| 1 | /*! |
|---|
| 2 | * @file element_2d.h |
|---|
| 3 | * @brief Definition of the 2D elements rendered on top through the GraphicsEngine |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _ELEMENT_2D_H |
|---|
| 7 | #define _ELEMENT_2D_H |
|---|
| 8 | |
|---|
| 9 | #include "base_object.h" |
|---|
| 10 | |
|---|
| 11 | // FORWARD DECLARATION |
|---|
| 12 | class PNode; |
|---|
| 13 | class TiXmlElement; |
|---|
| 14 | |
|---|
| 15 | //!< An enumerator defining the Depth of a 2D-element. |
|---|
| 16 | typedef enum |
|---|
| 17 | { |
|---|
| 18 | E2D_BELOW_ALL = 1, //!< Will be rendered below the 3D-scene. @todo make this work. |
|---|
| 19 | E2D_BOTTOM = 2, //!< Will be rendered on the bottom Layer |
|---|
| 20 | E2D_MEDIUM = 4, //!< Will be rendered on the medium Layer. |
|---|
| 21 | E2D_TOP = 8, //!< Will be rendered on top of everything else |
|---|
| 22 | |
|---|
| 23 | E2D_LAYER_COUNT = 4 //!< The count of Layers. |
|---|
| 24 | } E2D_LAYER; |
|---|
| 25 | #define E2D_DEFAULT_LAYER E2D_TOP |
|---|
| 26 | #define E2D_ALL_LAYERS E2D_TOP | E2D_MEDIUM | E2D_BOTTOM | E2D_BELOW_ALL |
|---|
| 27 | |
|---|
| 28 | typedef enum |
|---|
| 29 | { |
|---|
| 30 | E2D_ALIGN_NONE = 0, |
|---|
| 31 | E2D_ALIGN_LEFT = 1, |
|---|
| 32 | E2D_ALIGN_RIGHT = 2, |
|---|
| 33 | E2D_ALIGN_CENTER = 4, |
|---|
| 34 | E2D_ALIGN_SCREEN_CENTER = 8 |
|---|
| 35 | } E2D_ALIGNMENT; |
|---|
| 36 | |
|---|
| 37 | //! A Struct defining the Position of an Element in 2D-space |
|---|
| 38 | struct Position2D |
|---|
| 39 | { |
|---|
| 40 | float x; //!< The x-coordinate. |
|---|
| 41 | float y; //!< The y-coordinate. |
|---|
| 42 | float depth; //!< The distance from the viewing plane. |
|---|
| 43 | }; |
|---|
| 44 | |
|---|
| 45 | //! A class for ... |
|---|
| 46 | class Element2D : virtual public BaseObject { |
|---|
| 47 | |
|---|
| 48 | public: |
|---|
| 49 | Element2D(); |
|---|
| 50 | virtual ~Element2D(); |
|---|
| 51 | |
|---|
| 52 | void init(); |
|---|
| 53 | void loadParams(const TiXmlElement* root); |
|---|
| 54 | |
|---|
| 55 | /** @param xCoord the xCoordinate @param yCoord the y-Coordinate. These coordinates are Relative */ |
|---|
| 56 | inline void setPosition2D(int xCoord, int yCoord) { this->relPos2D[0] = xCoord; this->relPos2D[1] = yCoord; }; |
|---|
| 57 | /** this returns the Absolute Position on the screen set by positioning in the tick-phase */ |
|---|
| 58 | inline const Position2D& getPosition2D() { return this->absPos2D; }; |
|---|
| 59 | |
|---|
| 60 | /** @param alignment the new Alignment of the 2D-Element */ |
|---|
| 61 | inline void setAlignment(E2D_ALIGNMENT alignment) { this->alignment = alignment; }; |
|---|
| 62 | void setAlignment(const char* alignment); |
|---|
| 63 | |
|---|
| 64 | void setLayer(E2D_LAYER layer); |
|---|
| 65 | void setLayer(const char* layer); |
|---|
| 66 | /** @returns the Layer this Element is drawn to */ |
|---|
| 67 | inline E2D_LAYER getLayer() { return this->layer; }; |
|---|
| 68 | |
|---|
| 69 | /** @param visible true if the Element should be visible false otherwise (will not be rendered) */ |
|---|
| 70 | inline void setVisibility(bool visible) { this->visible = visible; }; |
|---|
| 71 | |
|---|
| 72 | /** @param bindNode the Node this 2D-element should follow. if NULL the Element will not follow anything */ |
|---|
| 73 | inline void setBindNode(const PNode* bindNode) { this->bindNode = bindNode; }; |
|---|
| 74 | void setBindNode(const char* bindNode); |
|---|
| 75 | |
|---|
| 76 | /** @returns the visibility state */ |
|---|
| 77 | inline bool isVisible() { return this->visible; }; |
|---|
| 78 | |
|---|
| 79 | virtual void tick(float dt); |
|---|
| 80 | virtual void draw() const = NULL; |
|---|
| 81 | |
|---|
| 82 | protected: |
|---|
| 83 | void positioning(); |
|---|
| 84 | |
|---|
| 85 | protected: |
|---|
| 86 | const PNode* bindNode; //!< a node over which to display this 2D-element |
|---|
| 87 | int relPos2D[2]; //!< X-coord, Y-Coord (relative to the Coordinates of the alignment if given.) |
|---|
| 88 | Position2D absPos2D; //!< The absolute position of the 2D-Element. |
|---|
| 89 | |
|---|
| 90 | E2D_ALIGNMENT alignment; //!< How the Element is aligned around its Position |
|---|
| 91 | |
|---|
| 92 | private: |
|---|
| 93 | bool visible; |
|---|
| 94 | E2D_LAYER layer; |
|---|
| 95 | }; |
|---|
| 96 | |
|---|
| 97 | |
|---|
| 98 | #endif /* _ELEMENT_2D_H */ |
|---|