[1853] | 1 | |
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[4178] | 2 | |
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[1853] | 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 19 | |
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[2190] | 20 | #include "world.h" |
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[3608] | 21 | |
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| 22 | #include "orxonox.h" |
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[3620] | 23 | |
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[4293] | 24 | #include "state.h" |
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| 25 | |
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[3608] | 26 | #include "p_node.h" |
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| 27 | #include "null_parent.h" |
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| 28 | #include "helper_parent.h" |
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| 29 | #include "track_node.h" |
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[2190] | 30 | #include "world_entity.h" |
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[2036] | 31 | #include "player.h" |
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[2190] | 32 | #include "camera.h" |
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[2816] | 33 | #include "environment.h" |
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[3419] | 34 | #include "skysphere.h" |
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[3803] | 35 | #include "skybox.h" |
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[3750] | 36 | #include "satellite.h" |
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[4283] | 37 | #include "test_entity.h" |
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[3608] | 38 | #include "terrain.h" |
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[3436] | 39 | #include "light.h" |
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[3790] | 40 | #include "text_engine.h" |
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[3620] | 41 | |
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[3646] | 42 | #include "track_manager.h" |
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| 43 | #include "garbage_collector.h" |
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[3812] | 44 | #include "animation_player.h" |
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[4178] | 45 | #include "particle_engine.h" |
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[4283] | 46 | #include "graphics_engine.h" |
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[3646] | 47 | |
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[3608] | 48 | #include "command_node.h" |
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| 49 | #include "glmenu_imagescreen.h" |
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| 50 | #include "list.h" |
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[4178] | 51 | #include "game_loader.h" |
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[2036] | 52 | |
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[4178] | 53 | #include "animation3d.h" |
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[4183] | 54 | #include "physics_engine.h" |
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| 55 | #include "gravity.h" |
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[3608] | 56 | |
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[4178] | 57 | #include "substring.h" |
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[3608] | 58 | |
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[4283] | 59 | #include "factory.h" |
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| 60 | |
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[1856] | 61 | using namespace std; |
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[1853] | 62 | |
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[3620] | 63 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 64 | |
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| 65 | |
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| 66 | /** |
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| 67 | \brief private constructor because of singleton |
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| 68 | */ |
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| 69 | WorldInterface::WorldInterface() |
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| 70 | { |
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| 71 | this->worldIsInitialized = false; |
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| 72 | this->worldReference = NULL; |
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| 73 | } |
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| 74 | |
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| 75 | /** |
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| 76 | \brief public deconstructor |
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| 77 | */ |
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| 78 | WorldInterface::~WorldInterface() |
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| 79 | { |
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| 80 | this->singletonRef = NULL; |
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| 81 | this->worldIsInitialized = false; |
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| 82 | this->worldReference = NULL; |
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| 83 | } |
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| 84 | |
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| 85 | /** |
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| 86 | \brief gets the singleton instance |
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| 87 | \returns singleton instance |
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| 88 | */ |
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| 89 | WorldInterface* WorldInterface::getInstance() |
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| 90 | { |
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| 91 | if( singletonRef == NULL) |
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| 92 | singletonRef = new WorldInterface(); |
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| 93 | return singletonRef; |
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| 94 | } |
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| 95 | |
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| 96 | |
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| 97 | /** |
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| 98 | \brief initializes the interface |
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| 99 | \param reference to the world |
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| 100 | |
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| 101 | if the worldinterface is not initilizes, there wont be any |
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| 102 | useable interface |
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| 103 | */ |
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| 104 | void WorldInterface::init(World* world) |
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| 105 | { |
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| 106 | this->worldReference = world; |
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[3629] | 107 | if( world != NULL) |
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[3620] | 108 | { |
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| 109 | this->worldIsInitialized = true; |
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| 110 | PRINTF(3)("WorldInterface up and running\n"); |
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| 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | /** |
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| 116 | \brief gets the entity list from the world |
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| 117 | \return entity list |
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| 118 | */ |
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| 119 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 120 | { |
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| 121 | if( this->worldIsInitialized) |
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| 122 | return this->worldReference->getEntities(); |
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| 123 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 124 | return NULL; |
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| 125 | } |
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| 126 | |
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[4178] | 127 | CREATE_FACTORY(World); |
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[3620] | 128 | |
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[4283] | 129 | World::World(const TiXmlElement* root) |
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[4178] | 130 | { |
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| 131 | this->constuctorInit("", -1); |
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| 132 | this->path = NULL; |
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| 133 | |
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[4283] | 134 | this->loadParams(root); |
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[4178] | 135 | } |
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| 136 | |
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[1858] | 137 | /** |
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[2551] | 138 | \brief create a new World |
