1 | /* |
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2 | * This code was created by Jeff Molofee '99 |
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3 | * (ported to Linux/GLX by Mihael Vrbanec '00) |
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4 | * |
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5 | * If you've found this code useful, please let me know. |
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6 | * |
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7 | * Visit Jeff at http://nehe.gamedev.net/ |
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8 | * |
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9 | * or for port-specific comments, questions, bugreports etc. |
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10 | * email to Mihael.Vrbanec@stud.uni-karlsruhe.de |
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11 | */ |
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12 | |
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13 | #include <stdio.h> |
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14 | #include <GL/glx.h> |
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15 | #include <GL/gl.h> |
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16 | #include <GL/glu.h> |
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17 | #include <X11/extensions/xf86vmode.h> |
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18 | #include <X11/keysym.h> |
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19 | |
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20 | /* stuff about our window grouped together */ |
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21 | typedef struct { |
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22 | Display *dpy; |
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23 | int screen; |
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24 | Window win; |
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25 | GLXContext ctx; |
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26 | XSetWindowAttributes attr; |
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27 | Bool fs; |
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28 | Bool doubleBuffered; |
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29 | XF86VidModeModeInfo deskMode; |
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30 | int x, y; |
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31 | unsigned int width, height; |
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32 | unsigned int depth; |
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33 | } GLWindow; |
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34 | |
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35 | /* attributes for a single buffered visual in RGBA format with at least |
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36 | * 4 bits per color and a 16 bit depth buffer */ |
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37 | static int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 4, |
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38 | GLX_GREEN_SIZE, 4, |
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39 | GLX_BLUE_SIZE, 4, |
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40 | GLX_DEPTH_SIZE, 16, |
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41 | None}; |
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42 | |
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43 | /* attributes for a double buffered visual in RGBA format with at least |
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44 | * 4 bits per color and a 16 bit depth buffer */ |
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45 | static int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, |
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46 | GLX_RED_SIZE, 4, |
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47 | GLX_GREEN_SIZE, 4, |
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48 | GLX_BLUE_SIZE, 4, |
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49 | GLX_DEPTH_SIZE, 16, |
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50 | None }; |
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51 | |
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52 | GLWindow GLWin; |
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53 | |
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54 | /* function called when our window is resized (should only happen in window mode) */ |
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55 | void resizeGLScene(unsigned int width, unsigned int height) |
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56 | { |
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57 | if (height == 0) /* Prevent A Divide By Zero If The Window Is Too Small */ |
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58 | height = 1; |
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59 | glViewport(0, 0, width, height); /* Reset The Current Viewport And Perspective Transformation */ |
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60 | glMatrixMode(GL_PROJECTION); |
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61 | glLoadIdentity(); |
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62 | gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f); |
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63 | glMatrixMode(GL_MODELVIEW); |
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64 | } |
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65 | |
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66 | /* general OpenGL initialization function */ |
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67 | int initGL(GLvoid) |
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68 | { |
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69 | glShadeModel(GL_SMOOTH); |
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70 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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71 | glClearDepth(1.0f); |
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72 | glEnable(GL_DEPTH_TEST); |
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73 | glDepthFunc(GL_LEQUAL); |
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74 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
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75 | /* we use resizeGLScene once to set up our initial perspective */ |
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76 | resizeGLScene(GLWin.width, GLWin.height); |
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77 | glFlush(); |
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78 | return True; |
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79 | } |
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80 | |
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81 | /* Here goes our drawing code */ |
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82 | int drawGLScene(GLvoid) |
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83 | { |
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84 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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85 | glLoadIdentity(); |
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86 | if (GLWin.doubleBuffered) |
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87 | { |
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88 | glXSwapBuffers(GLWin.dpy, GLWin.win); |
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89 | } |
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90 | return True; |
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91 | } |
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92 | |
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93 | /* function to release/destroy our resources and restoring the old desktop */ |
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94 | GLvoid killGLWindow(GLvoid) |
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95 | { |
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96 | if (GLWin.ctx) |
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97 | { |
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98 | if (!glXMakeCurrent(GLWin.dpy, None, NULL)) |
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99 | { |
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100 | printf("Could not release drawing context.\n"); |
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101 | } |
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102 | glXDestroyContext(GLWin.dpy, GLWin.ctx); |
