| [3311] | 1 | /*!  | 
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 | 2 |     \file track_manager.h | 
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 | 3 |     \brief manages all tracks defined in the world and the path the player takes | 
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 | 4 |  | 
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 | 5 |     it is a container for all tracks and all track-nodes. it manages the movement of | 
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 | 6 |     the track helper-parent (that drives the player). it is responsable for calculating | 
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 | 7 |     smooth curves etc. | 
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 | 8 | */ | 
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 | 9 |  | 
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 | 10 |  | 
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 | 11 | #ifndef _TRACK_MANAGER_H | 
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 | 12 | #define _TRACK_MANAGER_H | 
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 | 13 |  | 
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| [3495] | 14 | #include "curve.h" | 
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| [3608] | 15 | #include "base_object.h" | 
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| [3311] | 16 |  | 
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| [3845] | 17 | // Forward Definition | 
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| [3433] | 18 | class PNode; | 
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| [3845] | 19 | class Text; | 
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| [3847] | 20 | template<class T> class tAnimation; | 
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| [3608] | 21 | template<class T> class tList; | 
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| [3311] | 22 |  | 
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| [3588] | 23 | // Static Definitions | 
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 | 24 |  | 
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 | 25 | //! The Default Curve-Type to set for the whole path (if not chosen otherwise). | 
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| [3836] | 26 | #define TMAN_DEFAULT_CURVETYPE CURVE_BEZIER | 
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| [3588] | 27 | #define TMAN_DEFAULT_DURATION 10 | 
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| [3596] | 28 | #define TMAN_DEFAULT_WIDTH    10 | 
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| [3588] | 29 |  | 
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| [3331] | 30 | //! A Graph-Element, that holds the curve-structure of a Level. | 
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 | 31 | /** | 
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 | 32 |    A TrackElement is used, to define the structure of the Track itself. | 
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 | 33 |    It is a graph and not a tree, because paths can fork and join again. | 
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 | 34 | */ | 
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 | 35 | class TrackElement | 
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 | 36 | { | 
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 | 37 |  public: | 
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 | 38 |   TrackElement(void); | 
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 | 39 |   ~TrackElement(void); | 
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 | 40 |  | 
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| [3332] | 41 |   TrackElement* findByID(unsigned int trackID); | 
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| [3835] | 42 |   TrackElement* findByName(const char* trackName); | 
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 | 43 |   bool backLoopCheck(const TrackElement* trackElem, unsigned int depth = 0) const; | 
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| [3332] | 44 |  | 
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| [3835] | 45 |   TrackElement* getChild(int childNumber) const; | 
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| [3594] | 46 |   void setName(const char* name); | 
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| [3835] | 47 |   const char* getName(void) const; | 
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| [3594] | 48 |  | 
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| [3588] | 49 |   // atributes | 
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| [3332] | 50 |   bool isFresh;              //!< If no Points where added until now | 
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| [3354] | 51 |   bool isHotPoint;           //!< If the first node is a specialPoint; | 
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| [3331] | 52 |   bool isSavePoint;          //!< If the first node is a savePoint | 
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 | 53 |   bool isFork;               //!< If the first node is a Fork | 
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 | 54 |   bool isJoined;             //!< If the End of the Curve is joined. | 
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| [3356] | 55 |   bool mainJoin;             //!< If the End of the Curve is joined, and this is the one Curve the others join to. | 
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| [3331] | 56 |   int ID;                    //!< The ID of this TrackElement | 
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| [3333] | 57 |   float startingTime;        //!< The time at which this Track begins. | 
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 | 58 |   float duration;            //!< The time used to cross this TrackElement (curve). | 
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| [3433] | 59 |   float endTime;             //!< The time at which this Track ends. | 
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 | 60 |   float jumpTime;            //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true) | 
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| [3596] | 61 |   float width;               //!< Th width of the Path. This tells the Player(s), how far he(they) can go to the left/right. | 
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| [3331] | 62 |   int nodeCount;             //!< The count of points this TrackElement has. | 
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 | 63 |   Curve* curve;              //!< The Curve of this TrackElement | 
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 | 64 |   int childCount;            //!< The number of Children This TrackElement has. | 
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| [3594] | 65 |   tList<TrackElement>* children;   //!< A TrackElement can have a Tree of following TrackElements. | 
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| [3522] | 66 |  | 
