[1853] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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[1855] | 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[2190] | 14 | co-programmer: Christian Meyer |
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[1853] | 15 | */ |
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| 16 | |
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[2190] | 17 | #include "world.h" |
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| 18 | #include "world_entity.h" |
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[3365] | 19 | #include "track_manager.h" |
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[2036] | 20 | #include "player.h" |
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[2190] | 21 | #include "command_node.h" |
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| 22 | #include "camera.h" |
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[2816] | 23 | #include "environment.h" |
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[3521] | 24 | #include "primitive.h" |
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[3365] | 25 | #include "p_node.h" |
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| 26 | #include "null_parent.h" |
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| 27 | #include "helper_parent.h" |
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| 28 | #include "glmenu_imagescreen.h" |
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[3419] | 29 | #include "skysphere.h" |
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[3436] | 30 | #include "light.h" |
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[3475] | 31 | #include "fontset.h" |
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[3535] | 32 | #include "track_node.h" |
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[2036] | 33 | |
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[1856] | 34 | using namespace std; |
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[1853] | 35 | |
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| 36 | |
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[1858] | 37 | /** |
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[2551] | 38 | \brief create a new World |
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| 39 | |
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| 40 | This creates a new empty world! |
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[1858] | 41 | */ |
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[2636] | 42 | World::World (char* name) |
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[1855] | 43 | { |
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[3526] | 44 | this->init(name, -1); |
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[3529] | 45 | printf("World::World - generating Nullparent\n"); |
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| 46 | NullParent* np = NullParent::getInstance(); |
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[1855] | 47 | } |
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| 48 | |
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[3449] | 49 | /** |
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| 50 | \brief creates a new World... |
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| 51 | \param worldID with this ID |
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| 52 | */ |
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[2636] | 53 | World::World (int worldID) |
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| 54 | { |
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[3526] | 55 | this->init(NULL, worldID); |
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[2636] | 56 | } |
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| 57 | |
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[1858] | 58 | /** |
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[2551] | 59 | \brief remove the World from memory |
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[3365] | 60 | |
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| 61 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 62 | things contained in the tree are deleted automaticaly |
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[1858] | 63 | */ |
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[2190] | 64 | World::~World () |
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[1872] | 65 | { |
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[3220] | 66 | printf("World::~World() - deleting current world\n"); |
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[3226] | 67 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3220] | 68 | cn->unbind(this->localPlayer); |
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| 69 | cn->reset(); |
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[3459] | 70 | |
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[3220] | 71 | this->localCamera->destroy(); |
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[3529] | 72 | this->nullParent->destroy(); |
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| 73 | delete this->nullParent; |
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[3502] | 74 | //delete this->skySphere; |
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[3365] | 75 | |
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| 76 | //delete this->trackManager; |
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| 77 | |
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| 78 | /* |
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[3220] | 79 | WorldEntity* entity = entities->enumerate(); |
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| 80 | while( entity != NULL ) |
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| 81 | { |
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| 82 | entity->destroy(); |
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| 83 | entity = entities->nextElement(); |
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| 84 | } |
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| 85 | this->entities->destroy(); |
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[3365] | 86 | */ |
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[3220] | 87 | |
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[3365] | 88 | /* FIX the parent list has to be cleared - not possible if we got the old list also*/ |
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| 89 | |
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| 90 | |
