| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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| 17 | |
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| 18 | #include "graphics_engine.h" |
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| 19 | #include "resource_manager.h" |
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| 20 | |
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| 21 | #include "debug.h" |
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| 22 | #include "text_engine.h" |
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| 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | |
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| 27 | /** |
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| 28 | \brief standard constructor |
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| 29 | \todo this constructor is not jet implemented - do it |
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| 30 | */ |
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| 31 | GraphicsEngine::GraphicsEngine () |
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| 32 | { |
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| 33 | this->bDisplayFPS = false; |
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| 34 | this->minFPS = 9999; |
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| 35 | this->maxFPS = 0; |
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| 36 | this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine"); |
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| 37 | |
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| 38 | this->fullscreen = false; |
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| 39 | |
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| 40 | this->initVideo(); |
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| 41 | |
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| 42 | this->listModes(); |
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| 43 | } |
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| 44 | |
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| 45 | /** |
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| 46 | \brief The Pointer to this GraphicsEngine |
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| 47 | */ |
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| 48 | GraphicsEngine* GraphicsEngine::singletonRef = NULL; |
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| 49 | |
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| 50 | /** |
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| 51 | \returns A pointer to this GraphicsEngine |
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| 52 | */ |
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| 53 | GraphicsEngine* GraphicsEngine::getInstance() |
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| 54 | { |
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| 55 | if (!GraphicsEngine::singletonRef) |
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| 56 | GraphicsEngine::singletonRef = new GraphicsEngine(); |
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| 57 | return GraphicsEngine::singletonRef; |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | /** |
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| 62 | \brief destructs the graphicsEngine. |
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| 63 | */ |
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| 64 | GraphicsEngine::~GraphicsEngine () |
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| 65 | { |
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| 66 | // delete what has to be deleted here |
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| 67 | } |
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| 68 | |
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| 69 | /** |
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| 70 | \brief initializes the Video for openGL. |
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| 71 | |
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| 72 | This has to be done only once when starting orxonox. |
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| 73 | */ |
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| 74 | int GraphicsEngine::initVideo() |
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| 75 | { |
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| 76 | // initialize SDL_VIDEO |
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| 77 | if (SDL_Init(SDL_INIT_VIDEO) == -1) |
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| 78 | { |
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| 79 | PRINTF(1)("could not initialize SDL Video\n"); |
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| 80 | // return -1; |
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| 81 | } |
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| 82 | // initialize SDL_GL-settings |
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| 83 | this->setGLattribs(); |
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| 84 | |
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| 85 | // setting the Video Flags. |
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| 86 | this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF; |
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| 87 | |
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| 88 | /* query SDL for information about our video hardware */ |
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| 89 | const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo (); |
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| 90 | if( videoInfo == NULL) |
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| 91 | { |
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| 92 | PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError()); |
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| 93 | SDL_Quit (); |
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| 94 | } |
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| 95 | if( videoInfo->hw_available) |
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| 96 | this->videoFlags |= SDL_HWSURFACE; |
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| 97 | else |
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| 98 | this->videoFlags |= SDL_SWSURFACE; |
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| 99 | /* |
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| 100 | if(VideoInfo -> blit_hw) |
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| 101 | VideoFlags |= SDL_HWACCEL; |
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| 102 | */ |
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| 103 | |
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| 104 | // setting up the Resolution |
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| 105 | this->setResolution(800, 600, 16); |
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| 106 | |
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| 107 | // Set window labeling |
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| 108 | SDL_WM_SetCaption ("Orxonox " PACKAGE_VERSION, "Orxonox " PACKAGE_VERSION); |
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| 109 | |
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| 110 | // TO DO: Create a cool icon and use it here |
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| 111 | char* loadPic = new char[strlen(ResourceManager::getInstance()->getDataDir())+ 100]; |
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| 112 | sprintf(loadPic, "%s%s", ResourceManager::getInstance()->getDataDir(), "pictures/orxonox-icon32x32.bmp"); |
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| 113 | SDL_WM_SetIcon(SDL_LoadBMP(loadPic), NULL); |
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| 114 | delete loadPic; |
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| 115 | // Enable default GL stuff |
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| 116 | glEnable(GL_DEPTH_TEST); |
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| 117 | } |
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| 118 | |
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| 119 | /** |
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| 120 | \brief Sets the GL-attributes |
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| 121 | */ |
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| 122 | int GraphicsEngine::setGLattribs(void) |
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| 123 | { |
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| 124 | // Set video mode |
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| 125 | // TO DO: parse arguments for settings |
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| 126 | //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); |
