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Last change
on this file since 3314 was
2551,
checked in by patrick, 21 years ago
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orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all
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File size:
1.0 KB
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| 1 | /*! |
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| 2 | \file coordinates.h |
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| 3 | \brief Basic coordinate system definitions |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef COORDINATES_H |
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| 7 | #define COORDINATES_H |
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| 8 | |
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| 9 | #include "vector.h" |
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| 10 | |
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| 11 | class Track; |
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| 12 | |
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| 13 | //! Coordinates relative to track |
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| 14 | /** |
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| 15 | This identifies the position of an object on the track system |
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| 16 | */ |
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| 17 | typedef struct |
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| 18 | { |
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| 19 | unsigned long part; //!< ID of the track part the object is on |
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| 20 | Track* track; //!< This is the current Track to which the Entity belongs to |
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| 21 | float dist; //!< The distance that has already been traveled on the track |
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| 22 | Vector pos; //!< The position relative to the offset marked by the distance already covered - this is mostly for user interaction/control |
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| 23 | Quaternion rot; //!< The direction the object is heading (relative to track direction) |
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| 24 | } Location; |
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| 25 | |
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| 26 | //! Absolute coordinates |
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| 27 | /** |
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| 28 | This is used to store the position of a object in the rendered coordinate system |
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| 29 | */ |
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| 30 | typedef struct |
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| 31 | { |
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| 32 | Vector r; //!< Absolute x/y/z coordinates |
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| 33 | Quaternion w; //!< Absolute orientation |
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| 34 | } Placement; |
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| 35 | |
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| 36 | #endif |
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