1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | *** |
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16 | * This file is extended to the needs of the orxonox-project. * |
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17 | * the Copyright of the original file is below this copyright * |
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18 | * *** |
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19 | |
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20 | for some fonts and licenses visit: =http://www.dafont.com/en/font.php= |
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21 | */ |
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22 | |
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23 | /* |
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24 | glfont: An example of using the SDL_ttf library with OpenGL. |
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25 | Copyright (C) 1997-2004 Sam Lantinga |
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26 | |
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27 | This library is free software; you can redistribute it and/or |
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28 | modify it under the terms of the GNU Library General Public |
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29 | License as published by the Free Software Foundation; either |
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30 | version 2 of the License, or (at your option) any later version. |
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31 | |
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32 | This library is distributed in the hope that it will be useful, |
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33 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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34 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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35 | Library General Public License for more details. |
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36 | |
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37 | You should have received a copy of the GNU Library General Public |
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38 | License along with this library; if not, write to the Free |
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39 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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40 | |
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41 | The SDL_GL_* functions in this file are available in the public domain. |
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42 | |
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43 | Sam Lantinga |
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44 | slouken@libsdl.org |
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45 | */ |
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46 | |
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47 | #include "glfont.h" |
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48 | |
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49 | #include <stdlib.h> |
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50 | #include <stdio.h> |
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51 | #include <string.h> |
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52 | |
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53 | #include "debug.h" |
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54 | |
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55 | |
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56 | #define DEFAULT_PTSIZE 18 |
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57 | #define DEFAULT_TEXT "orxonox 1234567890" |
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58 | #define NUM_COLORS 256 |
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59 | |
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60 | |
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61 | |
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62 | GLFont::GLFont() |
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63 | { |
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64 | this->init(""); |
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65 | |
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66 | } |
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67 | GLFont::GLFont(const char* fontFile) |
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68 | { |
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69 | this->init(fontFile); |
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70 | } |
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71 | |
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72 | GLFont::~GLFont() |
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73 | { |
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74 | if (this->font) |
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75 | TTF_CloseFont(this->font); |
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76 | } |
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77 | |
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78 | void GLFont::enableFonts(void) |
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79 | { |
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80 | if (!GLFont::ttfInitialized) |
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81 | { |
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82 | if(TTF_Init()==-1) { |
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83 | PRINTF(1)("TTF_Init: %s\n", TTF_GetError()); |
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84 | exit(2); |
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85 | } |
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86 | GLFont::checkVersion(); |
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87 | GLFont::ttfInitialized = true; |
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88 | } |
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89 | else |
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90 | PRINTF(4)("Fonts already initialized\n"); |
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91 | |
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92 | } |
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93 | void GLFont::disableFonts(void) |
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94 | { |
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95 | if (GLFont::ttfInitialized) |
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96 | { |
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97 | TTF_Quit(); |
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98 | GLFont::ttfInitialized = false; |
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99 | } |
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100 | else |
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101 | PRINTF(4)("Fonts were not initialized.\n"); |
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102 | } |
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103 | |
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104 | bool GLFont::ttfInitialized = false; |
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105 | |
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106 | |
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107 | bool GLFont::init(const char* fontFile) |
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108 | { |
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109 | // setting default values. |
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110 | this->font = NULL; |
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111 | this->fontFile = NULL; |
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112 | this->fontSize = 16; |
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113 | |
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114 | this->renderStyle = TTF_STYLE_NORMAL; |
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115 | |
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116 | |
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117 | if (!GLFont::ttfInitialized) |
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118 | GLFont::enableFonts(); |
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119 | } |
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120 | |
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121 | |
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122 | bool GLFont::setFont(const char* fontFile) |
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123 | { |
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124 | if (!this->fontFile) |
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125 | { |
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126 | this->fontFile = new char[strlen(fontFile)+1]; |
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127 | strcpy(this->fontFile, fontFile); |
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128 | |
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129 | this->font = TTF_OpenFont(this->fontFile, this->fontSize); |
