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source: orxonox.OLD/orxonox/branches/physics/src/util/physics/physics_connection.cc @ 4183

Last change on this file since 4183 was 4183, checked in by bensch, 19 years ago

orxonox/branches/physics: physicsEngine works for particles

File size: 1.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "physics_connection.h"
19
20#include "physics_engine.h"
21
22using namespace std;
23
24
25
26PhysicsConnection::PhysicsConnection(ParticleSystem* particleSystem, Field* field)
27{
28  this->type = PCON_ParticlesField;
29  this->particleSystem = particleSystem;
30  this->field = field;
31
32  PhysicsEngine::getInstance()->addConnection(this);
33}
34
35
36/**
37   \brief standard deconstructor
38
39*/
40PhysicsConnection::~PhysicsConnection () 
41{
42  PhysicsEngine::getInstance()->removeConnection(this);
43}
44
45/**
46    \brief applies the Force to some Object.
47*/
48void PhysicsConnection::apply(void) const
49{
50  switch(this->type)
51    {
52    case PCON_IPhysField:
53     
54      break;
55
56    case PCON_ParticlesField:
57      this->particleSystem->applyField(this->field);
58
59      break;
60     
61    case PCON_IPhysIPhys:
62
63      break;
64    }
65}
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