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source: orxonox.OLD/orxonox/branches/particleEngine/src/lib/graphics/particles/particle_system.h @ 3942

Last change on this file since 3942 was 3942, checked in by bensch, 19 years ago

orxonox/branches/particleEngine: minor patches, and now it renders particle-faces

File size: 2.9 KB
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[3245]1/*!
[3925]2    \file particle_system.h
[3329]3
[3245]4*/
[1853]5
[3925]6#ifndef _PARTICLE_SYSTEM_H
7#define _PARTICLE_SYSTEM_H
[1853]8
[3543]9#include "base_object.h"
[3925]10#include "vector.h"
[3930]11
12//! An enumerator for the different types of particles.
13typedef enum PARTICLE_TYPE {PARTICLE_DOT,
14                            PARTICLE_SPRITE,
[3931]15                            PARTICLE_MULTI_SPRITE,
[3930]16                            PARTICLE_OBJECT,
[3931]17                            PARTICLE_MULTI_OBJECT,
[3930]18                            PARTICLE_PRIMITIVE};
19
[3942]20#define PARTICLE_DEFAULT_MAX_COUNT    200               //!< a default count of particles in the system.
21#define PARTICLE_DEFAULT_TYPE         PARTICLE_SPRITE   //!< A default type of the system.
[3930]22
[3925]23// FORWARD DEFINITION
[3926]24class Material;
[3930]25class ParticleEmitter;
[3543]26
[3926]27
[3925]28//! A struct for one Particle
29typedef struct Particle
30{
[3930]31  float timeToLive;           //!< The time this particle lives from NOW on.
32  Vector position;            //!< The current position of this particle.
33  Vector velocity;            //!< The current velocity of this particle.
34  Quaternion rotation;        //!< The current rotation of this particle.
[3931]35  float mass;                 //!< The mass of this particle.
[3932]36  float radius;               //!< The current size of this particle.
[3936]37  float radiusIt;             //!< The difference of the Size per second.
[3930]38
[3931]39  Particle* next;             //!< pointer to the next particle in the List. (NULL if no preceding one)
[3925]40};
[3543]41
[3925]42//! A class to handle particle Systems
43class ParticleSystem : public BaseObject {
[3932]44  friend class ParticleEmitter;
[2036]45
[1904]46 public:
[3934]47  ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT, PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE);
[3925]48  virtual ~ParticleSystem();
[1853]49
[3942]50  void setType(PARTICLE_TYPE particleType, int count = 0);
[3930]51  void setMaterial(Material* material);
[3938]52  void setInheritSpeed(float value);
[3931]53  void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0);
[3942]54  void setRadius(float startRadius, float endRadius, float randomStartRadius = 0.0, float randomEndRadius = 0.0);
[3932]55  void setConserve(float conserve);
56  void setMass(float mass, float randomMass);
[3245]57
[3931]58  void tick(float dt);
[3932]59  void draw(void);
[3931]60
[3245]61 private:
[3931]62  float conserve;            //!< How much energy gets conserved to the next Tick.
63  float lifeSpan;            //!< Initial lifetime of a Particle.
64  float randomLifeSpan;
65  float startRadius;
66  float endRadius;
[3942]67  float randomStartRadius;
68  float randomEndRadius;
[3932]69  float initialMass;
70  float randomInitialMass;
[3938]71  float inheritSpeed;
72
[3931]73  // particles
[3934]74  int maxCount;              //!< The maximum count of Particles.
75  int count;                 //!< The current count of Particles.
[3931]76  PARTICLE_TYPE particleType;//!< A type for all the Particles
77  Material* material;        //!< A Material for all the Particles.
[3930]78  Particle* particles;       //!< A list of particles of this System.
[3932]79
[3942]80  GLuint* glID;              //!< A List of different gl-List-ID's
81  GLuint dialectCount;       //!< How many different types of particles are there in the Particle System
[3932]82
83  void addParticle(Vector position, Vector velocity, unsigned int data = 0);
84 
[1853]85};
86
[3925]87#endif /* _PARTICLE_SYSTEM_H */
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