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| 91 | //delete this->entities; |
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| 92 | //delete this->localCamera; |
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[3220] | 93 | /* this->localPlayer hasn't to be deleted explicitly, it is |
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| 94 | contained in entities*/ |
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[1872] | 95 | } |
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[1858] | 96 | |
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[3526] | 97 | /** |
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| 98 | \brief initializes a new World |
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| 99 | */ |
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| 100 | void World::init(char* name, int worldID) |
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| 101 | { |
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| 102 | this->setClassName ("World"); |
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[2636] | 103 | |
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[3526] | 104 | this->worldName = name; |
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| 105 | this->debugWorldNr = worldID; |
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| 106 | this->entities = new tList<WorldEntity>(); |
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| 107 | |
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| 108 | // Enable default GL stuff |
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| 109 | glEnable(GL_DEPTH_TEST); |
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| 110 | |
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| 111 | } |
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| 112 | |
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| 113 | |
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[3449] | 114 | /** |
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| 115 | \brief loads the World by initializing all resources, and set their default values. |
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| 116 | */ |
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[3459] | 117 | ErrorMessage World::load() |
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[2636] | 118 | { |
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[3365] | 119 | // BezierCurve* tmpCurve = new BezierCurve(); |
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[2636] | 120 | if(this->debugWorldNr != -1) |
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| 121 | { |
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[3455] | 122 | // initializing Font |
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[3456] | 123 | testFont = new FontSet(); |
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| 124 | testFont->buildFont("../data/pictures/font.tga"); |
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[3455] | 125 | |
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| 126 | // initializing the TrackManager |
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[3365] | 127 | trackManager = TrackManager::getInstance(); |
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| 128 | trackManager->addPoint(Vector(0,-5,0)); |
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| 129 | trackManager->addPoint(Vector(10,0,5)); |
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| 130 | trackManager->addPoint(Vector(20,0,-5)); |
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| 131 | trackManager->addPoint(Vector(30,0,5)); |
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| 132 | trackManager->addPoint(Vector(40,0,5)); |
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[3522] | 133 | trackManager->setDuration(4); |
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| 134 | int fork11, fork12, fork13; |
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| 135 | trackManager->fork(3, &fork11, &fork12, &fork13); |
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[3365] | 136 | trackManager->workOn(fork11); |
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[3522] | 137 | trackManager->addPoint(Vector(70, 0, -10)); |
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| 138 | trackManager->addPoint(Vector(100, 0, -15)); |
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| 139 | trackManager->addPoint(Vector(300, 0, -15)); |
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| 140 | trackManager->setDuration(10); |
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[3365] | 141 | trackManager->workOn(fork12); |
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[3522] | 142 | trackManager->addPoint(Vector(70, 0, 0)); |
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| 143 | trackManager->addPoint(Vector(100, 0, 0)); |
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| 144 | trackManager->addPoint(Vector(120,10, 0)); |
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| 145 | trackManager->addPoint(Vector(150,10, 0)); |
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| 146 | trackManager->addPoint(Vector(180,15, 0)); |
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| 147 | trackManager->addPoint(Vector(200,10, 0)); |
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[3433] | 148 | trackManager->setDuration(7); |
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[3365] | 149 | trackManager->workOn(fork13); |
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[3522] | 150 | trackManager->addPoint(Vector(70, 0, 10)); |
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| 151 | trackManager->addPoint(Vector(100, 0, 30)); |
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| 152 | trackManager->addPoint(Vector(120,-10, 30)); |
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| 153 | trackManager->addPoint(Vector(150,-10, 30)); |
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| 154 | trackManager->setDuration(10); |
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| 155 | trackManager->join(2, fork12, fork13); |
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| 156 | |
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| 157 | trackManager->workOn(5); |
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| 158 | trackManager->addPoint(Vector(250, 20, 10)); |
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| 159 | trackManager->addPoint(Vector(290, 20, 10)); |
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| 160 | trackManager->setDuration(5); |