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| 127 | //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); |
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| 128 | //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); |
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| 129 | //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
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| 130 | |
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| 131 | |
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| 132 | SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); |
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| 133 | SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16); |
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| 134 | SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); |
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| 135 | SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0); |
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| 136 | SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0); |
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| 137 | SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0); |
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| 138 | SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0); |
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| 139 | } |
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| 140 | |
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| 141 | /** |
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| 142 | \brief sets the Resolution of the Screen to display the Graphics to. |
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| 143 | \param width The width of the window |
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| 144 | \param height The height of the window |
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| 145 | \param bpp bits per pixel |
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| 146 | */ |
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| 147 | int GraphicsEngine::setResolution(int width, int height, int bpp) |
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| 148 | { |
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| 149 | Uint32 fullscreenFlag; |
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| 150 | this->resolutionX = width; |
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| 151 | this->resolutionY = height; |
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| 152 | this->bitsPerPixel = bpp; |
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| 153 | if (this->fullscreen) |
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| 154 | fullscreenFlag = SDL_FULLSCREEN; |
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| 155 | else |
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| 156 | fullscreenFlag = 0; |
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| 157 | |
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| 158 | printf ("ok\n"); |
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| 159 | if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | fullscreenFlag)) == NULL) |
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| 160 | { |
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| 161 | PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError()); |
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| 162 | SDL_Quit(); |
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| 163 | // return -1; |
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| 164 | } |
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| 165 | } |
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| 166 | |
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| 167 | void GraphicsEngine::setFullscreen(bool fullscreen) |
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| 168 | { |
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| 169 | this->fullscreen = fullscreen; |
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| 170 | this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel); |
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| 171 | } |
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| 172 | |
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| 173 | /** |
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| 174 | \brief Signalhandler, for when the resolution has changed |
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| 175 | \param resizeInfo SDL information about the size of the new screen size |
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| 176 | */ |
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| 177 | int GraphicsEngine::resolutionChanged(SDL_ResizeEvent* resizeInfo) |
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| 178 | { |
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| 179 | this->setResolution(resizeInfo->w, resizeInfo->h, this->bitsPerPixel); |
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| 180 | } |
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| 181 | |
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| 182 | /** |
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| 183 | \brief if Textures should be enabled |
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| 184 | */ |
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| 185 | bool GraphicsEngine::texturesEnabled = true; |
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| 186 | |
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| 187 | |
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| 188 | |
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| 189 | /** |
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| 190 | \brief entering 2D Mode |
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| 191 | |
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| 192 | this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else |
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| 193 | */ |
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| 194 | void GraphicsEngine::enter2DMode(void) |
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| 195 | { |
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| 196 | GraphicsEngine::storeMatrices(); |
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| 197 | SDL_Surface *screen = SDL_GetVideoSurface(); |
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| 198 | |
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| 199 | /* Note, there may be other things you need to change, |
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| 200 | depending on how you have your OpenGL state set up. |
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| 201 | */ |
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| 202 | glPushAttrib(GL_ENABLE_BIT); |
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| 203 | glDisable(GL_DEPTH_TEST); |
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| 204 | glDisable(GL_CULL_FACE); |
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| 205 | glDisable(GL_LIGHTING); // will be set back when leaving 2D-mode |
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| 206 | glEnable(GL_TEXTURE_2D); |
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| 207 | |
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| 208 | /* This allows alpha blending of 2D textures with the scene */ |
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| 209 | glEnable(GL_BLEND); |
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| 210 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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| 211 | |
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| 212 | glViewport(0, 0, screen->w, screen->h); |
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| 213 | |
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| 214 | glMatrixMode(GL_PROJECTION); |
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| 215 | glPushMatrix(); |
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| 216 | glLoadIdentity(); |
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| 217 | |
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| 218 | glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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| 219 | |
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| 220 | glMatrixMode(GL_MODELVIEW); |
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| 221 | glPushMatrix(); |
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| 222 | glLoadIdentity(); |
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| 223 | |
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| 224 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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| 225 | } |