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| 139 | |
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| 140 | This creates a new empty world! |
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[1858] | 141 | */ |
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[2636] | 142 | World::World (char* name) |
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[1855] | 143 | { |
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[4178] | 144 | this->path = NULL; |
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| 145 | this->constuctorInit(name, -1); |
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[3573] | 146 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 147 | } |
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| 148 | |
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[3449] | 149 | /** |
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| 150 | \brief creates a new World... |
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| 151 | \param worldID with this ID |
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| 152 | */ |
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[2636] | 153 | World::World (int worldID) |
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| 154 | { |
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[4178] | 155 | this->path = NULL; |
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| 156 | this->constuctorInit(NULL, worldID); |
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[2636] | 157 | } |
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| 158 | |
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[1858] | 159 | /** |
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[2551] | 160 | \brief remove the World from memory |
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[3365] | 161 | |
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| 162 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 163 | things contained in the tree are deleted automaticaly |
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[1858] | 164 | */ |
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[2190] | 165 | World::~World () |
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[1872] | 166 | { |
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[3546] | 167 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3226] | 168 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3220] | 169 | cn->unbind(this->localPlayer); |
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| 170 | cn->reset(); |
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[3677] | 171 | |
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[3620] | 172 | delete WorldInterface::getInstance(); |
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[3529] | 173 | delete this->nullParent; |
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[3553] | 174 | delete this->entities; |
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[3597] | 175 | delete this->lightMan; |
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[3566] | 176 | delete this->trackManager; |
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[4178] | 177 | delete this->particleEngine; |
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[3790] | 178 | TextEngine::getInstance()->flush(); |
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[4183] | 179 | delete PhysicsEngine::getInstance(); |
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[3812] | 180 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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[3729] | 181 | //delete garbagecollecor |
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| 182 | //delete animator |
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[3790] | 183 | |
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[4283] | 184 | LoadClassDescription::printAll(); |
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| 185 | |
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[4178] | 186 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[1872] | 187 | } |
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[1858] | 188 | |
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[3526] | 189 | /** |
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[3629] | 190 | \brief initializes the world. |
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| 191 | |
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| 192 | set all stuff here that is world generic and does not use to much memory |
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| 193 | because the real init() function StoryEntity::init() will be called |
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| 194 | shortly before start of the game. |
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| 195 | since all worlds are initiated/referenced before they will be started. |
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| 196 | NO LEVEL LOADING HERE - NEVER! |
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[3526] | 197 | */ |
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[4178] | 198 | void World::constuctorInit(char* name, int worldID) |
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[3526] | 199 | { |
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| 200 | this->setClassName ("World"); |
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[2636] | 201 | |
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[4178] | 202 | //this->worldName = name; |
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| 203 | //this->worldName = new char[strlen(name)+1]; |
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| 204 | //strcpy(this->worldName, name); |
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[3526] | 205 | this->debugWorldNr = worldID; |
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| 206 | this->entities = new tList<WorldEntity>(); |
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[4293] | 207 | |
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| 208 | State::getInstance(); |
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[3629] | 209 | } |
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[3526] | 210 | |
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[4283] | 211 | void World::loadParams(const TiXmlElement* root) |
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| 212 | { |
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| 213 | const char *string; |
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| 214 | char *name; |
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| 215 | int id; |
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[3629] | 216 | |
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[4283] | 217 | PRINTF0("Creating a World\n"); |
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| 218 | |
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| 219 | LoadParam<World>(root, "identifier", this, &World::setStoryID) |
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| 220 | .describe("Sets the StoryID of this world"); |
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| 221 | LoadParam<World>(root, "nextid", this, &World::setNextStoryID) |
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| 222 | .describe("Sets the ID of the next world"); |
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| 223 | LoadParam<World>(root, "path", this, &World::setPath) |
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| 224 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 225 | |
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| 226 | |
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| 227 | /* |
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| 228 | // identifier |
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| 229 | string = grabParameter( root, "identifier"); |
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| 230 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 231 | { |
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| 232 | PRINTF0("World is missing a proper 'identifier'\n"); |
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| 233 | this->setStoryID( -1); |
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| 234 | } |
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| 235 | else setStoryID( id); |
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| 236 | |
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| 237 | // next id |
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| 238 | string = grabParameter( root, "nextid"); |
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| 239 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 240 | { |
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| 241 | PRINTF0("World is missing a proper 'nextid'\n"); |
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| 242 | this->setStoryID( -1); |
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| 243 | } |
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| 244 | else setNextStoryID( id); |
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| 245 | |
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| 246 | |
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| 247 | // path |
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| 248 | string = grabParameter( root, "path"); |
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| 249 | if( string == NULL) |
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| 250 | { |
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| 251 | PRINTF0("World is missing a proper 'path'\n"); |
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| 252 | this->setPath( NULL); |
