| [2636] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: ... | 
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 | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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 | 19 | #include "game_loader.h" | 
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 | 20 | #include "campaign.h" | 
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 | 21 | #include "world.h" | 
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 | 22 | #include "player.h" | 
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 | 23 | #include "orxonox.h" | 
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 | 24 | #include "camera.h" | 
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 | 25 | #include "command_node.h" | 
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 | 26 | #include "vector.h" | 
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| [4194] | 27 | #include "resource_manager.h" | 
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 | 28 | #include "factory.h" | 
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| [2636] | 29 |  | 
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 | 30 | #include <string.h> | 
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 | 31 |  | 
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 | 32 |  | 
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 | 33 | using namespace std; | 
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 | 34 |  | 
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 | 35 |  | 
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 | 36 | GameLoader* GameLoader::singletonRef = 0; | 
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 | 37 |  | 
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 | 38 |  | 
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| [4194] | 39 | GameLoader::GameLoader ()  | 
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 | 40 | { | 
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 | 41 |   first = NULL; | 
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 | 42 | } | 
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| [2636] | 43 |  | 
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 | 44 |  | 
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 | 45 | GameLoader::~GameLoader () {} | 
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 | 46 |  | 
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 | 47 |  | 
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| [3225] | 48 | /** | 
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 | 49 |    \brief this class is a singleton class | 
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 | 50 |    \returns an instance of itself | 
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 | 51 |  | 
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 | 52 |    if you are unsure about singleton classes, check the theory out on the internet :) | 
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 | 53 | */ | 
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| [2636] | 54 | GameLoader* GameLoader::getInstance() | 
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 | 55 | { | 
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 | 56 |   if(singletonRef == NULL) | 
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 | 57 |     singletonRef = new GameLoader(); | 
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 | 58 |   return singletonRef; | 
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 | 59 | } | 
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 | 60 |  | 
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 | 61 |  | 
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| [3222] | 62 | ErrorMessage GameLoader::init() | 
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| [2636] | 63 | { | 
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 | 64 |   if(this->currentCampaign != NULL) | 
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 | 65 |     this->currentCampaign->init(); | 
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 | 66 | } | 
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 | 67 |  | 
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 | 68 |  | 
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| [3225] | 69 | /** | 
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 | 70 |    \brief reads a campaign definition file into a campaign class | 
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 | 71 |    \param filename to be loaded | 
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 | 72 |    \returns the loaded campaign | 
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 | 73 |  | 
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 | 74 |    this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns | 
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 | 75 | */ | 
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| [3222] | 76 | ErrorMessage GameLoader::loadCampaign(char* name) | 
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| [2636] | 77 | { | 
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| [3222] | 78 |   ErrorMessage errorCode; | 
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| [4194] | 79 |   char* campaignName; | 
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 | 80 |   if (ResourceManager::isFile(name)) | 
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 | 81 |     { | 
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 | 82 |       this->currentCampaign = this->fileToCampaign(name); | 
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 | 83 |     } | 
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 | 84 |   else | 
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 | 85 |     { | 
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 | 86 |       campaignName = new char[strlen(ResourceManager::getInstance()->getDataDir())+strlen(name)]; | 
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 | 87 |       sprintf(campaignName, "%s%s", ResourceManager::getInstance()->getDataDir(), name); | 
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 | 88 |       this->currentCampaign = this->fileToCampaign(campaignName); | 
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 | 89 |       delete campaignName; | 
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 | 90 |     } | 
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| [2636] | 91 | } | 
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 | 92 |  | 
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| [3225] | 93 |  | 
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 | 94 | /** | 
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 | 95 |    \brief loads a debug campaign for test purposes only. | 
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 | 96 |    \param the identifier of the campaign. | 
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 | 97 |    \returns error message if not able to do so. | 
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 | 98 | */ | 
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| [3222] | 99 | ErrorMessage GameLoader::loadDebugCampaign(Uint32 campaignID) | 
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| [2636] | 100 | { | 
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 | 101 |   switch(campaignID) | 
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 | 102 |     { | 
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| [3629] | 103 |       /*  | 
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 | 104 |          Debug Level 0: Debug level used to test the base frame work. | 
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 | 105 |          As you can see, all storyentity data is allocated before game | 
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 | 106 |          start. the storyentity will load themselfs shortly before start | 
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 | 107 |          through the StoryEntity::init() funtion. | 
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 | 108 |       */ | 
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| [2636] | 109 |     case DEBUG_CAMPAIGN_0: | 
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 | 110 |       { | 
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 | 111 |         Campaign* debugCampaign = new Campaign(); | 
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| [3220] | 112 |  | 
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| [2636] | 113 |         World* world0 = new World(DEBUG_WORLD_0); | 
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| [3220] | 114 |         world0->setNextStoryID(WORLD_ID_1); | 
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| [2636] | 115 |         debugCampaign->addEntity(world0, WORLD_ID_0); | 
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| [3220] | 116 |  | 
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| [2636] | 117 |         World* world1 = new World(DEBUG_WORLD_1); | 
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| [3727] | 118 |         world1->setNextStoryID(WORLD_ID_2); | 