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| 161 | trackManager->setSavePoint(); |
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| 162 | trackManager->addPoint(Vector(350, 20, 10)); |
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| 163 | trackManager->addPoint(Vector(360, 20, 10)); |
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| 164 | trackManager->addPoint(Vector(370, 20, 10)); |
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| 165 | trackManager->setDuration(5); |
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| 166 | |
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| 167 | trackManager->join(2, 6, fork11); |
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| 168 | |
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[3433] | 169 | trackManager->finalize(); |
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[3522] | 170 | |
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[3433] | 171 | |
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[3368] | 172 | /*monitor progress*/ |
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| 173 | this->glmis->step(); |
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| 174 | |
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[3365] | 175 | /* |
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[3433] | 176 | tmpCurve->addNode(Vector(10, -1, -1)); |
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| 177 | tmpCurve->addNode(Vector(10, -2, 2)); |
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| 178 | tmpCurve->addNode(Vector(10, 3, 3)); |
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| 179 | tmpCurve->addNode(Vector(10, 4, -4), 0); |
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| 180 | tmpCurve->addNode(Vector(10, -1, -1)); |
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| 181 | tmpCurve->addNode(Vector(10, -2, 2)); |
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| 182 | tmpCurve->addNode(Vector(10, 3, 3)); |
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| 183 | tmpCurve->addNode(Vector(10, 4, -4), 0); |
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| 184 | tmpCurve->debug(); |
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[3365] | 185 | */ |
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[2636] | 186 | switch(this->debugWorldNr) |
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| 187 | { |
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[3225] | 188 | /* |
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| 189 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 190 | removed by a reald world-loader, which interprets a world-file. |
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| 191 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 192 | make whatever you want... |
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| 193 | */ |
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[2636] | 194 | case DEBUG_WORLD_0: |
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| 195 | { |
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[3365] | 196 | this->nullParent = NullParent::getInstance (); |
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| 197 | this->nullParent->setName ("NullParent"); |
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| 198 | |
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[3194] | 199 | // !\todo old track-system has to be removed |
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| 200 | |
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[3365] | 201 | //create helper for player |
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| 202 | HelperParent* hp = new HelperParent (); |
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| 203 | /* the player has to be added to this helper */ |
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| 204 | |
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[2636] | 205 | // create a player |
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[3365] | 206 | WorldEntity* myPlayer = new Player (); |
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| 207 | myPlayer->setName ("player"); |
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| 208 | this->spawn (myPlayer); |
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[3368] | 209 | this->localPlayer = myPlayer; |
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| 210 | /*monitor progress*/ |
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| 211 | this->glmis->step(); |
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| 212 | |
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[2636] | 213 | // bind input |
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[3365] | 214 | Orxonox *orx = Orxonox::getInstance (); |
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[3226] | 215 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 216 | |
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| 217 | // bind camera |
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| 218 | this->localCamera = new Camera(this); |
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[3365] | 219 | this->localCamera->setName ("camera"); |
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[3461] | 220 | this->localCamera->bind (myPlayer); |
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[3507] | 221 | /*monitor progress*/ |
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| 222 | this->glmis->step(); |
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[2816] | 223 | |
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[3419] | 224 | // Create SkySphere |
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| 225 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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[3527] | 226 | this->localCamera->addChild(this->skySphere); |
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| 227 | this->skySphere->setMode(MOVEMENT); |
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[3419] | 228 | |
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[3368] | 229 | /*monitor progress*/ |
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| 230 | this->glmis->step(); |
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| 231 | |
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[3521] | 232 | |
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| 233 | WorldEntity* env = new Environment(); |
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| 234 | env->setName ("env"); |