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| 253 | } |
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| 254 | else |
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| 255 | { |
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| 256 | name = new char[strlen(string + 2)]; |
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| 257 | strcpy( name, string); |
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| 258 | this->setPath( name); |
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| 259 | } |
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| 260 | */ |
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| 261 | } |
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| 262 | |
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| 263 | |
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[3629] | 264 | /** |
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| 265 | \brief this is executed before load |
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| 266 | |
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| 267 | since the load function sometimes needs data, that has been init before |
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| 268 | the load and after the proceeding storyentity has finished |
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| 269 | */ |
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| 270 | ErrorMessage World::preLoad() |
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| 271 | { |
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[3620] | 272 | /* init the world interface */ |
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| 273 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 274 | wi->init(this); |
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[3646] | 275 | this->garbageCollector = GarbageCollector::getInstance(); |
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[4178] | 276 | |
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| 277 | this->particleEngine = ParticleEngine::getInstance(); |
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| 278 | this->trackManager = TrackManager::getInstance(); |
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| 279 | this->lightMan = LightManager::getInstance(); |
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| 280 | this->nullParent = NullParent::getInstance (); |
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| 281 | this->nullParent->setName ("NullParent"); |
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| 282 | |
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| 283 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[4183] | 284 | PhysicsEngine::getInstance(); |
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[4178] | 285 | |
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| 286 | this->localCamera = new Camera(); |
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| 287 | this->localCamera->setName ("camera"); |
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[4293] | 288 | |
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| 289 | State::getInstance()->setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 290 | |
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[4283] | 291 | GraphicsEngine::getInstance()->displayFPS(true); |
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[3526] | 292 | } |
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| 293 | |
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| 294 | |
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[3449] | 295 | /** |
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| 296 | \brief loads the World by initializing all resources, and set their default values. |
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| 297 | */ |
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[3459] | 298 | ErrorMessage World::load() |
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[4178] | 299 | { |
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| 300 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 301 | TiXmlElement* element; |
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| 302 | GameLoader* loader = GameLoader::getInstance(); |
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| 303 | |
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| 304 | if( getPath() == NULL) |
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[2636] | 305 | { |
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[4178] | 306 | PRINTF(1)("World has no path specified for loading"); |
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| 307 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 308 | } |
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| 309 | |
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| 310 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 311 | // load the campaign document |
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| 312 | if( !XMLDoc->LoadFile()) |
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| 313 | { |
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| 314 | // report an error |
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| 315 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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| 316 | delete XMLDoc; |
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| 317 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 318 | } |
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| 319 | |
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| 320 | // check basic validity |
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| 321 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 322 | assert( root != NULL); |
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| 323 | |
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| 324 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 325 | { |
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| 326 | // report an error |
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| 327 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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| 328 | delete XMLDoc; |
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| 329 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 330 | } |
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| 331 | |
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| 332 | // load the parameters |
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| 333 | // name |
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| 334 | char* temp; |
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| 335 | const char* string = grabParameter( root, "name"); |
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| 336 | if( string == NULL) |
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| 337 | { |
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| 338 | PRINTF(2)("World is missing a proper 'name'\n"); |
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| 339 | string = "Unknown"; |
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| 340 | temp = new char[strlen(string + 2)]; |
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| 341 | strcpy( temp, string); |
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| 342 | this->worldName = temp; |
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| 343 | } |
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| 344 | else |
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| 345 | { |
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| 346 | temp = new char[strlen(string + 2)]; |
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| 347 | strcpy( temp, string); |
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| 348 | this->worldName = temp; |
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| 349 | } |
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| 350 | //////////////// |
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| 351 | // LOADSCREEN // |
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| 352 | //////////////// |
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| 353 | element = root->FirstChildElement("LoadScreen"); |
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| 354 | if (element == NULL) |
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| 355 | { |
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| 356 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 357 | |
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| 358 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 359 | this->glmis->setMaximum(8); |
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| 360 | this->glmis->draw(); |
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| 361 | } |
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| 362 | else |
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| 363 | { |
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[4283] | 364 | this->glmis->loadParams(element); |
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[4178] | 365 | this->glmis->draw(); |
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| 366 | } |
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| 367 | this->glmis->draw(); |
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| 368 | // find WorldEntities |
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| 369 | element = root->FirstChildElement("WorldEntities"); |
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| 370 | |
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| 371 | if( element == NULL) |
