1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | *** |
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16 | * This file is extended to the needs of the orxonox-project. * |
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17 | * the Copyright of the original file is below this copyright * |
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18 | * *** |
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19 | |
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20 | */ |
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21 | |
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22 | /* |
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23 | glfont: An example of using the SDL_ttf library with OpenGL. |
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24 | Copyright (C) 1997-2004 Sam Lantinga |
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25 | |
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26 | This library is free software; you can redistribute it and/or |
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27 | modify it under the terms of the GNU Library General Public |
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28 | License as published by the Free Software Foundation; either |
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29 | version 2 of the License, or (at your option) any later version. |
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30 | |
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31 | This library is distributed in the hope that it will be useful, |
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32 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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33 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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34 | Library General Public License for more details. |
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35 | |
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36 | You should have received a copy of the GNU Library General Public |
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37 | License along with this library; if not, write to the Free |
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38 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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39 | |
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40 | The SDL_GL_* functions in this file are available in the public domain. |
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41 | |
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42 | Sam Lantinga |
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43 | slouken@libsdl.org |
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44 | */ |
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45 | |
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46 | #include "glfont.h" |
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47 | |
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48 | |
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49 | |
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50 | #include <stdlib.h> |
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51 | #include <stdio.h> |
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52 | #include <string.h> |
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53 | |
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54 | #include <SDL/SDL.h> |
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55 | #include <SDL/SDL_ttf.h> |
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56 | |
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57 | #include "glincl.h" |
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58 | #include "debug.h" |
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59 | |
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60 | |
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61 | #define DEFAULT_PTSIZE 18 |
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62 | #define DEFAULT_TEXT "orxonox 1234567890" |
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63 | #define NUM_COLORS 256 |
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64 | |
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65 | |
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66 | |
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67 | GLFont::GLFont() |
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68 | { |
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69 | this->init(""); |
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70 | |
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71 | } |
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72 | GLFont::GLFont(const char* fontFile) |
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73 | { |
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74 | this->init(fontFile); |
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75 | } |
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76 | GLFont::~GLFont() |
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77 | { |
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78 | |
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79 | } |
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80 | |
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81 | bool GLFont::init(const char* fontFile) |
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82 | { |
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83 | // setting default values. |
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84 | renderStyle = TTF_STYLE_NORMAL; |
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85 | |
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86 | |
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87 | // Initializing lib-TTF if necesary. |
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88 | if (TTF_WasInit() && TTF_Init() < 0 ) |
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89 | { |
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90 | PRINTF(1)("Couldn't initialize TTF: %s\n", SDL_GetError()); |
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91 | return false; |
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92 | } |
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93 | } |
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94 | |
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95 | bool GLFont::ttfInitialized = false; |
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96 | |
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97 | bool GLFont::setFont(const char* fonFile) |
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98 | { |
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99 | |
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100 | } |
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101 | void GLFont::setText(const char* text) |
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102 | { |
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103 | |
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104 | } |
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105 | |
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106 | void GLFont::setStyle(char* style) |
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107 | { |
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108 | renderStyle = TTF_STYLE_NORMAL; |
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109 | |
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110 | for (int i = 0; i < strlen(style); i++) |
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111 | if (strncmp(style+i, "b", 1) == 0) |
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112 | this->renderStyle |= TTF_STYLE_BOLD; |
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113 | else if (strncmp(style+i, "i", 1) == 0) |
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114 | this->renderStyle |= TTF_STYLE_ITALIC; |
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115 | else if (strncmp(style+i, "u", 1) == 0) |
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116 | this->renderStyle |= TTF_STYLE_UNDERLINE; |
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117 | |
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118 | // TTF_SetFontStyle(font, renderstyle); |
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119 | |
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120 | } |
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121 | void GLFont::setSize(void) |
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122 | { |
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123 | |
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124 | } |
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125 | void GLFont::setPosition(int x, int y) |
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126 | { |
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127 | |
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128 | } |
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129 | |
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130 | void GLFont::renderText(void) |
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131 | { |
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132 | |
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133 | } |
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134 | void GLFont::renderText(const char* text, int x, int y) |
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135 | { |
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136 | // enter the 2D-Mode |
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137 | |
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138 | SDL_Surface *screen = SDL_GetVideoSurface(); |
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139 | |
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140 | /* Note, there may be other things you need to change, |
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141 | depending on how you have your OpenGL state set up. |
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142 | */ |
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143 | glPushAttrib(GL_ENABLE_BIT); |
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144 | glDisable(GL_DEPTH_TEST); |
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145 | glDisable(GL_CULL_FACE); |
