| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | |
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| 15 | 2005-06-10: (bensch) added new sturcture to support multiple inheritance |
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| 16 | */ |
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| 17 | |
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| 18 | /*! |
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| 19 | \file class_list.h |
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| 20 | \brief list of orxonox classes |
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| 21 | |
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| 22 | this File is used to identify an Object with its class and also with its sub/super-classes. |
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| 23 | this is also used by the ObjectManager to identify and load important classes |
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| 24 | |
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| 25 | !! important !! |
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| 26 | When adding a new CLASS be sure about the following: |
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| 27 | 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) |
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| 28 | 2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :) |
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| 29 | 3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections |
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| 30 | 4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) |
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| 31 | */ |
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| 32 | |
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| 33 | #ifndef _CLASS_LIST_H |
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| 34 | #define _CLASS_LIST_H |
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| 35 | |
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| 36 | |
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| 37 | #define ClassDefinition(CLASS_DEFINITION, CLASS_VALUE, CLASS_NAME) \ |
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| 38 | CLASS_DEFINITION |
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| 39 | |
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| 40 | //! list of all classes to be loadable in via the ObjectManager |
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| 41 | /** |
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| 42 | * inheritance is done in the following way: Classes are identified by |
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| 43 | * a HEX-number eg: 0x12345678 |
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| 44 | * The number has 8^4 entries. |
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| 45 | * The first two: 1,2 superclass identifiers to |
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| 46 | * The second three are for subclasses with inheritance |
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| 47 | * These two may not be the same in any way, |
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| 48 | * eg. the bits may not intersect (no 1, 2 and a 3; 1,2 and 4 would be ok) |
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| 49 | * The last three entries are for any classes in existence eg. SkyBox and so on |
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| 50 | * |
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| 51 | * \todo complete this List |
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| 52 | */ |
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| 53 | typedef enum ClassID |
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| 54 | { |
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| 55 | // superclasses |
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| 56 | CL_MASK_SUPER_CLASS = 0xff000000, |
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| 57 | CL_BASE_OBJECT = 0x01000000, |
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| 58 | |
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| 59 | CL_PARENT_NODE = 0x02000000, |
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| 60 | CL_WORLD_ENTITY = 0x04000000, |
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| 61 | |
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| 62 | CL_STORY_ENTITY = 0x08000000, |
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| 63 | |
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| 64 | CL_PHYSICS_INTERFACE = 0x10000000, |
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| 65 | |
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| 66 | CL_EVENT_LISTENER = 0x20000000, |
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| 67 | |
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| 68 | // subsuper-classes |
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| 69 | CL_MASK_SUBSUPER_CLASS = 0x00fff000, |
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| 70 | CL_PLAYER = 0x00001000, |
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| 71 | CL_NPC = 0x00002000, |
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| 72 | CL_POWER_UP = 0x00004000, |
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| 73 | CL_FIELD = 0x00008000, |
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| 74 | CL_PROJECTILE = 0x00010000, |
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| 75 | CL_WEAPON = 0x00020000, |
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| 76 | |
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| 77 | // lowest level classes |
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| 78 | CL_MASK_LOWLEVEL_CLASS = 0x00000fff, |
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| 79 | |
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| 80 | // singleton classes (range from 0x00000f01 to 0x00000fff) |
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| 81 | CL_MASK_SINGLETON = 0x00000f00, |
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| 82 | CL_ORXONOX = 0x00000f01, |
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| 83 | CL_NULL_PARENT = 0x00000f02, |
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| 84 | CL_PILOT_PARENT = 0x00000f03, |
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| 85 | CL_OBJECT_MANAGER = 0x00000f04, |
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| 86 | CL_RESOURCE_MANAGER = 0x00000f05, |
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| 87 | CL_GARBAGE_COLLECTOR = 0x00000f06, |
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| 88 | CL_GAME_LOADER = 0x00000f07, |
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| 89 | CL_GRAPHICS_ENGINE = 0x00000f08, |
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| 90 | CL_TEXT_ENGINE = 0x00000f09, |
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| 91 | CL_LIGHT_MANAGER = 0x00000f0a, |
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| 92 | CL_EVENT_HANDLER = 0x00000f0b, |
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| 93 | CL_PHYSICS_ENGINE = 0x00000f0c, |
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| 94 | CL_CD_ENGINE = 0x00000f0d, |
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| 95 | CL_PARTICLE_ENGINE = 0x00000f0e, |
