[4541] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION |
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| 17 | |
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| 18 | #include "obb_tree_node.h" |
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[4542] | 19 | #include "list.h" |
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| 20 | #include "obb.h" |
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[4541] | 21 | |
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| 22 | using namespace std; |
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| 23 | |
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| 24 | |
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| 25 | /** |
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| 26 | \brief standard constructor |
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| 27 | */ |
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| 28 | OBBTreeNode::OBBTreeNode () |
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| 29 | { |
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| 30 | this->setClassID(CL_OBB_TREE_NODE, "OBBTreeNode"); |
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| 31 | |
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| 32 | } |
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| 33 | |
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| 34 | |
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| 35 | /** |
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| 36 | \brief standard deconstructor |
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| 37 | |
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| 38 | */ |
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| 39 | OBBTreeNode::~OBBTreeNode () |
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| 40 | { |
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| 41 | // delete what has to be deleted here |
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| 42 | } |
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| 43 | |
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| 44 | |
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[4542] | 45 | |
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| 46 | /** |
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| 47 | \brief creates a new BVTree or BVTree partition |
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| 48 | \param depth: the depth of the tree |
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| 49 | \param verticesList: the list of vertices of the object - each vertices triple is interpreted as a triangle |
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| 50 | */ |
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| 51 | void OBBTreeNode::spawnBVTree(const int depth, tList<sVec3D> *verticesList) |
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| 52 | { |
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| 53 | float area[verticesList->getSize()]; //!< surface area of the i'th triangle of the convex hull |
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| 54 | float areaTotal; //!< surface area of the entire convex hull |
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| 55 | float centroid[verticesList->getSize()]; //!< centroid of the i'th convex hull |
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| 56 | OBB* obb = new OBB(); //!< the new obb to add |
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| 57 | |
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| 58 | /* fist compute all the convex hull particles */ |
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| 59 | for(int i = 0; i < verticesList->getSize(); ++i) |
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| 60 | { |
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| 61 | |
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| 62 | } |
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| 63 | } |
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| 64 | |
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| 65 | |
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| 66 | void OBBTreeNode::collideWith(const BVTree &tree) |
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| 67 | {} |
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| 68 | |
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| 69 | |
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| 70 | void OBBTreeNode::drawBV(int currentDepth, const int depth) const |
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| 71 | {} |
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| 72 | |
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| 73 | |
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| 74 | void OBBTreeNode::drawBVPolygon(int currentDepth, const int depth) const |
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| 75 | {} |
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| 76 | |
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| 77 | |
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| 78 | void OBBTreeNode::drawBVBlended(int currentDepth, const int depth) const |
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| 79 | {} |
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