| 1 | |
|---|
| 2 | |
|---|
| 3 | /* |
|---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 5 | |
|---|
| 6 | Copyright (C) 2004 orx |
|---|
| 7 | |
|---|
| 8 | This program is free software; you can redistribute it and/or modify |
|---|
| 9 | it under the terms of the GNU General Public License as published by |
|---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 11 | any later version. |
|---|
| 12 | |
|---|
| 13 | ### File Specific: |
|---|
| 14 | main-programmer: Patrick Boenzli |
|---|
| 15 | co-programmer: |
|---|
| 16 | */ |
|---|
| 17 | |
|---|
| 18 | |
|---|
| 19 | #include "story_entity.h" |
|---|
| 20 | |
|---|
| 21 | |
|---|
| 22 | using namespace std; |
|---|
| 23 | |
|---|
| 24 | |
|---|
| 25 | |
|---|
| 26 | StoryEntity::StoryEntity () {} |
|---|
| 27 | StoryEntity::~StoryEntity () {} |
|---|
| 28 | |
|---|
| 29 | |
|---|
| 30 | /** |
|---|
| 31 | \brief initialize the entity before use. |
|---|
| 32 | |
|---|
| 33 | After execution of this function, the Entity is ready to be played/executed, |
|---|
| 34 | this shifts the initialisation work before the execution - very important... |
|---|
| 35 | |
|---|
| 36 | */ |
|---|
| 37 | Error StoryEntity::init() |
|---|
| 38 | {} |
|---|
| 39 | |
|---|
| 40 | |
|---|
| 41 | void StoryEntity::setStoryID(Uint32 storyID) |
|---|
| 42 | { |
|---|
| 43 | this->storyID = storyID; |
|---|
| 44 | } |
|---|
| 45 | |
|---|
| 46 | int StoryEntity::getStoryID() |
|---|
| 47 | { |
|---|
| 48 | return this->storyID; |
|---|
| 49 | } |
|---|
| 50 | |
|---|
| 51 | |
|---|
| 52 | void StoryEntity::setNextStoryID(Uint32 nextStoryID) |
|---|
| 53 | { |
|---|
| 54 | this->nextStoryID = nextStoryID; |
|---|
| 55 | } |
|---|
| 56 | |
|---|
| 57 | Uint32 StoryEntity::getNextStoryID() |
|---|
| 58 | { |
|---|
| 59 | return this->nextStoryID; |
|---|
| 60 | } |
|---|
| 61 | |
|---|
| 62 | |
|---|
| 63 | Error StoryEntity::start(Uint32 storyID) |
|---|
| 64 | {} |
|---|
| 65 | |
|---|
| 66 | Error StoryEntity::start() |
|---|
| 67 | {} |
|---|
| 68 | |
|---|
| 69 | Error StoryEntity::stop() |
|---|
| 70 | {} |
|---|
| 71 | |
|---|
| 72 | Error StoryEntity::pause() |
|---|
| 73 | {} |
|---|
| 74 | |
|---|
| 75 | Error StoryEntity::resume() |
|---|
| 76 | {} |
|---|
| 77 | |
|---|
| 78 | |
|---|
| 79 | void StoryEntity::load() |
|---|
| 80 | {} |
|---|
| 81 | |
|---|
| 82 | |
|---|
| 83 | void StoryEntity::displayEntityScreen() |
|---|
| 84 | {} |
|---|
| 85 | |
|---|
| 86 | void StoryEntity::releaseEntityScreen() |
|---|
| 87 | {} |
|---|