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| 235 | this->spawn(env); |
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| 236 | |
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[3539] | 237 | /* |
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[3365] | 238 | Vector* es = new Vector (50, 2, 0); |
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| 239 | Quaternion* qs = new Quaternion (); |
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[3521] | 240 | WorldEntity* pr = new Primitive(PSPHERE); |
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| 241 | pr->setName("primitive"); |
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| 242 | this->spawn(pr, this->localPlayer, es, qs, ROTATION); |
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[3539] | 243 | */ |
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[3521] | 244 | |
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[3539] | 245 | |
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[3368] | 246 | /*monitor progress*/ |
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| 247 | this->glmis->step(); |
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[2816] | 248 | |
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[3535] | 249 | // trackManager->setBindSlave(env); |
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[3539] | 250 | TrackNode* tn = TrackNode::getInstance(); |
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| 251 | tn->addChild(myPlayer); |
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| 252 | |
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| 253 | //Vector v(1.0, 0.0, 0.0); |
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| 254 | //Quaternion* q = new Quaternion(90.0, v); |
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| 255 | //this->relDirection = this->relDirection * q; |
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| 256 | |
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| 257 | //tn->setAbsDir(q); |
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| 258 | |
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[3537] | 259 | //localCamera->setParent(TrackNode::getInstance()); |
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[3543] | 260 | TrackNode::getInstance()->addChild (this->localCamera); |
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[3538] | 261 | //Vector* cameraOffset = new Vector (0, 5, -10); |
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| 262 | Vector* cameraOffset = new Vector (-10, 5, 0); |
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[3537] | 263 | this->localCamera->setRelCoor (cameraOffset); |
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[3522] | 264 | trackManager->condition(1, NEAREST, myPlayer); |
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| 265 | |
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[2636] | 266 | break; |
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| 267 | } |
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| 268 | case DEBUG_WORLD_1: |
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| 269 | { |
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[3365] | 270 | this->nullParent = NullParent::getInstance (); |
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| 271 | this->nullParent->setName ("NullParent"); |
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| 272 | |
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[2636] | 273 | // create a player |
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[2644] | 274 | WorldEntity* myPlayer = new Player(); |
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[3365] | 275 | myPlayer->setName ("player"); |
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[2644] | 276 | this->spawn(myPlayer); |
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[3194] | 277 | this->localPlayer = myPlayer; |
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[2636] | 278 | |
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| 279 | // bind input |
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| 280 | Orxonox *orx = Orxonox::getInstance(); |
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[3226] | 281 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 282 | |
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| 283 | // bind camera |
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[3365] | 284 | this->localCamera = new Camera (this); |
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| 285 | this->localCamera->setName ("camera"); |
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[3461] | 286 | this->localCamera->bind (myPlayer); |
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[3365] | 287 | this->localPlayer->addChild (this->localCamera); |
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[3429] | 288 | |
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| 289 | // Create SkySphere |
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| 290 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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[3502] | 291 | this->localPlayer->addChild(this->skySphere); |
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[3429] | 292 | |
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[2636] | 293 | break; |
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[3429] | 294 | |
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| 295 | |
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[2636] | 296 | } |
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| 297 | default: |
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| 298 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 299 | } |
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| 300 | } |
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| 301 | else if(this->worldName != NULL) |
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| 302 | { |
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| 303 | |
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| 304 | } |
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[2731] | 305 | |
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| 306 | // initialize debug coord system |
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| 307 | objectList = glGenLists(1); |
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| 308 | glNewList (objectList, GL_COMPILE); |
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[3526] | 309 | |
