[1853] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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[1855] | 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[2190] | 14 | co-programmer: Christian Meyer |
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[1853] | 15 | */ |
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| 16 | |
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[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[2190] | 19 | #include "world.h" |
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[3608] | 20 | |
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| 21 | #include "orxonox.h" |
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[3620] | 22 | |
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[3608] | 23 | #include "p_node.h" |
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| 24 | #include "null_parent.h" |
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| 25 | #include "helper_parent.h" |
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| 26 | #include "track_node.h" |
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[2190] | 27 | #include "world_entity.h" |
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[2036] | 28 | #include "player.h" |
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[2190] | 29 | #include "camera.h" |
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[2816] | 30 | #include "environment.h" |
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[3419] | 31 | #include "skysphere.h" |
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[3803] | 32 | #include "skybox.h" |
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[3750] | 33 | #include "satellite.h" |
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[3608] | 34 | #include "terrain.h" |
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[3436] | 35 | #include "light.h" |
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[3790] | 36 | #include "text_engine.h" |
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[3898] | 37 | #include "sound_engine.h" |
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[3620] | 38 | |
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[3646] | 39 | #include "track_manager.h" |
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| 40 | #include "garbage_collector.h" |
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[3812] | 41 | #include "animation_player.h" |
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[3646] | 42 | |
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[3608] | 43 | #include "command_node.h" |
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| 44 | #include "glmenu_imagescreen.h" |
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| 45 | #include "list.h" |
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[2036] | 46 | |
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[3608] | 47 | |
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| 48 | |
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[1856] | 49 | using namespace std; |
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[1853] | 50 | |
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| 51 | |
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[3620] | 52 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | \brief private constructor because of singleton |
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| 57 | */ |
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| 58 | WorldInterface::WorldInterface() |
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| 59 | { |
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| 60 | this->worldIsInitialized = false; |
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| 61 | this->worldReference = NULL; |
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| 62 | } |
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| 63 | |
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| 64 | /** |
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| 65 | \brief public deconstructor |
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| 66 | */ |
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| 67 | WorldInterface::~WorldInterface() |
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| 68 | { |
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| 69 | this->singletonRef = NULL; |
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| 70 | this->worldIsInitialized = false; |
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| 71 | this->worldReference = NULL; |
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| 72 | } |
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| 73 | |
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| 74 | /** |
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| 75 | \brief gets the singleton instance |
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| 76 | \returns singleton instance |
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| 77 | */ |
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| 78 | WorldInterface* WorldInterface::getInstance() |
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| 79 | { |
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| 80 | if( singletonRef == NULL) |
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| 81 | singletonRef = new WorldInterface(); |
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| 82 | return singletonRef; |
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| 83 | } |
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| 84 | |
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| 85 | |
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| 86 | /** |
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| 87 | \brief initializes the interface |
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| 88 | \param reference to the world |
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| 89 | |
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| 90 | if the worldinterface is not initilizes, there wont be any |
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| 91 | useable interface |
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| 92 | */ |
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| 93 | void WorldInterface::init(World* world) |
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| 94 | { |
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| 95 | this->worldReference = world; |
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[3629] | 96 | if( world != NULL) |
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[3620] | 97 | { |
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| 98 | this->worldIsInitialized = true; |
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| 99 | PRINTF(3)("WorldInterface up and running\n"); |
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| 100 | } |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | /** |
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| 105 | \brief gets the entity list from the world |
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| 106 | \return entity list |
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| 107 | */ |
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| 108 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 109 | { |
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| 110 | if( this->worldIsInitialized) |
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| 111 | return this->worldReference->getEntities(); |
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| 112 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 113 | return NULL; |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | |
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[1858] | 118 | /** |
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[2551] | 119 | \brief create a new World |
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| 120 | |
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| 121 | This creates a new empty world! |