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| 372 | { |
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| 373 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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| 374 | } |
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| 375 | else |
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| 376 | { |
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| 377 | element = element->FirstChildElement(); |
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| 378 | // load Players/Objects/Whatever |
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| 379 | PRINTF(4)("Loading WorldEntities\n"); |
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| 380 | while( element != NULL) |
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| 381 | { |
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| 382 | WorldEntity* created = (WorldEntity*) loader->fabricate( element); |
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| 383 | if( created != NULL) this->spawn( created); |
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| 384 | // if we load a 'Player' we use it as localPlayer |
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| 385 | //todo do this more elegant |
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| 386 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) localPlayer = (Player*) created; |
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| 387 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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| 388 | element = element->NextSiblingElement(); |
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| 389 | glmis->step(); //! \todo temporary |
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| 390 | } |
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| 391 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 392 | } |
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| 393 | |
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| 394 | // find Track |
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[4223] | 395 | element = root->FirstChildElement( "Track"); |
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[4178] | 396 | if( element == NULL) |
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| 397 | { |
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[4283] | 398 | PRINTF(0)("World is missing a 'Track'\n"); |
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[4178] | 399 | } |
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| 400 | else |
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| 401 | { |
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| 402 | //load track |
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[4283] | 403 | PRINTF(4)("Loading Track\n"); |
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[4178] | 404 | |
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[4223] | 405 | trackManager->load( element); |
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[4178] | 406 | trackManager->finalize(); |
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[4223] | 407 | } |
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[4178] | 408 | |
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| 409 | // free the XML data |
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| 410 | |
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| 411 | delete XMLDoc; |
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| 412 | /* GENERIC LOADING PROCESS FINISHED */ |
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| 413 | |
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| 414 | // bind input |
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| 415 | Orxonox *orx = Orxonox::getInstance (); |
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| 416 | orx->getLocalInput()->bind (localPlayer); |
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| 417 | |
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| 418 | // bind camera |
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| 419 | //this->localCamera->bind (localPlayer); |
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| 420 | this->localPlayer->addChild (this->localCamera); |
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[3567] | 421 | |
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| 422 | |
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[4178] | 423 | lightMan->setAmbientColor(.1,.1,.1); |
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| 424 | lightMan->addLight(); |
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| 425 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 426 | // lightMan->setDiffuseColor(1,1,1); |
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| 427 | // lightMan->addLight(1); |
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| 428 | // lightMan->setPosition(20, 10, -20); |
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| 429 | // lightMan->setDiffuseColor(0,0,0); |
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[4283] | 430 | //lightMan->debug(); |
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[4178] | 431 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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| 432 | |
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| 433 | // trackManager->setBindSlave(env); |
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| 434 | PNode* tn = trackManager->getTrackNode(); |
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| 435 | tn->addChild(this->localPlayer); |
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| 436 | |
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| 437 | //localCamera->setParent(TrackNode::getInstance()); |
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| 438 | tn->addChild(this->localCamera); |
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| 439 | localCamera->lookAt(tn); |
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| 440 | localCamera->setMode(PNODE_MOVEMENT); |
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| 441 | this->localPlayer->setMode(PNODE_ALL); |
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| 442 | Vector* cameraOffset = new Vector (0, 5, -10); |
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| 443 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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| 444 | |
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| 445 | this->sky->setParent(this->localCamera); |
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[3368] | 446 | |
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[4178] | 447 | // initialize debug coord system |
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| 448 | objectList = glGenLists(1); |
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| 449 | glNewList (objectList, GL_COMPILE); |
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| 450 | |
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[4283] | 451 | //trackManager->drawGraph(.01); |
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| 452 | //trackManager->debug(2); |
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[4178] | 453 | glEndList(); |
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[3602] | 454 | |
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[4178] | 455 | terrain = new Terrain("worlds/newGround.obj"); |
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| 456 | terrain->setRelCoor(Vector(0,-10,0)); |
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| 457 | this->spawn(terrain); |
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[3365] | 458 | |
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[3194] | 459 | |
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[4192] | 460 | // Creating a Test Particle System |
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[4190] | 461 | ParticleSystem* system = new ParticleSystem(100000, PARTICLE_SPRITE); |
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[4192] | 462 | system->setLifeSpan(1); |
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| 463 | system->setConserve(.8); |
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[4193] | 464 | system->setRadius(4, 3, 1, 2); |
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| 465 | system->setColor(.5,0,0,.5, 1,1,0,1, 0,0,0,0); |
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[3365] | 466 | |
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[4192] | 467 | // Creating a Test Particle Emitter |
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[4190] | 468 | ParticleEmitter* emitter = new ParticleEmitter(Vector(-1, 0, 0), M_PI_4, 400, .5); |
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[4274] | 469 | emitter->setType(EMITTER_CUBE); |
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| 470 | emitter->setSize(20); |
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[4178] | 471 | emitter->setParent(this->localPlayer); |
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[4192] | 472 | emitter->setRelCoor(Vector(0,-3,0)); |
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[4178] | 473 | |
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[4192] | 474 | // Add the Flow from the Emitter into the System |
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| 475 | particleEngine->addConnection(emitter, system); |
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| 476 | |
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| 477 | |
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| 478 | // Creating Some Fields |
