[1775] | 1 | /* |
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| 2 | * This code was created by Jeff Molofee '99 |
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| 3 | * (ported to Linux/GLX by Mihael Vrbanec '00) |
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| 4 | * |
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| 5 | * If you've found this code useful, please let me know. |
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| 6 | * |
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| 7 | * Visit Jeff at http://nehe.gamedev.net/ |
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| 8 | * |
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| 9 | * or for port-specific comments, questions, bugreports etc. |
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| 10 | * email to Mihael.Vrbanec@stud.uni-karlsruhe.de |
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| 11 | */ |
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| 12 | |
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| 13 | #include <stdio.h> |
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| 14 | #include <GL/glx.h> |
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| 15 | #include <GL/gl.h> |
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| 16 | #include <GL/glu.h> |
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| 17 | #include <X11/extensions/xf86vmode.h> |
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| 18 | #include <X11/keysym.h> |
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| 19 | |
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| 20 | /* stuff about our window grouped together */ |
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| 21 | typedef struct { |
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| 22 | Display *dpy; |
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| 23 | int screen; |
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| 24 | Window win; |
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| 25 | GLXContext ctx; |
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| 26 | XSetWindowAttributes attr; |
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| 27 | Bool fs; |
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| 28 | Bool doubleBuffered; |
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| 29 | XF86VidModeModeInfo deskMode; |
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| 30 | int x, y; |
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| 31 | unsigned int width, height; |
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| 32 | unsigned int depth; |
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| 33 | } GLWindow; |
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| 34 | |
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| 35 | /* attributes for a single buffered visual in RGBA format with at least |
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| 36 | * 4 bits per color and a 16 bit depth buffer */ |
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| 37 | static int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 4, |
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| 38 | GLX_GREEN_SIZE, 4, |
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| 39 | GLX_BLUE_SIZE, 4, |
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| 40 | GLX_DEPTH_SIZE, 16, |
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| 41 | None}; |
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| 42 | |
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| 43 | /* attributes for a double buffered visual in RGBA format with at least |
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| 44 | * 4 bits per color and a 16 bit depth buffer */ |
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| 45 | static int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, |
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| 46 | GLX_RED_SIZE, 4, |
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| 47 | GLX_GREEN_SIZE, 4, |
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| 48 | GLX_BLUE_SIZE, 4, |
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| 49 | GLX_DEPTH_SIZE, 16, |
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| 50 | None }; |
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| 51 | |
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| 52 | GLWindow GLWin; |
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| 53 | |
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| 54 | /* function called when our window is resized (should only happen in window mode) */ |
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| 55 | void resizeGLScene(unsigned int width, unsigned int height) |
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| 56 | { |
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| 57 | if (height == 0) /* Prevent A Divide By Zero If The Window Is Too Small */ |
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| 58 | height = 1; |
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| 59 | glViewport(0, 0, width, height); /* Reset The Current Viewport And Perspective Transformation */ |
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| 60 | glMatrixMode(GL_PROJECTION); |
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| 61 | glLoadIdentity(); |
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| 62 | gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f); |
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| 63 | glMatrixMode(GL_MODELVIEW); |
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| 64 | } |
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| 65 | |
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| 66 | /* general OpenGL initialization function */ |
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| 67 | int initGL(GLvoid) |
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| 68 | { |
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| 69 | glShadeModel(GL_SMOOTH); |
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| 70 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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| 71 | glClearDepth(1.0f); |
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| 72 | glEnable(GL_DEPTH_TEST); |
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| 73 | glDepthFunc(GL_LEQUAL); |
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| 74 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
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| 75 | /* we use resizeGLScene once to set up our initial perspective */ |
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| 76 | resizeGLScene(GLWin.width, GLWin.height); |
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| 77 | glFlush(); |
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| 78 | return True; |
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| 79 | } |
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| 80 | |
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| 81 | /* Here goes our drawing code */ |
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| 82 | int drawGLScene(GLvoid) |
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| 83 | { |
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| 84 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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| 85 | glLoadIdentity(); |
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| 86 | if (GLWin.doubleBuffered) |
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| 87 | { |
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| 88 | glXSwapBuffers(GLWin.dpy, GLWin.win); |
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| 89 | } |
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| 90 | return True; |
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| 91 | } |
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| 92 | |
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| 93 | /* function to release/destroy our resources and restoring the old desktop */ |
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| 94 | GLvoid killGLWindow(GLvoid) |
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| 95 | { |
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| 96 | if (GLWin.ctx) |
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| 97 | { |
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| 98 | if (!glXMakeCurrent(GLWin.dpy, None, NULL)) |
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| 99 | { |
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| 100 | printf("Could not release drawing context.\n"); |
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| 101 | } |
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| 102 | glXDestroyContext(GLWin.dpy, GLWin.ctx); |