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[1858] | 122 | */ |
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[2636] | 123 | World::World (char* name) |
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[1855] | 124 | { |
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[3526] | 125 | this->init(name, -1); |
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[3573] | 126 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 127 | } |
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| 128 | |
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[3449] | 129 | /** |
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| 130 | \brief creates a new World... |
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| 131 | \param worldID with this ID |
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| 132 | */ |
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[2636] | 133 | World::World (int worldID) |
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| 134 | { |
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[3526] | 135 | this->init(NULL, worldID); |
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[2636] | 136 | } |
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| 137 | |
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[1858] | 138 | /** |
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[2551] | 139 | \brief remove the World from memory |
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[3365] | 140 | |
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| 141 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 142 | things contained in the tree are deleted automaticaly |
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[1858] | 143 | */ |
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[2190] | 144 | World::~World () |
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[1872] | 145 | { |
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[3546] | 146 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3226] | 147 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3220] | 148 | cn->unbind(this->localPlayer); |
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| 149 | cn->reset(); |
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[3677] | 150 | |
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[3898] | 151 | ResourceManager::getInstance()->unload(this->music); |
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| 152 | |
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[3676] | 153 | ResourceManager::getInstance()->debug(); |
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[3672] | 154 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[3677] | 155 | ResourceManager::getInstance()->debug(); |
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[3660] | 156 | |
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[3620] | 157 | delete WorldInterface::getInstance(); |
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| 158 | |
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[3529] | 159 | delete this->nullParent; |
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[3553] | 160 | delete this->entities; |
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[3597] | 161 | delete this->lightMan; |
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[3566] | 162 | delete this->trackManager; |
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[3790] | 163 | TextEngine::getInstance()->flush(); |
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[3729] | 164 | |
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[3816] | 165 | AnimationPlayer::getInstance()->debug(); |
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[3812] | 166 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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[3729] | 167 | //delete garbagecollecor |
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| 168 | //delete animator |
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[3790] | 169 | |
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| 170 | |
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[1872] | 171 | } |
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[1858] | 172 | |
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[3526] | 173 | /** |
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[3629] | 174 | \brief initializes the world. |
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| 175 | |
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| 176 | set all stuff here that is world generic and does not use to much memory |
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| 177 | because the real init() function StoryEntity::init() will be called |
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| 178 | shortly before start of the game. |
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| 179 | since all worlds are initiated/referenced before they will be started. |
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| 180 | NO LEVEL LOADING HERE - NEVER! |
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[3526] | 181 | */ |
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| 182 | void World::init(char* name, int worldID) |
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| 183 | { |
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| 184 | this->setClassName ("World"); |
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[2636] | 185 | |
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[3631] | 186 | this->worldName = name; |
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[3526] | 187 | this->debugWorldNr = worldID; |
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| 188 | this->entities = new tList<WorldEntity>(); |
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[3812] | 189 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[3629] | 190 | } |
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[3526] | 191 | |
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[3629] | 192 | |
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| 193 | /** |
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| 194 | \brief this is executed before load |
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| 195 | |
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| 196 | since the load function sometimes needs data, that has been init before |
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| 197 | the load and after the proceeding storyentity has finished |
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| 198 | */ |
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| 199 | ErrorMessage World::preLoad() |
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| 200 | { |
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[3620] | 201 | /* init the world interface */ |
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| 202 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 203 | wi->init(this); |
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[3646] | 204 | this->garbageCollector = GarbageCollector::getInstance(); |
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[3526] | 205 | } |
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| 206 | |
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| 207 | |
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[3449] | 208 | /** |
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| 209 | \brief loads the World by initializing all resources, and set their default values. |
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| 210 | */ |
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[3459] | 211 | ErrorMessage World::load() |
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[2636] | 212 | { |
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[3365] | 213 | // BezierCurve* tmpCurve = new BezierCurve(); |
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[2636] | 214 | if(this->debugWorldNr != -1) |
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| 215 | { |