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[2792] | 310 | glColor3f(1.0,0,0); |
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[3200] | 311 | |
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| 312 | int sizeX = 100; |
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[3365] | 313 | int sizeZ = 80; |
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[3200] | 314 | float length = 1000; |
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| 315 | float width = 200; |
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| 316 | float widthX = float (length /sizeX); |
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[3365] | 317 | float widthZ = float (width /sizeZ); |
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[3199] | 318 | |
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[3365] | 319 | float height [sizeX][sizeZ]; |
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| 320 | Vector normal_vectors[sizeX][sizeZ]; |
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[3199] | 321 | |
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[3200] | 322 | |
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| 323 | for ( int i = 0; i<sizeX-1; i+=1) |
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[3365] | 324 | for (int j = 0; j<sizeZ-1;j+=1) |
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[3200] | 325 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
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[3199] | 326 | #ifdef __WIN32__ |
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[3200] | 327 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; |
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[3199] | 328 | #else |
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[3200] | 329 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; |
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[3199] | 330 | #endif |
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[3200] | 331 | |
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[3365] | 332 | //Die Huegel ein wenig glaetten |
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[3199] | 333 | for (int h=1; h<2;h++) |
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[3200] | 334 | for (int i=1;i<sizeX-2 ;i+=1 ) |
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[3365] | 335 | for(int j=1;j<sizeZ-2;j+=1) |
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[3199] | 336 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
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| 337 | |
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| 338 | //Berechnung von normalen Vektoren |
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[3200] | 339 | for(int i=1;i<sizeX-2;i+=1) |
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[3365] | 340 | for(int j=1;j<sizeZ-2 ;j+=1) |
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[2792] | 341 | { |
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[3365] | 342 | Vector v1 = Vector (widthX*(1), height[i][j], widthZ*(j) ); |
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| 343 | Vector v2 = Vector (widthX*(i-1), height[i-1][j], widthZ*(j)); |
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| 344 | Vector v3 = Vector (widthX*(i), height[i][j+1], widthZ*(j+1)); |
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| 345 | Vector v4 = Vector (widthX*(i+1), height[i+1][j], widthZ*(j)); |
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| 346 | Vector v5 = Vector (widthX*(i), height[i][j-1], widthZ*(j-1)); |
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[3199] | 347 | |
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[3200] | 348 | Vector c1 = v2 - v1; |
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| 349 | Vector c2 = v3 - v1; |
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| 350 | Vector c3= v4 - v1; |
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| 351 | Vector c4 = v5 - v1; |
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| 352 | Vector zero = Vector (0,0,0); |
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[3365] | 353 | normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); |
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[3199] | 354 | normal_vectors[i][j].normalize(); |
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[3200] | 355 | } |
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| 356 | |
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[3526] | 357 | glBegin(GL_QUADS); |
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[3200] | 358 | int snowheight=3; |
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| 359 | for ( int i = 0; i<sizeX; i+=1) |
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[3365] | 360 | for (int j = 0; j<sizeZ;j+=1) |
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[3200] | 361 | { |
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[3365] | 362 | Vector v1 = Vector (widthX*(i), height[i][j]-20, widthZ*(j) -width/2); |
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| 363 | Vector v2 = Vector (widthX*(i+1), height[i+1][j]-20, widthZ*(j) -width/2); |
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| 364 | Vector v3 = Vector (widthX*(i+1), height[i+1][j+1]-20, widthZ*(j+1)-width/2); |
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| 365 | Vector v4 = Vector (widthX*(i), height[i][j+1]-20, widthZ*(j+1)-width/2); |
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[3200] | 366 | float a[3]; |
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| 367 | if(height[i][j]<snowheight){ |
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| 368 | a[0]=0; |
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| 369 | a[1]=1.0-height[i][j]/10-.3; |
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| 370 | a[2]=0; |
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| 371 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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[3199] | 372 | } |
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[3200] | 373 | else{ |
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[3199] | 374 | a[0]=1.0; |
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| 375 | a[1]=1.0; |
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| 376 | a[2]=1.0; |
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| 377 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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[2817] | 378 | |
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[3199] | 379 | } |