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| 103 | GLWin.ctx = NULL; |
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| 104 | } |
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| 105 | /* switch back to original desktop resolution if we were in fs */ |
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| 106 | if (GLWin.fs) |
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| 107 | { |
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| 108 | XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, &GLWin.deskMode); |
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| 109 | XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0); |
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| 110 | } |
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| 111 | XCloseDisplay(GLWin.dpy); |
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| 112 | } |
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| 113 | |
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| 114 | /* this function creates our window and sets it up properly */ |
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| 115 | /* FIXME: bits is currently unused */ |
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| 116 | Bool createGLWindow(char* title, int width, int height, int bits, |
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| 117 | Bool fullscreenflag) |
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| 118 | { |
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| 119 | XVisualInfo *vi; |
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| 120 | Colormap cmap; |
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| 121 | int dpyWidth, dpyHeight; |
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| 122 | int i; |
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| 123 | int glxMajorVersion, glxMinorVersion; |
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| 124 | int vidModeMajorVersion, vidModeMinorVersion; |
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| 125 | XF86VidModeModeInfo **modes; |
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| 126 | int modeNum; |
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| 127 | int bestMode; |
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| 128 | Atom wmDelete; |
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| 129 | Window winDummy; |
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| 130 | unsigned int borderDummy; |
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| 131 | |
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| 132 | GLWin.fs = fullscreenflag; |
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| 133 | /* set best mode to current */ |
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| 134 | bestMode = 0; |
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| 135 | /* get a connection */ |
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| 136 | GLWin.dpy = XOpenDisplay(0); |
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| 137 | GLWin.screen = DefaultScreen(GLWin.dpy); |
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| 138 | XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, |
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| 139 | &vidModeMinorVersion); |
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| 140 | printf("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, |
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| 141 | vidModeMinorVersion); |
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| 142 | XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes); |
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| 143 | /* save desktop-resolution before switching modes */ |
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| 144 | GLWin.deskMode = *modes[0]; |
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| 145 | /* look for mode with requested resolution */ |
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| 146 | for (i = 0; i < modeNum; i++) |
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| 147 | { |
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| 148 | if ((modes[i]->hdisplay == width) && (modes[i]->vdisplay == height)) |
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| 149 | { |
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| 150 | bestMode = i; |
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| 151 | } |
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| 152 | } |
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| 153 | /* get an appropriate visual */ |
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| 154 | vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl); |
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| 155 | if (vi == NULL) |
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| 156 | { |
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| 157 | vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl); |
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| 158 | GLWin.doubleBuffered = False; |
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| 159 | printf("Only Singlebuffered Visual!\n"); |
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| 160 | } |
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| 161 | else |
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| 162 | { |
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| 163 | GLWin.doubleBuffered = True; |
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| 164 | printf("Got Doublebuffered Visual!\n"); |
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| 165 | } |
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| 166 | glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion); |
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| 167 | printf("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion); |
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| 168 | /* create a GLX context */ |
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| 169 | GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE); |
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| 170 | /* create a color map */ |
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| 171 | cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen), |
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| 172 | vi->visual, AllocNone); |
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| 173 | GLWin.attr.colormap = cmap; |
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| 174 | GLWin.attr.border_pixel = 0; |
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| 175 | |
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| 176 | if (GLWin.fs) |
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| 177 | { |
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| 178 | XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, modes[bestMode]); |
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| 179 | XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0); |
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| 180 | dpyWidth = modes[bestMode]->hdisplay; |
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| 181 | dpyHeight = modes[bestMode]->vdisplay; |
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| 182 | printf("Resolution %dx%d\n", dpyWidth, dpyHeight); |
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| 183 | XFree(modes); |
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| 184 | |
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| 185 | /* create a fullscreen window */ |
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| 186 | GLWin.attr.override_redirect = True; |
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| 187 | GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | |
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| 188 | StructureNotifyMask; |
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| 189 | GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen), |
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| 190 | 0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual, |
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| 191 | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, |
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| 192 | &GLWin.attr); |
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| 193 | XWarpPointer(GLWin.dpy, None, GLWin.win, 0, 0, 0, 0, 0, 0); |
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| 194 | XMapRaised(GLWin.dpy, GLWin.win); |
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| 195 | XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, |
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| 196 | GrabModeAsync, CurrentTime); |