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[3455] | 216 | // initializing Font |
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[3675] | 217 | this->glmis->step(); |
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[3455] | 218 | // initializing the TrackManager |
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[3365] | 219 | trackManager = TrackManager::getInstance(); |
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[3686] | 220 | //trackManager->addPoint(Vector(0,0,0)); |
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| 221 | trackManager->addPoint(Vector(150, -35, 5)); |
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| 222 | trackManager->addPoint(Vector(200,-35, 5)); |
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| 223 | trackManager->addPoint(Vector(250, -35, 5)); |
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[3567] | 224 | trackManager->addPoint(Vector(320,-33,-.55)); |
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[3686] | 225 | trackManager->setDuration(2); |
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[3567] | 226 | trackManager->setSavePoint(); |
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[3686] | 227 | |
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[3567] | 228 | trackManager->addPoint(Vector(410, 0, 0)); |
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| 229 | trackManager->addPoint(Vector(510, 20, -10)); |
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| 230 | trackManager->addPoint(Vector(550, 20, -10)); |
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| 231 | trackManager->addPoint(Vector(570, 20, -10)); |
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[3634] | 232 | trackManager->setDuration(5); |
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[3567] | 233 | |
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| 234 | int fork11, fork12; |
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| 235 | trackManager->fork(2, &fork11, &fork12); |
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| 236 | trackManager->workOn(fork11); |
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| 237 | trackManager->addPoint(Vector(640, 25, -30)); |
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| 238 | trackManager->addPoint(Vector(700, 40, -120)); |
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| 239 | trackManager->addPoint(Vector(800, 50, -150)); |
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| 240 | trackManager->addPoint(Vector(900, 60, -100)); |
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| 241 | trackManager->addPoint(Vector(900, 60, -70)); |
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| 242 | trackManager->addPoint(Vector(990, 65, -15)); |
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| 243 | trackManager->addPoint(Vector(1050, 65, -10)); |
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| 244 | trackManager->addPoint(Vector(1100, 65, -20)); |
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[3634] | 245 | trackManager->setDuration(10); |
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[3567] | 246 | |
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[3365] | 247 | trackManager->workOn(fork12); |
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[3567] | 248 | trackManager->addPoint(Vector(640, 25, 20)); |
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| 249 | trackManager->addPoint(Vector(670, 50, 120)); |
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| 250 | trackManager->addPoint(Vector(700, 70, 80)); |
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| 251 | trackManager->addPoint(Vector(800, 70, 65)); |
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| 252 | trackManager->addPoint(Vector(850, 65, 65)); |
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| 253 | trackManager->addPoint(Vector(920, 35, 40)); |
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| 254 | trackManager->addPoint(Vector(945, 40, 40)); |
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| 255 | trackManager->addPoint(Vector(970, 24, 40)); |
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| 256 | trackManager->addPoint(Vector(1000, 40, -7)); |
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[3634] | 257 | trackManager->setDuration(10); |
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[3567] | 258 | |
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[3522] | 259 | |
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[3567] | 260 | trackManager->join(2, fork11, fork12); |
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| 261 | |
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[3522] | 262 | trackManager->workOn(5); |
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[3567] | 263 | trackManager->addPoint(Vector(1200, 60, -50)); |
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| 264 | trackManager->addPoint(Vector(1300, 50, -50)); |
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| 265 | trackManager->addPoint(Vector(1400, 40, -50)); |
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| 266 | trackManager->addPoint(Vector(1500, 40, -60)); |
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| 267 | trackManager->addPoint(Vector(1600, 35, -55)); |
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| 268 | trackManager->addPoint(Vector(1700, 45, -40)); |
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| 269 | trackManager->addPoint(Vector(1750, 60, -40)); |
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| 270 | trackManager->addPoint(Vector(1770, 80, -40)); |
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| 271 | trackManager->addPoint(Vector(1800, 100, -40)); |
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[3634] | 272 | trackManager->setDuration(10); |
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[3522] | 273 | |
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[3433] | 274 | trackManager->finalize(); |
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[3522] | 275 | |
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[3898] | 276 | this->music = (Sound*)ResourceManager::getInstance()->load("sound/orx.mp3", RESOURCE_SOUND_MUSIC, RP_LEVEL); |
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| 277 | this->music->play(); |
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[3368] | 278 | /*monitor progress*/ |
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| 279 | this->glmis->step(); |
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| 280 | |
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[3602] | 281 | // LIGHT initialisation |
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| 282 | lightMan = LightManager::getInstance(); |
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| 283 | lightMan->setAmbientColor(.1,.1,.1); |
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| 284 | lightMan->addLight(); |
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[3603] | 285 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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[3602] | 286 | // lightMan->setDiffuseColor(1,1,1); |
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| 287 | // lightMan->addLight(1); |
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| 288 | // lightMan->setPosition(20, 10, -20); |
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| 289 | // lightMan->setDiffuseColor(0,0,0); |
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| 290 | lightMan->debug(); |
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| 291 | |
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[2636] | 292 | switch(this->debugWorldNr) |
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| 293 | { |
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[3225] | 294 | /* |
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| 295 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 296 | removed by a reald world-loader, which interprets a world-file. |