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[3200] | 380 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
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| 381 | glVertex3f(v1.x, v1.y, v1.z); |
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| 382 | if(height[i+1][j]<snowheight){ |
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| 383 | a[0]=0; |
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| 384 | a[1] =1.0-height[i+1][j]/10-.3; |
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| 385 | a[2]=0; |
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| 386 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 387 | } |
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| 388 | else{ |
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| 389 | a[0]=1.0; |
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| 390 | a[1]=1.0; |
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| 391 | a[2]=1.0; |
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| 392 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 393 | |
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| 394 | } |
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| 395 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
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| 396 | glVertex3f(v2.x, v2.y, v2.z); |
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| 397 | if(height[i+1][j+1]<snowheight){ |
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| 398 | a[0]=0; |
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| 399 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 400 | a[2]=0; |
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| 401 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 402 | } |
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| 403 | else{ |
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| 404 | a[0]=1.0; |
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| 405 | a[1]=1.0; |
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| 406 | a[2]=1.0; |
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| 407 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 408 | |
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| 409 | |
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| 410 | } |
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| 411 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
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| 412 | glVertex3f(v3.x, v3.y, v3.z); |
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| 413 | if(height[i][j+1]<snowheight){ |
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| 414 | a[0]=0; |
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| 415 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 416 | a[2]=0; |
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| 417 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 418 | } |
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| 419 | else{ |
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| 420 | a[0]=1.0; |
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| 421 | a[1]=1.0; |
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| 422 | a[2]=1.0; |
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| 423 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 424 | } |
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| 425 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
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| 426 | glVertex3f(v4.x, v4.y, v4.z); |
---|
| 427 | |
---|
| 428 | } |
---|
[3199] | 429 | glEnd(); |
---|
[3365] | 430 | |
---|
| 431 | trackManager->drawGraph(.01); |
---|
| 432 | trackManager->debug(2); |
---|
[2731] | 433 | glEndList(); |
---|
[3526] | 434 | |
---|
| 435 | |
---|
[3455] | 436 | // LIGHT initialisation |
---|
| 437 | light = Light::getInstance(); |
---|
| 438 | light->addLight(0); |
---|
| 439 | light->setAttenuation(QUADRATIC, 1.0); |
---|
| 440 | light->setAttenuation(CONSTANT, 2.0); |
---|
| 441 | light->setAttenuation(QUADRATIC, 1.0); |
---|
[3458] | 442 | light->setPosition(10.0, 10.0, 50.0); |
---|
[3455] | 443 | light->setDiffuseColor(1,1,1); |
---|
| 444 | // light->addLight(1); |
---|
| 445 | // light->setPosition(20, 10, -20); |
---|
| 446 | // light->setDiffuseColor(0,0,0); |
---|
| 447 | light->debug(); |
---|
| 448 | |
---|
| 449 | |
---|
[2636] | 450 | } |
---|
| 451 | |
---|
[3459] | 452 | /** |
---|
| 453 | \brief initializes a new World |
---|
| 454 | */ |
---|
| 455 | ErrorMessage World::init() |
---|
| 456 | { |
---|
| 457 | this->bPause = false; |
---|
| 458 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 459 | cn->addToWorld(this); |
---|
| 460 | cn->enable(true); |
---|
[2636] | 461 | |
---|
[3459] | 462 | //glMap1f (GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]); |
---|
| 463 | //glEnable (GL_MAP1_VERTEX_3); |
---|
| 464 | |
---|
| 465 | //theNurb = gluNewNurbsRenderer (); |
---|
| 466 | //gluNurbsProperty (theNurb, GLU_NURBS_MODE, GLU_NURBS_TESSELLATOR); |
---|
| 467 | //gluNurbsProperty (theNurb, GLU_NURBS_VERTEX, vertexCallback ); |
---|
| 468 | |
---|
| 469 | } |
---|
| 470 | |
---|
| 471 | |
---|
| 472 | /** |
---|
| 473 | \brief starts the World |
---|
| 474 | */ |
---|
| 475 | ErrorMessage World::start() |
---|
| 476 | { |
---|
| 477 | printf("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
| 478 | this->bQuitOrxonox = false; |
---|
| 479 | this->bQuitCurrentGame = false; |
---|
| 480 | this->mainLoop(); |
---|
| 481 | } |
---|
| 482 | |
---|
| 483 | /** |
---|
| 484 | \brief stops the world. |
---|
| 485 | |
---|
| 486 | This happens, when the player decides to end the Level. |
---|
| 487 | */ |
---|
| 488 | ErrorMessage World::stop() |
---|
| 489 | { |
---|
| 490 | printf("World::stop() - got stop signal\n"); |
---|
| 491 | this->bQuitCurrentGame = true; |
---|
| 492 | } |
---|
| 493 | |
---|
| 494 | /** |
---|
| 495 | \brief pauses the Game |
---|
| 496 | */ |
---|
| 497 | ErrorMessage World::pause() |
---|
| 498 | { |
---|
| 499 | this->isPaused = true; |
---|
| 500 | } |
---|
| 501 | |
---|
| 502 | /** |
---|
| 503 | \brief ends the pause Phase |
---|
| 504 | */ |
---|
| 505 | ErrorMessage World::resume() |
---|
| 506 | { |
---|
| 507 | this->isPaused = false; |
---|
| 508 | } |
---|
| 509 | |
---|
| 510 | /** |
---|
| 511 | \brief destroys the World |
---|
| 512 | */ |
---|
| 513 | ErrorMessage World::destroy() |
---|
| 514 | { |
---|
| 515 | delete trackManager; |
---|
| 516 | } |
---|