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103 | GLWin.ctx = NULL; |
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104 | } |
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105 | /* switch back to original desktop resolution if we were in fs */ |
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106 | if (GLWin.fs) |
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107 | { |
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108 | XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, &GLWin.deskMode); |
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109 | XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0); |
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110 | } |
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111 | XCloseDisplay(GLWin.dpy); |
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112 | } |
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113 | |
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114 | /* this function creates our window and sets it up properly */ |
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115 | /* FIXME: bits is currently unused */ |
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116 | Bool createGLWindow(char* title, int width, int height, int bits, |
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117 | Bool fullscreenflag) |
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118 | { |
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119 | XVisualInfo *vi; |
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120 | Colormap cmap; |
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121 | int dpyWidth, dpyHeight; |
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122 | int i; |
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123 | int glxMajorVersion, glxMinorVersion; |
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124 | int vidModeMajorVersion, vidModeMinorVersion; |
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125 | XF86VidModeModeInfo **modes; |
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126 | int modeNum; |
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127 | int bestMode; |
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128 | Atom wmDelete; |
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129 | Window winDummy; |
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130 | unsigned int borderDummy; |
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131 | |
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132 | GLWin.fs = fullscreenflag; |
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133 | /* set best mode to current */ |
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134 | bestMode = 0; |
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135 | /* get a connection */ |
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136 | GLWin.dpy = XOpenDisplay(0); |
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137 | GLWin.screen = DefaultScreen(GLWin.dpy); |
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138 | XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, |
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139 | &vidModeMinorVersion); |
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140 | printf("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, |
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141 | vidModeMinorVersion); |
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142 | XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes); |
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143 | /* save desktop-resolution before switching modes */ |
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144 | GLWin.deskMode = *modes[0]; |
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145 | /* look for mode with requested resolution */ |
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146 | for (i = 0; i < modeNum; i++) |
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147 | { |
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148 | if ((modes[i]->hdisplay == width) && (modes[i]->vdisplay == height)) |
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149 | { |
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150 | bestMode = i; |
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151 | } |
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152 | } |
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153 | /* get an appropriate visual */ |
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154 | vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl); |
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155 | if (vi == NULL) |
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156 | { |
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157 | vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl); |
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158 | GLWin.doubleBuffered = False; |
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159 | printf("Only Singlebuffered Visual!\n"); |
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160 | } |
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161 | else |
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162 | { |
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163 | GLWin.doubleBuffered = True; |
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164 | printf("Got Doublebuffered Visual!\n"); |
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165 | } |
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166 | glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion); |
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167 | printf("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion); |
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168 | /* create a GLX context */ |
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169 | GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE); |
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170 | /* create a color map */ |
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171 | cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen), |
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172 | vi->visual, AllocNone); |
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173 | GLWin.attr.colormap = cmap; |
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174 | GLWin.attr.border_pixel = 0; |
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175 | |
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176 | if (GLWin.fs) |
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177 | { |
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178 | XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, modes[bestMode]); |
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179 | XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0); |
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180 | dpyWidth = modes[bestMode]->hdisplay; |
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181 | dpyHeight = modes[bestMode]->vdisplay; |
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182 | printf("Resolution %dx%d\n", dpyWidth, dpyHeight); |
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183 | XFree(modes); |
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184 | |
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185 | /* create a fullscreen window */ |
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186 | GLWin.attr.override_redirect = True; |
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187 | GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | |
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188 | StructureNotifyMask; |
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189 | GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen), |
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190 | 0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual, |
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191 | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, |
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192 | &GLWin.attr); |
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193 | XWarpPointer(GLWin.dpy, None, GLWin.win, 0, 0, 0, 0, 0, 0); |
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194 | XMapRaised(GLWin.dpy, GLWin.win); |
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195 | XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, |
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196 | GrabModeAsync, CurrentTime); |