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146 | glEnable(GL_TEXTURE_2D); |
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147 | |
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148 | /* This allows alpha blending of 2D textures with the scene */ |
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149 | glEnable(GL_BLEND); |
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150 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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151 | |
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152 | glViewport(0, 0, screen->w, screen->h); |
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153 | |
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154 | glMatrixMode(GL_PROJECTION); |
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155 | glPushMatrix(); |
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156 | glLoadIdentity(); |
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157 | |
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158 | glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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159 | |
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160 | glMatrixMode(GL_MODELVIEW); |
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161 | glPushMatrix(); |
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162 | glLoadIdentity(); |
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163 | |
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164 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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165 | |
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166 | |
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167 | |
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168 | |
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169 | |
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170 | // Leave the 2D-Mode |
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171 | glMatrixMode(GL_MODELVIEW); |
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172 | glPopMatrix(); |
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173 | |
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174 | glMatrixMode(GL_PROJECTION); |
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175 | glPopMatrix(); |
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176 | |
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177 | glPopAttrib(); |
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178 | } |
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179 | |
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180 | |
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181 | bool GLFont::loadTexture() |
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182 | { |
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183 | int w, h; |
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184 | SDL_Surface *image; |
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185 | SDL_Rect area; |
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186 | Uint32 saved_flags; |
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187 | Uint8 saved_alpha; |
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188 | |
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189 | /* Use the surface width and height expanded to powers of 2 */ |
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190 | w = powerOfTwo(surface->w); |
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191 | h = powerOfTwo(surface->h); |
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192 | texcoord[0] = 0.0f; /* Min X */ |
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193 | texcoord[1] = 0.0f; /* Min Y */ |
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194 | texcoord[2] = (GLfloat)surface->w / w; /* Max X */ |
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195 | texcoord[3] = (GLfloat)surface->h / h; /* Max Y */ |
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196 | |
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197 | image = SDL_CreateRGBSurface( |
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198 | SDL_SWSURFACE, |
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199 | w, h, |
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200 | 32, |
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201 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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202 | 0x000000FF, |
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203 | 0x0000FF00, |
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204 | 0x00FF0000, |
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205 | 0xFF000000 |
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206 | #else |
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207 | 0xFF000000, |
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208 | 0x00FF0000, |
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209 | 0x0000FF00, |
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210 | 0x000000FF |
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211 | #endif |
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212 | ); |
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213 | if ( image == NULL ) { |
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214 | return 0; |
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215 | } |
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216 | |
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217 | /* Save the alpha blending attributes */ |
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218 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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219 | saved_alpha = surface->format->alpha; |
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220 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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221 | SDL_SetAlpha(surface, 0, 0); |
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222 | } |
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223 | |
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224 | /* Copy the surface into the GL texture image */ |
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225 | area.x = 0; |
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226 | area.y = 0; |
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227 | area.w = surface->w; |
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228 | area.h = surface->h; |
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229 | SDL_BlitSurface(surface, &area, image, &area); |
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230 | |
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231 | /* Restore the alpha blending attributes */ |
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232 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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233 | SDL_SetAlpha(surface, saved_flags, saved_alpha); |
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234 | } |
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235 | |
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236 | /* Create an OpenGL texture for the image */ |
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237 | glGenTextures(1, &texture); |
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238 | glBindTexture(GL_TEXTURE_2D, texture); |
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239 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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240 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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241 | glTexImage2D(GL_TEXTURE_2D, |
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242 | 0, |
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243 | GL_RGBA, |
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244 | w, h, |
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245 | 0, |
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246 | GL_RGBA, |
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247 | GL_UNSIGNED_BYTE, |
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248 | image->pixels); |
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249 | SDL_FreeSurface(image); /* No longer needed */ |
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250 | |
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251 | // return texture; |
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252 | } |
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253 | |
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254 | /* Quick utility function for texture creation */ |
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255 | int GLFont::powerOfTwo(int input) |
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256 | { |
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257 | int value = 1; |
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258 | |
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259 | while ( value < input ) { |
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260 | value <<= 1; |
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261 | } |
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262 | return value; |
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263 | } |
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264 | |
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265 | |
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266 | /* |
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267 | private: |
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268 | char* fontFile; |
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269 | char* text; |
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270 | int positionX; |
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271 | int positionY; |
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272 | */ |
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273 | |
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274 | |
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275 | |
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276 | |
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277 | char Usage[100] = "orxonox test" ; |
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278 | void GLFont::enter2DMode() |