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| 297 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 298 | make whatever you want... |
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| 299 | */ |
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[2636] | 300 | case DEBUG_WORLD_0: |
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| 301 | { |
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[3602] | 302 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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[3365] | 303 | this->nullParent = NullParent::getInstance (); |
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| 304 | this->nullParent->setName ("NullParent"); |
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| 305 | |
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[3194] | 306 | // !\todo old track-system has to be removed |
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| 307 | |
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[3365] | 308 | //create helper for player |
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[3586] | 309 | //HelperParent* hp = new HelperParent (); |
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[3365] | 310 | /* the player has to be added to this helper */ |
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| 311 | |
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[2636] | 312 | // create a player |
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[3586] | 313 | this->localPlayer = new Player (); |
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| 314 | this->localPlayer->setName ("player"); |
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| 315 | this->spawn (this->localPlayer); |
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[3368] | 316 | /*monitor progress*/ |
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[3790] | 317 | //this->glmis->step(); |
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[3675] | 318 | this->glmis->step(); |
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[3368] | 319 | |
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[2636] | 320 | // bind input |
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[3365] | 321 | Orxonox *orx = Orxonox::getInstance (); |
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[3586] | 322 | orx->getLocalInput()->bind (this->localPlayer); |
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[2636] | 323 | |
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| 324 | // bind camera |
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[3635] | 325 | this->localCamera = new Camera(); |
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[3365] | 326 | this->localCamera->setName ("camera"); |
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[3637] | 327 | |
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[3507] | 328 | /*monitor progress*/ |
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[3675] | 329 | this->glmis->step(); |
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[2816] | 330 | |
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[3419] | 331 | // Create SkySphere |
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[3803] | 332 | // this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 333 | // this->skySphere->setName("SkySphere"); |
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| 334 | // this->localCamera->addChild(this->skySphere); |
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| 335 | // this->spawn(this->skySphere); |
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| 336 | skyBox = new SkyBox(); |
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[3808] | 337 | skyBox->setTexture("pictures/sky/skybox", "jpg"); |
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[3805] | 338 | skyBox->setParent(localCamera); |
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[3803] | 339 | this->spawn(skyBox); |
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[3419] | 340 | |
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[3368] | 341 | /*monitor progress*/ |
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| 342 | this->glmis->step(); |
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| 343 | |
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[3521] | 344 | |
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| 345 | WorldEntity* env = new Environment(); |
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| 346 | env->setName ("env"); |
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| 347 | this->spawn(env); |
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| 348 | |
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[3586] | 349 | |
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[3670] | 350 | /* |
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[3587] | 351 | Vector* es = new Vector (10, 5, 0); |
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| 352 | Quaternion* qs = new Quaternion (); |
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[3614] | 353 | WorldEntity* pr = new Primitive(P_CYLINDER); |
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[3587] | 354 | pr->setName("primitive"); |
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| 355 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
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[3670] | 356 | */ |
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[3521] | 357 | |
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[3368] | 358 | /*monitor progress*/ |
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| 359 | this->glmis->step(); |
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[2816] | 360 | |
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[3535] | 361 | // trackManager->setBindSlave(env); |
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[3556] | 362 | PNode* tn = trackManager->getTrackNode(); |
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[3586] | 363 | tn->addChild(this->localPlayer); |
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[3864] | 364 | this->localCamera->lookAt(tn); |
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[3539] | 365 | |
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[3537] | 366 | //localCamera->setParent(TrackNode::getInstance()); |
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[3643] | 367 | tn->addChild(this->localCamera); |
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| 368 | // localCamera->lookAt(tn); |
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[3710] | 369 | this->localPlayer->setMode(PNODE_ALL); |
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[3538] | 370 | //Vector* cameraOffset = new Vector (0, 5, -10); |
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[3596] | 371 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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[3675] | 372 | this->glmis->step(); |
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[2636] | 373 | break; |
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| 374 | } |
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| 375 | case DEBUG_WORLD_1: |
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| 376 | { |
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[3602] | 377 | lightMan->setPosition(.0, .0, .0); |
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[3603] | 378 | lightMan->setAttenuation(1.0, .01, 0.0); |
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| 379 | lightMan->setSpecularColor(1,0,0); |
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[3365] | 380 | this->nullParent = NullParent::getInstance (); |
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| 381 | this->nullParent->setName ("NullParent"); |
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| 382 | |
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[2636] | 383 | // create a player |
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[2644] | 384 | WorldEntity* myPlayer = new Player(); |
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[3365] | 385 | myPlayer->setName ("player"); |