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197 | XGrabPointer(GLWin.dpy, GLWin.win, True, ButtonPressMask, |
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198 | GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime); |
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199 | } |
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200 | else |
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201 | { |
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202 | /* create a window in window mode*/ |
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203 | GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | |
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204 | StructureNotifyMask; |
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205 | GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen), |
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206 | 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, |
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207 | CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr); |
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208 | /* only set window title and handle wm_delete_events if in windowed mode */ |
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209 | wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True); |
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210 | XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1); |
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211 | XSetStandardProperties(GLWin.dpy, GLWin.win, title, |
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212 | title, None, NULL, 0, NULL); |
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213 | XMapRaised(GLWin.dpy, GLWin.win); |
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214 | } |
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215 | /* connect the glx-context to the window */ |
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216 | glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx); |
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217 | XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y, |
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218 | &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth); |
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219 | printf("Depth %d\n", GLWin.depth); |
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220 | if (glXIsDirect(GLWin.dpy, GLWin.ctx)) |
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221 | printf("Congrats, you have Direct Rendering!\n"); |
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222 | else |
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223 | printf("Sorry, no Direct Rendering possible!\n"); |
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224 | initGL(); |
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225 | return True; |
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226 | } |
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227 | |
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228 | int main(int argc, char **argv) |
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229 | { |
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230 | XEvent event; |
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231 | Bool done; |
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232 | |
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233 | done = False; |
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234 | /* default to fullscreen */ |
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235 | GLWin.fs = True; |
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236 | createGLWindow("NeHe's OpenGL Framework", 640, 480, 24, GLWin.fs); |
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237 | |
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238 | /* wait for events*/ |
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239 | while (!done) |
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240 | { |
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241 | /* handle the events in the queue */ |
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242 | while (XPending(GLWin.dpy) > 0) |
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243 | { |
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244 | XNextEvent(GLWin.dpy, &event); |
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245 | switch (event.type) |
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246 | { |
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247 | case Expose: |
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248 | if (event.xexpose.count != 0) |
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249 | break; |
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250 | drawGLScene(); |
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251 | break; |
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252 | case ConfigureNotify: |
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253 | /* call resizeGLScene only if our window-size changed */ |
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254 | if ((event.xconfigure.width != GLWin.width) || |
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255 | (event.xconfigure.height != GLWin.height)) |
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256 | { |
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257 | GLWin.width = event.xconfigure.width; |
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258 | GLWin.height = event.xconfigure.height; |
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259 | printf("Resize event\n"); |
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260 | resizeGLScene(event.xconfigure.width, |
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261 | event.xconfigure.height); |
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262 | } |
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263 | break; |
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264 | /* exit in case of a mouse button press */ |
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265 | case ButtonPress: |
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266 | done = True; |
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267 | break; |
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268 | case KeyPress: |
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269 | if (XLookupKeysym(&event.xkey, 0) == XK_Escape) |
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270 | { |
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271 | done = True; |
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272 | } |
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273 | if (XLookupKeysym(&event.xkey,0) == XK_F1) |
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274 | { |
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275 | killGLWindow(); |
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276 | GLWin.fs = !GLWin.fs; |
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277 | createGLWindow("NeHe's OpenGL Framework", 640, 480, 24, GLWin.fs); |
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278 | } |
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279 | break; |
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280 | case ClientMessage: |
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281 | if (*XGetAtomName(GLWin.dpy, event.xclient.message_type) == |
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282 | *"WM_PROTOCOLS") |
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283 | { |
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284 | printf("Exiting sanely...\n"); |
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285 | done = True; |
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286 | } |
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287 | break; |
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288 | default: |
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289 | break; |
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290 | } |
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291 | } |
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292 | drawGLScene(); |
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293 | } |
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294 | killGLWindow(); |
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295 | exit (0); |
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296 | } |
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