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source: orxonox.OLD/orxonox/branches/md2_loader/src/world_entities/test_entity.cc @ 4224

Last change on this file since 4224 was 4224, checked in by patrick, 19 years ago

orxonox/branches/md2_model: debugging the md2 file

File size: 1.5 KB
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[4151]1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_entity.h"
20#include "stdincl.h"
21#include "model.h"
[4152]22#include "md2Model.h"
[4151]23
24using namespace std;
25
26
27
28TestEntity::TestEntity () : WorldEntity()
[4159]29{ 
[4189]30  //this->md2Model = new MD2Model();
[4152]31
[4189]32  this->md2Model2 = new MD2Model2();
33  this->md2Model2->loadModel("../data/models/tris.md2");
34  this->md2Model2->loadSkin("../data/models/tris.pcx");
[4151]35}
36
37
38TestEntity::~TestEntity () 
[4153]39{}
[4151]40
41
[4163]42void TestEntity::tick (float time) 
43{
[4224]44  //this->md2Model2->tick(time);
[4163]45}
[4151]46
[4153]47
[4151]48void TestEntity::hit (WorldEntity* weapon, Vector* loc) {}
49
[4153]50
[4151]51void TestEntity::destroy () {}
52
[4153]53
[4151]54void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
55
[4153]56
[4151]57void TestEntity::draw () 
58{
59  glMatrixMode(GL_MODELVIEW);
60  glPushMatrix();
61  float matrix[4][4];
62 
63  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
[4189]64  this->getAbsDir().matrix (matrix);
[4151]65  glMultMatrixf((float*)matrix);
66 
[4168]67
[4152]68  /* TESTGING TESTING TESTING */
[4189]69  //this->material->select();
[4163]70  //this->md2Model->draw(this->model);
[4189]71  //this->md2Model->animate();
[4151]72
[4189]73  this->md2Model2->draw();
[4224]74 
[4189]75
[4151]76  glPopMatrix();
77}
78
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