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| [3588] | 67 |  | 
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| [3527] | 68 |   // runtime | 
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 | 69 |   TrackElement* history;     //!< a pointer to the last TrackElement we were on. This is if you want to walk the path backwards again. | 
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 | 70 |  | 
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| [3835] | 71 |   void debug(void) const; | 
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| [3593] | 72 |  | 
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| [3522] | 73 |   // CONDITION FUNCTIONS and STUFF | 
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 | 74 |   void* subject;             //!< The Subject the Condition should act upon. | 
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| [3835] | 75 |   int (TrackElement::*condFunc)(const void*) const; //!< Pointer to the condition function | 
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| [3522] | 76 |  | 
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| [3835] | 77 |   int lowest(const void* nothing) const; | 
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 | 78 |   int highest(const void* nothing) const; | 
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 | 79 |   int random(const void* nothing) const; | 
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| [3522] | 80 |  | 
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| [3835] | 81 |   int leftRight(const void* node) const; | 
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 | 82 |   int nearest(const void* node) const; | 
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| [3522] | 83 |   // todo  int enemyKilled(void* entity); | 
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| [3588] | 84 |  | 
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 | 85 |  private: | 
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 | 86 |   char* name;                //!< A name for the Trac. | 
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 | 87 |   | 
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| [3331] | 88 | }; | 
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 | 89 |  | 
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| [3522] | 90 | //! the Condition to choose between the different ways of the game. | 
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 | 91 | enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED}; | 
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| [3331] | 92 |  | 
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| [3330] | 93 | //! The TrackManager handles the flow of the Players through the game. | 
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 | 94 | /** | 
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 | 95 |  | 
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 | 96 |    <b>The TrackManager works as followed:</b> \n | 
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 | 97 |      \n | 
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 | 98 |    <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> | 
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 | 99 |     \li workOn(): changes the ID that will be altered through the changes. | 
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| [3332] | 100 |     \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). | 
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| [3333] | 101 |     \li setDuration(): sets the length of the current path in seconds. | 
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| [3330] | 102 |     \li addPoint(): adds a point to the Curve. | 
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 | 103 |     \li addHotPoint(): adds save/splitpoint.\n | 
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 | 104 |     \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). | 
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 | 105 |     \li condition(): decides under what condition a certain Path will be chosen. | 
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 | 106 |     \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) | 
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 | 107 |     \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. | 
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 | 108 |  | 
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| [3332] | 109 |     HotPoints and Joins are at the beginning of a TrackElement. \n | 
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 | 110 |     SavePoints and Forks are at the end of a TrackElement \n | 
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| [3330] | 111 |     look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n | 
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 | 112 | \n | 
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 | 113 |    <b> 2. Runtime knows the following: </b> | 
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 | 114 |     \li calcPos(): returns the current position on the track | 
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 | 115 |     \li calcDir(): returns the current Direction the track is flying on. | 
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 | 116 |     \li tick(): makes a Step on the Path. increases localTime by dt. | 
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 | 117 |     \li choosePath(): a Function that decides which Path we should follow. | 
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 | 118 |     | 
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 | 119 |    TrackManager can be handled as a StateMachine. | 
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| [3331] | 120 |    \n\n | 
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 | 121 |     Names:  | 
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 | 122 |     \li TrackManager: handles Tracks | 
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 | 123 |     \li Track:        The Track that the ship can follow | 
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 | 124 |     \li Path:         one way through the Level, that is dependent on conditionals. | 
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 | 125 |     \li Conditional:  A decition making device, that chooses betwen different TrackElements for the Path. | 
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 | 126 |     \li TrackElement: A Part of A whole Track | 
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| [3330] | 127 | */ | 
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| [3331] | 128 | class TrackManager : public BaseObject | 
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 | 129 | { | 
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| [3330] | 130 |  private: | 
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| [3331] | 131 |   TrackManager(void); | 
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 | 132 |  | 