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279 | { |
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280 | SDL_Surface *screen = SDL_GetVideoSurface(); |
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281 | |
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282 | /* Note, there may be other things you need to change, |
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283 | depending on how you have your OpenGL state set up. |
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284 | */ |
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285 | glPushAttrib(GL_ENABLE_BIT); |
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286 | glDisable(GL_DEPTH_TEST); |
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287 | glDisable(GL_CULL_FACE); |
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288 | glEnable(GL_TEXTURE_2D); |
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289 | |
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290 | /* This allows alpha blending of 2D textures with the scene */ |
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291 | glEnable(GL_BLEND); |
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292 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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293 | |
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294 | glViewport(0, 0, screen->w, screen->h); |
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295 | |
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296 | glMatrixMode(GL_PROJECTION); |
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297 | glPushMatrix(); |
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298 | glLoadIdentity(); |
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299 | |
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300 | glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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301 | |
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302 | glMatrixMode(GL_MODELVIEW); |
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303 | glPushMatrix(); |
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304 | glLoadIdentity(); |
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305 | |
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306 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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307 | } |
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308 | |
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309 | |
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310 | void GLFont::leave2DMode() |
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311 | { |
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312 | glMatrixMode(GL_MODELVIEW); |
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313 | glPopMatrix(); |
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314 | |
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315 | glMatrixMode(GL_PROJECTION); |
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316 | glPopMatrix(); |
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317 | |
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318 | glPopAttrib(); |
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319 | } |
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320 | |
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321 | |
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322 | GLuint GLFont::loadTexture(SDL_Surface *surface, GLfloat *texcoord) |
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323 | { |
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324 | GLuint texture; |
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325 | int w, h; |
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326 | SDL_Surface *image; |
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327 | SDL_Rect area; |
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328 | Uint32 saved_flags; |
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329 | Uint8 saved_alpha; |
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330 | |
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331 | /* Use the surface width and height expanded to powers of 2 */ |
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332 | w = power_of_two(surface->w); |
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333 | h = power_of_two(surface->h); |
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334 | texcoord[0] = 0.0f; /* Min X */ |
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335 | texcoord[1] = 0.0f; /* Min Y */ |
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336 | texcoord[2] = (GLfloat)surface->w / w; /* Max X */ |
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337 | texcoord[3] = (GLfloat)surface->h / h; /* Max Y */ |
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338 | |
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339 | image = SDL_CreateRGBSurface( |
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340 | SDL_SWSURFACE, |
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341 | w, h, |
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342 | 32, |
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343 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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344 | 0x000000FF, |
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345 | 0x0000FF00, |
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346 | 0x00FF0000, |
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347 | 0xFF000000 |
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348 | #else |
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349 | 0xFF000000, |
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350 | 0x00FF0000, |
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351 | 0x0000FF00, |
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352 | 0x000000FF |
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353 | #endif |
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354 | ); |
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355 | if ( image == NULL ) { |
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356 | return 0; |
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357 | } |
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358 | |
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359 | /* Save the alpha blending attributes */ |
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360 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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361 | saved_alpha = surface->format->alpha; |
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362 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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363 | SDL_SetAlpha(surface, 0, 0); |
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364 | } |
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365 | |
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366 | /* Copy the surface into the GL texture image */ |
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367 | area.x = 0; |
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368 | area.y = 0; |
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369 | area.w = surface->w; |
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370 | area.h = surface->h; |
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371 | SDL_BlitSurface(surface, &area, image, &area); |
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372 | |
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373 | /* Restore the alpha blending attributes */ |
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374 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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375 | SDL_SetAlpha(surface, saved_flags, saved_alpha); |
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376 | } |
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377 | |
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378 | /* Create an OpenGL texture for the image */ |
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379 | glGenTextures(1, &texture); |
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380 | glBindTexture(GL_TEXTURE_2D, texture); |
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381 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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382 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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383 | glTexImage2D(GL_TEXTURE_2D, |
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384 | 0, |
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385 | GL_RGBA, |
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386 | w, h, |
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387 | 0, |
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388 | GL_RGBA, |
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389 | GL_UNSIGNED_BYTE, |
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390 | image->pixels); |
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391 | SDL_FreeSurface(image); /* No longer needed */ |
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392 | |
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393 | return texture; |
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394 | } |
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395 | |
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396 | |
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397 | /* Quick utility function for texture creation */ |
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398 | int GLFont::power_of_two(int input) |
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399 | { |
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400 | int value = 1; |
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401 | |
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402 | while ( value < input ) { |
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403 | value <<= 1; |
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404 | } |
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405 | return value; |
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406 | } |
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