| [3311] | 1 | /*!  | 
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 | 2 |     \file track_manager.h | 
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 | 3 |     \brief manages all tracks defined in the world and the path the player takes | 
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 | 4 |  | 
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 | 5 |     it is a container for all tracks and all track-nodes. it manages the movement of | 
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 | 6 |     the track helper-parent (that drives the player). it is responsable for calculating | 
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 | 7 |     smooth curves etc. | 
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 | 8 | */ | 
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 | 9 |  | 
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 | 10 |  | 
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 | 11 | #ifndef _TRACK_MANAGER_H | 
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 | 12 | #define _TRACK_MANAGER_H | 
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 | 13 |  | 
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 | 14 | #include "stdincl.h" | 
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| [3499] | 15 | #include "curve.h" | 
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| [3311] | 16 |  | 
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| [3499] | 17 | class PNode; | 
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| [3523] | 18 | class TrackNamer; | 
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| [3311] | 19 |  | 
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| [3331] | 20 | //! condition for choosing a certain Path. \todo implement a useful way. | 
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 | 21 | struct PathCondition | 
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 | 22 | { | 
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 | 23 |    | 
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 | 24 | }; | 
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 | 25 |    | 
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 | 26 |  | 
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 | 27 | //! A Graph-Element, that holds the curve-structure of a Level. | 
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 | 28 | /** | 
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 | 29 |    A TrackElement is used, to define the structure of the Track itself. | 
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 | 30 |    It is a graph and not a tree, because paths can fork and join again. | 
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 | 31 | */ | 
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 | 32 | class TrackElement | 
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 | 33 | { | 
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 | 34 |  public: | 
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 | 35 |   TrackElement(void); | 
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 | 36 |   ~TrackElement(void); | 
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 | 37 |  | 
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| [3332] | 38 |   TrackElement* findByID(unsigned int trackID); | 
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| [3525] | 39 |   TrackElement* findByName(const char* trackName); | 
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| [3332] | 40 |  | 
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 | 41 |   bool isFresh;              //!< If no Points where added until now | 
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| [3354] | 42 |   bool isHotPoint;           //!< If the first node is a specialPoint; | 
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| [3331] | 43 |   bool isSavePoint;          //!< If the first node is a savePoint | 
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 | 44 |   bool isFork;               //!< If the first node is a Fork | 
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 | 45 |   bool isJoined;             //!< If the End of the Curve is joined. | 
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| [3356] | 46 |   bool mainJoin;             //!< If the End of the Curve is joined, and this is the one Curve the others join to. | 
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| [3331] | 47 |   PathCondition cond;        //!< The Split Condition; | 
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 | 48 |   int ID;                    //!< The ID of this TrackElement | 
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| [3333] | 49 |   float startingTime;        //!< The time at which this Track begins. | 
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 | 50 |   float duration;            //!< The time used to cross this TrackElement (curve). | 
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| [3499] | 51 |   float endTime;             //!< The time at which this Track ends. | 
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 | 52 |   float jumpTime;            //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true) | 
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| [3331] | 53 |   CurveType curveType;       //!< The CurveType this will have. | 
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 | 54 |   int nodeCount;             //!< The count of points this TrackElement has. | 
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| [3332] | 55 |   char* name;                //!< A name for the Trac. | 
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| [3331] | 56 |   Curve* curve;              //!< The Curve of this TrackElement | 
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 | 57 |   int childCount;            //!< The number of Children This TrackElement has. | 
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 | 58 |   TrackElement** children;   //!< A TrackElement can have a Tree of following TrackElements. | 
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 | 59 | }; | 
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 | 60 |  | 
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 | 61 |  | 
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 | 62 |  | 
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| [3330] | 63 | //! The TrackManager handles the flow of the Players through the game. | 
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 | 64 | /** | 
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 | 65 |  | 
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 | 66 |    <b>The TrackManager works as followed:</b> \n | 
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 | 67 |      \n | 
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 | 68 |    <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> | 
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 | 69 |     \li workOn(): changes the ID that will be altered through the changes. | 
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| [3332] | 70 |     \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). | 
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| [3333] | 71 |     \li setDuration(): sets the length of the current path in seconds. | 
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| [3330] | 72 |     \li addPoint(): adds a point to the Curve. | 
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 | 73 |     \li addHotPoint(): adds save/splitpoint.\n | 
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 | 74 |     \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). | 
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 | 75 |     \li condition(): decides under what condition a certain Path will be chosen. | 
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 | 76 |     \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) | 
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 | 77 |     \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. | 
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 | 78 |  | 
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| [3332] | 79 |     HotPoints and Joins are at the beginning of a TrackElement. \n | 