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[4184] | 479 | Field* twirl = new Twirl(); |
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[4190] | 480 | twirl->setMagnitude(.1); |
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[4184] | 481 | Field* gravity = new PointGravity(); |
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[4190] | 482 | gravity->setMagnitude(.5); |
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[4192] | 483 | twirl->setParent(this->localCamera->getTarget()); |
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| 484 | gravity->setParent(this->localCamera->getTarget()); |
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| 485 | |
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| 486 | // new PhysicsConnection(system, twirl); |
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| 487 | // new PhysicsConnection(system, gravity); |
---|
| 488 | |
---|
[4283] | 489 | |
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| 490 | WorldEntity* testEntity = new TestEntity(); |
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| 491 | //testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 492 | testEntity->setRelCoor(Vector(25, -10, -20)); |
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| 493 | testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 494 | this->spawn(testEntity); |
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| 495 | this->localPlayer->addChild(testEntity); |
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[4178] | 496 | } |
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[3368] | 497 | |
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[4283] | 498 | |
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[4178] | 499 | void World::loadDebugWorld(int worldID) |
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| 500 | { |
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| 501 | /*monitor progress*/ |
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| 502 | this->glmis->step(); |
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[4283] | 503 | // stuff beyond this point remains to be loaded properly |
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[4178] | 504 | |
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[4283] | 505 | // initializing the TrackManager |
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| 506 | this->trackManager = TrackManager::getInstance(); |
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| 507 | //trackManager->addPoint(Vector(0,0,0)); |
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| 508 | trackManager->addPoint(Vector(150, -35, 5)); |
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| 509 | trackManager->addPoint(Vector(200,-35, 5)); |
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| 510 | trackManager->addPoint(Vector(250, -35, 5)); |
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| 511 | trackManager->addPoint(Vector(320,-33,-.55)); |
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| 512 | trackManager->setDuration(1); |
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| 513 | trackManager->setSavePoint(); |
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| 514 | |
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| 515 | trackManager->addPoint(Vector(410, 0, 0)); |
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| 516 | trackManager->addPoint(Vector(510, 20, -10)); |
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| 517 | trackManager->addPoint(Vector(550, 20, -10)); |
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| 518 | trackManager->addPoint(Vector(570, 20, -10)); |
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| 519 | trackManager->setDuration(2); |
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| 520 | |
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| 521 | trackManager->forkS("testFork1,testFork2"); |
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| 522 | trackManager->workOn("testFork1"); |
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| 523 | trackManager->addPoint(Vector(640, 25, -30)); |
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| 524 | trackManager->addPoint(Vector(700, 40, -120)); |
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| 525 | trackManager->addPoint(Vector(800, 50, -150)); |
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| 526 | trackManager->addPoint(Vector(900, 60, -100)); |
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| 527 | trackManager->addPoint(Vector(900, 60, -70)); |
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| 528 | trackManager->addPoint(Vector(990, 65, -15)); |
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| 529 | trackManager->addPoint(Vector(1050, 65, -10)); |
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| 530 | trackManager->addPoint(Vector(1100, 65, -20)); |
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| 531 | trackManager->setDuration(4); |
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| 532 | |
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| 533 | trackManager->workOn("testFork2"); |
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| 534 | trackManager->addPoint(Vector(640, 25, 20)); |
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| 535 | trackManager->addPoint(Vector(670, 50, 120)); |
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| 536 | trackManager->addPoint(Vector(700, 70, 80)); |
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| 537 | trackManager->addPoint(Vector(800, 70, 65)); |
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| 538 | trackManager->addPoint(Vector(850, 65, 65)); |
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| 539 | trackManager->addPoint(Vector(920, 35, 40)); |
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| 540 | trackManager->addPoint(Vector(945, 40, 40)); |
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| 541 | trackManager->addPoint(Vector(970, 24, 40)); |
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| 542 | trackManager->addPoint(Vector(1000, 40, -7)); |
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| 543 | trackManager->setDuration(4); |
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| 544 | |
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| 545 | |
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| 546 | trackManager->joinS("testFork1,testFork2"); |
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| 547 | |
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| 548 | trackManager->addPoint(Vector(1200, 60, -50)); |
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| 549 | trackManager->addPoint(Vector(1300, 50, -50)); |
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| 550 | trackManager->addPoint(Vector(1400, 40, -50)); |
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| 551 | trackManager->addPoint(Vector(1500, 40, -60)); |
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| 552 | trackManager->addPoint(Vector(1600, 35, -55)); |
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| 553 | trackManager->addPoint(Vector(1700, 45, -40)); |
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| 554 | trackManager->addPoint(Vector(1750, 60, -40)); |
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| 555 | trackManager->addPoint(Vector(1770, 80, -40)); |
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| 556 | trackManager->addPoint(Vector(1800, 100, -40)); |
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| 557 | trackManager->setDuration(10); |
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| 558 | |
---|
| 559 | trackManager->finalize(); |
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| 560 | |
---|
| 561 | |
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[4178] | 562 | // LIGHT initialisation |
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| 563 | lightMan->setAmbientColor(.1,.1,.1); |
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| 564 | lightMan->addLight(); |
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| 565 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 566 | // lightMan->setDiffuseColor(1,1,1); |
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| 567 | // lightMan->addLight(1); |
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| 568 | // lightMan->setPosition(20, 10, -20); |
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| 569 | // lightMan->setDiffuseColor(0,0,0); |
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| 570 | lightMan->debug(); |
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| 571 | |
---|
| 572 | switch(this->debugWorldNr) |
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| 573 | { |
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| 574 | /* |
---|
| 575 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
| 576 | removed by a reald world-loader, which interprets a world-file. |
---|
| 577 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
| 578 | make whatever you want... |
---|
| 579 | */ |
---|
| 580 | case DEBUG_WORLD_0: |
---|
| 581 | { |
---|
| 582 | lightMan->setPosition(-5.0, 10.0, -40.0); |
---|
| 583 | |
---|
| 584 | // !\todo old track-system has to be removed |
---|
| 585 | |
---|
| 586 | //create helper for player |
---|
| 587 | //HelperParent* hp = new HelperParent (); |
---|
| 588 | /* the player has to be added to this helper */ |
---|
| 589 | |
---|
| 590 | // create a player |
---|
| 591 | this->localPlayer = new Player (); |
---|
| 592 | this->localPlayer->setName ("player"); |
---|
| 593 | this->spawn (this->localPlayer); |
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| 594 | /*monitor progress*/ |