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[2644] | 386 | this->spawn(myPlayer); |
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[3194] | 387 | this->localPlayer = myPlayer; |
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[2636] | 388 | |
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| 389 | // bind input |
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| 390 | Orxonox *orx = Orxonox::getInstance(); |
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[3226] | 391 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 392 | |
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| 393 | // bind camera |
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[3635] | 394 | this->localCamera = new Camera (); |
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[3365] | 395 | this->localCamera->setName ("camera"); |
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[3637] | 396 | this->localCamera->lookAt(LightManager::getInstance()->getLight(0)); |
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| 397 | this->localCamera->setParent(this->localPlayer); |
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[3429] | 398 | |
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| 399 | // Create SkySphere |
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| 400 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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[3502] | 401 | this->localPlayer->addChild(this->skySphere); |
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[3763] | 402 | this->spawn(this->skySphere); |
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[3586] | 403 | Vector* es = new Vector (20, 0, 0); |
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| 404 | Quaternion* qs = new Quaternion (); |
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| 405 | |
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[3602] | 406 | lightMan->getLight(0)->setParent(trackManager->getTrackNode()); |
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[2636] | 407 | break; |
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| 408 | } |
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[3727] | 409 | case DEBUG_WORLD_2: |
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| 410 | { |
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[3729] | 411 | lightMan->setAmbientColor(.1,.1,.1); |
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| 412 | lightMan->addLight(); |
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[3727] | 413 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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| 414 | this->nullParent = NullParent::getInstance (); |
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| 415 | this->nullParent->setName ("NullParent"); |
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| 416 | |
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| 417 | // !\todo old track-system has to be removed |
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| 418 | |
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| 419 | //create helper for player |
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| 420 | //HelperParent* hp = new HelperParent (); |
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| 421 | /* the player has to be added to this helper */ |
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| 422 | |
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| 423 | // create a player |
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| 424 | this->localPlayer = new Player (); |
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| 425 | this->localPlayer->setName ("player"); |
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| 426 | this->spawn (this->localPlayer); |
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| 427 | /*monitor progress*/ |
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| 428 | //this->glmis->step(); |
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| 429 | this->glmis->step(); |
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| 430 | |
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| 431 | // bind input |
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| 432 | Orxonox *orx = Orxonox::getInstance (); |
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| 433 | orx->getLocalInput()->bind (this->localPlayer); |
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| 434 | |
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| 435 | // bind camera |
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| 436 | this->localCamera = new Camera(); |
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| 437 | this->localCamera->setName ("camera"); |
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| 438 | this->localCamera->lookAt(this->localPlayer); |
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| 439 | this->localCamera->setParent(this->localPlayer); |
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| 440 | |
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| 441 | /*monitor progress*/ |
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| 442 | this->glmis->step(); |
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| 443 | |
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| 444 | // Create SkySphere |
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| 445 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 446 | this->skySphere->setName("SkySphere"); |
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[3763] | 447 | this->spawn(this->skySphere); |
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[3727] | 448 | this->localCamera->addChild(this->skySphere); |
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| 449 | this->skySphere->setMode(PNODE_MOVEMENT); |
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| 450 | /*monitor progress*/ |
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| 451 | this->glmis->step(); |
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| 452 | |
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| 453 | |
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[3750] | 454 | WorldEntity* baseNode = new Satellite(Vector(1,0,1), 1.2); |
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| 455 | this->localPlayer->addChild(baseNode); |
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[3810] | 456 | baseNode->setRelCoor(Vector(10.0, 2.0, 1.0)); |
---|
[3750] | 457 | this->spawn(baseNode); |
---|
[3730] | 458 | |
---|
[3752] | 459 | WorldEntity* secondNode = new Satellite(Vector(0,0,1), 2.0); |
---|
[3750] | 460 | baseNode->addChild(secondNode); |
---|
[3810] | 461 | secondNode->setRelCoor(Vector(0.0, 0.0, 3.0)); |
---|
[3750] | 462 | this->spawn(secondNode); |
---|
[3729] | 463 | |
---|
[3750] | 464 | |
---|
[3752] | 465 | WorldEntity* thirdNode = new Satellite(Vector(0,0,1), 1.0); |
---|
[3750] | 466 | secondNode->addChild(thirdNode); |
---|
[3810] | 467 | thirdNode->setRelCoor(Vector(2.0, 0.0, 0.0)); |
---|
[3750] | 468 | this->spawn(thirdNode); |
---|
| 469 | |
---|
[3752] | 470 | |
---|
| 471 | |
---|
[3750] | 472 | |
---|
[3729] | 473 | WorldEntity* b = new Environment(); |
---|
| 474 | this->localPlayer->addChild(b); |
---|
[3810] | 475 | b->setRelCoor(Vector(10.0, 1.0, 1.0)); |
---|
[3729] | 476 | this->spawn(b); |
---|
[3730] | 477 | |
---|
[3745] | 478 | |
---|
[3730] | 479 | WorldEntity* c = new Environment(); |
---|
| 480 | this->localPlayer->addChild(c); |
---|
[3810] | 481 | c->setRelCoor(Vector(10.0, 2.0, -1.0)); |
---|
[3730] | 482 | this->spawn(c); |
---|
[3745] | 483 | |
---|
[3848] | 484 | /* |
---|
| 485 | KeyFrame* f1 = new KeyFrame; |
---|
| 486 | f1->position = new Vector(-1.1, 0.0, 2.6); |
---|
| 487 | f1->direction = new Quaternion(); |
---|
| 488 | f1->time = 1.0; |
---|
| 489 | f1->mode = NEG_EXP; |
---|
| 490 | |
---|
| 491 | |
---|
| 492 | KeyFrame* f2 = new KeyFrame; |
---|
| 493 | f2->position = new Vector(-2.1, 0.0, 2.6); |
---|
| 494 | f2->direction = new Quaternion(); |