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130 | if(!this->font) |
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131 | { |
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132 | PRINTF(1)("TTF_OpenFont: %s\n", TTF_GetError()); |
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133 | // handle error |
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134 | } |
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135 | } |
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136 | else |
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137 | PRINTF(2)("Font already initialized, unable to change it now.\n"); |
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138 | } |
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139 | |
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140 | |
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141 | void GLFont::setText(const char* text) |
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142 | { |
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143 | this->text = new char[strlen(text)+1]; |
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144 | strcpy(this->text, text); |
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145 | } |
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146 | |
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147 | /** |
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148 | \brief sets a specific renderStyle |
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149 | \param renderStyle the Style to render: a char-array containing: |
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150 | i: italic, b: bold, u, underline |
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151 | */ |
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152 | void GLFont::setStyle(char* renderStyle) |
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153 | { |
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154 | this->renderStyle = TTF_STYLE_NORMAL; |
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155 | |
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156 | for (int i = 0; i < strlen(renderStyle); i++) |
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157 | if (strncmp(renderStyle+i, "b", 1) == 0) |
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158 | this->renderStyle |= TTF_STYLE_BOLD; |
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159 | else if (strncmp(renderStyle+i, "i", 1) == 0) |
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160 | this->renderStyle |= TTF_STYLE_ITALIC; |
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161 | else if (strncmp(renderStyle+i, "u", 1) == 0) |
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162 | this->renderStyle |= TTF_STYLE_UNDERLINE; |
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163 | |
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164 | if (this->font) |
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165 | TTF_SetFontStyle(this->font, this->renderStyle); |
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166 | else |
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167 | PRINTF(2)("Font was not initialized, please do so before setting the Font-Style.\n"); |
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168 | } |
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169 | |
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170 | void GLFont::setSize(void) |
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171 | { |
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172 | |
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173 | } |
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174 | |
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175 | /** |
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176 | \returns the maximum height of the Font, if the font was initialized, 0 otherwise |
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177 | */ |
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178 | int GLFont::getMaxHeight(void) |
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179 | { |
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180 | if (this->font) |
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181 | return TTF_FontHeight(this->font); |
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182 | else |
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183 | return 0; |
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184 | } |
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185 | |
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186 | /** |
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187 | \returns the maximum ascent of the Font, if the font was initialized, 0 otherwise |
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188 | |
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189 | the ascent is the pixels of the font above the baseline |
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190 | */ |
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191 | int GLFont::getMaxAscent(void) |
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192 | { |
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193 | if (this->font) |
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194 | return TTF_FontAscent(this->font); |
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195 | else |
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196 | return 0; |
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197 | } |
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198 | |
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199 | /** |
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200 | \returns the maximum descent of the Font, if the font was initialized, 0 otherwise |
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201 | |
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202 | the descent is the pixels of the font below the baseline |
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203 | */ |
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204 | int GLFont::getMaxDescent(void) |
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205 | { |
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206 | if (this->font) |
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207 | return TTF_FontDescent(this->font); |
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208 | else |
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209 | return 0; |
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210 | } |
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211 | |
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212 | /** |
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213 | \param character The character to get info about. |
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214 | \returns a Glyph struct of a character. |
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215 | |
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216 | This only works for horizontal fonts. see |
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217 | http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html |
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218 | for more info about vertical Fonts |
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219 | */ |
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220 | glyph GLFont::getGlyphMetrics(Uint16 character) |
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221 | { |
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222 | glyph rg; |
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223 | rg.character = character; |
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224 | TTF_GlyphMetrics(this->font, rg.character, |
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225 | &rg.minX, &rg.maxX, |
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226 | &rg.minY, &rg.maxY, |
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227 | &rg.advance); |
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228 | rg.height = rg.maxY - rg.minY; |
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229 | rg.width = rg.maxX - rg.minX; |
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230 | rg.bearingX = (rg.advance - rg.width) / 2; |
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231 | rg.bearingY = rg.maxY; |
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232 | return rg; |
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233 | } |
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234 | |
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235 | void GLFont::setPosition(int x, int y) |
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236 | { |
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237 | |
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238 | } |
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239 | |
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240 | void GLFont::renderText(void) |
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241 | { |
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242 | |
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243 | } |