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| 595 | //this->glmis->step(); |
---|
| 596 | this->glmis->step(); |
---|
| 597 | |
---|
| 598 | // bind input |
---|
| 599 | Orxonox *orx = Orxonox::getInstance (); |
---|
| 600 | orx->getLocalInput()->bind (this->localPlayer); |
---|
[2636] | 601 | |
---|
[4178] | 602 | // bind camera |
---|
| 603 | this->localCamera = new Camera(); |
---|
| 604 | this->localCamera->setName ("camera"); |
---|
[3637] | 605 | |
---|
[4178] | 606 | /*monitor progress*/ |
---|
| 607 | this->glmis->step(); |
---|
[2816] | 608 | |
---|
[4178] | 609 | sky = new SkyBox(); |
---|
| 610 | // (SkyBox*)(sky)->setTexture("pictures/sky/skybox", "jpg"); |
---|
| 611 | sky->setParent(localCamera); |
---|
| 612 | this->spawn(sky); |
---|
[3419] | 613 | |
---|
[4178] | 614 | /*monitor progress*/ |
---|
| 615 | this->glmis->step(); |
---|
[3368] | 616 | |
---|
[3521] | 617 | |
---|
[4178] | 618 | WorldEntity* env = new Environment(); |
---|
| 619 | env->setName ("env"); |
---|
| 620 | this->spawn(env); |
---|
[3521] | 621 | |
---|
[3586] | 622 | |
---|
[4178] | 623 | /* |
---|
| 624 | Vector* es = new Vector (10, 5, 0); |
---|
| 625 | Quaternion* qs = new Quaternion (); |
---|
| 626 | WorldEntity* pr = new Primitive(P_CYLINDER); |
---|
| 627 | pr->setName("primitive"); |
---|
| 628 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
---|
| 629 | */ |
---|
[3521] | 630 | |
---|
[4178] | 631 | /*monitor progress*/ |
---|
| 632 | this->glmis->step(); |
---|
[2816] | 633 | |
---|
[4178] | 634 | // trackManager->setBindSlave(env); |
---|
| 635 | PNode* tn = trackManager->getTrackNode(); |
---|
| 636 | tn->addChild(this->localPlayer); |
---|
| 637 | this->localCamera->lookAt(tn); |
---|
[3539] | 638 | |
---|
[4178] | 639 | //localCamera->setParent(TrackNode::getInstance()); |
---|
| 640 | tn->addChild(this->localCamera); |
---|
| 641 | // localCamera->lookAt(tn); |
---|
| 642 | this->localPlayer->setMode(PNODE_ALL); |
---|
| 643 | //Vector* cameraOffset = new Vector (0, 5, -10); |
---|
| 644 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
---|
| 645 | this->glmis->step(); |
---|
| 646 | break; |
---|
| 647 | } |
---|
| 648 | case DEBUG_WORLD_1: |
---|
| 649 | { |
---|
| 650 | lightMan->setPosition(.0, .0, .0); |
---|
| 651 | lightMan->setAttenuation(1.0, .01, 0.0); |
---|
| 652 | lightMan->setSpecularColor(1,0,0); |
---|
| 653 | this->nullParent = NullParent::getInstance (); |
---|
| 654 | this->nullParent->setName ("NullParent"); |
---|
[3365] | 655 | |
---|
[4178] | 656 | // create a player |
---|
| 657 | WorldEntity* myPlayer = new Player(); |
---|
| 658 | myPlayer->setName ("player"); |
---|
| 659 | this->spawn(myPlayer); |
---|
| 660 | this->localPlayer = myPlayer; |
---|
[2636] | 661 | |
---|
[4178] | 662 | // bind input |
---|
| 663 | Orxonox *orx = Orxonox::getInstance(); |
---|
| 664 | orx->getLocalInput()->bind (myPlayer); |
---|
[2636] | 665 | |
---|
[4178] | 666 | // bind camera |
---|
| 667 | this->localCamera = new Camera (); |
---|
| 668 | this->localCamera->setName ("camera"); |
---|
| 669 | this->localCamera->lookAt(LightManager::getInstance()->getLight(0)); |
---|
| 670 | this->localCamera->setParent(this->localPlayer); |
---|
[3429] | 671 | |
---|
[4178] | 672 | // Create SkySphere |
---|
| 673 | sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 674 | this->localPlayer->addChild(this->sky); |
---|
| 675 | this->spawn(this->sky); |
---|
| 676 | Vector* es = new Vector (20, 0, 0); |
---|
| 677 | Quaternion* qs = new Quaternion (); |
---|
[3586] | 678 | |
---|
[4178] | 679 | lightMan->getLight(0)->setParent(trackManager->getTrackNode()); |
---|
| 680 | break; |
---|
| 681 | } |
---|
| 682 | case DEBUG_WORLD_2: |
---|
| 683 | { |
---|
| 684 | lightMan->setAmbientColor(.1,.1,.1); |
---|
| 685 | lightMan->addLight(); |
---|
| 686 | lightMan->setPosition(-5.0, 10.0, -40.0); |
---|
| 687 | this->nullParent = NullParent::getInstance (); |
---|
| 688 | this->nullParent->setName ("NullParent"); |
---|
[3727] | 689 | |
---|
[4178] | 690 | // !\todo old track-system has to be removed |
---|
[3727] | 691 | |
---|
[4178] | 692 | //create helper for player |
---|
| 693 | //HelperParent* hp = new HelperParent (); |
---|
| 694 | /* the player has to be added to this helper */ |
---|
[3727] | 695 | |
---|
[4178] | 696 | // create a player |
---|
| 697 | this->localPlayer = new Player (); |
---|
| 698 | this->localPlayer->setName ("player"); |
---|
| 699 | this->spawn (this->localPlayer); |
---|
| 700 | /*monitor progress*/ |
---|
| 701 | //this->glmis->step(); |
---|
| 702 | this->glmis->step(); |
---|
[3727] | 703 | |
---|
[4178] | 704 | // bind input |
---|
| 705 | Orxonox *orx = Orxonox::getInstance (); |
---|
| 706 | orx->getLocalInput()->bind (this->localPlayer); |
---|
[3727] | 707 | |
---|
[4178] | 708 | // bind camera |
---|
| 709 | this->localCamera = new Camera(); |
---|
| 710 | this->localCamera->setName ("camera"); |
---|
| 711 | this->localCamera->lookAt(this->localPlayer); |
---|
| 712 | this->localCamera->setParent(this->localPlayer); |
---|
[3727] | 713 | |
---|
[4178] | 714 | /*monitor progress*/ |
---|
| 715 | this->glmis->step(); |
---|
[3727] | 716 | |
---|
[4178] | 717 | // Create SkySphere |
---|
| 718 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 719 | this->sky->setName("SkySphere"); |
---|
| 720 | this->spawn(this->sky); |
---|
| 721 | this->localCamera->addChild(this->sky); |
---|
| 722 | this->sky->setMode(PNODE_MOVEMENT); |
---|
| 723 | /*monitor progress*/ |
---|
| 724 | this->glmis->step(); |
---|
[3727] | 725 | |
---|
| 726 | |
---|
[4178] | 727 | WorldEntity* baseNode = new Satellite(Vector(1,0,1), 1.2); |
---|
| 728 | this->localPlayer->addChild(baseNode); |
---|
| 729 | baseNode->setRelCoor(Vector(10.0, 2.0, 1.0)); |
---|
| 730 | this->spawn(baseNode); |
---|
[3730] | 731 | |
---|
[4178] | 732 | WorldEntity* secondNode = new Satellite(Vector(0,0,1), 2.0); |
---|
| 733 | baseNode->addChild(secondNode); |
---|
| 734 | secondNode->setRelCoor(Vector(0.0, 0.0, 3.0)); |
---|
| 735 | this->spawn(secondNode); |
---|
[3729] | 736 | |
---|
[3750] | 737 | |
---|
[4178] | 738 | WorldEntity* thirdNode = new Satellite(Vector(0,0,1), 1.0); |
---|
| 739 | secondNode->addChild(thirdNode); |
---|
| 740 | thirdNode->setRelCoor(Vector(2.0, 0.0, 0.0)); |
---|
| 741 | this->spawn(thirdNode); |
---|
[3750] | 742 | |
---|
[3752] | 743 | |
---|
[4178] | 744 | |
---|
| 745 | WorldEntity* c = new Environment(); |
---|
| 746 | this->localPlayer->addChild(c); |
---|
| 747 | c->setRelCoor(Vector(10.0, 2.0, -1.0)); |
---|
| 748 | this->spawn(c); |
---|
| 749 | |
---|
| 750 | |
---|
[3752] | 751 | |
---|
[4178] | 752 | Animation3D* animation = new Animation3D(c); |
---|
| 753 | animation->setInfinity(ANIM_INF_REPLAY); |
---|
[3750] | 754 | |
---|
[3730] | 755 | |
---|
[4178] | 756 | animation->addKeyFrame(Vector(0, 0, 0), Quaternion(0, Vector(0,1,0)), 1.0, ANIM_NEG_EXP, ANIM_LINEAR); |
---|
| 757 | animation->addKeyFrame(Vector(0, 2, 0), Quaternion(M_PI, Vector(0,1,0)), 1.0, ANIM_NEG_EXP, ANIM_LINEAR); |
---|
| 758 | animation->addKeyFrame(Vector(0, 0, 0), Quaternion(0, Vector(0,1,0)), 1.0, ANIM_NEG_EXP, ANIM_LINEAR); |
---|
| 759 | |
---|
| 760 | |
---|
| 761 | |
---|
| 762 | |
---|
| 763 | |
---|
| 764 | |
---|
| 765 | /* |
---|
| 766 | KeyFrame* f1 = new KeyFrame; |
---|
| 767 | f1->position = new Vector(-1.1, 0.0, 2.6); |
---|
| 768 | f1->direction = new Quaternion(); |
---|
| 769 | f1->time = 1.0; |
---|
| 770 | f1->mode = NEG_EXP; |
---|
[3848] | 771 | |
---|
| 772 | |
---|
[4178] | 773 | KeyFrame* f2 = new KeyFrame; |
---|
| 774 | f2->position = new Vector(-2.1, 0.0, 2.6); |
---|
| 775 | f2->direction = new Quaternion(); |
---|
| 776 | f2->time = 0.1; |
---|
| 777 | f2->mode = NEG_EXP; |
---|
[3848] | 778 | |
---|
[4178] | 779 | KeyFrame* f3 = new KeyFrame; |
---|
| 780 | f3->position = new Vector(10.0, 2.0, -1.0); |
---|
| 781 | f3->direction = new Quaternion(); |
---|
| 782 | f3->time = 0.2; |
---|
| 783 | f3->mode = NEG_EXP; |
---|
[3848] | 784 | |
---|
[4178] | 785 | KeyFrame* f4 = new KeyFrame; |
---|
| 786 | f4->position = new Vector(10.0, 5.0, -1.0); |
---|
| 787 | f4->direction = new Quaternion(); |
---|
| 788 | f4->time = 1.0; |
---|
| 789 | f4->mode = NEG_EXP; |
---|
[3848] | 790 | |
---|
| 791 | |
---|
| 792 | |
---|
[4178] | 793 | this->simpleAnimation->animatorBegin(); |
---|
| 794 | this->simpleAnimation->selectObject(b); |
---|
| 795 | this->simpleAnimation->setAnimationMode(SINGLE); |
---|
| 796 | this->simpleAnimation->addKeyFrame(f1); |
---|
| 797 | this->simpleAnimation->addKeyFrame(f2); |
---|
| 798 | this->simpleAnimation->start(); |
---|
| 799 | this->simpleAnimation->selectObject(c); |
---|
| 800 | this->simpleAnimation->addKeyFrame(f3); |
---|
| 801 | this->simpleAnimation->addKeyFrame(f4); |
---|
| 802 | this->simpleAnimation->start(); |
---|
| 803 | this->simpleAnimation->animatorEnd(); |
---|
| 804 | */ |
---|
[3729] | 805 | |
---|
[4178] | 806 | /* |
---|
| 807 | Vector* es = new Vector (10, 5, 0); |
---|
| 808 | Quaternion* qs = new Quaternion (); |
---|
| 809 | WorldEntity* pr = new Primitive(P_CYLINDER); |
---|
| 810 | pr->setName("primitive"); |
---|
| 811 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
---|
| 812 | */ |
---|
[3727] | 813 | |
---|
[4178] | 814 | /*monitor progress*/ |
---|
| 815 | this->glmis->step(); |
---|
[3727] | 816 | |
---|
[4178] | 817 | // trackManager->setBindSlave(env); |
---|
| 818 | PNode* tn = trackManager->getTrackNode(); |
---|
| 819 | tn->addChild(this->localPlayer); |
---|
[3727] | 820 | |
---|
[4178] | 821 | //localCamera->setParent(TrackNode::getInstance()); |
---|
