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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/bounding_volume.h @ 4612

Last change on this file since 4612 was 4588, checked in by patrick, 19 years ago

orxonox/trunk: now drawing o-boundingbox as a polygon, seems to be one minor accuracy problem

File size: 1.2 KB
Line 
1/*!
2    \file bounding_volume.h
3    \brief Definition of a bounding volume for collision detection algorithms
4
5*/
6
7#ifndef _BOUNDING_VOLUME_H
8#define _BOUNDING_VOLUME_H
9
10#include "base_object.h"
11#include "abstract_model.h"
12
13class Vector;
14template<class T> class tList;
15
16
17//! An abstract class representing a bounding volume
18class BoundingVolume : public BaseObject {
19
20 public:
21  BoundingVolume();
22  virtual ~BoundingVolume();
23
24  inline const Vector* getCenter() const { return this->center; }
25
26  sVec3D* getVertices() const { return this->vertices; }
27  virtual void mergeWith(const BoundingVolume &bv) = NULL;
28
29  virtual void drawBV(int currentDepth, const int depth) const = NULL;
30  virtual void drawBVPolygon(int currentDepth, const int depth) const = NULL;
31  virtual void drawBVBlended(int currentDepth, const int depth) const = NULL;
32
33
34 public:
35  Vector*             center;                     //!< Center point of box
36
37  sVec3D*             vertices;                   //!< if CD_STORE_VERTICES enabled, this is the place, where the vert. will be sotred
38  int                 numOfVertices;              //!< number of vertices in the vertices buffer
39};
40
41#endif /* _BOUNDING_VOLUME_H */
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