---|
| 495 | f2->time = 0.1; |
---|
| 496 | f2->mode = NEG_EXP; |
---|
| 497 | |
---|
| 498 | KeyFrame* f3 = new KeyFrame; |
---|
| 499 | f3->position = new Vector(10.0, 2.0, -1.0); |
---|
| 500 | f3->direction = new Quaternion(); |
---|
| 501 | f3->time = 0.2; |
---|
| 502 | f3->mode = NEG_EXP; |
---|
| 503 | |
---|
| 504 | KeyFrame* f4 = new KeyFrame; |
---|
| 505 | f4->position = new Vector(10.0, 5.0, -1.0); |
---|
| 506 | f4->direction = new Quaternion(); |
---|
| 507 | f4->time = 1.0; |
---|
| 508 | f4->mode = NEG_EXP; |
---|
| 509 | |
---|
| 510 | |
---|
| 511 | |
---|
| 512 | this->simpleAnimation->animatorBegin(); |
---|
| 513 | this->simpleAnimation->selectObject(b); |
---|
| 514 | this->simpleAnimation->setAnimationMode(SINGLE); |
---|
| 515 | this->simpleAnimation->addKeyFrame(f1); |
---|
| 516 | this->simpleAnimation->addKeyFrame(f2); |
---|
| 517 | this->simpleAnimation->start(); |
---|
| 518 | this->simpleAnimation->selectObject(c); |
---|
| 519 | this->simpleAnimation->addKeyFrame(f3); |
---|
| 520 | this->simpleAnimation->addKeyFrame(f4); |
---|
| 521 | this->simpleAnimation->start(); |
---|
| 522 | this->simpleAnimation->animatorEnd(); |
---|
| 523 | */ |
---|
[3729] | 524 | |
---|
| 525 | /* |
---|
[3727] | 526 | Vector* es = new Vector (10, 5, 0); |
---|
| 527 | Quaternion* qs = new Quaternion (); |
---|
| 528 | WorldEntity* pr = new Primitive(P_CYLINDER); |
---|
| 529 | pr->setName("primitive"); |
---|
| 530 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
---|
| 531 | */ |
---|
| 532 | |
---|
| 533 | /*monitor progress*/ |
---|
| 534 | this->glmis->step(); |
---|
| 535 | |
---|
| 536 | // trackManager->setBindSlave(env); |
---|
| 537 | PNode* tn = trackManager->getTrackNode(); |
---|
| 538 | tn->addChild(this->localPlayer); |
---|
| 539 | |
---|
| 540 | //localCamera->setParent(TrackNode::getInstance()); |
---|
| 541 | tn->addChild(this->localCamera); |
---|
| 542 | // localCamera->lookAt(tn); |
---|
| 543 | this->localPlayer->setMode(PNODE_ALL); |
---|
| 544 | //Vector* cameraOffset = new Vector (0, 5, -10); |
---|
| 545 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
---|
| 546 | this->glmis->step(); |
---|
| 547 | |
---|
| 548 | break; |
---|
| 549 | } |
---|
[2636] | 550 | default: |
---|
| 551 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
---|
| 552 | } |
---|
| 553 | } |
---|
| 554 | else if(this->worldName != NULL) |
---|
| 555 | { |
---|
| 556 | |
---|
| 557 | } |
---|
[2731] | 558 | |
---|
| 559 | // initialize debug coord system |
---|
| 560 | objectList = glGenLists(1); |
---|
| 561 | glNewList (objectList, GL_COMPILE); |
---|
[3559] | 562 | |
---|
[3790] | 563 | // trackManager->drawGraph(.01); |
---|
[3365] | 564 | trackManager->debug(2); |
---|
[2731] | 565 | glEndList(); |
---|
[3526] | 566 | |
---|
[3567] | 567 | terrain = new Terrain("../data/worlds/newGround.obj"); |
---|
[3810] | 568 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
[3559] | 569 | this->spawn(terrain); |
---|
[3455] | 570 | |
---|
[2636] | 571 | } |
---|
| 572 | |
---|
[3629] | 573 | |
---|
[3459] | 574 | /** |
---|
[3629] | 575 | \brief initializes a new World shortly before start |
---|
| 576 | |
---|
| 577 | this is the function, that will be loaded shortly before the world is |
---|
| 578 | started |
---|
[3459] | 579 | */ |
---|
| 580 | ErrorMessage World::init() |
---|
| 581 | { |
---|
| 582 | this->bPause = false; |
---|
| 583 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 584 | cn->addToWorld(this); |
---|
| 585 | cn->enable(true); |
---|
| 586 | } |
---|
| 587 | |
---|
| 588 | |
---|
| 589 | /** |
---|
| 590 | \brief starts the World |
---|
| 591 | */ |
---|
| 592 | ErrorMessage World::start() |
---|
| 593 | { |
---|
[3546] | 594 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 595 | this->bQuitOrxonox = false; |
---|
| 596 | this->bQuitCurrentGame = false; |
---|
| 597 | this->mainLoop(); |
---|
| 598 | } |
---|
| 599 | |
---|
| 600 | /** |
---|
| 601 | \brief stops the world. |
---|
| 602 | |
---|
| 603 | This happens, when the player decides to end the Level. |
---|
| 604 | */ |
---|
| 605 | ErrorMessage World::stop() |
---|
| 606 | { |
---|
[3546] | 607 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 608 | this->bQuitCurrentGame = true; |
---|
| 609 | } |
---|
| 610 | |
---|
| 611 | /** |
---|
| 612 | \brief pauses the Game |
---|
| 613 | */ |
---|
| 614 | ErrorMessage World::pause() |
---|
| 615 | { |
---|
| 616 | this->isPaused = true; |
---|
| 617 | } |
---|
| 618 | |
---|
| 619 | /** |
---|
| 620 | \brief ends the pause Phase |
---|
| 621 | */ |
---|
| 622 | ErrorMessage World::resume() |
---|
| 623 | { |
---|
| 624 | this->isPaused = false; |
---|
| 625 | } |
---|
| 626 | |
---|
| 627 | /** |
---|
| 628 | \brief destroys the World |
---|
| 629 | */ |
---|
| 630 | ErrorMessage World::destroy() |
---|
| 631 | { |
---|
[3566] | 632 | |
---|
[3459] | 633 | } |
---|
| 634 | |
---|
| 635 | /** |
---|
| 636 | \brief shows the loading screen |
---|
| 637 | */ |
---|
| 638 | void World::displayLoadScreen () |
---|
| 639 | { |
---|
[3546] | 640 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
[3459] | 641 | |
---|
| 642 | //GLMenuImageScreen* |
---|
| 643 | this->glmis = GLMenuImageScreen::getInstance(); |
---|
| 644 | this->glmis->init(); |
---|
[3675] | 645 | this->glmis->setMaximum(8); |
---|
[3459] | 646 | this->glmis->draw(); |
---|
| 647 | |
---|
[3546] | 648 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 649 | } |
---|
| 650 | |
---|
| 651 | /** |
---|
| 652 | \brief removes the loadscreen, and changes over to the game |
---|
| 653 | |
---|
| 654 | \todo take out the delay |
---|
| 655 | */ |
---|
| 656 | void World::releaseLoadScreen () |
---|
| 657 | { |
---|
[3546] | 658 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 659 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[3675] | 660 | //SDL_Delay(500); |
---|
[3546] | 661 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[3459] | 662 | } |
---|
| 663 | |
---|
| 664 | |
---|
[3620] | 665 | /** |
---|
| 666 | \brief gets the list of entities from the world |
---|
| 667 | \returns entity list |
---|
| 668 | */ |
---|
| 669 | tList<WorldEntity>* World::getEntities() |
---|
| 670 | { |
---|
| 671 | return this->entities; |
---|
| 672 | } |
---|
| 673 | |
---|
| 674 | |
---|
[3646] | 675 | /** |
---|
| 676 | \brief this returns the current game time |
---|
| 677 | \returns elapsed game time |
---|
| 678 | */ |
---|
| 679 | double World::getGameTime() |
---|
| 680 | { |
---|
| 681 | return this->gameTime; |
---|
| 682 | } |
---|
| 683 | |
---|
| 684 | |
---|
[2636] | 685 | /** |
---|
[2551] | 686 | \brief checks for collisions |
---|
| 687 | |
---|
| 688 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 689 | between them. In case of collisions the collide() method of the corresponding entities |
---|
| 690 | is called. |
---|
[1858] | 691 | */ |
---|
[2190] | 692 | void World::collide () |
---|
[1858] | 693 | { |
---|
[2816] | 694 | /* |
---|
| 695 | List *a, *b; |
---|
[2551] | 696 | WorldEntity *aobj, *bobj; |
---|
[2816] | 697 | |
---|
| 698 | a = entities; |
---|
[2551] | 699 | |
---|
| 700 | while( a != NULL) |
---|
| 701 | { |
---|
[2816] | 702 | aobj = a->nextElement(); |
---|
[2551] | 703 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[2190] | 704 | { |
---|
[2816] | 705 | b = a->nextElement(); |
---|
[2551] | 706 | while( b != NULL ) |
---|
| 707 | { |
---|
[2816] | 708 | bobj = b->nextElement(); |
---|
[2551] | 709 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
[2190] | 710 | { |
---|
[2551] | 711 | unsigned long ahitflg, bhitflg; |
---|
| 712 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 713 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 714 | &bhitflg) ); |
---|
| 715 | { |
---|
| 716 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 717 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 718 | } |
---|
[2190] | 719 | } |
---|
[2816] | 720 | b = b->nextElement(); |
---|
[2551] | 721 | } |
---|
[2190] | 722 | } |
---|
