|
[2551] | 684 | while( b != NULL ) |
---|
| 685 | { |
---|
[2816] | 686 | bobj = b->nextElement(); |
---|
[2551] | 687 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
[2190] | 688 | { |
---|
[2551] | 689 | unsigned long ahitflg, bhitflg; |
---|
| 690 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 691 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 692 | &bhitflg) ); |
---|
| 693 | { |
---|
| 694 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 695 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 696 | } |
---|
[2190] | 697 | } |
---|
[2816] | 698 | b = b->nextElement(); |
---|
[2551] | 699 | } |
---|
[2190] | 700 | } |
---|
[2816] | 701 | a = a->enumerate(); |
---|
[2551] | 702 | } |
---|
[2816] | 703 | */ |
---|
[1858] | 704 | } |
---|
| 705 | |
---|
| 706 | /** |
---|
[2551] | 707 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 708 | */ |
---|
[2190] | 709 | void World::draw () |
---|
[2077] | 710 | { |
---|
[3462] | 711 | /* draw entities */ |
---|
[2551] | 712 | WorldEntity* entity; |
---|
[3526] | 713 | glLoadIdentity(); |
---|
| 714 | |
---|
[3653] | 715 | //entity = this->entities->enumerate(); |
---|
| 716 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 717 | entity = iterator->nextElement(); |
---|
[2816] | 718 | while( entity != NULL ) |
---|
[2551] | 719 | { |
---|
[2822] | 720 | if( entity->bDraw ) entity->draw(); |
---|
[3653] | 721 | //entity = this->entities->nextElement(); |
---|
| 722 | entity = iterator->nextElement(); |
---|
| 723 | } |
---|
| 724 | delete iterator; |
---|
[2551] | 725 | |
---|
[2731] | 726 | glCallList (objectList); |
---|
[3419] | 727 | //! \todo skysphere is a WorldEntity and should be inside of the world-entity-list. |
---|
| 728 | skySphere->draw(); |
---|
| 729 | |
---|
[3456] | 730 | testFont->printText(0, 0, 1, "orxonox_" PACKAGE_VERSION); |
---|
[3455] | 731 | |
---|
[3602] | 732 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
[1931] | 733 | } |
---|
| 734 | |
---|
[2816] | 735 | |
---|
[2190] | 736 | /** |
---|
[3225] | 737 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 738 | the current class/procedure |
---|
| 739 | */ |
---|
[2640] | 740 | void World::debug() |
---|
| 741 | { |
---|
[3546] | 742 | PRINTF(2)("debug() - starting debug\n"); |
---|
[3365] | 743 | PNode* p1 = NullParent::getInstance (); |
---|
| 744 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
---|
| 745 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
---|
| 746 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
---|
| 747 | |
---|
| 748 | p1->debug (); |
---|
| 749 | p2->debug (); |
---|
| 750 | p3->debug (); |
---|
| 751 | p4->debug (); |
---|
| 752 | |
---|
| 753 | p1->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 754 | |
---|
| 755 | printf("World::debug() - shift\n"); |
---|
| 756 | p1->debug (); |
---|
| 757 | p2->debug (); |
---|
| 758 | p3->debug (); |
---|
| 759 | p4->debug (); |
---|
| 760 | |
---|
[3644] | 761 | p1->update (0); |
---|
[3365] | 762 | |
---|
| 763 | printf ("World::debug() - update\n"); |
---|
| 764 | p1->debug (); |
---|
| 765 | p2->debug (); |
---|
| 766 | p3->debug (); |
---|
| 767 | p4->debug (); |
---|
| 768 | |
---|
| 769 | p2->shiftCoor (new Vector(-1, -1, -1)); |
---|
[3644] | 770 | p1->update (0); |
---|
[3365] | 771 | |
---|
| 772 | p1->debug (); |
---|
| 773 | p2->debug (); |
---|
| 774 | p3->debug (); |
---|
| 775 | p4->debug (); |
---|
| 776 | |
---|
| 777 | p2->setAbsCoor (new Vector(1,2,3)); |
---|
| 778 | |
---|
| 779 | |
---|
[3644] | 780 | p1->update (0); |
---|
[3365] | 781 | |
---|
| 782 | p1->debug (); |
---|
| 783 | p2->debug (); |
---|
| 784 | p3->debug (); |
---|
| 785 | p4->debug (); |
---|
| 786 | |
---|
[3544] | 787 | delete p1; |
---|
[3365] | 788 | |
---|
| 789 | |
---|
| 790 | /* |
---|
[2640] | 791 | WorldEntity* entity; |
---|
| 792 | printf("counting all entities\n"); |
---|
[2816] | 793 | printf("World::debug() - enumerate()\n"); |
---|
| 794 | entity = entities->enumerate(); |
---|
| 795 | while( entity != NULL ) |
---|
[2640] | 796 | { |
---|
| 797 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 798 | entity = entities->nextElement(); |
---|
[2640] | 799 | } |
---|
[3365] | 800 | */ |
---|
[2640] | 801 | } |
---|
[2636] | 802 | |
---|
[2640] | 803 | |
---|
[3449] | 804 | /** |
---|
[3225] | 805 | \brief main loop of the world: executing all world relevant function |
---|
| 806 | |
---|
| 807 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 808 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 809 | collisions drawing everything to the screen. |
---|
| 810 | */ |
---|
[2636] | 811 | void World::mainLoop() |
---|
| 812 | { |
---|
[3365] | 813 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 814 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 815 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 816 | { |
---|
[3546] | 817 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 818 | // Network |
---|
[3365] | 819 | this->synchronize (); |
---|
[2636] | 820 | // Process input |
---|
[3365] | 821 | this->handleInput (); |
---|
[3215] | 822 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 823 | break; |
---|
[2636] | 824 | // Process time |
---|
[3551] | 825 | this->tick (); |
---|
| 826 | // Update the state |
---|
| 827 | this->update (); |
---|
[2636] | 828 | // Process collision |
---|
[3459] | 829 | this->collide (); |
---|
[2636] | 830 | // Draw |
---|
[3365] | 831 | this->display (); |
---|
[3548] | 832 | |
---|
[3565] | 833 | // for( int i = 0; i < 5000000; i++) {} |
---|
[3365] | 834 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 835 | } |
---|
[3546] | 836 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 837 | } |
---|
| 838 | |
---|
[3459] | 839 | |
---|
[2190] | 840 | /** |
---|
[2636] | 841 | \brief synchronize local data with remote data |
---|
[1855] | 842 | */ |
