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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/graphics_engine.cc @ 4374

Last change on this file since 4374 was 4374, checked in by bensch, 19 years ago

orxonox/trunk: ability to change background color

File size: 8.8 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19#include "resource_manager.h"
20
21#include "debug.h"
22#include "text_engine.h"
23
24using namespace std;
25
26
27/**
28   \brief standard constructor
29   \todo this constructor is not jet implemented - do it
30*/
31GraphicsEngine::GraphicsEngine () 
32{
33  this->bDisplayFPS = false;
34  this->minFPS = 9999;
35  this->maxFPS = 0;
36  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
37
38  this->fullscreen = false;
39
40  this->initVideo();
41
42  this->listModes();
43}
44
45/**
46   \brief The Pointer to this GraphicsEngine
47*/
48GraphicsEngine* GraphicsEngine::singletonRef = NULL;
49
50/**
51   \returns A pointer to this GraphicsEngine
52*/
53GraphicsEngine* GraphicsEngine::getInstance()
54{
55  if (!GraphicsEngine::singletonRef)
56    GraphicsEngine::singletonRef = new GraphicsEngine();
57  return GraphicsEngine::singletonRef;
58}
59
60
61/**
62   \brief destructs the graphicsEngine.
63*/
64GraphicsEngine::~GraphicsEngine () 
65{
66  // delete what has to be deleted here
67}
68
69/**
70   \brief initializes the Video for openGL.
71
72   This has to be done only once when starting orxonox.
73*/
74int GraphicsEngine::initVideo()
75{
76  // initialize SDL_VIDEO
77  if (SDL_Init(SDL_INIT_VIDEO) == -1)
78    {
79      PRINTF(1)("could not initialize SDL Video\n");
80      //      return -1;
81    }
82  // initialize SDL_GL-settings
83  this->setGLattribs();
84
85  // setting the Video Flags.
86  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF;
87
88  /* query SDL for information about our video hardware */
89  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
90  if( videoInfo == NULL)
91    {
92      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError()); 
93      SDL_Quit ();
94    }
95  if( videoInfo->hw_available)
96    this->videoFlags |= SDL_HWSURFACE;
97  else 
98    this->videoFlags |= SDL_SWSURFACE;
99  /*
100  if(VideoInfo -> blit_hw)
101    VideoFlags |= SDL_HWACCEL;
102  */
103
104  // setting up the Resolution
105  this->setResolution(800, 600, 16);
106 
107  // Set window labeling
108  SDL_WM_SetCaption ("Orxonox " PACKAGE_VERSION, "Orxonox " PACKAGE_VERSION);
109 
110  // TO DO: Create a cool icon and use it here
111  char* loadPic = new char[strlen(ResourceManager::getInstance()->getDataDir())+ 100];
112  sprintf(loadPic, "%s%s", ResourceManager::getInstance()->getDataDir(),  "pictures/orxonox-icon32x32.bmp");
113  SDL_WM_SetIcon(SDL_LoadBMP(loadPic), NULL); 
114  delete loadPic;
115  // Enable default GL stuff
116  glEnable(GL_DEPTH_TEST);
117}
118
119/**
120   \brief Sets the GL-attributes
121*/
122int GraphicsEngine::setGLattribs(void)
123{
124  // Set video mode
125  // TO DO: parse arguments for settings
126  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
127  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
128  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
129  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
130 
131
132  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );   
133  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);   
134  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); 
135  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
136  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
137  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
138  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
139}
140
141/**
142   \brief sets the Resolution of the Screen to display the Graphics to.
143   \param width The width of the window
144   \param height The height of the window
145   \param bpp bits per pixel
146*/
147int GraphicsEngine::setResolution(int width, int height, int bpp)
148{
149  Uint32 fullscreenFlag;
150  this->resolutionX = width;
151  this->resolutionY = height;
152  this->bitsPerPixel = bpp;
153  if (this->fullscreen)
154    fullscreenFlag = SDL_FULLSCREEN;
155  else
156    fullscreenFlag = 0;
157 
158  printf ("ok\n");
159  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | fullscreenFlag)) == NULL)
160    {
161      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
162      SDL_Quit();
163      //    return -1;
164    }
165}
166
167void GraphicsEngine::setFullscreen(bool fullscreen)
168{
169  this->fullscreen = fullscreen;
170  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
171}
172
173void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
174{
175  glClearColor(red, green, blue, alpha);
176}
177
178
179/**
180   \brief Signalhandler, for when the resolution has changed