[2816] | 723 | a = a->enumerate(); |
---|
[2551] | 724 | } |
---|
[2816] | 725 | */ |
---|
[1858] | 726 | } |
---|
| 727 | |
---|
| 728 | /** |
---|
[2551] | 729 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 730 | */ |
---|
[2190] | 731 | void World::draw () |
---|
[2077] | 732 | { |
---|
[3462] | 733 | /* draw entities */ |
---|
[2551] | 734 | WorldEntity* entity; |
---|
[3526] | 735 | glLoadIdentity(); |
---|
| 736 | |
---|
[3653] | 737 | //entity = this->entities->enumerate(); |
---|
| 738 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 739 | entity = iterator->nextElement(); |
---|
[2816] | 740 | while( entity != NULL ) |
---|
[2551] | 741 | { |
---|
[2822] | 742 | if( entity->bDraw ) entity->draw(); |
---|
[3653] | 743 | //entity = this->entities->nextElement(); |
---|
| 744 | entity = iterator->nextElement(); |
---|
| 745 | } |
---|
| 746 | delete iterator; |
---|
[2551] | 747 | |
---|
[2731] | 748 | glCallList (objectList); |
---|
[3419] | 749 | |
---|
[3790] | 750 | TextEngine::getInstance()->draw(); |
---|
[3602] | 751 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
[1931] | 752 | } |
---|
| 753 | |
---|
[2816] | 754 | |
---|
[2190] | 755 | /** |
---|
[3225] | 756 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 757 | the current class/procedure |
---|
| 758 | */ |
---|
[2640] | 759 | void World::debug() |
---|
| 760 | { |
---|
[3546] | 761 | PRINTF(2)("debug() - starting debug\n"); |
---|
[3365] | 762 | PNode* p1 = NullParent::getInstance (); |
---|
[3809] | 763 | PNode* p2 = new PNode (Vector(2, 2, 2), p1); |
---|
| 764 | PNode* p3 = new PNode (Vector(4, 4, 4), p1); |
---|
| 765 | PNode* p4 = new PNode (Vector(6, 6, 6), p2); |
---|
[3365] | 766 | |
---|
| 767 | p1->debug (); |
---|
| 768 | p2->debug (); |
---|
| 769 | p3->debug (); |
---|
| 770 | p4->debug (); |
---|
| 771 | |
---|
[3809] | 772 | p1->shiftCoor (Vector(-1, -1, -1)); |
---|
[3365] | 773 | |
---|
| 774 | printf("World::debug() - shift\n"); |
---|
| 775 | p1->debug (); |
---|
| 776 | p2->debug (); |
---|
| 777 | p3->debug (); |
---|
| 778 | p4->debug (); |
---|
| 779 | |
---|
[3644] | 780 | p1->update (0); |
---|
[3365] | 781 | |
---|
| 782 | printf ("World::debug() - update\n"); |
---|
| 783 | p1->debug (); |
---|
| 784 | p2->debug (); |
---|
| 785 | p3->debug (); |
---|
| 786 | p4->debug (); |
---|
| 787 | |
---|
[3809] | 788 | p2->shiftCoor (Vector(-1, -1, -1)); |
---|
[3644] | 789 | p1->update (0); |
---|
[3365] | 790 | |
---|
| 791 | p1->debug (); |
---|
| 792 | p2->debug (); |
---|
| 793 | p3->debug (); |
---|
| 794 | p4->debug (); |
---|
| 795 | |
---|
[3809] | 796 | p2->setAbsCoor (Vector(1,2,3)); |
---|
[3365] | 797 | |
---|
| 798 | |
---|
[3644] | 799 | p1->update (0); |
---|
[3365] | 800 | |
---|
| 801 | p1->debug (); |
---|
| 802 | p2->debug (); |
---|
| 803 | p3->debug (); |
---|
| 804 | p4->debug (); |
---|
| 805 | |
---|
[3544] | 806 | delete p1; |
---|
[3365] | 807 | |
---|
| 808 | |
---|
| 809 | /* |
---|
[2640] | 810 | WorldEntity* entity; |
---|
| 811 | printf("counting all entities\n"); |
---|
[2816] | 812 | printf("World::debug() - enumerate()\n"); |
---|
| 813 | entity = entities->enumerate(); |
---|
| 814 | while( entity != NULL ) |
---|
[2640] | 815 | { |
---|
| 816 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 817 | entity = entities->nextElement(); |
---|
[2640] | 818 | } |
---|
[3365] | 819 | */ |
---|
[2640] | 820 | } |
---|
[2636] | 821 | |
---|
[2640] | 822 | |
---|
[3449] | 823 | /** |
---|
[3225] | 824 | \brief main loop of the world: executing all world relevant function |
---|
| 825 | |
---|
| 826 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 827 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 828 | collisions drawing everything to the screen. |
---|
| 829 | */ |
---|
[2636] | 830 | void World::mainLoop() |
---|
| 831 | { |
---|
[3365] | 832 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 833 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 834 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 835 | { |
---|
[3546] | 836 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 837 | // Network |
---|
[3365] | 838 | this->synchronize (); |
---|
[2636] | 839 | // Process input |
---|
[3365] | 840 | this->handleInput (); |
---|
[3215] | 841 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 842 | break; |
---|
[2636] | 843 | // Process time |
---|
[3551] | 844 | this->tick (); |
---|
| 845 | // Update the state |
---|
| 846 | this->update (); |
---|
[2636] | 847 | // Process collision |
---|
[3459] | 848 | this->collide (); |
---|
[2636] | 849 | // Draw |
---|
[3365] | 850 | this->display (); |
---|
[3548] | 851 | |
---|
[3565] | 852 | // for( int i = 0; i < 5000000; i++) {} |
---|
[3365] | 853 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 854 | } |
---|
[3546] | 855 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 856 | } |
---|
| 857 | |
---|
[3459] | 858 | |
---|
[2190] | 859 | /** |
---|
[2636] | 860 | \brief synchronize local data with remote data |
---|
[1855] | 861 | */ |
---|
[2636] | 862 | void World::synchronize () |
---|
[1855] | 863 | { |
---|
[2636] | 864 | // Get remote input |
---|
| 865 | // Update synchronizables |
---|
[1855] | 866 | } |
---|
[2636] | 867 | |
---|
[3459] | 868 | |
---|
[2636] | 869 | /** |
---|
| 870 | \brief run all input processing |
---|
[3225] | 871 | |
---|
| 872 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 873 | sdl and has its own event-passing-queue. |
---|
[2636] | 874 | */ |
---|
[3225] | 875 | void World::handleInput () |
---|
[2636] | 876 | { |
---|
| 877 | // localinput |
---|
[3225] | 878 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
[3216] | 879 | cn->process(); |
---|
[2636] | 880 | // remoteinput |
---|
| 881 | } |
---|
| 882 | |
---|
[3459] | 883 | |
---|
[2636] | 884 | /** |
---|
| 885 | \brief advance the timeline |
---|
[3225] | 886 | |
---|
| 887 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 888 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 889 | a heart-beat. |
---|
[2636] | 890 | */ |
---|
[3551] | 891 | void World::tick () |
---|
[2636] | 892 | { |
---|
| 893 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 894 | if(!this->bPause) |
---|
| 895 | { |
---|
[3644] | 896 | this->dt = currentFrame - this->lastFrame; |
---|
[2816] | 897 | |
---|
[3646] | 898 | if( this->dt > 0) |
---|
[2636] | 899 | { |
---|
| 900 | float fps = 1000/dt; |
---|
[3790] | 901 | |
---|
| 902 | // temporary, only for showing how fast the text-engine is |
---|
| 903 | char tmpChar[20]; |
---|
| 904 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
[2636] | 905 | } |
---|
| 906 | else |
---|
| 907 | { |
---|
[3225] | 908 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 909 | nothing. |
---|
| 910 | */ |
---|
[3546] | 911 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
[3194] | 912 | SDL_Delay(10); |
---|
[3646] | 913 | this->dt = 10; |
---|
[2636] | 914 | } |
---|
[3459] | 915 | //this->timeSlice (dt); |
---|
| 916 | |
---|
| 917 | /* function to let all entities tick (iterate through list) */ |
---|
[3646] | 918 | float seconds = this->dt / 1000.0; |
---|
| 919 | this->gameTime += seconds; |
---|
[3654] | 920 | //entity = entities->enumerate(); |
---|
| 921 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 922 | WorldEntity* entity = iterator->nextElement(); |
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[3459] | 923 | while( entity != NULL) |
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| 924 | { |
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| 925 | entity->tick (seconds); |
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[3654] | 926 | entity = iterator->nextElement(); |
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[3459] | 927 | } |
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[3654] | 928 | delete iterator; |
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[3502] | 929 | //skySphere->updatePosition(localCamera->absCoordinate); |
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[3459] | 930 | |