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| 197 | XGrabPointer(GLWin.dpy, GLWin.win, True, ButtonPressMask, |
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| 198 | GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime); |
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| 199 | } |
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| 200 | else |
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| 201 | { |
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| 202 | /* create a window in window mode*/ |
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| 203 | GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | |
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| 204 | StructureNotifyMask; |
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| 205 | GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen), |
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| 206 | 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, |
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| 207 | CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr); |
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| 208 | /* only set window title and handle wm_delete_events if in windowed mode */ |
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| 209 | wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True); |
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| 210 | XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1); |
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| 211 | XSetStandardProperties(GLWin.dpy, GLWin.win, title, |
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| 212 | title, None, NULL, 0, NULL); |
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| 213 | XMapRaised(GLWin.dpy, GLWin.win); |
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| 214 | } |
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| 215 | /* connect the glx-context to the window */ |
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| 216 | glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx); |
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| 217 | XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y, |
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| 218 | &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth); |
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| 219 | printf("Depth %d\n", GLWin.depth); |
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| 220 | if (glXIsDirect(GLWin.dpy, GLWin.ctx)) |
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| 221 | printf("Congrats, you have Direct Rendering!\n"); |
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| 222 | else |
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| 223 | printf("Sorry, no Direct Rendering possible!\n"); |
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| 224 | initGL(); |
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| 225 | return True; |
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| 226 | } |
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| 227 | |
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| 228 | int main(int argc, char **argv) |
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| 229 | { |
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| 230 | XEvent event; |
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| 231 | Bool done; |
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| 232 | |
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| 233 | done = False; |
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| 234 | /* default to fullscreen */ |
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| 235 | GLWin.fs = True; |
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| 236 | createGLWindow("NeHe's OpenGL Framework", 640, 480, 24, GLWin.fs); |
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| 237 | |
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| 238 | /* wait for events*/ |
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| 239 | while (!done) |
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| 240 | { |
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| 241 | /* handle the events in the queue */ |
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| 242 | while (XPending(GLWin.dpy) > 0) |
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| 243 | { |
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| 244 | XNextEvent(GLWin.dpy, &event); |
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| 245 | switch (event.type) |
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| 246 | { |
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| 247 | case Expose: |
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| 248 | if (event.xexpose.count != 0) |
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| 249 | break; |
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| 250 | drawGLScene(); |
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| 251 | break; |
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| 252 | case ConfigureNotify: |
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| 253 | /* call resizeGLScene only if our window-size changed */ |
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| 254 | if ((event.xconfigure.width != GLWin.width) || |
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| 255 | (event.xconfigure.height != GLWin.height)) |
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| 256 | { |
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| 257 | GLWin.width = event.xconfigure.width; |
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| 258 | GLWin.height = event.xconfigure.height; |
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| 259 | printf("Resize event\n"); |
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| 260 | resizeGLScene(event.xconfigure.width, |
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| 261 | event.xconfigure.height); |
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| 262 | } |
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| 263 | break; |
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| 264 | /* exit in case of a mouse button press */ |
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| 265 | case ButtonPress: |
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| 266 | done = True; |
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| 267 | break; |
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| 268 | case KeyPress: |
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| 269 | if (XLookupKeysym(&event.xkey, 0) == XK_Escape) |
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| 270 | { |
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| 271 | done = True; |
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| 272 | } |
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| 273 | if (XLookupKeysym(&event.xkey,0) == XK_F1) |
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| 274 | { |
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| 275 | killGLWindow(); |
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| 276 | GLWin.fs = !GLWin.fs; |
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| 277 | createGLWindow("NeHe's OpenGL Framework", 640, 480, 24, GLWin.fs); |
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| 278 | } |
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| 279 | break; |
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| 280 | case ClientMessage: |
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| 281 | if (*XGetAtomName(GLWin.dpy, event.xclient.message_type) == |
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| 282 | *"WM_PROTOCOLS") |
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| 283 | { |
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| 284 | printf("Exiting sanely...\n"); |
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| 285 | done = True; |
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| 286 | } |
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| 287 | break; |
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| 288 | default: |
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| 289 | break; |
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| 290 | } |
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| 291 | } |
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| 292 | drawGLScene(); |
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| 293 | } |
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| 294 | killGLWindow(); |
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| 295 | exit (0); |
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| 296 | } |
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