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| 96 | CL_SOUND_ENGINE = 0x00000f0f, |
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| 97 | CL_ANIMATION_PLAYER = 0x00000f10, |
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| 98 | CL_TRACK_MANAGER = 0x00000f11, |
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| 99 | CL_TRACK_NODE = 0x00000f12, |
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| 100 | CL_STATE = 0x00000f13, |
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| 101 | CL_FRAMEWORK = 0x00000f14, |
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| 102 | |
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| 103 | |
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| 104 | |
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| 105 | // StoryEntities (range from 0x00000101 to 0x000001ff) |
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| 106 | CL_CAMPAIGN = 0x00000101, |
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| 107 | CL_WORLD = 0x00000102, |
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| 108 | |
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| 109 | |
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| 110 | // WorldEntities (range from 0x00000201 to 0x000004ff) |
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| 111 | CL_CAMERA = 0x00000201, |
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| 112 | CL_CAMERA_TARGET = 0x00000202, |
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| 113 | |
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| 114 | CL_ENVIRONEMENT = 0x00000203, |
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| 115 | CL_SATELLITE = 0x00000204, |
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| 116 | CL_SKYBOX = 0x00000205, |
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| 117 | CL_SKYSPHERE = 0x00000206, |
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| 118 | CL_TERRAIN = 0x00000207, |
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| 119 | CL_TEST_BULLET = 0x00000208, |
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| 120 | CL_TEST_ENTITY = 0x00000209, |
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| 121 | CL_TEST_GUN = 0x0000020a, |
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| 122 | |
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| 123 | |
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| 124 | // gamePlay (range from 0x00000500 0x000005ff) |
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| 125 | CL_EVENT = 0x00000501, |
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| 126 | CL_KEY_MAPPER = 0x00000502, |
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| 127 | |
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| 128 | CL_WEAPON_MANAGER = 0x00000503, |
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| 129 | |
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| 130 | // Physics stuff (range from 0x00000600 to 0x000007ff) |
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| 131 | CL_PHYSICS_CONNECTION = 0x00000601, |
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| 132 | // Collision |
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| 133 | CL_COLLISION = 0x00000611, |
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| 134 | CL_BV_TREE = 0x00000612, |
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| 135 | CL_BV_TREE_NODE = 0x00000613, |
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| 136 | CL_OBB_TREE = 0x00000614, |
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| 137 | CL_OBB_TREE_NODE = 0x00000615, |
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| 138 | CL_BOUNDING_VOLUME = 0x00000616, |
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| 139 | CL_OBB = 0x00000617, |
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| 140 | CL_BOUNDING_SPHERE = 0x00000618, |
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| 141 | |
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| 142 | // graphical stuff (range from 0x00000800 to 0x000009ff) |
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| 143 | CL_TEXT = 0x00000801, |
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| 144 | CL_FONT = 0x00000802, |
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| 145 | CL_MATERIAL = 0x00000803, |
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| 146 | CL_MODEL = 0x00000804, //!< \todo make this a SUBCLASS maybe |
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| 147 | CL_OBJMODEL = 0x00000805, |
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| 148 | CL_PROMITIVE_MODEL = 0x00000806, |
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| 149 | CL_MD2Model = 0x00000807, |
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| 150 | CL_LIGHT = 0x00000808, |
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| 151 | CL_PARTICLE_EMITTER = 0x00000809, |
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| 152 | CL_PARTICLE_SYSTEM = 0x0000080a, |
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| 153 | CL_ENVIRONMENT = 0x00000810, |
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| 154 | // GL-menu |
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| 155 | CL_GLMENU_IMAGE_SCREEN = 0x00000901, |
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| 156 | |
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| 157 | // sound stuff (range from 0x00000a00 to 0x00000aff) |
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| 158 | CL_SOUND_BUFFER = 0x00000a01, |
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| 159 | CL_SOUND_SOURCE = 0x00000a02, |
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| 160 | |
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| 161 | |
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| 162 | // misc: (range from 0x00000b00 to 0x00000cff) |
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| 163 | CL_ANIMATION = 0x00000b01, |
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| 164 | // CL_ANIMATION3D = 0x00000b02, |
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| 165 | CL_QUICK_ANIMATION = 0x00000b02, |
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| 166 | CL_FACTORY = 0x00000b03, |
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| 167 | CL_INI_PARSER = 0x00000b04, |
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| 168 | CL_LIST = 0x00000b05, |
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| 169 | CL_SUBSTRING = 0x00000b06, |
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| 170 | CL_LOAD_PARAM = 0x00000b07, |
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| 171 | CL_CURVE = 0x00000b08, |
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| 172 | CL_VECTOR = 0x00000b09, |
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| 173 | CL_CHARACTER_ATTRIBUTES = 0x00000b0a, |
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| 174 | CL_TRACK_ELEMENT = 0x00000b0b, |
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| 175 | CL_NUMBER = 0x00000b0c |
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| 176 | }; |
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| 177 | |
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| 178 | |
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| 179 | #endif /* _CLASS_LIST_H */ |
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