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| 931 | /* update tick the rest */ |
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[3646] | 932 | this->trackManager->tick(this->dt); |
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| 933 | this->localCamera->tick(this->dt); |
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| 934 | this->garbageCollector->tick(seconds); |
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[3851] | 935 | |
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[3812] | 936 | AnimationPlayer::getInstance()->tick(seconds); |
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[2636] | 937 | } |
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| 938 | this->lastFrame = currentFrame; |
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| 939 | } |
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| 940 | |
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[3216] | 941 | |
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[2636] | 942 | /** |
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[3551] | 943 | \brief this function gives the world a consistant state |
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| 944 | |
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| 945 | after ticking (updating the world state) this will give a constistant |
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| 946 | state to the whole system. |
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| 947 | */ |
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| 948 | void World::update() |
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| 949 | { |
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[3646] | 950 | this->garbageCollector->update(); |
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[3644] | 951 | this->nullParent->update (dt); |
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[3551] | 952 | } |
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| 953 | |
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| 954 | |
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| 955 | /** |
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[3225] | 956 | \brief render the current frame |
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| 957 | |
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| 958 | clear all buffers and draw the world |
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[2636] | 959 | */ |
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| 960 | void World::display () |
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| 961 | { |
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| 962 | // clear buffer |
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| 963 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 964 | // set camera |
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| 965 | this->localCamera->apply (); |
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| 966 | // draw world |
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| 967 | this->draw(); |
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| 968 | // draw HUD |
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[3365] | 969 | /* \todo draw HUD */ |
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[2636] | 970 | // flip buffers |
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| 971 | SDL_GL_SwapBuffers(); |
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[3365] | 972 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
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| 973 | //SDL_Flip (screen); |
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[2636] | 974 | } |
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| 975 | |
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[2644] | 976 | |
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[3225] | 977 | /** |
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| 978 | \brief add and spawn a new entity to this world |
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| 979 | \param entity to be added |
---|
| 980 | */ |
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[2644] | 981 | void World::spawn(WorldEntity* entity) |
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| 982 | { |
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[3365] | 983 | this->entities->add (entity); |
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[3233] | 984 | entity->postSpawn (); |
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[2816] | 985 | } |
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| 986 | |
---|
| 987 | |
---|
[3225] | 988 | /** |
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| 989 | \brief add and spawn a new entity to this world |
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| 990 | \param entity to be added |
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[3449] | 991 | \param absCoor At what coordinates to add this entity. |
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| 992 | \param absDir In which direction should it look. |
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[3225] | 993 | */ |
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[3365] | 994 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
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[2816] | 995 | { |
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[3529] | 996 | this->entities->add (entity); |
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| 997 | |
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[3809] | 998 | entity->setAbsCoor (*absCoor); |
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| 999 | entity->setAbsDir (*absDir); |
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[3365] | 1000 | |
---|
[3233] | 1001 | entity->postSpawn (); |
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[2644] | 1002 | } |
---|
[2816] | 1003 | |
---|
| 1004 | |
---|
[3521] | 1005 | /** |
---|
| 1006 | \brief add and spawn a new entity to this world |
---|
| 1007 | \param entity to be added |
---|
| 1008 | \param entity to be added to (PNode) |
---|
| 1009 | \param At what relative coordinates to add this entity. |
---|
| 1010 | \param In which relative direction should it look. |
---|
| 1011 | */ |
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| 1012 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
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| 1013 | Vector* relCoor, Quaternion* relDir, |
---|
[3565] | 1014 | int parentingMode) |
---|
[3521] | 1015 | { |
---|
[3551] | 1016 | this->nullParent = NullParent::getInstance(); |
---|
[3529] | 1017 | if( parentNode != NULL) |
---|
[3521] | 1018 | { |
---|
| 1019 | parentNode->addChild (entity); |
---|
| 1020 | |
---|
[3809] | 1021 | entity->setRelCoor (*relCoor); |
---|
| 1022 | entity->setRelDir (*relDir); |
---|
[3586] | 1023 | entity->setMode(parentingMode); |
---|
[3521] | 1024 | |
---|
| 1025 | this->entities->add (entity); |
---|
| 1026 | |
---|
| 1027 | entity->postSpawn (); |
---|
| 1028 | } |
---|
| 1029 | } |
---|
| 1030 | |
---|
| 1031 | |
---|
| 1032 | |
---|
[3449] | 1033 | /** |
---|
[3225] | 1034 | \brief commands that the world must catch |
---|
| 1035 | \returns false if not used by the world |
---|
| 1036 | */ |
---|
[3216] | 1037 | bool World::command(Command* cmd) |
---|
| 1038 | { |
---|
[3640] | 1039 | if( !strcmp( cmd->cmd, "view0")) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
| 1040 | else if( !strcmp( cmd->cmd, "view1")) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
| 1041 | else if( !strcmp( cmd->cmd, "view2")) this->localCamera->setViewMode(VIEW_FRONT); |
---|
| 1042 | else if( !strcmp( cmd->cmd, "view3")) this->localCamera->setViewMode(VIEW_LEFT); |
---|
| 1043 | else if( !strcmp( cmd->cmd, "view4")) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
[3643] | 1044 | else if( !strcmp( cmd->cmd, "view5")) this->localCamera->setViewMode(VIEW_TOP); |
---|
[3798] | 1045 | |
---|
[3216] | 1046 | return false; |
---|
| 1047 | } |
---|
[3365] | 1048 | |
---|