| 822 | tn->addChild(this->localCamera); |
---|
| 823 | // localCamera->lookAt(tn); |
---|
| 824 | this->localPlayer->setMode(PNODE_ALL); |
---|
| 825 | //Vector* cameraOffset = new Vector (0, 5, -10); |
---|
| 826 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
---|
| 827 | this->glmis->step(); |
---|
[3727] | 828 | |
---|
[4178] | 829 | break; |
---|
| 830 | } |
---|
| 831 | default: |
---|
| 832 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
---|
[2636] | 833 | } |
---|
[4178] | 834 | } |
---|
[2636] | 835 | |
---|
[2731] | 836 | |
---|
[3526] | 837 | |
---|
[3459] | 838 | /** |
---|
[3629] | 839 | \brief initializes a new World shortly before start |
---|
| 840 | |
---|
| 841 | this is the function, that will be loaded shortly before the world is |
---|
| 842 | started |
---|
[3459] | 843 | */ |
---|
| 844 | ErrorMessage World::init() |
---|
| 845 | { |
---|
| 846 | this->bPause = false; |
---|
| 847 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 848 | cn->addToWorld(this); |
---|
| 849 | cn->enable(true); |
---|
| 850 | } |
---|
| 851 | |
---|
| 852 | |
---|
| 853 | /** |
---|
| 854 | \brief starts the World |
---|
| 855 | */ |
---|
| 856 | ErrorMessage World::start() |
---|
| 857 | { |
---|
[3546] | 858 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 859 | this->bQuitOrxonox = false; |
---|
| 860 | this->bQuitCurrentGame = false; |
---|
| 861 | this->mainLoop(); |
---|
| 862 | } |
---|
| 863 | |
---|
| 864 | /** |
---|
| 865 | \brief stops the world. |
---|
| 866 | |
---|
| 867 | This happens, when the player decides to end the Level. |
---|
| 868 | */ |
---|
| 869 | ErrorMessage World::stop() |
---|
| 870 | { |
---|
[3546] | 871 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 872 | this->bQuitCurrentGame = true; |
---|
| 873 | } |
---|
| 874 | |
---|
| 875 | /** |
---|
| 876 | \brief pauses the Game |
---|
| 877 | */ |
---|
| 878 | ErrorMessage World::pause() |
---|
| 879 | { |
---|
| 880 | this->isPaused = true; |
---|
| 881 | } |
---|
| 882 | |
---|
| 883 | /** |
---|
| 884 | \brief ends the pause Phase |
---|
| 885 | */ |
---|
| 886 | ErrorMessage World::resume() |
---|
| 887 | { |
---|
| 888 | this->isPaused = false; |
---|
| 889 | } |
---|
| 890 | |
---|
| 891 | /** |
---|
| 892 | \brief destroys the World |
---|
| 893 | */ |
---|
| 894 | ErrorMessage World::destroy() |
---|
| 895 | { |
---|
[3566] | 896 | |
---|
[3459] | 897 | } |
---|
| 898 | |
---|
| 899 | /** |
---|
| 900 | \brief shows the loading screen |
---|
| 901 | */ |
---|
| 902 | void World::displayLoadScreen () |
---|
| 903 | { |
---|
[3546] | 904 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
[3459] | 905 | |
---|
| 906 | //GLMenuImageScreen* |
---|
[4178] | 907 | this->glmis = new GLMenuImageScreen(); |
---|
[3459] | 908 | this->glmis->init(); |
---|
[3675] | 909 | this->glmis->setMaximum(8); |
---|
[4178] | 910 | // this->glmis->draw(); |
---|
[3459] | 911 | |
---|
[3546] | 912 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 913 | } |
---|
| 914 | |
---|
| 915 | /** |
---|
| 916 | \brief removes the loadscreen, and changes over to the game |
---|
| 917 | |
---|
| 918 | \todo take out the delay |
---|
| 919 | */ |
---|
| 920 | void World::releaseLoadScreen () |
---|
| 921 | { |
---|
[3546] | 922 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 923 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[3546] | 924 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4178] | 925 | delete this->glmis; |
---|
[3459] | 926 | } |
---|
| 927 | |
---|
| 928 | |
---|
[3620] | 929 | /** |
---|
| 930 | \brief gets the list of entities from the world |
---|
| 931 | \returns entity list |
---|
| 932 | */ |
---|
| 933 | tList<WorldEntity>* World::getEntities() |
---|
| 934 | { |
---|
| 935 | return this->entities; |
---|
| 936 | } |
---|
| 937 | |
---|
| 938 | |
---|
[3646] | 939 | /** |
---|
| 940 | \brief this returns the current game time |
---|
| 941 | \returns elapsed game time |
---|
| 942 | */ |
---|
| 943 | double World::getGameTime() |
---|
| 944 | { |
---|
| 945 | return this->gameTime; |
---|
| 946 | } |
---|
| 947 | |
---|
| 948 | |
---|
[2636] | 949 | /** |
---|
[2551] | 950 | \brief checks for collisions |
---|
| 951 | |
---|
| 952 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 953 | between them. In case of collisions the collide() method of the corresponding entities |
---|
| 954 | is called. |
---|
[1858] | 955 | */ |
---|
[2190] | 956 | void World::collide () |
---|
[1858] | 957 | { |
---|
[2816] | 958 | /* |
---|
| 959 | List *a, *b; |
---|
[2551] | 960 | WorldEntity *aobj, *bobj; |
---|
[2816] | 961 | |
---|
| 962 | a = entities; |
---|
[2551] | 963 | |
---|
| 964 | while( a != NULL) |
---|
| 965 | { |
---|
[2816] | 966 | aobj = a->nextElement(); |
---|
[2551] | 967 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[2190] | 968 | { |
---|
[2816] | 969 | b = a->nextElement(); |
---|
[2551] | 970 | while( b != NULL ) |
---|
| 971 | { |
---|
[2816] | 972 | bobj = b->nextElement(); |
---|
[2551] | 973 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
[2190] | 974 | { |
---|
[2551] | 975 | unsigned long ahitflg, bhitflg; |
---|
| 976 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 977 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 978 | &bhitflg) ); |
---|
| 979 | { |
---|
| 980 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 981 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 982 | } |
---|
[2190] | 983 | } |
---|
[2816] | 984 | b = b->nextElement(); |
---|
[2551] | 985 | } |
---|
[2190] | 986 | } |
---|
[2816] | 987 | a = a->enumerate(); |
---|
[2551] | 988 | } |
---|
[2816] | 989 | */ |
---|
[1858] | 990 | } |
---|
| 991 | |
---|
| 992 | /** |
---|
[2551] | 993 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 994 | */ |
---|
[2190] | 995 | void World::draw () |
---|
[2077] | 996 | { |
---|
[3462] | 997 | /* draw entities */ |
---|
[2551] | 998 | WorldEntity* entity; |
---|
[3526] | 999 | glLoadIdentity(); |
---|
| 1000 | |
---|
[3653] | 1001 | //entity = this->entities->enumerate(); |
---|
| 1002 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 1003 | entity = iterator->nextElement(); |
---|
[2816] | 1004 | while( entity != NULL ) |
---|
[2551] | 1005 | { |
---|
[2822] | 1006 | if( entity->bDraw ) entity->draw(); |
---|
[3653] | 1007 | //entity = this->entities->nextElement(); |
---|
| 1008 | entity = iterator->nextElement(); |
---|
| 1009 | } |
---|
| 1010 | delete iterator; |
---|
[2551] | 1011 | |
---|
[2731] | 1012 | glCallList (objectList); |
---|
[3419] | 1013 | |
---|
[3790] | 1014 | TextEngine::getInstance()->draw(); |
---|
[4178] | 1015 | particleEngine->draw(this->dtS); //!< \todo should be dts like in the Trunk; |
---|
| 1016 | |
---|
[3602] | 1017 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
[1931] | 1018 | } |
---|
| 1019 | |
---|
[2816] | 1020 | |
---|
[2190] | 1021 | /** |
---|
[3225] | 1022 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 1023 | the current class/procedure |
---|
| 1024 | */ |
---|
[2640] | 1025 | void World::debug() |
---|
| 1026 | { |
---|
[3546] | 1027 | PRINTF(2)("debug() - starting debug\n"); |
---|
[3365] | 1028 | PNode* p1 = NullParent::getInstance (); |
---|
[3809] | 1029 | PNode* p2 = new PNode (Vector(2, 2, 2), p1); |
---|
| 1030 | PNode* p3 = new PNode (Vector(4, 4, 4), p1); |
---|
| 1031 | PNode* p4 = new PNode (Vector(6, 6, 6), p2); |
---|
[3365] | 1032 | |
---|
| 1033 | p1->debug (); |
---|
| 1034 | p2->debug (); |
---|
| 1035 | p3->debug (); |
---|
| 1036 | p4->debug (); |
---|
| 1037 | |
---|
[3809] | 1038 | p1->shiftCoor (Vector(-1, -1, -1)); |
---|
[3365] | 1039 | |
---|
| 1040 | printf("World::debug() - shift\n"); |
---|
| 1041 | p1->debug (); |
---|
| 1042 | p2->debug (); |
---|
| 1043 | p3->debug (); |
---|
| 1044 | p4->debug (); |
---|
| 1045 | |
---|
[3644] | 1046 | p1->update (0); |
---|
[3365] | 1047 | |
---|
| 1048 | printf ("World::debug() - update\n"); |
---|
| 1049 | p1->debug (); |
---|
| 1050 | p2->debug (); |
---|
| 1051 | p3->debug (); |
---|
| 1052 | p4->debug (); |
---|
| 1053 | |
---|
[3809] | 1054 | p2->shiftCoor (Vector(-1, -1, -1)); |
---|
[3644] | 1055 | p1->update (0); |
---|
[3365] | 1056 | |
---|
| 1057 | p1->debug (); |
---|
| 1058 | p2->debug (); |
---|
| 1059 | p3->debug (); |
---|
| 1060 | p4->debug (); |
---|
| 1061 | |
---|
[3809] | 1062 | p2->setAbsCoor (Vector(1,2,3)); |
---|
[3365] | 1063 | |
---|
| 1064 | |
---|
[3644] | 1065 | p1->update (0); |
---|
[3365] | 1066 | |
---|
| 1067 | p1->debug (); |
---|
| 1068 | p2->debug (); |
---|
| 1069 | p3->debug (); |
---|
| 1070 | p4->debug (); |
---|
| 1071 | |
---|
[3544] | 1072 | delete p1; |
---|
[3365] | 1073 | |
---|
| 1074 | |
---|
| 1075 | /* |
---|
[2640] | 1076 | WorldEntity* entity; |
---|
| 1077 | printf("counting all entities\n"); |
---|
[2816] | 1078 | printf("World::debug() - enumerate()\n"); |
---|
| 1079 | entity = entities->enumerate(); |
---|
| 1080 | while( entity != NULL ) |
---|
[2640] | 1081 | { |
---|
| 1082 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 1083 | entity = entities->nextElement(); |
---|
[2640] | 1084 | } |
---|
[3365] | 1085 | */ |
---|
[2640] | 1086 | } |
---|
[2636] | 1087 | |
---|
[2640] | 1088 | |
---|
[3449] | 1089 | /** |
---|
[3225] | 1090 | \brief main loop of the world: executing all world relevant function |
---|
| 1091 | |
---|
| 1092 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 1093 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 1094 | collisions drawing everything to the screen. |
---|
| 1095 | */ |
---|
[2636] | 1096 | void World::mainLoop() |
---|
| 1097 | { |
---|