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| [3588] | 133 |   static TrackManager* singletonRef;  //!< There may only be one TrackManager. | 
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 | 134 |  | 
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| [3331] | 135 |   TrackElement* firstTrackElem;       //!< The first TrackElement that exists. | 
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| [3332] | 136 |   TrackElement* currentTrackElem;     //!< The TrackElement we are working on. | 
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| [3588] | 137 |   CurveType curveType;                //!< The CurveType the entire TrackSystem will have. | 
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| [3331] | 138 |   float localTime;                    //!< The time that has been passed since the traveling the Track. | 
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 | 139 |   float maxTime;                      //!< The maximal time the track has. | 
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 | 140 |   int trackElemCount;                 //!< The count of TrackElements that exist. | 
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| [3845] | 141 |  | 
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 | 142 |   // external | 
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| [3522] | 143 |   PNode* bindSlave;                   //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself. | 
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| [3556] | 144 |   PNode* trackNode;                   //!< The main TrackNode of this Track. | 
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| [3845] | 145 |   Text* trackText;                    //!< The text to display when switching between Worlds. | 
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| [3847] | 146 |   tAnimation<Text>* textAnimation;    //!< An Animation for the Text. | 
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| [3330] | 147 |    | 
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| [3836] | 148 |   void initChildren(unsigned int childCount, TrackElement* trackElem = NULL); | 
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| [3311] | 149 |  | 
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 | 150 |  public: | 
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| [3543] | 151 |   virtual ~TrackManager(void); | 
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| [3544] | 152 |  | 
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| [3331] | 153 |   static TrackManager* getInstance(void); | 
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| [3311] | 154 |  | 
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| [4194] | 155 |   bool load(TiXmlElement* root); | 
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 | 156 |  | 
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| [3330] | 157 |   // Methods to change the Path (initialisation) | 
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| [3332] | 158 |   void workOn(unsigned int trackID); | 
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| [3836] | 159 |   void workOn(const char* trackName); | 
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 | 160 |  | 
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| [3522] | 161 |   /** \see setCurveType(CurveType curveType, TrackElement* trackElem); \param curveType the type of the Curve */ | 
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 | 162 |   inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);}; | 
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| [3433] | 163 |   void setCurveType(CurveType curveType, TrackElement* trackElem); | 
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| [3836] | 164 |   void setDuration(float duration, TrackElement* trackElem = NULL); | 
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 | 165 |   bool addPoint(Vector newPoint, TrackElement* trackElem = NULL); | 
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 | 166 |   int addHotPoint(Vector newPoint, TrackElement* trackElem = NULL); | 
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| [3837] | 167 |   int setSavePoint(TrackElement* trackElem = NULL); | 
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| [3332] | 168 |   void fork(unsigned int count, ...); | 
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| [3837] | 169 |   void forkV(unsigned int count, int* trackIDs, TrackElement* trackElem = NULL); | 
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 | 170 |   void condition(unsigned int trackID, CONDITION cond, void* subject); | 
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 | 171 |   void condition(CONDITION cond, void* subject, TrackElement* trackElem = NULL); | 
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| [3332] | 172 |   void join(unsigned int count, ...); | 
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| [3841] | 173 |   void joinc(unsigned int count, ...); | 
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| [3332] | 174 |   void joinV(unsigned int count, int* trackIDs); | 
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| [3433] | 175 |   void finalize(void); | 
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| [3311] | 176 |  | 
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| [3330] | 177 |   // Methods to calculate the position on the Path (runtime) | 
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| [3522] | 178 |   inline Vector calcPos(void) const; | 
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 | 179 |   inline Vector calcDir(void) const; | 
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| [3596] | 180 |   float getWidth(void) const; | 
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| [3330] | 181 |   void tick(float dt); | 
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| [3331] | 182 |   void jumpTo(float time); | 
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| [3522] | 183 |   inline int choosePath(TrackElement* trackElem); | 
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| [3311] | 184 |  | 
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| [3433] | 185 |   void setBindSlave(PNode* bindSlave); | 
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| [3556] | 186 |   PNode* getTrackNode(void); | 
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| [3433] | 187 |  | 
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| [3350] | 188 |   // DEBUG // | 
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 | 189 |   void drawGraph(float dt) const; | 
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 | 190 |   void debug(unsigned int level) const; | 
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| [3311] | 191 | }; | 
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 | 192 |  | 
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 | 193 | #endif /* _TRACK_MANAGER_H */ | 
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