---|
[2636] | 843 | void World::synchronize () |
---|
[1855] | 844 | { |
---|
[2636] | 845 | // Get remote input |
---|
| 846 | // Update synchronizables |
---|
[1855] | 847 | } |
---|
[2636] | 848 | |
---|
[3459] | 849 | |
---|
[2636] | 850 | /** |
---|
| 851 | \brief run all input processing |
---|
[3225] | 852 | |
---|
| 853 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 854 | sdl and has its own event-passing-queue. |
---|
[2636] | 855 | */ |
---|
[3225] | 856 | void World::handleInput () |
---|
[2636] | 857 | { |
---|
| 858 | // localinput |
---|
[3225] | 859 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
[3216] | 860 | cn->process(); |
---|
[2636] | 861 | // remoteinput |
---|
| 862 | } |
---|
| 863 | |
---|
[3459] | 864 | |
---|
[2636] | 865 | /** |
---|
| 866 | \brief advance the timeline |
---|
[3225] | 867 | |
---|
| 868 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 869 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 870 | a heart-beat. |
---|
[2636] | 871 | */ |
---|
[3551] | 872 | void World::tick () |
---|
[2636] | 873 | { |
---|
| 874 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 875 | if(!this->bPause) |
---|
| 876 | { |
---|
[3644] | 877 | this->dt = currentFrame - this->lastFrame; |
---|
[2816] | 878 | |
---|
[3646] | 879 | if( this->dt > 0) |
---|
[2636] | 880 | { |
---|
| 881 | float fps = 1000/dt; |
---|
[3546] | 882 | PRINTF(3)("fps = %f\n", fps); |
---|
[2636] | 883 | } |
---|
| 884 | else |
---|
| 885 | { |
---|
[3225] | 886 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 887 | nothing. |
---|
| 888 | */ |
---|
[3546] | 889 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
[3194] | 890 | SDL_Delay(10); |
---|
[3646] | 891 | this->dt = 10; |
---|
[2636] | 892 | } |
---|
[3459] | 893 | //this->timeSlice (dt); |
---|
| 894 | |
---|
| 895 | /* function to let all entities tick (iterate through list) */ |
---|
[3646] | 896 | float seconds = this->dt / 1000.0; |
---|
| 897 | this->gameTime += seconds; |
---|
[3654] | 898 | //entity = entities->enumerate(); |
---|
| 899 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 900 | WorldEntity* entity = iterator->nextElement(); |
---|
[3459] | 901 | while( entity != NULL) |
---|
| 902 | { |
---|
| 903 | entity->tick (seconds); |
---|
[3654] | 904 | entity = iterator->nextElement(); |
---|
[3459] | 905 | } |
---|
[3654] | 906 | delete iterator; |
---|
[3502] | 907 | //skySphere->updatePosition(localCamera->absCoordinate); |
---|
[3459] | 908 | |
---|
| 909 | /* update tick the rest */ |
---|
[3646] | 910 | this->trackManager->tick(this->dt); |
---|
| 911 | this->localCamera->tick(this->dt); |
---|
| 912 | this->garbageCollector->tick(seconds); |
---|
[3729] | 913 | this->simpleAnimation->tick(seconds); |
---|
[2636] | 914 | } |
---|
| 915 | this->lastFrame = currentFrame; |
---|
| 916 | } |
---|
| 917 | |
---|
[3216] | 918 | |
---|
[2636] | 919 | /** |
---|
[3551] | 920 | \brief this function gives the world a consistant state |
---|
| 921 | |
---|
| 922 | after ticking (updating the world state) this will give a constistant |
---|
| 923 | state to the whole system. |
---|
| 924 | */ |
---|
| 925 | void World::update() |
---|
| 926 | { |
---|
[3646] | 927 | this->garbageCollector->update(); |
---|
[3644] | 928 | this->nullParent->update (dt); |
---|
[3551] | 929 | } |
---|
| 930 | |
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| 931 | |
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| 932 | /** |
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[3225] | 933 | \brief render the current frame |
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| 934 | |
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| 935 | clear all buffers and draw the world |
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[2636] | 936 | */ |
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| 937 | void World::display () |
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| 938 | { |
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| 939 | // clear buffer |
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| 940 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 941 | // set camera |
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| 942 | this->localCamera->apply (); |
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| 943 | // draw world |
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| 944 | this->draw(); |
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| 945 | // draw HUD |
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[3365] | 946 | /* \todo draw HUD */ |
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[2636] | 947 | // flip buffers |
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| 948 | SDL_GL_SwapBuffers(); |
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[3365] | 949 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
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| 950 | //SDL_Flip (screen); |
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[2636] | 951 | } |
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| 952 | |
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[2644] | 953 | |
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[3225] | 954 | /** |
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| 955 | \brief add and spawn a new entity to this world |
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| 956 | \param entity to be added |
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| 957 | */ |
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[2644] | 958 | void World::spawn(WorldEntity* entity) |
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| 959 | { |
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[3365] | 960 | this->entities->add (entity); |
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[3233] | 961 | entity->postSpawn (); |
