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source: orxonox.OLD/orxonox/branches/particleEngine/src/lib/graphics/particles/particle_system.h @ 3942

Last change on this file since 3942 was 3942, checked in by bensch, 19 years ago

orxonox/branches/particleEngine: minor patches, and now it renders particle-faces

File size: 2.9 KB
Line 
1/*!
2    \file particle_system.h
3
4*/
5
6#ifndef _PARTICLE_SYSTEM_H
7#define _PARTICLE_SYSTEM_H
8
9#include "base_object.h"
10#include "vector.h"
11
12//! An enumerator for the different types of particles.
13typedef enum PARTICLE_TYPE {PARTICLE_DOT,
14                            PARTICLE_SPRITE,
15                            PARTICLE_MULTI_SPRITE,
16                            PARTICLE_OBJECT,
17                            PARTICLE_MULTI_OBJECT,
18                            PARTICLE_PRIMITIVE};
19
20#define PARTICLE_DEFAULT_MAX_COUNT    200               //!< a default count of particles in the system.
21#define PARTICLE_DEFAULT_TYPE         PARTICLE_SPRITE   //!< A default type of the system.
22
23// FORWARD DEFINITION
24class Material;
25class ParticleEmitter;
26
27
28//! A struct for one Particle
29typedef struct Particle
30{
31  float timeToLive;           //!< The time this particle lives from NOW on.
32  Vector position;            //!< The current position of this particle.
33  Vector velocity;            //!< The current velocity of this particle.
34  Quaternion rotation;        //!< The current rotation of this particle.
35  float mass;                 //!< The mass of this particle.
36  float radius;               //!< The current size of this particle.
37  float radiusIt;             //!< The difference of the Size per second.
38
39  Particle* next;             //!< pointer to the next particle in the List. (NULL if no preceding one)
40};
41
42//! A class to handle particle Systems
43class ParticleSystem : public BaseObject {
44  friend class ParticleEmitter;
45
46 public:
47  ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT, PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE);
48  virtual ~ParticleSystem();
49
50  void setType(PARTICLE_TYPE particleType, int count = 0);
51  void setMaterial(Material* material);
52  void setInheritSpeed(float value);
53  void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0);
54  void setRadius(float startRadius, float endRadius, float randomStartRadius = 0.0, float randomEndRadius = 0.0);
55  void setConserve(float conserve);
56  void setMass(float mass, float randomMass);
57
58  void tick(float dt);
59  void draw(void);
60
61 private:
62  float conserve;            //!< How much energy gets conserved to the next Tick.
63  float lifeSpan;            //!< Initial lifetime of a Particle.
64  float randomLifeSpan;
65  float startRadius;
66  float endRadius;
67  float randomStartRadius;
68  float randomEndRadius;
69  float initialMass;
70  float randomInitialMass;
71  float inheritSpeed;
72
73  // particles
74  int maxCount;              //!< The maximum count of Particles.
75  int count;                 //!< The current count of Particles.
76  PARTICLE_TYPE particleType;//!< A type for all the Particles
77  Material* material;        //!< A Material for all the Particles.
78  Particle* particles;       //!< A list of particles of this System.
79
80  GLuint* glID;              //!< A List of different gl-List-ID's
81  GLuint dialectCount;       //!< How many different types of particles are there in the Particle System
82
83  void addParticle(Vector position, Vector velocity, unsigned int data = 0);
84 
85};
86
87#endif /* _PARTICLE_SYSTEM_H */
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