Last change
on this file since 4542 was
4542,
checked in by patrick, 19 years ago
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some more structural work and start of spawn tree function
|
File size:
1.1 KB
|
Rev | Line | |
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[4510] | 1 | /*! |
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[4511] | 2 | \file bounding_volume.h |
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| 3 | \brief Definition of a bounding volume for collision detection algorithms |
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[4510] | 4 | |
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| 5 | */ |
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| 6 | |
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[4511] | 7 | #ifndef _BOUNDING_VOLUME_H |
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| 8 | #define _BOUNDING_VOLUME_H |
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[4510] | 9 | |
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| 10 | #include "base_object.h" |
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| 11 | |
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[4520] | 12 | class sVect3D; |
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| 13 | class Vector; |
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[4541] | 14 | template<class T> class tList; |
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[4510] | 15 | |
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[4541] | 16 | |
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[4511] | 17 | //! An abstract class representing a bounding volume |
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| 18 | class BoundingVolume : public BaseObject { |
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[4510] | 19 | |
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| 20 | public: |
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[4511] | 21 | BoundingVolume(); |
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| 22 | virtual ~BoundingVolume(); |
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[4510] | 23 | |
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[4520] | 24 | inline const Vector* getCenter() const { return this->center; } |
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[4510] | 25 | |
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[4541] | 26 | virtual tList<sVect3D>* getVertices() const = NULL; |
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[4524] | 27 | virtual void mergeWith(const BoundingVolume &bv) = NULL; |
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[4520] | 28 | |
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[4524] | 29 | virtual void drawBV(int currentDepth, const int depth) const = NULL; |
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| 30 | virtual void drawBVPolygon(int currentDepth, const int depth) const = NULL; |
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| 31 | virtual void drawBVBlended(int currentDepth, const int depth) const = NULL; |
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[4521] | 32 | |
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[4525] | 33 | |
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[4533] | 34 | protected: |
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[4521] | 35 | Vector* center; //!< Center point of box |
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[4510] | 36 | |
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[4541] | 37 | tList<sVect3D>* verticesBuffer; //!< if CD_STORE_VERTICES enabled, this is the place, where the vert. will be sotred |
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[4510] | 38 | }; |
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| 39 | |
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[4511] | 40 | #endif /* _BOUNDING_VOLUME_H */ |
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