| 517 | |
---|
| 518 | /** |
---|
| 519 | \brief shows the loading screen |
---|
| 520 | */ |
---|
| 521 | void World::displayLoadScreen () |
---|
| 522 | { |
---|
| 523 | printf ("World::displayLoadScreen - start\n"); |
---|
| 524 | |
---|
| 525 | //GLMenuImageScreen* |
---|
| 526 | this->glmis = GLMenuImageScreen::getInstance(); |
---|
| 527 | this->glmis->init(); |
---|
| 528 | this->glmis->setMaximum(10); |
---|
| 529 | this->glmis->draw(); |
---|
| 530 | |
---|
| 531 | printf ("World::displayLoadScreen - end\n"); |
---|
| 532 | } |
---|
| 533 | |
---|
| 534 | /** |
---|
| 535 | \brief removes the loadscreen, and changes over to the game |
---|
| 536 | |
---|
| 537 | \todo take out the delay |
---|
| 538 | */ |
---|
| 539 | void World::releaseLoadScreen () |
---|
| 540 | { |
---|
| 541 | printf ("World::releaseLoadScreen - start\n"); |
---|
| 542 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
| 543 | SDL_Delay(500); |
---|
| 544 | printf ("World::releaseLoadScreen - end\n"); |
---|
| 545 | } |
---|
| 546 | |
---|
| 547 | |
---|
[2636] | 548 | /** |
---|
[2551] | 549 | \brief checks for collisions |
---|
| 550 | |
---|
| 551 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 552 | between them. In case of collisions the collide() method of the corresponding entities |
---|
| 553 | is called. |
---|
[1858] | 554 | */ |
---|
[2190] | 555 | void World::collide () |
---|
[1858] | 556 | { |
---|
[2816] | 557 | /* |
---|
| 558 | List *a, *b; |
---|
[2551] | 559 | WorldEntity *aobj, *bobj; |
---|
[2816] | 560 | |
---|
| 561 | a = entities; |
---|
[2551] | 562 | |
---|
| 563 | while( a != NULL) |
---|
| 564 | { |
---|
[2816] | 565 | aobj = a->nextElement(); |
---|
[2551] | 566 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[2190] | 567 | { |
---|
[2816] | 568 | b = a->nextElement(); |
---|
[2551] | 569 | while( b != NULL ) |
---|
| 570 | { |
---|
[2816] | 571 | bobj = b->nextElement(); |
---|
[2551] | 572 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
[2190] | 573 | { |
---|
[2551] | 574 | unsigned long ahitflg, bhitflg; |
---|
| 575 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 576 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 577 | &bhitflg) ); |
---|
| 578 | { |
---|
| 579 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 580 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 581 | } |
---|
[2190] | 582 | } |
---|
[2816] | 583 | b = b->nextElement(); |
---|
[2551] | 584 | } |
---|
[2190] | 585 | } |
---|
[2816] | 586 | a = a->enumerate(); |
---|
[2551] | 587 | } |
---|
[2816] | 588 | */ |
---|
[1858] | 589 | } |
---|
| 590 | |
---|
| 591 | /** |
---|
[2551] | 592 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 593 | */ |
---|
[2190] | 594 | void World::draw () |
---|
[2077] | 595 | { |
---|
[3462] | 596 | /* draw entities */ |
---|
[2551] | 597 | WorldEntity* entity; |
---|
[3526] | 598 | glLoadIdentity(); |
---|
| 599 | |
---|
[2822] | 600 | entity = this->entities->enumerate(); |
---|
[2816] | 601 | while( entity != NULL ) |
---|
[2551] | 602 | { |
---|
[2822] | 603 | if( entity->bDraw ) entity->draw(); |
---|
| 604 | entity = this->entities->nextElement(); |
---|
[3365] | 605 | } |
---|
[2551] | 606 | |
---|
[2731] | 607 | glCallList (objectList); |
---|
[3419] | 608 | //! \todo skysphere is a WorldEntity and should be inside of the world-entity-list. |
---|
| 609 | skySphere->draw(); |
---|
| 610 | |
---|
[3456] | 611 | testFont->printText(0, 0, 1, "orxonox_" PACKAGE_VERSION); |
---|
[3455] | 612 | |
---|
[1931] | 613 | } |
---|
| 614 | |
---|
[2816] | 615 | |
---|
[2190] | 616 | /** |
---|
[3225] | 617 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 618 | the current class/procedure |
---|
| 619 | */ |
---|
[2640] | 620 | void World::debug() |
---|
| 621 | { |
---|
[3365] | 622 | printf ("World::debug() - starting debug\n"); |
---|
| 623 | PNode* p1 = NullParent::getInstance (); |
---|
| 624 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
---|
| 625 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
---|
| 626 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
---|
| 627 | |
---|
| 628 | p1->debug (); |
---|
| 629 | p2->debug (); |
---|
| 630 | p3->debug (); |
---|
| 631 | p4->debug (); |
---|
| 632 | |
---|
| 633 | p1->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 634 | |
---|
| 635 | printf("World::debug() - shift\n"); |
---|
| 636 | p1->debug (); |
---|
| 637 | p2->debug (); |
---|
| 638 | p3->debug (); |
---|
| 639 | p4->debug (); |
---|
| 640 | |
---|
| 641 | p1->update (1); |
---|
| 642 | |
---|
| 643 | printf ("World::debug() - update\n"); |
---|
| 644 | p1->debug (); |
---|
| 645 | p2->debug (); |
---|
| 646 | p3->debug (); |
---|
| 647 | p4->debug (); |
---|
| 648 | |
---|
| 649 | p2->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 650 | p1->update (2); |
---|
| 651 | |
---|
| 652 | p1->debug (); |
---|
| 653 | p2->debug (); |
---|
| 654 | p3->debug (); |
---|
| 655 | p4->debug (); |
---|
| 656 | |
---|
| 657 | p2->setAbsCoor (new Vector(1,2,3)); |
---|
| 658 | |
---|
| 659 | |
---|
| 660 | p1->update (2); |
---|
| 661 | |
---|
| 662 | p1->debug (); |
---|
| 663 | p2->debug (); |
---|
| 664 | p3->debug (); |
---|
| 665 | p4->debug (); |
---|
| 666 | |
---|
| 667 | p1->destroy (); |
---|
| 668 | |
---|
| 669 | |
---|
| 670 | /* |
---|
[2640] | 671 | WorldEntity* entity; |
---|
| 672 | printf("counting all entities\n"); |
---|
[2816] | 673 | printf("World::debug() - enumerate()\n"); |
---|
| 674 | entity = entities->enumerate(); |
---|
| 675 | while( entity != NULL ) |
---|
[2640] | 676 | { |
---|
| 677 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 678 | entity = entities->nextElement(); |
---|
[2640] | 679 | } |
---|
[3365] | 680 | */ |
---|
[2640] | 681 | } |
---|
[2636] | 682 | |
---|
[2640] | 683 | |
---|
[3449] | 684 | /** |
---|
[3225] | 685 | \brief main loop of the world: executing all world relevant function |
---|
| 686 | |
---|
| 687 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 688 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 689 | collisions drawing everything to the screen. |
---|
| 690 | */ |
---|
[2636] | 691 | void World::mainLoop() |
---|
| 692 | { |
---|
[3365] | 693 | this->lastFrame = SDL_GetTicks (); |
---|
[3220] | 694 | printf("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 695 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 696 | { |
---|
[2636] | 697 | // Network |
---|
[3365] | 698 | this->synchronize (); |
---|
[2636] | 699 | // Process input |
---|
[3365] | 700 | this->handleInput (); |