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| [2636] | 119 |         debugCampaign->addEntity(world1, WORLD_ID_1); | 
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 | 120 |  | 
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| [3727] | 121 |         World* world2 = new World(DEBUG_WORLD_2); | 
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 | 122 |         world2->setNextStoryID(WORLD_ID_GAMEEND); | 
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 | 123 |         debugCampaign->addEntity(world2, WORLD_ID_2); | 
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 | 124 |  | 
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| [2636] | 125 |         this->currentCampaign = debugCampaign; | 
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 | 126 |         break; | 
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 | 127 |       } | 
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 | 128 |     } | 
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 | 129 | } | 
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 | 130 |  | 
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| [3222] | 131 | ErrorMessage GameLoader::start() | 
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| [2636] | 132 | { | 
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 | 133 |   if(this->currentCampaign != NULL) | 
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 | 134 |     this->currentCampaign->start(); | 
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 | 135 | } | 
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 | 136 |  | 
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 | 137 |  | 
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| [3222] | 138 | ErrorMessage GameLoader::stop() | 
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| [2636] | 139 | { | 
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 | 140 |   if(this->currentCampaign != NULL) | 
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 | 141 |     this->currentCampaign->stop(); | 
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 | 142 |   this->currentCampaign = NULL; | 
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 | 143 | } | 
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 | 144 |  | 
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 | 145 |  | 
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| [3222] | 146 | ErrorMessage GameLoader::pause() | 
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| [2636] | 147 | { | 
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 | 148 |   this->isPaused = true; | 
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 | 149 |   if(this->currentCampaign != NULL) | 
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 | 150 |     this->currentCampaign->pause(); | 
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 | 151 | } | 
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 | 152 |  | 
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 | 153 |  | 
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| [3222] | 154 | ErrorMessage GameLoader::resume() | 
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| [2636] | 155 | { | 
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 | 156 |   this->isPaused = false; | 
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 | 157 |   if(this->currentCampaign != NULL) | 
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 | 158 |     this->currentCampaign->resume(); | 
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 | 159 | } | 
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 | 160 |  | 
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| [3225] | 161 | /** | 
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 | 162 |    \brief release the mem | 
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 | 163 |  */ | 
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 | 164 | ErrorMessage GameLoader::destroy() | 
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| [2636] | 165 | {} | 
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 | 166 |  | 
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 | 167 |  | 
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| [3225] | 168 | /** | 
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 | 169 |    \brief reads a campaign definition file into a campaign class | 
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 | 170 |    \param filename to be loaded | 
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 | 171 |    \returns the loaded campaign | 
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 | 172 |  | 
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 | 173 |    this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns | 
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 | 174 | */ | 
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| [4194] | 175 | Campaign* GameLoader::fileToCampaign(const char *name) | 
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| [2636] | 176 | { | 
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 | 177 |   /* do not entirely load the campaign. just the current world | 
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 | 178 |      before start of each world, it has to be initialized so it | 
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 | 179 |      can load everything it needs into memory then. | 
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 | 180 |   */ | 
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| [4194] | 181 |    | 
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 | 182 |   if( name == NULL) | 
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 | 183 |     { | 
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 | 184 |       PRINTF(2)("No filename specified for loading"); | 
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 | 185 |       return NULL; | 
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 | 186 |     } | 
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 | 187 |    | 
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 | 188 |   TiXmlDocument* XMLDoc = new TiXmlDocument( name); | 
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 | 189 |   // load the campaign document | 
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 | 190 |   if( !XMLDoc->LoadFile()) | 
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 | 191 |     { | 
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 | 192 |       // report an error | 
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 | 193 |       PRINTF(1)("Could not load XML File %s: %s @ %d:%d\n", name, XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); | 
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 | 194 |       delete XMLDoc; | 
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 | 195 |       return NULL; | 
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 | 196 |     } | 
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 | 197 |          | 
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 | 198 |   // check basic validity | 
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 | 199 |   TiXmlElement* root = XMLDoc->RootElement(); | 
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 | 200 |   assert( root != NULL); | 
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 | 201 |          | 
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 | 202 |   if( strcmp( root->Value(), "Campaign")) | 
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 | 203 |     { | 
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 | 204 |       // report an error | 
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 | 205 |       PRINTF(2)("Specified XML File is not an orxonox campaign file (Campaign element missing)\n"); | 
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 | 206 |       delete XMLDoc; | 
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 | 207 |       return NULL; | 
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 | 208 |     } | 
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 | 209 |          | 
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 | 210 |   // construct campaign | 
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 | 211 |   Campaign* c = new Campaign( root); | 
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 | 212 |          | 
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 | 213 |   // free the XML data | 
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 | 214 |   delete XMLDoc; | 
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 | 215 |          | 
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 | 216 |   return c; | 
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| [2636] | 217 | } | 
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 | 218 |  | 
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 | 219 |  | 
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 | 220 | /** | 
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 | 221 |    \brief handle keyboard commands  | 
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 | 222 |    \param cmd: the command to handle | 
