Last change
on this file since 4182 was
4182,
checked in by bensch, 19 years ago
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orxonox/branches/physics: connection of Physical effects should work on ParticleSystems
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File size:
1.1 KB
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "physics_connection.h" |
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19 | #include "field.h" |
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20 | #include "particle_system.h" |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | |
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25 | |
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26 | PhysicsConnection::PhysicsConnection(ParticleSystem* particleSystem, Field* field) |
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27 | { |
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28 | this->type = PCON_ParticlesField; |
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29 | this->particleSystem = particleSystem; |
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30 | this->field = field; |
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31 | } |
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32 | |
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33 | |
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34 | /** |
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35 | \brief standard deconstructor |
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36 | |
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37 | */ |
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38 | PhysicsConnection::~PhysicsConnection () |
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39 | { |
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40 | |
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41 | } |
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42 | |
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43 | /** |
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44 | \brief applies the Force to some Object. |
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45 | */ |
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46 | void PhysicsConnection::apply(void) const |
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47 | { |
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48 | switch(this->type) |
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49 | { |
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50 | case PCON_IPhysField: |
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51 | |
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52 | break; |
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53 | |
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54 | case PCON_ParticlesField: |
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55 | this->particleSystem->applyField(this->field); |
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56 | |
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57 | break; |
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58 | |
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59 | case PCON_IPhysIPhys: |
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60 | |
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61 | break; |
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62 | } |
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63 | } |
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