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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/render2D/element_2d.h @ 4861

Last change on this file since 4861 was 4861, checked in by bensch, 19 years ago

orxonox/trunk: all elements visible

File size: 3.3 KB
Line 
1/*!
2 * @file element_2d.h
3 * @brief Definition of the 2D elements rendered on top through the GraphicsEngine
4*/
5
6#ifndef _ELEMENT_2D_H
7#define _ELEMENT_2D_H
8
9#include "base_object.h"
10
11// FORWARD DECLARATION
12class PNode;
13class TiXmlElement;
14
15//!< An enumerator defining the Depth of a 2D-element.
16typedef enum
17{
18  E2D_TOP,                             //!< Will be rendered on top of everything else
19  E2D_MEDIUM,                          //!< Will be rendered on the medium Layer.
20  E2D_BOTTOM,                          //!< Will be rendered on the bottom Layer
21  E2D_BELOW_ALL,                       //!< Will be rendered below the 3D-scene. @todo make this work.
22
23  E2D_LAYER_COUNT                      //!< The count of Layers.
24} E2DLayer;
25
26
27typedef enum
28{
29  E2D_ALIGN_NONE                =     0,
30  E2D_ALIGN_LEFT                =     1,
31  E2D_ALIGN_RIGHT               =     2,
32  E2D_ALIGN_CENTER              =     4,
33  E2D_ALIGN_SCREEN_CENTER       =     8
34} E2D_ALIGNMENT;
35
36//! A Struct defining the Position of an Element in 2D-space
37struct Position2D
38{
39  float       x;                 //!< The x-coordinate.
40  float       y;                 //!< The y-coordinate.
41  float       depth;             //!< The distance from the viewing plane.
42};
43
44//! A class for ...
45class Element2D : virtual public BaseObject {
46
47  public:
48    Element2D();
49    virtual ~Element2D();
50
51    void init();
52    void loadParams(const TiXmlElement* root);
53
54    /** @param xCoord the xCoordinate @param yCoord the y-Coordinate. These coordinates are Relative */
55    inline void setPosition2D(int xCoord, int yCoord) { this->relPos2D[0] = xCoord; this->relPos2D[1] = yCoord; };
56    /** this returns the Absolute Position on the screen set by positioning in the tick-phase */
57    inline const Position2D& getPosition2D() { return this->absPos2D; };
58    /** @param alignment the new Alignment of the 2D-Element */
59    inline void setAlignment(E2D_ALIGNMENT alignment) { this->alignment = alignment; };
60    void setAlignment(const char* alignment);
61    /** @param layer the Layer this is drawn on */
62    inline void setLayer(E2DLayer layer) { this->layer = layer; };
63    void setLayer(const char* layer);
64    /** @param visible true if the Element should be visible false otherwise (will not be rendered) */
65    inline void setVisibility(bool visible) { this->visible = visible; };
66    /** @param bindNode the Node this 2D-element should follow. if NULL the Element will not follow anything */
67    inline void setBindNode(const PNode* bindNode) { this->bindNode = bindNode; };
68    void setBindNode(const char* bindNode);
69
70    /** @returns the visibility state */
71    inline bool isVisible() { return this->visible; };
72
73    virtual void tick(float dt);
74    virtual void draw() const = NULL;
75
76  protected:
77    void positioning();
78
79  protected:
80    const PNode*            bindNode;         //!< a node over which to display this 2D-element
81    int                     relPos2D[2];      //!< X-coord, Y-Coord (relative to the Coordinates of the alignment if given.)
82    Position2D              absPos2D;         //!< The absolute position of the 2D-Element.
83
84    E2D_ALIGNMENT           alignment;        //!< How the Element is aligned around its Position
85
86  private:
87    bool                    visible;
88    E2DLayer                layer;
89};
90
91
92#endif /* _ELEMENT_2D_H */
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