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 | 80 |     SavePoints and Forks are at the end of a TrackElement \n | 
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| [3330] | 81 |     look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n | 
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 | 82 | \n | 
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 | 83 |    <b> 2. Runtime knows the following: </b> | 
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 | 84 |     \li calcPos(): returns the current position on the track | 
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 | 85 |     \li calcDir(): returns the current Direction the track is flying on. | 
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 | 86 |     \li tick(): makes a Step on the Path. increases localTime by dt. | 
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 | 87 |     \li choosePath(): a Function that decides which Path we should follow. | 
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 | 88 |     | 
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 | 89 |    TrackManager can be handled as a StateMachine. | 
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| [3331] | 90 |    \n\n | 
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 | 91 |     Names:  | 
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 | 92 |     \li TrackManager: handles Tracks | 
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 | 93 |     \li Track:        The Track that the ship can follow | 
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 | 94 |     \li Path:         one way through the Level, that is dependent on conditionals. | 
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 | 95 |     \li Conditional:  A decition making device, that chooses betwen different TrackElements for the Path. | 
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 | 96 |     \li TrackElement: A Part of A whole Track | 
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| [3330] | 97 | */ | 
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| [3331] | 98 | class TrackManager : public BaseObject | 
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 | 99 | { | 
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| [3330] | 100 |  private: | 
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| [3331] | 101 |   TrackManager(void); | 
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 | 102 |  | 
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 | 103 |   static TrackManager* singletonRef;  //!< There may only be one TrackManager existing. | 
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 | 104 |   TrackElement* firstTrackElem;       //!< The first TrackElement that exists. | 
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| [3332] | 105 |   TrackElement* currentTrackElem;     //!< The TrackElement we are working on. | 
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| [3331] | 106 |   float localTime;                    //!< The time that has been passed since the traveling the Track. | 
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 | 107 |   float maxTime;                      //!< The maximal time the track has. | 
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 | 108 |   int trackElemCount;                 //!< The count of TrackElements that exist. | 
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| [3499] | 109 |   PNode* bindSlave; | 
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| [3330] | 110 |    | 
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| [3525] | 111 |   void initChildren(unsigned int childCount, SubString* names = NULL); | 
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| [3311] | 112 |  | 
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| [3332] | 113 |   TrackElement* findTrackElementByID(unsigned int trackID) const; | 
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| [3525] | 114 |   TrackElement* findTrackElementByName(char* trackName) const; | 
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| [3350] | 115 |    | 
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| [3311] | 116 |  public: | 
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| [3331] | 117 |   ~TrackManager(void); | 
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 | 118 |   static TrackManager* getInstance(void); | 
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| [3311] | 119 |  | 
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| [3330] | 120 |   // Methods to change the Path (initialisation) | 
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| [3332] | 121 |   void workOn(unsigned int trackID); | 
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| [3499] | 122 |   inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);} | 
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 | 123 |   void setCurveType(CurveType curveType, TrackElement* trackElem); | 
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| [3333] | 124 |   void setDuration(float time); | 
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 | 125 |   bool addPoint(Vector newPoint); | 
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| [3352] | 126 |   bool addPoint(Vector newPoint, TrackElement* trackElem); | 
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| [3333] | 127 |   int addHotPoint(Vector newPoint); | 
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 | 128 |   int setSavePoint(void); | 
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| [3332] | 129 |   void fork(unsigned int count, ...); | 
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| [3525] | 130 |   void forkV(unsigned int count, int* trackIDs, SubString* names = NULL); | 
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| [3332] | 131 |   void condition(unsigned int groupID, PathCondition cond); //!< \todo really do this!! | 
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 | 132 |   void join(unsigned int count, ...); | 
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 | 133 |   void joinV(unsigned int count, int* trackIDs); | 
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| [3499] | 134 |   void finalize(void); | 
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| [3523] | 135 |         void forkS( char* string); | 
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 | 136 |         void joinS( char* string); | 
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 | 137 |         void workOnS( char* string); | 
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| [3311] | 138 |  | 
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| [3523] | 139 |         // Method to load track data from file | 
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| [3525] | 140 |         void loadTrack( TiXmlElement* root); | 
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| [3523] | 141 |  | 
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| [3330] | 142 |   // Methods to calculate the position on the Path (runtime) | 
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| [3332] | 143 |   Vector calcPos(void) const; | 
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 | 144 |   Vector calcDir(void) const; | 
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| [3330] | 145 |   void tick(float dt); | 
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| [3331] | 146 |   void jumpTo(float time); | 
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| [3330] | 147 |   void choosePath(int graphID); | 
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| [3311] | 148 |  | 
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| [3499] | 149 |   void setBindSlave(PNode* bindSlave); | 
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 | 150 |  | 
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| [3350] | 151 |   // DEBUG // | 
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 | 152 |   void drawGraph(float dt) const; | 
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 | 153 |   void debug(unsigned int level) const; | 
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| [3311] | 154 | }; | 
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 | 155 |  | 
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 | 156 | #endif /* _TRACK_MANAGER_H */ | 
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