| 1 | /*  | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 |  | 
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| 15 |    TODO:  | 
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| 16 |      local-Time implementation | 
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| 17 |      closed Bezier Curve | 
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| 18 |      NURBS | 
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| 19 |       | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | #include "curve.h" | 
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| 23 |  | 
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| 24 |  | 
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| 25 |  | 
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| 26 | /** | 
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| 27 |    \brief adds a new Node to the bezier Curve | 
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| 28 |    \param newNode a Vector to the position of the new node | 
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| 29 | */ | 
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| 30 | void Curve::addNode(const Vector& newNode) | 
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| 31 | { | 
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| 32 |   if (nodeCount != 0 ) | 
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| 33 |     { | 
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| 34 |       currentNode = currentNode->next = new PathNode; | 
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| 35 |     } | 
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| 36 |   currentNode->position = newNode; | 
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| 37 |   currentNode->next = 0; // not sure if this really points to NULL!! | 
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| 38 |   currentNode->number = (++nodeCount); | 
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| 39 |   return; | 
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| 40 | } | 
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| 41 |  | 
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| 42 |  | 
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| 43 | /** | 
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| 44 |    \brief Creates a new BezierCurve | 
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| 45 | */ | 
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| 46 | BezierCurve::BezierCurve (void) | 
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| 47 | { | 
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| 48 |   nodeCount = 0; | 
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| 49 |   firstNode = new PathNode; | 
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| 50 |   currentNode = firstNode; | 
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| 51 |  | 
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| 52 |   firstNode->position = Vector (.0, .0, .0); | 
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| 53 |   firstNode->number = 0; | 
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| 54 |   firstNode->next = 0; // not sure if this really points to NULL!! | 
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| 55 |  | 
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| 56 |   return; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | /** | 
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| 60 |    \brief Deletes a BezierCurve. | 
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| 61 |  | 
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| 62 |    It does this by freeing all the space taken over from the nodes | 
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| 63 | */ | 
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| 64 | BezierCurve::~BezierCurve (void) | 
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| 65 | { | 
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| 66 |   PathNode* tmpNode; | 
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| 67 |   currentNode = firstNode; | 
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| 68 |   while (tmpNode != 0) | 
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| 69 |     { | 
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| 70 |       tmpNode = currentNode; | 
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| 71 |       currentNode = currentNode->next; | 
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| 72 |       delete tmpNode; | 
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| 73 |     } | 
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| 74 | } | 
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| 75 |  | 
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| 76 | /** | 
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| 77 |    \brief calculates the Position on the curve | 
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| 78 |    \param t The position on the Curve (0<=t<=1) | 
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| 79 |    \return the Position on the Path | 
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| 80 | */ | 
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| 81 | Vector BezierCurve::calcPos(float t)  | 
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| 82 | { | 
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| 83 |   if (nodeCount <=4) | 
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| 84 |     { | 
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| 85 |       //      if (verbose >= 1) | 
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| 86 |       //      printf ("Please define at least 4 nodes, until now you have only defined %i.\n", nodeCount); | 
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| 87 |       return Vector(0,0,0); | 
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| 88 |     } | 
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| 89 |   PathNode* tmpNode = firstNode; | 
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| 90 |      | 
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| 91 |   Vector ret = Vector(0.0,0.0,0.0); | 
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| 92 |   double factor; | 
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| 93 |   int k=0; | 
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| 94 |   while(tmpNode!=0) | 
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| 95 |     { | 
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| 96 |       k++; | 
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| 97 |       factor = ncr (nodeCount, k); | 
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| 98 |        | 
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| 99 |       for (int j=0; j<nodeCount-k; j++) | 
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| 100 |         factor*=(1-t); | 
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| 101 |       for (int j=0; j<k; j++) | 
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| 102 |         factor*=t; | 
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| 103 |       ret.x += factor * tmpNode->position.x; | 
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| 104 |       ret.y += factor * tmpNode->position.y; | 
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| 105 |       ret.z += factor * tmpNode->position.z; | 
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| 106 |        | 
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| 107 |       tmpNode = tmpNode->next; | 
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| 108 |  | 
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| 109 |     } | 
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| 110 |   return ret; | 
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| 111 | } | 
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| 112 |  | 
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| 113 | /** | 
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| 114 |    \brief Calulates the direction of the Curve at time t. | 
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| 115 |    \param The time at which to evaluate the curve. | 
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| 116 |    \returns The vvaluated Vector. | 
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| 117 | */ | 
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| 118 | Vector BezierCurve::calcDir (float t) | 
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| 119 | { | 
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| 120 |   PathNode* tmpNode = firstNode; | 
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| 121 |   BezierCurve* tmpCurve = new BezierCurve(); | 
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| 122 |   Vector ret; | 
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| 123 |   Vector tmpVector; | 
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| 124 |  | 
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| 125 |   while (tmpNode->next != 0) | 
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| 126 |     { | 
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| 127 |       tmpVector = (tmpNode->next->position)- (tmpNode->position); | 
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| 128 |       tmpVector.x*=(float)nodeCount; | 
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| 129 |       tmpVector.y*=(float)nodeCount; | 
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| 130 |       tmpVector.z*=(float)nodeCount; | 
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| 131 |  | 
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| 132 |       tmpCurve->addNode(tmpVector); | 
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| 133 |       tmpNode = tmpNode->next; | 
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| 134 |     } | 
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| 135 |   ret = tmpCurve->calcPos(t); | 
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| 136 |   ret.normalize(); | 
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| 137 |  | 
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| 138 |   return ret; | 
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| 139 | } | 
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| 140 |  | 
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| 141 | /** | 
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| 142 |    \brief Calculates the Quaternion needed for our rotations | 
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| 143 |    \param t The time at which to evaluate the cuve. | 
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| 144 |    \returns The evaluated Quaternion. | 
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| 145 | */ | 
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| 146 | Quaternion BezierCurve::calcQuat (float t) | 
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| 147 | { | 
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| 148 |   return Quaternion (calcDir(t), Vector(0,0,1)); | 
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| 149 | } | 
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| 150 |  | 
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| 151 |  | 
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| 152 | /** | 
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| 153 |   \brief returns the Position of the point calculated on the Curve | 
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| 154 |   \return a Vector to the calculated position | 
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| 155 | */ | 
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| 156 | Vector BezierCurve::getPos() const | 
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| 157 | { | 
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| 158 |   return curvePoint; | 
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| 159 | } | 
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| 160 |  | 
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| 161 | /** | 
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| 162 |    \brief ncr-calculator, did not find an other method | 
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| 163 |    \todo a c++ variante to do this | 
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| 164 | */ | 
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| 165 | int ncr(int n, int i) | 
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| 166 | { | 
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| 167 |   int ret = 1; | 
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| 168 |   for (int k=1; k<=n; k++) | 
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| 169 |     ret*=k; | 
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| 170 |   for (int k=1; k<=i; k++) | 
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| 171 |     ret/=k; | 
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| 172 |   for (int k=1; k<=n-i; k++) | 
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| 173 |     ret/=k; | 
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| 174 |  | 
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| 175 |   return ret; | 
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| 176 | } | 
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| 177 |  | 
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