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| [3225] | 223 |    \returns true if the command was handled by the system | 
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| [2636] | 224 | */ | 
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 | 225 | bool GameLoader::worldCommand (Command* cmd) | 
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 | 226 | { | 
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| [4194] | 227 |   if( !strcmp( cmd->cmd, CONFIG_NAME_NEXT_WORLD)) | 
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| [2636] | 228 |     { | 
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 | 229 |       if( !cmd->bUp)  | 
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 | 230 |         { | 
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 | 231 |           this->nextLevel(); | 
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 | 232 |         } | 
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 | 233 |       return true; | 
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 | 234 |     } | 
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| [4194] | 235 |   else if( !strcmp( cmd->cmd, CONFIG_NAME_PREV_WORLD)) | 
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| [2636] | 236 |     { | 
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 | 237 |       if( !cmd->bUp) | 
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 | 238 |         { | 
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 | 239 |           this->previousLevel(); | 
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 | 240 |         } | 
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 | 241 |       return true; | 
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 | 242 |     } | 
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| [4194] | 243 |   else if( !strcmp( cmd->cmd, CONFIG_NAME_PAUSE)) | 
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| [2636] | 244 |     { | 
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 | 245 |       if( !cmd->bUp) | 
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 | 246 |         { | 
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 | 247 |           if(this->isPaused) | 
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 | 248 |             this->resume(); | 
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 | 249 |           else | 
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 | 250 |             this->pause(); | 
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 | 251 |         } | 
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 | 252 |       return true; | 
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 | 253 |     } | 
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| [4194] | 254 |   else if( !strcmp( cmd->cmd, CONFIG_NAME_QUIT)) | 
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| [3220] | 255 |     { | 
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 | 256 |       if( !cmd->bUp) this->stop(); | 
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 | 257 |       return true; | 
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 | 258 |     } | 
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| [2636] | 259 |   return false; | 
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 | 260 | } | 
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 | 261 |  | 
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| [3225] | 262 |  | 
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 | 263 | /* | 
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 | 264 |   \brief this changes to the next level | 
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 | 265 | */ | 
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| [2636] | 266 | void GameLoader::nextLevel() | 
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 | 267 | { | 
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 | 268 |   if(this->currentCampaign != NULL) | 
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 | 269 |     this->currentCampaign->nextLevel(); | 
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 | 270 | } | 
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 | 271 |  | 
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| [3225] | 272 |  | 
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 | 273 | /* | 
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 | 274 |   \brief change to the previous level - not implemented | 
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 | 275 |  | 
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 | 276 |   this propably useless | 
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 | 277 | */ | 
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| [2636] | 278 | void GameLoader::previousLevel() | 
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 | 279 | { | 
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 | 280 |   if(this->currentCampaign != NULL) | 
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 | 281 |     this->currentCampaign->previousLevel(); | 
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 | 282 | } | 
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| [4194] | 283 |  | 
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 | 284 | /** | 
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 | 285 |    \brief add a Factory to the Factory Q | 
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 | 286 |    \param factory a Factory to be registered | 
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 | 287 | */ | 
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 | 288 | void GameLoader::registerFactory( Factory* factory) | 
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 | 289 | { | 
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 | 290 |         assert( factory != NULL); | 
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 | 291 |          | 
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 | 292 |         PRINTF(4)("Registered factory for '%s'\n", factory->getFactoryName()); | 
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 | 293 |          | 
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 | 294 |         if( first == NULL) first = factory; | 
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 | 295 |         else first->registerFactory( factory); | 
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 | 296 | } | 
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 | 297 |  | 
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 | 298 | /** | 
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 | 299 |    \brief load a StoryEntity | 
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 | 300 |    \param element a XMLElement containing all the needed info | 
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 | 301 | */ | 
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 | 302 | BaseObject* GameLoader::fabricate( TiXmlElement* element) | 
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 | 303 | { | 
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 | 304 |   assert( element != NULL); | 
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 | 305 |          | 
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 | 306 |   if( first == NULL) | 
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 | 307 |     { | 
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 | 308 |       PRINTF(1)("GameLoader does not know any factories, fabricate() failed\n"); | 
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 | 309 |       return NULL; | 
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 | 310 |     } | 
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 | 311 |          | 
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 | 312 |   if( element->Value() != NULL) | 
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 | 313 |     { | 
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 | 314 |       PRINTF(4)("Attempting fabrication of a '%s'\n", element->Value()); | 
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 | 315 |       BaseObject* b = first->fabricate( element); | 
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 | 316 |       if( b == NULL)  | 
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 | 317 |         PRINTF(2)("Failed to fabricate a '%s'\n", element->Value()); | 
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 | 318 |       else  | 
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 | 319 |         PRINTF(4)("Successfully fabricated a '%s'\n", element->Value()); | 
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 | 320 |       return b; | 
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 | 321 |     } | 
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 | 322 |          | 
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 | 323 |   PRINTF(2)("Fabricate failed, TiXmlElement did not contain a value\n"); | 
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 | 324 |          | 
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 | 325 |   return NULL; | 
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 | 326 | } | 
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