[3365] | 1098 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 1099 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 1100 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 1101 | { |
---|
[3546] | 1102 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 1103 | // Network |
---|
[3365] | 1104 | this->synchronize (); |
---|
[2636] | 1105 | // Process input |
---|
[3365] | 1106 | this->handleInput (); |
---|
[3215] | 1107 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 1108 | break; |
---|
[2636] | 1109 | // Process time |
---|
[3551] | 1110 | this->tick (); |
---|
| 1111 | // Update the state |
---|
[4178] | 1112 | this->update (); |
---|
[2636] | 1113 | // Process collision |
---|
[3459] | 1114 | this->collide (); |
---|
[2636] | 1115 | // Draw |
---|
[3365] | 1116 | this->display (); |
---|
[3548] | 1117 | |
---|
[3565] | 1118 | // for( int i = 0; i < 5000000; i++) {} |
---|
[3365] | 1119 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 1120 | } |
---|
[3546] | 1121 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 1122 | } |
---|
| 1123 | |
---|
[3459] | 1124 | |
---|
[2190] | 1125 | /** |
---|
[2636] | 1126 | \brief synchronize local data with remote data |
---|
[1855] | 1127 | */ |
---|
[2636] | 1128 | void World::synchronize () |
---|
[1855] | 1129 | { |
---|
[2636] | 1130 | // Get remote input |
---|
| 1131 | // Update synchronizables |
---|
[1855] | 1132 | } |
---|
[2636] | 1133 | |
---|
[3459] | 1134 | |
---|
[2636] | 1135 | /** |
---|
| 1136 | \brief run all input processing |
---|
[3225] | 1137 | |
---|
| 1138 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 1139 | sdl and has its own event-passing-queue. |
---|
[2636] | 1140 | */ |
---|
[3225] | 1141 | void World::handleInput () |
---|
[2636] | 1142 | { |
---|
| 1143 | // localinput |
---|
[3225] | 1144 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
[3216] | 1145 | cn->process(); |
---|
[2636] | 1146 | // remoteinput |
---|
| 1147 | } |
---|
| 1148 | |
---|
[3459] | 1149 | |
---|
[2636] | 1150 | /** |
---|
| 1151 | \brief advance the timeline |
---|
[3225] | 1152 | |
---|
| 1153 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 1154 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 1155 | a heart-beat. |
---|
[2636] | 1156 | */ |
---|
[3551] | 1157 | void World::tick () |
---|
[2636] | 1158 | { |
---|
| 1159 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 1160 | if(!this->bPause) |
---|
| 1161 | { |
---|
[3644] | 1162 | this->dt = currentFrame - this->lastFrame; |
---|
[2816] | 1163 | |
---|
[3646] | 1164 | if( this->dt > 0) |
---|
[2636] | 1165 | { |
---|
| 1166 | float fps = 1000/dt; |
---|
[3790] | 1167 | |
---|
| 1168 | // temporary, only for showing how fast the text-engine is |
---|
| 1169 | char tmpChar[20]; |
---|
| 1170 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
[2636] | 1171 | } |
---|
| 1172 | else |
---|
| 1173 | { |
---|
[3225] | 1174 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 1175 | nothing. |
---|
| 1176 | */ |
---|
[3546] | 1177 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
[3194] | 1178 | SDL_Delay(10); |
---|
[3646] | 1179 | this->dt = 10; |
---|
[2636] | 1180 | } |
---|
[3459] | 1181 | //this->timeSlice (dt); |
---|
| 1182 | |
---|
| 1183 | /* function to let all entities tick (iterate through list) */ |
---|
[4178] | 1184 | this->dtS = (float)this->dt / 1000.0; |
---|
| 1185 | this->gameTime += this->dtS; |
---|
[3654] | 1186 | //entity = entities->enumerate(); |
---|
| 1187 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 1188 | WorldEntity* entity = iterator->nextElement(); |
---|
[3459] | 1189 | while( entity != NULL) |
---|
| 1190 | { |
---|
[4178] | 1191 | entity->tick (this->dtS); |
---|
[3654] | 1192 | entity = iterator->nextElement(); |
---|
[3459] | 1193 | } |
---|
[3654] | 1194 | delete iterator; |
---|
[4178] | 1195 | |
---|
[3459] | 1196 | /* update tick the rest */ |
---|
[3646] | 1197 | this->trackManager->tick(this->dt); |
---|
| 1198 | this->localCamera->tick(this->dt); |
---|
[4283] | 1199 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[3851] | 1200 | |
---|
[4183] | 1201 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
| 1202 | |
---|
[4178] | 1203 | particleEngine->tick(this->dtS); |
---|
[4283] | 1204 | this->garbageCollector->tick(this->dtS); |
---|
| 1205 | |
---|
| 1206 | /* actualy the Graphics Engine should tick the world not the other way around... |
---|
| 1207 | but since we like the things not too complicated we got it this way around |
---|
| 1208 | until there is need or time to do it the other way around. |
---|
| 1209 | \todo: GraphicsEngine ticks world: separation of processes and data... |
---|
| 1210 | */ |
---|
| 1211 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 1212 | } |
---|
| 1213 | this->lastFrame = currentFrame; |
---|
| 1214 | } |
---|
| 1215 | |
---|
[3216] | 1216 | |
---|
[2636] | 1217 | /** |
---|
[3551] | 1218 | \brief this function gives the world a consistant state |
---|
| 1219 | |
---|
| 1220 | after ticking (updating the world state) this will give a constistant |
---|
| 1221 | state to the whole system. |
---|
| 1222 | */ |
---|
| 1223 | void World::update() |
---|
| 1224 | { |
---|
[3646] | 1225 | this->garbageCollector->update(); |
---|
[4178] | 1226 | this->nullParent->update (this->dtS); |
---|
[3551] | 1227 | } |
---|
| 1228 | |
---|
| 1229 | |
---|
| 1230 | /** |
---|
[3225] | 1231 | \brief render the current frame |
---|
| 1232 | |
---|
| 1233 | clear all buffers and draw the world |
---|
[2636] | 1234 | */ |
---|
| 1235 | void World::display () |
---|
| 1236 | { |
---|
| 1237 | // clear buffer |
---|
| 1238 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 1239 | // set camera |
---|
| 1240 | this->localCamera->apply (); |
---|
| 1241 | // draw world |
---|
| 1242 | this->draw(); |
---|
| 1243 | // draw HUD |
---|
[3365] | 1244 | /* \todo draw HUD */ |
---|
[2636] | 1245 | // flip buffers |
---|
| 1246 | SDL_GL_SwapBuffers(); |
---|
[3365] | 1247 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 1248 | //SDL_Flip (screen); |
---|
[2636] | 1249 | } |
---|
| 1250 | |
---|
[2644] | 1251 | |
---|
[3225] | 1252 | /** |
---|
| 1253 | \brief add and spawn a new entity to this world |
---|
| 1254 | \param entity to be added |
---|
| 1255 | */ |
---|
[2644] | 1256 | void World::spawn(WorldEntity* entity) |
---|
| 1257 | { |
---|
[3365] | 1258 | this->entities->add (entity); |
---|
[3233] | 1259 | entity->postSpawn (); |
---|
[2816] | 1260 | } |
---|
| 1261 | |
---|
| 1262 | |
---|
[3225] | 1263 | /** |
---|
| 1264 | \brief add and spawn a new entity to this world |
---|
| 1265 | \param entity to be added |
---|
[3449] | 1266 | \param absCoor At what coordinates to add this entity. |
---|
| 1267 | \param absDir In which direction should it look. |
---|
[3225] | 1268 | */ |
---|
[3365] | 1269 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 1270 | { |
---|
[3529] | 1271 | this->entities->add (entity); |
---|
| 1272 | |
---|
[3809] | 1273 | entity->setAbsCoor (*absCoor); |
---|
| 1274 | entity->setAbsDir (*absDir); |
---|
[3365] | 1275 | |
---|
[3233] | 1276 | entity->postSpawn (); |
---|
[2644] | 1277 | } |
---|
[2816] | 1278 | |
---|
| 1279 | |
---|
[3521] | 1280 | /** |
---|
| 1281 | \brief add and spawn a new entity to this world |
---|
| 1282 | \param entity to be added |
---|
| 1283 | \param entity to be added to (PNode) |
---|
| 1284 | \param At what relative coordinates to add this entity. |
---|
| 1285 | \param In which relative direction should it look. |
---|
| 1286 | */ |
---|
| 1287 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
| 1288 | Vector* relCoor, Quaternion* relDir, |
---|
[3565] | 1289 | int parentingMode) |
---|
[3521] | 1290 | { |
---|
[3551] | 1291 | this->nullParent = NullParent::getInstance(); |
---|
[3529] | 1292 | if( parentNode != NULL) |
---|
[3521] | 1293 | { |
---|
| 1294 | parentNode->addChild (entity); |
---|
| 1295 | |
---|
[3809] | 1296 | entity->setRelCoor (*relCoor); |
---|
| 1297 | entity->setRelDir (*relDir); |
---|
[3586] | 1298 | entity->setMode(parentingMode); |
---|
[3521] | 1299 | |
---|
| 1300 | this->entities->add (entity); |
---|
| 1301 | |
---|
| 1302 | entity->postSpawn (); |
---|
| 1303 | } |
---|
| 1304 | } |
---|
| 1305 | |
---|
| 1306 | |
---|
| 1307 | |
---|
[3449] | 1308 | /** |
---|
[3225] | 1309 | \brief commands that the world must catch |
---|
| 1310 | \returns false if not used by the world |
---|
| 1311 | */ |
---|
[3216] | 1312 | bool World::command(Command* cmd) |
---|
| 1313 | { |
---|
[4178] | 1314 | if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
| 1315 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
| 1316 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); |
---|
| 1317 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); |
---|
| 1318 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
| 1319 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); |
---|
[3798] | 1320 | |
---|
[3216] | 1321 | return false; |
---|
| 1322 | } |
---|
[3365] | 1323 | |
---|
[4178] | 1324 | void World::setPath( const char* name) |
---|
| 1325 | { |
---|
| 1326 | if (this->path) |
---|
| 1327 | delete this->path; |
---|
| 1328 | if (ResourceManager::isFile(name)) |
---|
| 1329 | { |
---|
| 1330 | this->path = new char[strlen(name)+1]; |
---|
| 1331 | strcpy(this->path, name); |
---|
| 1332 | } |
---|
| 1333 | else |
---|
| 1334 | { |
---|
| 1335 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 1336 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 1337 | } |
---|
| 1338 | } |
---|
| 1339 | |
---|
| 1340 | const char* World::getPath( void) |
---|
| 1341 | { |
---|
| 1342 | return path; |
---|
| 1343 | } |
---|