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244 | void GLFont::renderText(const char* text, int x, int y) |
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245 | { |
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246 | // enter the 2D-Mode |
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247 | |
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248 | SDL_Surface *screen = SDL_GetVideoSurface(); |
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249 | |
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250 | /* Note, there may be other things you need to change, |
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251 | depending on how you have your OpenGL state set up. |
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252 | */ |
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253 | glPushAttrib(GL_ENABLE_BIT); |
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254 | glDisable(GL_DEPTH_TEST); |
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255 | glDisable(GL_CULL_FACE); |
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256 | glEnable(GL_TEXTURE_2D); |
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257 | |
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258 | /* This allows alpha blending of 2D textures with the scene */ |
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259 | glEnable(GL_BLEND); |
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260 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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261 | |
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262 | glViewport(0, 0, screen->w, screen->h); |
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263 | |
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264 | glMatrixMode(GL_PROJECTION); |
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265 | glPushMatrix(); |
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266 | glLoadIdentity(); |
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267 | |
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268 | glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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269 | |
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270 | glMatrixMode(GL_MODELVIEW); |
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271 | glPushMatrix(); |
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272 | glLoadIdentity(); |
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273 | |
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274 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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275 | |
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276 | |
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277 | |
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278 | |
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279 | |
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280 | // Leave the 2D-Mode |
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281 | glMatrixMode(GL_MODELVIEW); |
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282 | glPopMatrix(); |
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283 | |
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284 | glMatrixMode(GL_PROJECTION); |
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285 | glPopMatrix(); |
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286 | |
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287 | glPopAttrib(); |
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288 | } |
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289 | |
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290 | void GLFont::enter2DMode() |
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291 | { |
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292 | SDL_Surface *screen = SDL_GetVideoSurface(); |
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293 | |
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294 | /* Note, there may be other things you need to change, |
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295 | depending on how you have your OpenGL state set up. |
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296 | */ |
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297 | glPushAttrib(GL_ENABLE_BIT); |
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298 | glDisable(GL_DEPTH_TEST); |
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299 | glDisable(GL_CULL_FACE); |
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300 | glEnable(GL_TEXTURE_2D); |
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301 | |
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302 | /* This allows alpha blending of 2D textures with the scene */ |
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303 | glEnable(GL_BLEND); |
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304 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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305 | |
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306 | glViewport(0, 0, screen->w, screen->h); |
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307 | |
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308 | glMatrixMode(GL_PROJECTION); |
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309 | glPushMatrix(); |
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310 | glLoadIdentity(); |
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311 | |
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312 | glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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313 | |
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314 | glMatrixMode(GL_MODELVIEW); |
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315 | glPushMatrix(); |
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316 | glLoadIdentity(); |
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317 | |
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318 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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319 | } |
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320 | |
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321 | |
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322 | void GLFont::leave2DMode() |
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323 | { |
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324 | glMatrixMode(GL_MODELVIEW); |
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325 | glPopMatrix(); |
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326 | |
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327 | glMatrixMode(GL_PROJECTION); |
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328 | glPopMatrix(); |
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329 | |
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330 | glPopAttrib(); |
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331 | } |
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332 | |
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333 | |
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334 | GLuint GLFont::loadTexture(SDL_Surface *surface, GLfloat *texcoord) |
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335 | { |
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336 | GLuint texture; |
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337 | int w, h; |
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338 | SDL_Surface *image; |
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339 | SDL_Rect area; |
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340 | Uint32 saved_flags; |
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341 | Uint8 saved_alpha; |
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342 | |
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343 | /* Use the surface width and height expanded to powers of 2 */ |
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344 | w = powerOfTwo(surface->w); |
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345 | h = powerOfTwo(surface->h); |
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346 | texcoord[0] = 0.0f; /* Min X */ |
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347 | texcoord[1] = 0.0f; /* Min Y */ |
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348 | texcoord[2] = (GLfloat)surface->w / w; /* Max X */ |
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349 | texcoord[3] = (GLfloat)surface->h / h; /* Max Y */ |
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350 | |
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351 | image = SDL_CreateRGBSurface( |
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352 | SDL_SWSURFACE, |
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353 | w, h, |
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354 | 32, |
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355 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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356 | 0x000000FF, |