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| 226 | |
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| 227 | /** |
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| 228 | \brief leaves the 2DMode again also \see Font::enter2DMode(void) |
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| 229 | */ |
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| 230 | void GraphicsEngine::leave2DMode(void) |
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| 231 | { |
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| 232 | glMatrixMode(GL_MODELVIEW); |
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| 233 | glPopMatrix(); |
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| 234 | |
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| 235 | glMatrixMode(GL_PROJECTION); |
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| 236 | glPopMatrix(); |
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| 237 | |
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| 238 | glPopAttrib(); |
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| 239 | } |
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| 240 | |
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| 241 | /** |
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| 242 | \brief stores the GL_matrices |
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| 243 | */ |
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| 244 | void GraphicsEngine::storeMatrices(void) |
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| 245 | { |
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| 246 | glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat); |
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| 247 | glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat); |
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| 248 | glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort); |
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| 249 | } |
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| 250 | |
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| 251 | //! the stored ModelView Matrix. |
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| 252 | GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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| 253 | //! the stored Projection Matrix |
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| 254 | GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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| 255 | //! The ViewPort |
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| 256 | GLint GraphicsEngine::viewPort[4] = {0,0,0,0}; |
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| 257 | |
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| 258 | |
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| 259 | |
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| 260 | /** |
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| 261 | \brief outputs all the Fullscreen modes. |
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| 262 | */ |
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| 263 | void GraphicsEngine::listModes(void) |
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| 264 | { |
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| 265 | /* Get available fullscreen/hardware modes */ |
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| 266 | this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); |
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| 267 | |
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| 268 | /* Check is there are any modes available */ |
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| 269 | if(this->videoModes == (SDL_Rect **)0){ |
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| 270 | PRINTF(1)("No modes available!\n"); |
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| 271 | exit(-1); |
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| 272 | } |
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| 273 | |
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| 274 | /* Check if our resolution is restricted */ |
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| 275 | if(this->videoModes == (SDL_Rect **)-1){ |
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| 276 | PRINTF(2)("All resolutions available.\n"); |
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| 277 | } |
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| 278 | else{ |
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| 279 | /* Print valid modes */ |
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| 280 | PRINT(0)("Available Resoulution Modes are\n"); |
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| 281 | for(int i = 0; this->videoModes[i]; ++i) |
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| 282 | PRINT(4)(" | %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h); |
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| 283 | } |
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| 284 | } |
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| 285 | |
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| 286 | |
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| 287 | void GraphicsEngine::tick(float dt) |
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| 288 | { |
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| 289 | if( unlikely(this->bDisplayFPS)) |
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| 290 | { |
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| 291 | this->currentFPS = 1.0/dt; |
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| 292 | if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS; |
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| 293 | if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS; |
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| 294 | |
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| 295 | char tmpChar1[20]; |
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| 296 | sprintf(tmpChar1, "Current: %4.0f", this->currentFPS); |
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| 297 | this->geTextCFPS->setText(tmpChar1); |
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| 298 | char tmpChar2[20]; |
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| 299 | sprintf(tmpChar2, "Max: %4.0f", this->maxFPS); |
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| 300 | this->geTextMaxFPS->setText(tmpChar2); |
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| 301 | char tmpChar3[20]; |
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| 302 | sprintf(tmpChar3, "Min: %4.0f", this->minFPS); |
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| 303 | this->geTextMinFPS->setText(tmpChar3); |
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| 304 | } |
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| 305 | } |
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| 306 | |
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| 307 | void GraphicsEngine::displayFPS(bool display) |
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| 308 | { |
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| 309 | if( display) |
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| 310 | { |
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| 311 | this->geTextCFPS = TextEngine::getInstance()->createText("fonts/druid.ttf", 35, TEXT_DYNAMIC, 0, 255, 0); |
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| 312 | this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT); |
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| 313 | this->geTextCFPS->setPosition(5, 500); |
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| 314 | this->geTextMaxFPS = TextEngine::getInstance()->createText("fonts/druid.ttf", 35, TEXT_DYNAMIC, 0, 255, 0); |
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| 315 | this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT); |
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| 316 | this->geTextMaxFPS->setPosition(5, 530); |
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| 317 | this->geTextMinFPS = TextEngine::getInstance()->createText("fonts/druid.ttf", 35, TEXT_DYNAMIC, 0, 255, 0); |
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| 318 | this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT); |
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| 319 | this->geTextMinFPS->setPosition(5, 560); |
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| 320 | } |
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| 321 | this->bDisplayFPS = display; |
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| 322 | } |
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| 323 | |
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| 324 | |
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