181   \param resizeInfo SDL information about the size of the new screen size
182*/
183int GraphicsEngine::resolutionChanged(SDL_ResizeEvent* resizeInfo)
184{
185  this->setResolution(resizeInfo->w, resizeInfo->h, this->bitsPerPixel);
186}
187
188/**
189   \brief if Textures should be enabled
190*/
191bool GraphicsEngine::texturesEnabled = true;
192
193
194
195/**
196   \brief entering 2D Mode
197   
198   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
199*/
200void GraphicsEngine::enter2DMode(void)
201{
202  GraphicsEngine::storeMatrices();
203  SDL_Surface *screen = SDL_GetVideoSurface();
204 
205  /* Note, there may be other things you need to change,
206     depending on how you have your OpenGL state set up.
207  */
208  glPushAttrib(GL_ENABLE_BIT);
209  glDisable(GL_DEPTH_TEST);
210  glDisable(GL_CULL_FACE);
211  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
212  glEnable(GL_TEXTURE_2D);
213
214  /* This allows alpha blending of 2D textures with the scene */
215  glEnable(GL_BLEND);
216  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
217 
218  glViewport(0, 0, screen->w, screen->h);
219 
220  glMatrixMode(GL_PROJECTION);
221  glPushMatrix();
222  glLoadIdentity();
223 
224  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
225 
226  glMatrixMode(GL_MODELVIEW);
227  glPushMatrix();
228  glLoadIdentity();
229 
230  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
231}
232
233/**
234   \brief leaves the 2DMode again also \see Font::enter2DMode(void)
235*/
236void GraphicsEngine::leave2DMode(void)
237{
238  glMatrixMode(GL_MODELVIEW);
239  glPopMatrix();
240 
241  glMatrixMode(GL_PROJECTION);
242  glPopMatrix();
243 
244  glPopAttrib();
245}
246
247/**
248   \brief stores the GL_matrices
249*/
250void GraphicsEngine::storeMatrices(void)
251{
252  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
253  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
254  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
255}
256
257//! the stored ModelView Matrix.
258GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
259//! the stored Projection Matrix
260GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
261//! The ViewPort
262GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
263
264
265
266/**
267   \brief outputs all the Fullscreen modes.
268*/
269void GraphicsEngine::listModes(void)
270{
271  /* Get available fullscreen/hardware modes */
272  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
273 
274  /* Check is there are any modes available */
275  if(this->videoModes == (SDL_Rect **)0){
276    PRINTF(1)("No modes available!\n");
277    exit(-1);
278  }
279 
280  /* Check if our resolution is restricted */
281  if(this->videoModes == (SDL_Rect **)-1){
282    PRINTF(2)("All resolutions available.\n");
283  }
284  else{
285    /* Print valid modes */
286    PRINT(0)("Available Resoulution Modes are\n");
287    for(int i = 0; this->videoModes[i]; ++i)
288      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
289  }
290}
291
292
293void GraphicsEngine::tick(float dt)
294{
295        if( unlikely(this->bDisplayFPS))
296        {
297          this->currentFPS = 1.0/dt;
298      if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
299          if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
300         
301          char tmpChar1[20];
302          sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
303          this->geTextCFPS->setText(tmpChar1);
304          char tmpChar2[20];
305          sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
306          this->geTextMaxFPS->setText(tmpChar2);
307          char tmpChar3[20];
308          sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
309          this->geTextMinFPS->setText(tmpChar3);
310        }
311}
312 
313void GraphicsEngine::displayFPS(bool display)
314{
315        if( display)
316        {
317                this->geTextCFPS = TextEngine::getInstance()->createText("fonts/druid.ttf", 35, TEXT_DYNAMIC, 0, 255, 0);
318                this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
319                this->geTextCFPS->setPosition(5, 500);
320                this->geTextMaxFPS = TextEngine::getInstance()->createText("fonts/druid.ttf", 35, TEXT_DYNAMIC, 0, 255, 0);
321                this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
322                this->geTextMaxFPS->setPosition(5, 530);
323                this->geTextMinFPS = TextEngine::getInstance()->createText("fonts/druid.ttf", 35, TEXT_DYNAMIC, 0, 255, 0);
324                this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
325                this->geTextMinFPS->setPosition(5, 560);       
326        }
327        this->bDisplayFPS = display;
328}
329
330 
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