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357 | 0x0000FF00, |
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358 | 0x00FF0000, |
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359 | 0xFF000000 |
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360 | #else |
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361 | 0xFF000000, |
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362 | 0x00FF0000, |
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363 | 0x0000FF00, |
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364 | 0x000000FF |
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365 | #endif |
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366 | ); |
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367 | if ( image == NULL ) { |
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368 | return 0; |
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369 | } |
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370 | |
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371 | /* Save the alpha blending attributes */ |
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372 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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373 | saved_alpha = surface->format->alpha; |
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374 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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375 | SDL_SetAlpha(surface, 0, 0); |
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376 | } |
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377 | |
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378 | /* Copy the surface into the GL texture image */ |
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379 | area.x = 0; |
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380 | area.y = 0; |
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381 | area.w = surface->w; |
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382 | area.h = surface->h; |
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383 | SDL_BlitSurface(surface, &area, image, &area); |
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384 | |
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385 | /* Restore the alpha blending attributes */ |
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386 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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387 | SDL_SetAlpha(surface, saved_flags, saved_alpha); |
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388 | } |
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389 | |
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390 | /* Create an OpenGL texture for the image */ |
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391 | glGenTextures(1, &texture); |
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392 | glBindTexture(GL_TEXTURE_2D, texture); |
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393 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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394 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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395 | glTexImage2D(GL_TEXTURE_2D, |
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396 | 0, |
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397 | GL_RGBA, |
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398 | w, h, |
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399 | 0, |
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400 | GL_RGBA, |
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401 | GL_UNSIGNED_BYTE, |
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402 | image->pixels); |
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403 | SDL_FreeSurface(image); /* No longer needed */ |
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404 | |
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405 | return texture; |
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406 | } |
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407 | |
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408 | |
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409 | bool GLFont::checkVersion(void) |
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410 | { |
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411 | SDL_version compile_version; |
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412 | SDL_version link_version; |
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413 | TTF_VERSION(&compile_version); |
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414 | link_version = *TTF_Linked_Version(); |
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415 | |
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416 | if (compile_version.major == link_version.major && |
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417 | compile_version.minor == link_version.minor && |
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418 | compile_version.patch == link_version.patch) |
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419 | { |
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420 | return true; |
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421 | } |
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422 | else |
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423 | { |
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424 | PRINTF(2)("compiled with SDL_ttf version: %d.%d.%d\n", |
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425 | compile_version.major, |
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426 | compile_version.minor, |
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427 | compile_version.patch); |
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428 | |
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429 | PRINTF(2)("running with SDL_ttf version: %d.%d.%d\n", |
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430 | link_version.major, |
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431 | link_version.minor, |
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432 | link_version.patch); |
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433 | return false; |
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434 | } |
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435 | } |
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436 | |
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437 | |
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438 | |
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439 | /* Quick utility function for texture creation */ |
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440 | int GLFont::powerOfTwo(int input) |
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441 | { |
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442 | int value = 1; |
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443 | |
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444 | while ( value < input ) { |
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445 | value <<= 1; |
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446 | } |
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447 | return value; |
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448 | } |
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449 | |
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450 | |
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451 | |
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452 | void GLFont::debug(void) |
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453 | { |
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454 | |
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455 | // print the loaded font's style |
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456 | int style; |
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457 | style=TTF_GetFontStyle(this->font); |
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458 | PRINTF(0)("The font style is:"); |
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459 | if(style==TTF_STYLE_NORMAL) |
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460 | PRINTF(0)(" normal"); |
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461 | else { |
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462 | if(style&TTF_STYLE_BOLD) |
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463 | PRINTF(0)(" bold"); |
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464 | if(style&TTF_STYLE_ITALIC) |
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465 | PRINTF(0)(" italic"); |
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466 | if(style&TTF_STYLE_UNDERLINE) |
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467 | PRINTF(0)(" underline"); |
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468 | } |
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469 | PRINTF(0)("\n"); |
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470 | |
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471 | |
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472 | } |
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