---|
[3215] | 701 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 702 | { |
---|
| 703 | printf("World::mainLoop() - leaving loop earlier...\n"); |
---|
| 704 | break; |
---|
| 705 | } |
---|
[2636] | 706 | // Process time |
---|
[3365] | 707 | this->timeSlice (); |
---|
[2636] | 708 | // Process collision |
---|
[3459] | 709 | this->collide (); |
---|
[2636] | 710 | // Draw |
---|
[3365] | 711 | this->display (); |
---|
[2816] | 712 | |
---|
[3365] | 713 | for( int i = 0; i < 5000000; i++) {} |
---|
| 714 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 715 | } |
---|
[3215] | 716 | printf("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 717 | } |
---|
| 718 | |
---|
[3459] | 719 | |
---|
[2190] | 720 | /** |
---|
[2636] | 721 | \brief synchronize local data with remote data |
---|
[1855] | 722 | */ |
---|
[2636] | 723 | void World::synchronize () |
---|
[1855] | 724 | { |
---|
[2636] | 725 | // Get remote input |
---|
| 726 | // Update synchronizables |
---|
[1855] | 727 | } |
---|
[2636] | 728 | |
---|
[3459] | 729 | |
---|
[2636] | 730 | /** |
---|
| 731 | \brief run all input processing |
---|
[3225] | 732 | |
---|
| 733 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 734 | sdl and has its own event-passing-queue. |
---|
[2636] | 735 | */ |
---|
[3225] | 736 | void World::handleInput () |
---|
[2636] | 737 | { |
---|
| 738 | // localinput |
---|
[3225] | 739 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
[3216] | 740 | cn->process(); |
---|
[2636] | 741 | // remoteinput |
---|
| 742 | } |
---|
| 743 | |
---|
[3459] | 744 | |
---|
[2636] | 745 | /** |
---|
| 746 | \brief advance the timeline |
---|
[3225] | 747 | |
---|
| 748 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 749 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 750 | a heart-beat. |
---|
[2636] | 751 | */ |
---|
[3225] | 752 | void World::timeSlice () |
---|
[2636] | 753 | { |
---|
| 754 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 755 | if(!this->bPause) |
---|
| 756 | { |
---|
| 757 | Uint32 dt = currentFrame - this->lastFrame; |
---|
[2816] | 758 | |
---|
[2636] | 759 | if(dt > 0) |
---|
| 760 | { |
---|
| 761 | float fps = 1000/dt; |
---|
| 762 | printf("fps = %f\n", fps); |
---|
| 763 | } |
---|
| 764 | else |
---|
| 765 | { |
---|
[3225] | 766 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 767 | nothing. |
---|
| 768 | */ |
---|
[3194] | 769 | printf("fps = 1000 - frame rate is adjusted\n"); |
---|
| 770 | SDL_Delay(10); |
---|
| 771 | dt = 10; |
---|
[2636] | 772 | } |
---|
[3459] | 773 | //this->timeSlice (dt); |
---|
| 774 | |
---|
| 775 | /* function to let all entities tick (iterate through list) */ |
---|
| 776 | WorldEntity* entity; |
---|
| 777 | float seconds = dt / 1000.0; |
---|
| 778 | this->nullParent->update (seconds); |
---|
| 779 | entity = entities->enumerate(); |
---|
| 780 | while( entity != NULL) |
---|
| 781 | { |
---|
| 782 | entity->tick (seconds); |
---|
| 783 | entity = entities->nextElement(); |
---|
| 784 | } |
---|
[3502] | 785 | //skySphere->updatePosition(localCamera->absCoordinate); |
---|
[3459] | 786 | |
---|
| 787 | /* update tick the rest */ |
---|
[3225] | 788 | this->localCamera->timeSlice(dt); |
---|
[3433] | 789 | this->trackManager->tick(dt); |
---|
[2636] | 790 | } |
---|
| 791 | this->lastFrame = currentFrame; |
---|
| 792 | } |
---|
| 793 | |
---|
[3216] | 794 | |
---|
[2636] | 795 | /** |
---|
[3225] | 796 | \brief render the current frame |
---|
| 797 | |
---|
| 798 | clear all buffers and draw the world |
---|
[2636] | 799 | */ |
---|
| 800 | void World::display () |
---|
| 801 | { |
---|
| 802 | // clear buffer |
---|
| 803 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 804 | // set camera |
---|
| 805 | this->localCamera->apply (); |
---|
| 806 | // draw world |
---|
| 807 | this->draw(); |
---|
| 808 | // draw HUD |
---|
[3365] | 809 | /* \todo draw HUD */ |
---|
[2636] | 810 | // flip buffers |
---|
| 811 | SDL_GL_SwapBuffers(); |
---|
[3365] | 812 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 813 | //SDL_Flip (screen); |
---|
[2636] | 814 | } |
---|
| 815 | |
---|
[2644] | 816 | |
---|
[3225] | 817 | /** |
---|
| 818 | \brief add and spawn a new entity to this world |
---|
| 819 | \param entity to be added |
---|
| 820 | */ |
---|
[2644] | 821 | void World::spawn(WorldEntity* entity) |
---|
| 822 | { |
---|
[3529] | 823 | this->nullParent->addChild (entity); |
---|
[3365] | 824 | this->entities->add (entity); |
---|
[3233] | 825 | entity->postSpawn (); |
---|
[2816] | 826 | } |
---|
| 827 | |
---|
| 828 | |
---|
[3225] | 829 | /** |
---|
| 830 | \brief add and spawn a new entity to this world |
---|
| 831 | \param entity to be added |
---|
[3449] | 832 | \param absCoor At what coordinates to add this entity. |
---|
| 833 | \param absDir In which direction should it look. |
---|
[3225] | 834 | */ |
---|
[3365] | 835 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 836 | { |
---|
[3529] | 837 | this->nullParent->addChild (entity); |
---|
| 838 | this->entities->add (entity); |
---|
| 839 | |
---|
[3365] | 840 | entity->setAbsCoor (absCoor); |
---|
| 841 | entity->setAbsDir (absDir); |
---|
| 842 | |
---|
[3233] | 843 | entity->postSpawn (); |
---|
[2644] | 844 | } |
---|
[2816] | 845 | |
---|
| 846 | |
---|
[3521] | 847 | /** |
---|
| 848 | \brief add and spawn a new entity to this world |
---|
| 849 | \param entity to be added |
---|
| 850 | \param entity to be added to (PNode) |
---|
| 851 | \param At what relative coordinates to add this entity. |
---|
| 852 | \param In which relative direction should it look. |
---|
| 853 | */ |
---|
| 854 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
| 855 | Vector* relCoor, Quaternion* relDir, |
---|
| 856 | parentingMode mode) |
---|
| 857 | { |
---|
[3216] | 858 | |
---|
[3529] | 859 | if( parentNode != NULL) |
---|
[3521] | 860 | { |
---|
| 861 | parentNode->addChild (entity); |
---|
| 862 | |
---|
| 863 | entity->setRelCoor (relCoor); |
---|
| 864 | entity->setRelDir (relDir); |
---|
| 865 | |
---|
| 866 | this->entities->add (entity); |
---|
| 867 | |
---|
| 868 | entity->postSpawn (); |
---|
| 869 | } |
---|
| 870 | } |
---|
| 871 | |
---|
| 872 | |
---|
| 873 | |
---|
[3449] | 874 | /** |
---|
[3225] | 875 | \brief commands that the world must catch |
---|
| 876 | \returns false if not used by the world |
---|
| 877 | */ |
---|
[3216] | 878 | bool World::command(Command* cmd) |
---|
| 879 | { |
---|
| 880 | return false; |
---|
| 881 | } |
---|
[3365] | 882 | |
---|