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source: orxonox.OLD/orxonox/branches/physics/src/util/physics/physics_connection.cc @ 4182

Last change on this file since 4182 was 4182, checked in by bensch, 19 years ago

orxonox/branches/physics: connection of Physical effects should work on ParticleSystems

File size: 1.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "physics_connection.h"
19#include "field.h"
20#include "particle_system.h"
21
22using namespace std;
23
24
25
26PhysicsConnection::PhysicsConnection(ParticleSystem* particleSystem, Field* field)
27{
28  this->type = PCON_ParticlesField;
29  this->particleSystem = particleSystem;
30  this->field = field;
31}
32
33
34/**
35   \brief standard deconstructor
36
37*/
38PhysicsConnection::~PhysicsConnection () 
39{
40
41}
42
43/**
44    \brief applies the Force to some Object.
45*/
46void PhysicsConnection::apply(void) const
47{
48  switch(this->type)
49    {
50    case PCON_IPhysField:
51     
52      break;
53
54    case PCON_ParticlesField:
55      this->particleSystem->applyField(this->field);
56
57      break;
58     
59    case PCON_IPhysIPhys:
60
61      break;
62    }
63}
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