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[2816] | 962 | } |
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| 963 | |
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| 964 | |
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[3225] | 965 | /** |
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| 966 | \brief add and spawn a new entity to this world |
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| 967 | \param entity to be added |
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[3449] | 968 | \param absCoor At what coordinates to add this entity. |
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| 969 | \param absDir In which direction should it look. |
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[3225] | 970 | */ |
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[3365] | 971 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
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[2816] | 972 | { |
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[3529] | 973 | this->entities->add (entity); |
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| 974 | |
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[3365] | 975 | entity->setAbsCoor (absCoor); |
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| 976 | entity->setAbsDir (absDir); |
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| 977 | |
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[3233] | 978 | entity->postSpawn (); |
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[2644] | 979 | } |
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[2816] | 980 | |
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| 981 | |
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[3521] | 982 | /** |
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| 983 | \brief add and spawn a new entity to this world |
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| 984 | \param entity to be added |
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| 985 | \param entity to be added to (PNode) |
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| 986 | \param At what relative coordinates to add this entity. |
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| 987 | \param In which relative direction should it look. |
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| 988 | */ |
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| 989 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
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| 990 | Vector* relCoor, Quaternion* relDir, |
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[3565] | 991 | int parentingMode) |
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[3521] | 992 | { |
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[3551] | 993 | this->nullParent = NullParent::getInstance(); |
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[3529] | 994 | if( parentNode != NULL) |
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[3521] | 995 | { |
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| 996 | parentNode->addChild (entity); |
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| 997 | |
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| 998 | entity->setRelCoor (relCoor); |
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| 999 | entity->setRelDir (relDir); |
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[3586] | 1000 | entity->setMode(parentingMode); |
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[3521] | 1001 | |
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| 1002 | this->entities->add (entity); |
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| 1003 | |
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| 1004 | entity->postSpawn (); |
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| 1005 | } |
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| 1006 | } |
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| 1007 | |
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| 1008 | |
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| 1009 | |
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[3449] | 1010 | /** |
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[3225] | 1011 | \brief commands that the world must catch |
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| 1012 | \returns false if not used by the world |
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| 1013 | */ |
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[3216] | 1014 | bool World::command(Command* cmd) |
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| 1015 | { |
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[3640] | 1016 | if( !strcmp( cmd->cmd, "view0")) this->localCamera->setViewMode(VIEW_NORMAL); |
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| 1017 | else if( !strcmp( cmd->cmd, "view1")) this->localCamera->setViewMode(VIEW_BEHIND); |
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| 1018 | else if( !strcmp( cmd->cmd, "view2")) this->localCamera->setViewMode(VIEW_FRONT); |
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| 1019 | else if( !strcmp( cmd->cmd, "view3")) this->localCamera->setViewMode(VIEW_LEFT); |
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| 1020 | else if( !strcmp( cmd->cmd, "view4")) this->localCamera->setViewMode(VIEW_RIGHT); |
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[3643] | 1021 | else if( !strcmp( cmd->cmd, "view5")) this->localCamera->setViewMode(VIEW_TOP); |
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[3640] | 1022 | |
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[3216] | 1023 | return false; |
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| 1024 | } |
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[3365] | 1025 | |
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